mirror of
https://github.com/ppy/osu.git
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Merge remote-tracking branch 'upstream/master' into screen-title-class
This commit is contained in:
commit
de47e0a8e8
@ -110,7 +110,7 @@ namespace osu.Desktop.Overlays
|
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public UpdateCompleteNotification(string version, Action<string> openUrl = null)
|
||||
{
|
||||
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
|
||||
Icon = FontAwesome.fa_check_square;
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||||
Icon = FontAwesome.CheckSquare;
|
||||
Activated = delegate
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||||
{
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||||
openUrl?.Invoke($"https://osu.ppy.sh/home/changelog/lazer/{version}");
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||||
|
@ -7,10 +7,10 @@ using Newtonsoft.Json;
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||||
using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.IO.Network;
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using osu.Framework.Platform;
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using osu.Game;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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@ -54,7 +54,7 @@ namespace osu.Desktop.Updater
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{
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Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
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+ "Click here to download the new version, which can be installed over the top of your existing installation",
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Icon = FontAwesome.fa_upload,
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Icon = FontAwesome.Upload,
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Activated = () =>
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{
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host.OpenUrlExternally(getBestUrl(latest));
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|
@ -9,6 +9,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Logging;
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using osu.Game;
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using osu.Game.Graphics;
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@ -158,7 +159,7 @@ namespace osu.Desktop.Updater
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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||||
Icon = FontAwesome.fa_upload,
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Icon = FontAwesome.Upload,
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Colour = Color4.White,
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Size = new Vector2(20),
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}
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|
@ -27,8 +27,8 @@
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<ItemGroup Label="Package References">
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<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
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<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.3" />
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||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
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||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.1" />
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||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.3" />
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||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.3" />
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||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
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||||
|
@ -2,9 +2,9 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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||||
</ItemGroup>
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||||
<PropertyGroup Label="Project">
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
using System.Collections.Generic;
|
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using System.Linq;
|
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using osu.Framework.Graphics.Sprites;
|
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using osu.Game.Beatmaps;
|
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
Name = @"Fruit Count",
|
||||
Content = fruits.ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
Icon = FontAwesome.CircleOutline
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Juice Stream Count",
|
||||
Content = juiceStreams.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
Icon = FontAwesome.Circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Banana Shower Count",
|
||||
Content = bananaShowers.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
Icon = FontAwesome.Circle
|
||||
}
|
||||
};
|
||||
}
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||||
|
@ -9,6 +9,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Catch.Objects;
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||||
using osu.Game.Rulesets.Catch.Replays;
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||||
@ -17,6 +18,7 @@ using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Difficulty;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
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||||
@ -114,10 +116,12 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override string ShortName => "fruits";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public override int? LegacyID => 2;
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
|
||||
|
104
osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
Normal file
104
osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
Normal file
@ -0,0 +1,104 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
protected new CatchDifficultyAttributes Attributes => (CatchDifficultyAttributes)base.Attributes;
|
||||
|
||||
private Mod[] mods;
|
||||
|
||||
private int fruitsHit;
|
||||
private int ticksHit;
|
||||
private int tinyTicksHit;
|
||||
private int tinyTicksMissed;
|
||||
private int misses;
|
||||
|
||||
public CatchPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
|
||||
: base(ruleset, beatmap, score)
|
||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
{
|
||||
mods = Score.Mods;
|
||||
|
||||
var legacyScore = Score as LegacyScoreInfo;
|
||||
|
||||
fruitsHit = legacyScore?.Count300 ?? Score.Statistics[HitResult.Perfect];
|
||||
ticksHit = legacyScore?.Count100 ?? 0;
|
||||
tinyTicksHit = legacyScore?.Count50 ?? 0;
|
||||
tinyTicksMissed = legacyScore?.CountKatu ?? 0;
|
||||
misses = Score.Statistics[HitResult.Miss];
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
// We are heavily relying on aim in catch the beat
|
||||
double value = Math.Pow(5.0f * Math.Max(1.0f, Attributes.StarRating / 0.0049f) - 4.0f, 2.0f) / 100000.0f;
|
||||
|
||||
// Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo
|
||||
int numTotalHits = totalComboHits();
|
||||
|
||||
// Longer maps are worth more
|
||||
float lengthBonus =
|
||||
0.95f + 0.4f * Math.Min(1.0f, numTotalHits / 3000.0f) +
|
||||
(numTotalHits > 3000 ? (float)Math.Log10(numTotalHits / 3000.0f) * 0.5f : 0.0f);
|
||||
|
||||
// Longer maps are worth more
|
||||
value *= lengthBonus;
|
||||
|
||||
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
||||
value *= Math.Pow(0.97f, misses);
|
||||
|
||||
// Combo scaling
|
||||
float beatmapMaxCombo = Attributes.MaxCombo;
|
||||
if (beatmapMaxCombo > 0)
|
||||
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
||||
|
||||
float approachRate = (float)Attributes.ApproachRate;
|
||||
float approachRateFactor = 1.0f;
|
||||
if (approachRate > 9.0f)
|
||||
approachRateFactor += 0.1f * (approachRate - 9.0f); // 10% for each AR above 9
|
||||
else if (approachRate < 8.0f)
|
||||
approachRateFactor += 0.025f * (8.0f - approachRate); // 2.5% for each AR below 8
|
||||
|
||||
value *= approachRateFactor;
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
// Hiddens gives nothing on max approach rate, and more the lower it is
|
||||
value *= 1.05f + 0.075f * (10.0f - Math.Min(10.0f, approachRate)); // 7.5% for each AR below 10
|
||||
|
||||
if (mods.Any(m => m is ModFlashlight))
|
||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||
value *= 1.35f * lengthBonus;
|
||||
|
||||
// Scale the aim value with accuracy _slightly_
|
||||
value *= Math.Pow(accuracy(), 5.5f);
|
||||
|
||||
// Custom multipliers for NoFail. SpunOut is not applicable.
|
||||
if (mods.Any(m => m is ModNoFail))
|
||||
value *= 0.90f;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
private float accuracy() => totalHits() == 0 ? 0 : MathHelper.Clamp((float)totalSuccessfulHits() / totalHits(), 0f, 1f);
|
||||
private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed;
|
||||
private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit;
|
||||
private int totalComboHits() => misses + ticksHit + fruitsHit;
|
||||
}
|
||||
}
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
Origin = Anchor.BottomLeft;
|
||||
X = 0;
|
||||
|
||||
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
|
||||
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
foreach (var b in s.NestedHitObjects.Cast<Banana>())
|
||||
AddNested(getVisualRepresentation?.Invoke(b));
|
||||
|
@ -26,10 +26,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = pulp = new Pulp
|
||||
{
|
||||
Size = Size
|
||||
};
|
||||
AddInternal(pulp = new Pulp { Size = Size });
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
// todo: this should come from the skin.
|
||||
AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
|
||||
|
||||
InternalChildren = new[]
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
createPulp(HitObject.VisualRepresentation),
|
||||
border = new Circle
|
||||
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
if (HitObject.HyperDash)
|
||||
{
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
Origin = Anchor.BottomLeft;
|
||||
X = 0;
|
||||
|
||||
InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
|
||||
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
|
||||
|
||||
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
|
||||
AddNested(getVisualRepresentation?.Invoke(o));
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Replays;
|
||||
@ -22,10 +23,14 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasFrames)
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return null;
|
||||
|
||||
return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
|
||||
Debug.Assert(CurrentTime != null);
|
||||
|
||||
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10,7 +10,6 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
@ -24,29 +23,20 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
Container explodingFruitContainer;
|
||||
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
|
||||
|
||||
InternalChild = new PlayfieldAdjustmentContainer
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
explodingFruitContainer = new Container
|
||||
{
|
||||
explodingFruitContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
CatcherArea = new CatcherArea(difficulty)
|
||||
{
|
||||
GetVisualRepresentation = getVisualRepresentation,
|
||||
ExplodingFruitTarget = explodingFruitContainer,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
},
|
||||
HitObjectContainer
|
||||
}
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
CatcherArea = new CatcherArea(difficulty)
|
||||
{
|
||||
GetVisualRepresentation = getVisualRepresentation,
|
||||
ExplodingFruitTarget = explodingFruitContainer,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
},
|
||||
HitObjectContainer
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -3,17 +3,23 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class PlayfieldAdjustmentContainer : Container
|
||||
public class CatchPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
public PlayfieldAdjustmentContainer()
|
||||
public CatchPlayfieldAdjustmentContainer()
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
|
||||
|
||||
InternalChild = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
@ -36,6 +36,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
|
||||
|
||||
protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
|
||||
|
@ -2,9 +2,9 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
@ -42,13 +42,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
Name = @"Note Count",
|
||||
Content = notes.ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
Icon = FontAwesome.CircleOutline
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Hold Note Count",
|
||||
Content = holdnotes.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
Icon = FontAwesome.Circle
|
||||
},
|
||||
};
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
@ -160,7 +161,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override string ShortName => "mania";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override string Name => "Fade In";
|
||||
public override string Acronym => "FI";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
|
||||
public override IconUsage Icon => OsuIcon.ModHidden;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => @"Keys appear out of nowhere!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Name => "Random";
|
||||
public override string Acronym => "RD";
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
|
||||
public override IconUsage Icon => OsuIcon.Dice;
|
||||
public override string Description => @"Shuffle around the keys!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
bodyPiece = new BodyPiece
|
||||
{
|
||||
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
foreach (var tick in tickContainer)
|
||||
AddNested(tick);
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(1);
|
||||
|
||||
InternalChildren = new[]
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
glowContainer = new CircularContainer
|
||||
{
|
||||
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
InternalChild = headPiece = new NotePiece();
|
||||
AddInternal(headPiece = new NotePiece());
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
|
@ -18,6 +18,6 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
|
||||
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -89,11 +88,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
||||
public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
|
||||
|
||||
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
|
||||
|
||||
|
@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (stageDefinitions.Count <= 0)
|
||||
throw new ArgumentException("Can't have zero or fewer stages.");
|
||||
|
||||
Size = new Vector2(1, 0.8f);
|
||||
|
||||
GridContainer playfieldGrid;
|
||||
AddInternal(playfieldGrid = new GridContainer
|
||||
{
|
||||
|
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
|
||||
{
|
||||
public ManiaPlayfieldAdjustmentContainer()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(1, 0.8f);
|
||||
}
|
||||
}
|
||||
}
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both });
|
||||
Add(cursorContainer = new OsuCursorContainer { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,9 +2,9 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
Name = @"Circle Count",
|
||||
Content = circles.ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
Icon = FontAwesome.CircleOutline
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Slider Count",
|
||||
Content = sliders.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
Icon = FontAwesome.Circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Spinner Count",
|
||||
Content = spinners.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
Icon = FontAwesome.Circle
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -19,10 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
private class OsuPlayfieldNoCursor : OsuPlayfield
|
||||
{
|
||||
public OsuPlayfieldNoCursor()
|
||||
{
|
||||
Cursor?.Expire();
|
||||
}
|
||||
protected override GameplayCursorContainer CreateCursor() => null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
|
||||
|
||||
protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
|
||||
protected override Container CreateLayerContainer() => new OsuPlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => "Autopilot";
|
||||
public override string Acronym => "AP";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
|
||||
public override IconUsage Icon => OsuIcon.ModAutopilot;
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -24,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Description => "Play with blinds on your screen.";
|
||||
public override string Acronym => "BL";
|
||||
|
||||
public override FontAwesome Icon => FontAwesome.fa_adjust;
|
||||
public override IconUsage Icon => FontAwesome.Adjust;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
|
||||
public override bool Ranked => false;
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override string Acronym => "GR";
|
||||
|
||||
public override FontAwesome Icon => FontAwesome.fa_arrows_v;
|
||||
public override IconUsage Icon => FontAwesome.ArrowsV;
|
||||
|
||||
public override ModType Type => ModType.Fun;
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => "Spun Out";
|
||||
public override string Acronym => "SO";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout;
|
||||
public override IconUsage Icon => OsuIcon.ModSpunout;
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override string Description => @"Spinners will be automatically completed.";
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Name => "Target";
|
||||
public override string Acronym => "TP";
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_target;
|
||||
public override IconUsage Icon => OsuIcon.ModTarget;
|
||||
public override string Description => @"Practice keeping up with the beat of the song.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => "Transform";
|
||||
public override string Acronym => "TR";
|
||||
public override FontAwesome Icon => FontAwesome.fa_arrows;
|
||||
public override IconUsage Icon => FontAwesome.Arrows;
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "Everything rotates. EVERYTHING.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
@ -4,7 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => "Wiggle";
|
||||
public override string Acronym => "WG";
|
||||
public override FontAwesome Icon => FontAwesome.fa_certificate;
|
||||
public override IconUsage Icon => FontAwesome.Certificate;
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "They just won't stay still...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
@ -4,10 +4,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.fa_chevron_right
|
||||
Icon = FontAwesome.ChevronRight
|
||||
}, restrictSize: false)
|
||||
};
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@ -76,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(48),
|
||||
Icon = FontAwesome.fa_asterisk,
|
||||
Icon = FontAwesome.Asterisk,
|
||||
Shadow = false,
|
||||
},
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK.Graphics;
|
||||
@ -14,7 +15,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SliderBall : CircularContainer, ISliderProgress
|
||||
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
private const float width = 128;
|
||||
|
||||
@ -107,18 +108,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
private Vector2? lastScreenSpaceMousePosition;
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
||||
|
@ -9,6 +9,7 @@ using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
@ -137,7 +138,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
}
|
||||
}
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetOsu };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.MathUtils;
|
||||
@ -18,16 +19,20 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any();
|
||||
protected override bool IsImportant(OsuReplayFrame frame) => frame?.Actions.Any() ?? false;
|
||||
|
||||
protected Vector2? Position
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasFrames)
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return null;
|
||||
|
||||
return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
|
||||
Debug.Assert(CurrentTime != null);
|
||||
|
||||
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
|
||||
}
|
||||
}
|
||||
|
||||
@ -41,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
},
|
||||
new ReplayState<OsuAction>
|
||||
{
|
||||
PressedActions = CurrentFrame.Actions
|
||||
PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>()
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -14,10 +13,11 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
public class GameplayCursorContainer : CursorContainer, IKeyBindingHandler<OsuAction>
|
||||
public class OsuCursorContainer : GameplayCursorContainer, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
protected override Drawable CreateCursor() => new OsuCursor();
|
||||
|
||||
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
private readonly Container<Drawable> fadeContainer;
|
||||
|
||||
public GameplayCursorContainer()
|
||||
public OsuCursorContainer()
|
||||
{
|
||||
InternalChild = fadeContainer = new Container
|
||||
{
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
|
||||
|
||||
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
|
@ -10,7 +10,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
|
||||
@ -24,41 +23,28 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||
|
||||
private readonly PlayfieldAdjustmentContainer adjustmentContainer;
|
||||
|
||||
protected override Container CursorTargetContainer => adjustmentContainer;
|
||||
|
||||
protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
|
||||
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
|
||||
|
||||
public OsuPlayfield()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(0.75f);
|
||||
|
||||
InternalChild = adjustmentContainer = new PlayfieldAdjustmentContainer
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
connectionLayer = new FollowPointRenderer
|
||||
{
|
||||
connectionLayer = new FollowPointRenderer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 2,
|
||||
},
|
||||
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1,
|
||||
},
|
||||
HitObjectContainer,
|
||||
approachCircles = new ApproachCircleProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = -1,
|
||||
},
|
||||
}
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 2,
|
||||
},
|
||||
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1,
|
||||
},
|
||||
HitObjectContainer,
|
||||
approachCircles = new ApproachCircleProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = -1,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -3,17 +3,23 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class PlayfieldAdjustmentContainer : Container
|
||||
public class OsuPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
public PlayfieldAdjustmentContainer()
|
||||
public OsuPlayfieldAdjustmentContainer()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(0.75f);
|
||||
|
||||
InternalChild = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
@ -2,9 +2,9 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
Name = @"Hit Count",
|
||||
Content = hits.ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
Icon = FontAwesome.CircleOutline
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Drumroll Count",
|
||||
Content = drumrolls.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
Icon = FontAwesome.Circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Swell Count",
|
||||
Content = swells.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
Icon = FontAwesome.Circle
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -44,17 +44,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = tracker_width;
|
||||
|
||||
InternalChildren = new[]
|
||||
AddInternal(Tracker = new Box
|
||||
{
|
||||
Tracker = new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(0.5f, 0),
|
||||
Alpha = 0.75f
|
||||
}
|
||||
};
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(0.5f, 0),
|
||||
Alpha = 0.75f
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
protected DrawableTaikoHitObject(TaikoHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
nonProxiedContent = new Container
|
||||
{
|
||||
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Child = Content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
proxiedContent = new ProxiedContentContainer { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -4,7 +4,7 @@
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
new SpriteIcon
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.fa_asterisk,
|
||||
Icon = FontAwesome.Asterisk,
|
||||
Shadow = false
|
||||
}
|
||||
};
|
||||
|
@ -18,6 +18,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
|
||||
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
|
||||
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() } };
|
||||
}
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -114,7 +115,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override string ShortName => "taiko";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetTaiko };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
|
||||
|
||||
|
@ -81,6 +81,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
||||
|
||||
protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
|
||||
|
@ -55,143 +55,137 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public TaikoPlayfield(ControlPointInfo controlPoints)
|
||||
{
|
||||
InternalChild = new PlayfieldAdjustmentContainer
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
backgroundContainer = new Container
|
||||
{
|
||||
backgroundContainer = new Container
|
||||
Name = "Transparent playfield background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Name = "Transparent playfield background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Radius = 5,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.6f
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.6f
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Right area",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = left_area_size },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Masked elements before hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitExplosionContainer = new Container<HitExplosion>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Blending = BlendingMode.Additive,
|
||||
},
|
||||
HitTarget = new HitTarget
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit
|
||||
}
|
||||
}
|
||||
},
|
||||
barlineContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Masking = true,
|
||||
Child = HitObjectContainer
|
||||
},
|
||||
kiaiExplosionContainer = new Container<KiaiHitExplosion>
|
||||
{
|
||||
Name = "Kiai hit explosions",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Blending = BlendingMode.Additive
|
||||
},
|
||||
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
|
||||
{
|
||||
Name = "Judgements",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Blending = BlendingMode.Additive
|
||||
},
|
||||
}
|
||||
},
|
||||
overlayBackgroundContainer = new Container
|
||||
{
|
||||
Name = "Left overlay",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(left_area_size, 1),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
overlayBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new InputDrum(controlPoints)
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Scale = new Vector2(0.9f),
|
||||
Margin = new MarginPadding { Right = 20 }
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 10,
|
||||
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Border",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
MaskingSmoothness = 0,
|
||||
BorderThickness = 2,
|
||||
AlwaysPresent = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
},
|
||||
topLevelHitContainer = new Container
|
||||
{
|
||||
Name = "Top level hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Right area",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = left_area_size },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Masked elements before hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitExplosionContainer = new Container<HitExplosion>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Blending = BlendingMode.Additive,
|
||||
},
|
||||
HitTarget = new HitTarget
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit
|
||||
}
|
||||
}
|
||||
},
|
||||
barlineContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Masking = true,
|
||||
Child = HitObjectContainer
|
||||
},
|
||||
kiaiExplosionContainer = new Container<KiaiHitExplosion>
|
||||
{
|
||||
Name = "Kiai hit explosions",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Blending = BlendingMode.Additive
|
||||
},
|
||||
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
|
||||
{
|
||||
Name = "Judgements",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Blending = BlendingMode.Additive
|
||||
},
|
||||
}
|
||||
},
|
||||
overlayBackgroundContainer = new Container
|
||||
{
|
||||
Name = "Left overlay",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(left_area_size, 1),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
overlayBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new InputDrum(controlPoints)
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Scale = new Vector2(0.9f),
|
||||
Margin = new MarginPadding { Right = 20 }
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 10,
|
||||
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Border",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
MaskingSmoothness = 0,
|
||||
BorderThickness = 2,
|
||||
AlwaysPresent = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
},
|
||||
topLevelHitContainer = new Container
|
||||
{
|
||||
Name = "Top level hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -1,16 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class PlayfieldAdjustmentContainer : Container
|
||||
public class TaikoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
|
||||
{
|
||||
private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
|
||||
private const float default_aspect = 16f / 9f;
|
||||
|
||||
public TaikoPlayfieldAdjustmentContainer()
|
||||
{
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.CentreLeft;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
284
osu.Game.Tests/NonVisual/FramedReplayinputHandlerTest.cs
Normal file
284
osu.Game.Tests/NonVisual/FramedReplayinputHandlerTest.cs
Normal file
@ -0,0 +1,284 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class FramedReplayinputHandlerTest
|
||||
{
|
||||
private Replay replay;
|
||||
private TestInputHandler handler;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
handler = new TestInputHandler(replay = new Replay
|
||||
{
|
||||
Frames = new List<ReplayFrame>
|
||||
{
|
||||
new TestReplayFrame(0),
|
||||
new TestReplayFrame(1000),
|
||||
new TestReplayFrame(2000),
|
||||
new TestReplayFrame(3000, true),
|
||||
new TestReplayFrame(4000, true),
|
||||
new TestReplayFrame(5000, true),
|
||||
new TestReplayFrame(7000, true),
|
||||
new TestReplayFrame(8000),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNormalPlayback()
|
||||
{
|
||||
Assert.IsNull(handler.CurrentFrame);
|
||||
|
||||
confirmCurrentFrame(null);
|
||||
confirmNextFrame(0);
|
||||
|
||||
setTime(0, 0);
|
||||
confirmCurrentFrame(0);
|
||||
confirmNextFrame(1);
|
||||
|
||||
//if we hit the first frame perfectly, time should progress to it.
|
||||
setTime(1000, 1000);
|
||||
confirmCurrentFrame(1);
|
||||
confirmNextFrame(2);
|
||||
|
||||
//in between non-important frames should progress based on input.
|
||||
setTime(1200, 1200);
|
||||
confirmCurrentFrame(1);
|
||||
|
||||
setTime(1400, 1400);
|
||||
confirmCurrentFrame(1);
|
||||
|
||||
// progressing beyond the next frame should force time to that frame once.
|
||||
setTime(2200, 2000);
|
||||
confirmCurrentFrame(2);
|
||||
|
||||
// second attempt should progress to input time
|
||||
setTime(2200, 2200);
|
||||
confirmCurrentFrame(2);
|
||||
|
||||
// entering important section
|
||||
setTime(3000, 3000);
|
||||
confirmCurrentFrame(3);
|
||||
|
||||
// cannot progress within
|
||||
setTime(3500, null);
|
||||
confirmCurrentFrame(3);
|
||||
|
||||
setTime(4000, 4000);
|
||||
confirmCurrentFrame(4);
|
||||
|
||||
// still cannot progress
|
||||
setTime(4500, null);
|
||||
confirmCurrentFrame(4);
|
||||
|
||||
setTime(5200, 5000);
|
||||
confirmCurrentFrame(5);
|
||||
|
||||
// important section AllowedImportantTimeSpan allowance
|
||||
setTime(5200, 5200);
|
||||
confirmCurrentFrame(5);
|
||||
|
||||
setTime(7200, 7000);
|
||||
confirmCurrentFrame(6);
|
||||
|
||||
setTime(7200, null);
|
||||
confirmCurrentFrame(6);
|
||||
|
||||
// exited important section
|
||||
setTime(8200, 8000);
|
||||
confirmCurrentFrame(7);
|
||||
confirmNextFrame(null);
|
||||
|
||||
setTime(8200, 8200);
|
||||
confirmCurrentFrame(7);
|
||||
confirmNextFrame(null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIntroTime()
|
||||
{
|
||||
setTime(-1000, -1000);
|
||||
confirmCurrentFrame(null);
|
||||
confirmNextFrame(0);
|
||||
|
||||
setTime(-500, -500);
|
||||
confirmCurrentFrame(null);
|
||||
confirmNextFrame(0);
|
||||
|
||||
setTime(0, 0);
|
||||
confirmCurrentFrame(0);
|
||||
confirmNextFrame(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasicRewind()
|
||||
{
|
||||
setTime(2800, 0);
|
||||
setTime(2800, 1000);
|
||||
setTime(2800, 2000);
|
||||
setTime(2800, 2800);
|
||||
confirmCurrentFrame(2);
|
||||
confirmNextFrame(3);
|
||||
|
||||
// pivot without crossing a frame boundary
|
||||
setTime(2700, 2700);
|
||||
confirmCurrentFrame(2);
|
||||
confirmNextFrame(1);
|
||||
|
||||
// cross current frame boundary; should not yet update frame
|
||||
setTime(1980, 1980);
|
||||
confirmCurrentFrame(2);
|
||||
confirmNextFrame(1);
|
||||
|
||||
setTime(1200, 1200);
|
||||
confirmCurrentFrame(2);
|
||||
confirmNextFrame(1);
|
||||
|
||||
//ensure each frame plays out until start
|
||||
setTime(-500, 1000);
|
||||
confirmCurrentFrame(1);
|
||||
confirmNextFrame(0);
|
||||
|
||||
setTime(-500, 0);
|
||||
confirmCurrentFrame(0);
|
||||
confirmNextFrame(null);
|
||||
|
||||
setTime(-500, -500);
|
||||
confirmCurrentFrame(0);
|
||||
confirmNextFrame(null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRewindInsideImportantSection()
|
||||
{
|
||||
// fast forward to important section
|
||||
while (handler.SetFrameFromTime(3000) != null)
|
||||
{
|
||||
}
|
||||
|
||||
setTime(4000, 4000);
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(5);
|
||||
|
||||
setTime(3500, null);
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(3);
|
||||
|
||||
setTime(3000, 3000);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(2);
|
||||
|
||||
setTime(3500, null);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(4);
|
||||
|
||||
setTime(4000, 4000);
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(5);
|
||||
|
||||
setTime(4500, null);
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(5);
|
||||
|
||||
setTime(4000, null);
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(5);
|
||||
|
||||
setTime(3500, null);
|
||||
confirmCurrentFrame(4);
|
||||
confirmNextFrame(3);
|
||||
|
||||
setTime(3000, 3000);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRewindOutOfImportantSection()
|
||||
{
|
||||
// fast forward to important section
|
||||
while (handler.SetFrameFromTime(3500) != null)
|
||||
{
|
||||
}
|
||||
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(4);
|
||||
|
||||
setTime(3200, null);
|
||||
// next frame doesn't change even though direction reversed, because of important section.
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(4);
|
||||
|
||||
setTime(3000, null);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(4);
|
||||
|
||||
setTime(2800, 2800);
|
||||
confirmCurrentFrame(3);
|
||||
confirmNextFrame(2);
|
||||
}
|
||||
|
||||
private void setTime(double set, double? expect)
|
||||
{
|
||||
Assert.AreEqual(expect, handler.SetFrameFromTime(set));
|
||||
}
|
||||
|
||||
private void confirmCurrentFrame(int? frame)
|
||||
{
|
||||
if (frame.HasValue)
|
||||
{
|
||||
Assert.IsNotNull(handler.CurrentFrame);
|
||||
Assert.AreEqual(replay.Frames[frame.Value].Time, handler.CurrentFrame.Time);
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.IsNull(handler.CurrentFrame);
|
||||
}
|
||||
}
|
||||
|
||||
private void confirmNextFrame(int? frame)
|
||||
{
|
||||
if (frame.HasValue)
|
||||
{
|
||||
Assert.IsNotNull(handler.NextFrame);
|
||||
Assert.AreEqual(replay.Frames[frame.Value].Time, handler.NextFrame.Time);
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.IsNull(handler.NextFrame);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestReplayFrame : ReplayFrame
|
||||
{
|
||||
public readonly bool IsImportant;
|
||||
|
||||
public TestReplayFrame(double time, bool isImportant = false)
|
||||
: base(time)
|
||||
{
|
||||
IsImportant = isImportant;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestInputHandler : FramedReplayInputHandler<TestReplayFrame>
|
||||
{
|
||||
public TestInputHandler(Replay replay)
|
||||
: base(replay)
|
||||
{
|
||||
}
|
||||
|
||||
protected override double AllowedImportantTimeSpan => 1000;
|
||||
|
||||
protected override bool IsImportant(TestReplayFrame frame) => frame?.IsImportant ?? false;
|
||||
}
|
||||
}
|
||||
}
|
@ -9,7 +9,6 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.States;
|
||||
@ -33,7 +32,7 @@ using osu.Game.Users;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseBackgroundScreenBeatmap : ManualInputManagerTestCase
|
||||
@ -54,8 +53,6 @@ namespace osu.Game.Tests.Visual
|
||||
private BeatmapManager manager;
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private ScreenStackCacheContainer screenStackContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
{
|
||||
@ -82,8 +79,10 @@ namespace osu.Game.Tests.Visual
|
||||
[SetUp]
|
||||
public virtual void SetUp() => Schedule(() =>
|
||||
{
|
||||
Child = screenStackContainer = new ScreenStackCacheContainer { RelativeSizeAxes = Axes.Both };
|
||||
screenStackContainer.ScreenStack.Push(songSelect = new DummySongSelect());
|
||||
Child = new OsuScreenStack(songSelect = new DummySongSelect())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
@ -93,7 +92,7 @@ namespace osu.Game.Tests.Visual
|
||||
public void PlayerLoaderSettingsHoverTest()
|
||||
{
|
||||
setupUserSettings();
|
||||
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer())));
|
||||
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true })));
|
||||
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
|
||||
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
|
||||
AddStep("Trigger background preview", () =>
|
||||
@ -184,10 +183,10 @@ namespace osu.Game.Tests.Visual
|
||||
public void PauseTest()
|
||||
{
|
||||
performFullSetup(true);
|
||||
AddStep("Pause", () => player.CurrentPausableGameplayContainer.Pause());
|
||||
AddStep("Pause", () => player.Pause());
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
AddStep("Unpause", () => player.CurrentPausableGameplayContainer.Resume());
|
||||
AddStep("Unpause", () => player.Resume());
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
}
|
||||
@ -256,14 +255,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
setupUserSettings();
|
||||
|
||||
AddStep("Start player loader", () =>
|
||||
{
|
||||
songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer
|
||||
{
|
||||
AllowPause = allowPause,
|
||||
Ready = true,
|
||||
}));
|
||||
});
|
||||
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { AllowPause = allowPause, })));
|
||||
AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
|
||||
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||
AddUntilStep("Wait for player to load", () => player.IsLoaded);
|
||||
@ -349,12 +341,10 @@ namespace osu.Game.Tests.Visual
|
||||
};
|
||||
}
|
||||
|
||||
public PausableGameplayContainer CurrentPausableGameplayContainer => PausableGameplayContainer;
|
||||
|
||||
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
|
||||
|
||||
// Whether or not the player should be allowed to load.
|
||||
public bool Ready;
|
||||
public bool BlockLoad;
|
||||
|
||||
public Bindable<bool> StoryboardEnabled;
|
||||
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
|
||||
@ -365,30 +355,17 @@ namespace osu.Game.Tests.Visual
|
||||
public bool IsStoryboardInvisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha <= 1;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
private void load(OsuConfigManager config, CancellationToken token)
|
||||
{
|
||||
while (!Ready)
|
||||
while (BlockLoad && !token.IsCancellationRequested)
|
||||
Thread.Sleep(1);
|
||||
|
||||
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
|
||||
DrawableRuleset.IsPaused.BindTo(IsPaused);
|
||||
}
|
||||
}
|
||||
|
||||
private class ScreenStackCacheContainer : Container
|
||||
{
|
||||
[Cached]
|
||||
private BackgroundScreenStack backgroundScreenStack;
|
||||
|
||||
public readonly ScreenStack ScreenStack;
|
||||
|
||||
public ScreenStackCacheContainer()
|
||||
{
|
||||
Add(backgroundScreenStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both });
|
||||
Add(ScreenStack = new ScreenStack { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
}
|
||||
|
||||
private class TestPlayerLoader : PlayerLoader
|
||||
{
|
||||
public VisualSettings VisualSettingsPos => VisualSettings;
|
@ -9,7 +9,7 @@ using osu.Game.Input;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Components
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseIdleTracker : ManualInputManagerTestCase
|
@ -13,7 +13,7 @@ using osu.Game.Online;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Components
|
||||
{
|
||||
public class TestCasePollingComponent : OsuTestCase
|
||||
{
|
@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Components
|
||||
{
|
||||
public class TestCasePreviewTrackManager : OsuTestCase, IPreviewTrackOwner
|
||||
{
|
@ -9,7 +9,7 @@ using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
public class TestCaseBeatDivisorControl : OsuTestCase
|
||||
{
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseEditorCompose : EditorClockTestCase
|
@ -7,7 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseEditorComposeRadioButtons : OsuTestCase
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -14,9 +13,10 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseEditorComposeTimeline : EditorClockTestCase
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Edit.Components.Menus;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseEditorMenuBar : OsuTestCase
|
@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseEditorSeekSnapping : EditorClockTestCase
|
@ -6,12 +6,12 @@ using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osuTK;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseEditorSummaryTimeline : EditorClockTestCase
|
@ -7,7 +7,6 @@ using JetBrains.Annotations;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Timing;
|
||||
using osuTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -20,8 +19,9 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
[Cached(Type = typeof(IPlacementHandler))]
|
@ -10,7 +10,7 @@ using osu.Game.Screens.Edit.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCasePlaybackControl : OsuTestCase
|
@ -12,7 +12,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseWaveContainer : OsuTestCase
|
@ -2,16 +2,16 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseWaveform : OsuTestCase
|
@ -14,7 +14,7 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
public class TestCaseZoomableScrollContainer : ManualInputManagerTestCase
|
||||
{
|
@ -7,7 +7,7 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[Description("Player instantiated with an autoplay mod.")]
|
||||
public class TestCaseAutoplay : AllPlayersTestCase
|
@ -1,12 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseBreakOverlay : OsuTestCase
|
@ -5,38 +5,48 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osuTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[Description("player pause/fail screens")]
|
||||
public class TestCaseGameplayMenuOverlay : ManualInputManagerTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PausableGameplayContainer) };
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseOverlay) };
|
||||
|
||||
private FailOverlay failOverlay;
|
||||
private PausableGameplayContainer.PauseOverlay pauseOverlay;
|
||||
private PauseOverlay pauseOverlay;
|
||||
|
||||
private GlobalActionContainer globalActionContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OsuGameBase game)
|
||||
{
|
||||
Add(pauseOverlay = new PausableGameplayContainer.PauseOverlay
|
||||
Child = globalActionContainer = new GlobalActionContainer(game)
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
Children = new Drawable[]
|
||||
{
|
||||
pauseOverlay = new PauseOverlay
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
},
|
||||
failOverlay = new FailOverlay
|
||||
|
||||
Add(failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
{
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
var retryCount = 0;
|
||||
|
||||
@ -79,12 +89,6 @@ namespace osu.Game.Tests.Visual
|
||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected.Value));
|
||||
}
|
||||
|
||||
private void press(Key key)
|
||||
{
|
||||
InputManager.PressKey(key);
|
||||
InputManager.ReleaseKey(key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
|
||||
/// </summary>
|
||||
@ -92,7 +96,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Press enter", () => press(Key.Enter));
|
||||
AddStep("Press select", () => press(GlobalAction.Select));
|
||||
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
@ -270,5 +274,17 @@ namespace osu.Game.Tests.Visual
|
||||
});
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void press(Key key)
|
||||
{
|
||||
InputManager.PressKey(key);
|
||||
InputManager.ReleaseKey(key);
|
||||
}
|
||||
|
||||
private void press(GlobalAction action)
|
||||
{
|
||||
globalActionContainer.TriggerPressed(action);
|
||||
globalActionContainer.TriggerReleased(action);
|
||||
}
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[Description("'Hold to Quit' UI element")]
|
||||
public class TestCaseHoldForMenuButton : ManualInputManagerTestCase
|
@ -11,7 +11,7 @@ using osu.Framework.Timing;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseKeyCounter : ManualInputManagerTestCase
|
||||
@ -20,13 +20,13 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
typeof(KeyCounterKeyboard),
|
||||
typeof(KeyCounterMouse),
|
||||
typeof(KeyCounterCollection)
|
||||
typeof(KeyCounterDisplay)
|
||||
};
|
||||
|
||||
public TestCaseKeyCounter()
|
||||
{
|
||||
KeyCounterKeyboard rewindTestKeyCounterKeyboard;
|
||||
KeyCounterCollection kc = new KeyCounterCollection
|
||||
KeyCounterDisplay kc = new KeyCounterDisplay
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
@ -8,7 +8,7 @@ using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.MedalSplash;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseMedalOverlay : OsuTestCase
|
152
osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
Normal file
152
osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
Normal file
@ -0,0 +1,152 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestCasePause : PlayerTestCase
|
||||
{
|
||||
protected new PausePlayer Player => (PausePlayer)base.Player;
|
||||
|
||||
public TestCasePause()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseResume()
|
||||
{
|
||||
pauseAndConfirm();
|
||||
resumeAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseTooSoon()
|
||||
{
|
||||
pauseAndConfirm();
|
||||
resumeAndConfirm();
|
||||
|
||||
pause();
|
||||
|
||||
confirmClockRunning(true);
|
||||
confirmPauseOverlayShown(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitTooSoon()
|
||||
{
|
||||
pauseAndConfirm();
|
||||
|
||||
resume();
|
||||
|
||||
AddStep("exit too soon", () => Player.Exit());
|
||||
|
||||
confirmClockRunning(true);
|
||||
confirmPauseOverlayShown(false);
|
||||
|
||||
AddAssert("not exited", () => Player.IsCurrentScreen());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseAfterFail()
|
||||
{
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddAssert("fail overlay shown", () => Player.FailOverlayVisible);
|
||||
|
||||
confirmClockRunning(false);
|
||||
|
||||
pause();
|
||||
|
||||
confirmClockRunning(false);
|
||||
confirmPauseOverlayShown(false);
|
||||
|
||||
AddAssert("fail overlay still shown", () => Player.FailOverlayVisible);
|
||||
|
||||
exitAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitFromGameplay()
|
||||
{
|
||||
AddStep("exit", () => Player.Exit());
|
||||
|
||||
confirmPaused();
|
||||
|
||||
exitAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitFromPause()
|
||||
{
|
||||
pauseAndConfirm();
|
||||
exitAndConfirm();
|
||||
}
|
||||
|
||||
private void pauseAndConfirm()
|
||||
{
|
||||
pause();
|
||||
confirmPaused();
|
||||
}
|
||||
|
||||
private void resumeAndConfirm()
|
||||
{
|
||||
resume();
|
||||
confirmResumed();
|
||||
}
|
||||
|
||||
private void exitAndConfirm()
|
||||
{
|
||||
AddUntilStep("player not exited", () => Player.IsCurrentScreen());
|
||||
AddStep("exit", () => Player.Exit());
|
||||
confirmExited();
|
||||
}
|
||||
|
||||
private void confirmPaused()
|
||||
{
|
||||
confirmClockRunning(false);
|
||||
AddAssert("pause overlay shown", () => Player.PauseOverlayVisible);
|
||||
}
|
||||
|
||||
private void confirmResumed()
|
||||
{
|
||||
confirmClockRunning(true);
|
||||
confirmPauseOverlayShown(false);
|
||||
}
|
||||
|
||||
private void confirmExited()
|
||||
{
|
||||
AddUntilStep("player exited", () => !Player.IsCurrentScreen());
|
||||
}
|
||||
|
||||
private void pause() => AddStep("pause", () => Player.Pause());
|
||||
private void resume() => AddStep("resume", () => Player.Resume());
|
||||
|
||||
private void confirmPauseOverlayShown(bool isShown) =>
|
||||
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
|
||||
|
||||
private void confirmClockRunning(bool isRunning) =>
|
||||
AddAssert("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.GameplayClock.IsRunning == isRunning);
|
||||
|
||||
protected override bool AllowFail => true;
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset) => new PausePlayer();
|
||||
|
||||
protected class PausePlayer : Player
|
||||
{
|
||||
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
public bool FailOverlayVisible => FailOverlay.State == Visibility.Visible;
|
||||
|
||||
public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible;
|
||||
}
|
||||
}
|
||||
}
|
@ -9,20 +9,16 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestCasePlayerLoader : ManualInputManagerTestCase
|
||||
{
|
||||
private PlayerLoader loader;
|
||||
private readonly ScreenStack stack;
|
||||
|
||||
[Cached]
|
||||
private BackgroundScreenStack backgroundStack;
|
||||
private readonly OsuScreenStack stack;
|
||||
|
||||
public TestCasePlayerLoader()
|
||||
{
|
||||
InputManager.Add(backgroundStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both });
|
||||
InputManager.Add(stack = new ScreenStack { RelativeSizeAxes = Axes.Both });
|
||||
InputManager.Add(stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
@ -8,7 +8,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestCasePlayerReferenceLeaking : AllPlayersTestCase
|
||||
{
|
@ -8,7 +8,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[Description("Player instantiated with a replay.")]
|
||||
public class TestCaseReplay : AllPlayersTestCase
|
@ -7,7 +7,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseReplaySettingsOverlay : OsuTestCase
|
@ -13,7 +13,7 @@ using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Ranking.Pages;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseResults : ScreenTestCase
|
@ -9,7 +9,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseScoreCounter : OsuTestCase
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -15,8 +14,9 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseScrollingHitObjects : OsuTestCase
|
||||
@ -170,12 +170,12 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = new Box
|
||||
AddInternal(new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
});
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
@ -205,7 +205,7 @@ namespace osu.Game.Tests.Visual
|
||||
Origin = Anchor.Centre;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = new Box { Size = new Vector2(75) };
|
||||
AddInternal(new Box { Size = new Vector2(75) });
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
@ -13,7 +13,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestCaseSkinReloadable : OsuTestCase
|
||||
{
|
@ -4,7 +4,7 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseSkipOverlay : OsuTestCase
|
@ -10,7 +10,7 @@ using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseSongProgress : OsuTestCase
|
@ -13,7 +13,7 @@ using osu.Game.Overlays;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseStoryboard : OsuTestCase
|
@ -6,7 +6,7 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
public class TestCaseDisclaimer : ScreenTestCase
|
||||
{
|
||||
@ -16,6 +16,8 @@ namespace osu.Game.Tests.Visual
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(api);
|
||||
|
||||
AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
|
||||
|
||||
AddStep("toggle support", () =>
|
@ -4,14 +4,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseIntroSequence : OsuTestCase
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Screens;
|
||||
@ -9,22 +10,27 @@ using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseLoaderAnimation : OsuTestCase
|
||||
public class TestCaseLoaderAnimation : ScreenTestCase
|
||||
{
|
||||
private TestLoader loader;
|
||||
|
||||
[Cached]
|
||||
private OsuLogo logo;
|
||||
|
||||
public TestCaseLoaderAnimation()
|
||||
{
|
||||
Add(logo = new OsuLogo { Depth = float.MinValue });
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// required to preload the logo in a headless run (so it doesn't delay the loading itself).
|
||||
Add(new OsuLogo());
|
||||
|
||||
bool logoVisible = false;
|
||||
AddStep("almost instant display", () => Child = loader = new TestLoader(250));
|
||||
AddStep("almost instant display", () => LoadScreen(loader = new TestLoader(250)));
|
||||
AddUntilStep("loaded", () =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
@ -32,7 +38,7 @@ namespace osu.Game.Tests.Visual
|
||||
});
|
||||
AddAssert("logo not visible", () => !logoVisible);
|
||||
|
||||
AddStep("short load", () => Child = loader = new TestLoader(800));
|
||||
AddStep("short load", () => LoadScreen(loader = new TestLoader(800)));
|
||||
AddUntilStep("loaded", () =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
@ -41,7 +47,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddAssert("logo visible", () => logoVisible);
|
||||
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
|
||||
|
||||
AddStep("longer load", () => Child = loader = new TestLoader(1400));
|
||||
AddStep("longer load", () => LoadScreen(loader = new TestLoader(1400)));
|
||||
AddUntilStep("loaded", () =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
@ -8,7 +8,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseToolbar : OsuTestCase
|
@ -14,7 +14,7 @@ using osu.Game.Screens.Multi.Lounge.Components;
|
||||
using osu.Game.Users;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestCaseLoungeRoomsContainer : MultiplayerTestCase
|
||||
{
|
||||
@ -27,7 +27,8 @@ namespace osu.Game.Tests.Visual
|
||||
[Cached(Type = typeof(IRoomManager))]
|
||||
private TestRoomManager roomManager = new TestRoomManager();
|
||||
|
||||
public TestCaseLoungeRoomsContainer()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RoomsContainer container;
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.Multi.Match.Components;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestCaseMatchHeader : MultiplayerTestCase
|
||||
{
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user