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Amend comment

This commit is contained in:
David Zhao 2019-03-20 15:06:07 +09:00
parent 2467ece020
commit f670e4664d

View File

@ -73,7 +73,7 @@ namespace osu.Game.Graphics.Containers
public override void Add(Drawable drawable)
{
// We need to blur instantly here in the case of changing beatmap backgrounds, where blurring shouldn't be from 0 every time the beatmap is changed.
// Make sure we're already at the correct blur target when a background is added to the container.
if (drawable is Background b)
{
background = b;