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Merge pull request #4504 from peppy/fix-song-select-bindable-issues
Fix song select bindable crashes
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commit
5e909096c3
@ -55,9 +55,9 @@ namespace osu.Game.Screens.Select
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public override bool HandlePositionalInput => AllowSelection;
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/// <summary>
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/// Used to avoid firing null selections before the initial beatmaps have been loaded via <see cref="BeatmapSets"/>.
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/// Whether carousel items have completed asynchronously loaded.
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/// </summary>
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private bool initialLoadComplete;
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public bool BeatmapSetsLoaded { get; private set; }
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private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
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@ -90,7 +90,7 @@ namespace osu.Game.Screens.Select
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Schedule(() =>
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{
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BeatmapSetsChanged?.Invoke();
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initialLoadComplete = true;
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BeatmapSetsLoaded = true;
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});
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}));
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}
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@ -593,7 +593,7 @@ namespace osu.Game.Screens.Select
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currentY += DrawHeight / 2;
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scrollableContent.Height = currentY;
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if (initialLoadComplete && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
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if (BeatmapSetsLoaded && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
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{
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selectedBeatmapSet = null;
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SelectionChanged?.Invoke(null);
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@ -300,6 +300,10 @@ namespace osu.Game.Screens.Select
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/// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param>
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public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true)
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{
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// This is very important as we have not yet bound to screen-level bindables before the carousel load is completed.
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if (!Carousel.BeatmapSetsLoaded)
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return;
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// if we have a pending filter operation, we want to run it now.
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// it could change selection (ie. if the ruleset has been changed).
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Carousel.FlushPendingFilterOperations();
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@ -373,6 +377,13 @@ namespace osu.Game.Screens.Select
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var beatmap = beatmapNoDebounce;
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var ruleset = rulesetNoDebounce;
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selectionChangedDebounce?.Cancel();
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if (beatmap == null)
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run();
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else
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selectionChangedDebounce = Scheduler.AddDelayed(run, 200);
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void run()
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{
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Logger.Log($"updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ID.ToString() ?? "null"}");
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@ -417,13 +428,6 @@ namespace osu.Game.Screens.Select
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if (this.IsCurrentScreen()) ensurePlayingSelected(preview);
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UpdateBeatmap(Beatmap.Value);
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}
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selectionChangedDebounce?.Cancel();
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if (beatmap == null)
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run();
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else
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selectionChangedDebounce = Scheduler.AddDelayed(run, 200);
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}
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private void triggerRandom()
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@ -593,18 +597,7 @@ namespace osu.Game.Screens.Select
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private void carouselBeatmapsLoaded()
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{
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if (rulesetNoDebounce == null)
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{
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// manual binding to parent ruleset to allow for delayed load in the incoming direction.
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rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value;
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Ruleset.ValueChanged += r => updateSelectedRuleset(r.NewValue);
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decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue;
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decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r;
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Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
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Beatmap.BindValueChanged(workingBeatmapChanged);
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}
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bindBindables();
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if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false
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&& Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
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@ -618,6 +611,26 @@ namespace osu.Game.Screens.Select
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}
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}
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private bool boundLocalBindables;
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private void bindBindables()
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{
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if (boundLocalBindables)
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return;
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// manual binding to parent ruleset to allow for delayed load in the incoming direction.
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rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value;
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Ruleset.ValueChanged += r => updateSelectedRuleset(r.NewValue);
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decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue;
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decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r;
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Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
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Beatmap.BindValueChanged(workingBeatmapChanged);
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boundLocalBindables = true;
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}
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private void delete(BeatmapSetInfo beatmap)
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{
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if (beatmap == null || beatmap.ID <= 0) return;
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