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Merge pull request #4411 from smoogipoo/fix-custom-sample-volume
Fix volume not being considered for file samples
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commit
424e02f165
@ -333,6 +333,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual("hit_2.wav", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
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Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
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Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
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Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
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}
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SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
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@ -13,4 +13,4 @@ SampleSet: Normal
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255,193,2170,1,0,0:0:0:0:hit_1.wav
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256,191,2638,5,0,0:0:0:0:hit_2.wav
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255,193,3107,1,0,0:0:0:0:
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256,191,3576,1,0,0:0:0:0:hit_1.wav
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256,191,3576,1,0,0:0:0:70:hit_1.wav
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@ -301,7 +301,16 @@ namespace osu.Game.Rulesets.Objects.Legacy
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{
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// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
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if (!string.IsNullOrEmpty(bankInfo.Filename))
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return new List<SampleInfo> { new FileSampleInfo { Filename = bankInfo.Filename } };
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{
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return new List<SampleInfo>
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{
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new FileSampleInfo
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{
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Filename = bankInfo.Filename,
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Volume = bankInfo.Volume
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}
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};
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}
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var soundTypes = new List<SampleInfo>
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{
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