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store a field
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -55,6 +54,8 @@ namespace osu.Game.Graphics.Containers
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? new Vector2(BlurAmount.Value + (float)blurLevel.Value * 25)
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: new Vector2(BlurAmount.Value);
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private Background background;
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/// <summary>
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/// Creates a new <see cref="UserDimContainer"/>.
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/// </summary>
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@ -74,7 +75,10 @@ namespace osu.Game.Graphics.Containers
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{
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// We need to blur instantly here in the case of changing beatmap backgrounds, where blurring shouldn't be from 0 every time the beatmap is changed.
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if (drawable is Background b)
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{
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background = b;
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b.BlurTo(blurTarget, 0, Easing.OutQuint);
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}
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base.Add(drawable);
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}
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@ -113,7 +117,7 @@ namespace osu.Game.Graphics.Containers
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// This only works if the background is a direct child of DimContainer.
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// We can't blur the container like we did with the dim because buffered containers add considerable draw overhead.
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// As a result, this blurs the background directly via the direct children of DimContainer.
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DimContainer.Children.OfType<Background>().FirstOrDefault()?.BlurTo(blurTarget, background_fade_duration, Easing.OutQuint);
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background?.BlurTo(blurTarget, background_fade_duration, Easing.OutQuint);
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}
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DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)dimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
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