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Merge pull request #4411 from smoogipoo/fix-custom-sample-volume

Fix volume not being considered for file samples
This commit is contained in:
Dean Herbert
2019-03-05 18:41:52 +09:00
committed by GitHub
Unverified
3 changed files with 12 additions and 2 deletions
@@ -333,6 +333,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("hit_2.wav", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
@@ -13,4 +13,4 @@ SampleSet: Normal
255,193,2170,1,0,0:0:0:0:hit_1.wav
256,191,2638,5,0,0:0:0:0:hit_2.wav
255,193,3107,1,0,0:0:0:0:
256,191,3576,1,0,0:0:0:0:hit_1.wav
256,191,3576,1,0,0:0:0:70:hit_1.wav
@@ -301,7 +301,16 @@ namespace osu.Game.Rulesets.Objects.Legacy
{
// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
if (!string.IsNullOrEmpty(bankInfo.Filename))
return new List<SampleInfo> { new FileSampleInfo { Filename = bankInfo.Filename } };
{
return new List<SampleInfo>
{
new FileSampleInfo
{
Filename = bankInfo.Filename,
Volume = bankInfo.Volume
}
};
}
var soundTypes = new List<SampleInfo>
{