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add wind up and wind down mods
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718136a892
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@ -99,6 +99,11 @@ namespace osu.Game.Rulesets.Catch
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new MultiMod(new CatchModAutoplay(), new ModCinema()),
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new CatchModRelax(),
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};
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new CatchModWindUp(), new CatchModWindDown())
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};
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default:
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return new Mod[] { };
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}
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11
osu.Game.Rulesets.Catch/Mods/CatchModWindDown.cs
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osu.Game.Rulesets.Catch/Mods/CatchModWindDown.cs
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using System;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModWindDown : ModWindDown<CatchHitObject>
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{
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}
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}
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11
osu.Game.Rulesets.Catch/Mods/CatchModWindUp.cs
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osu.Game.Rulesets.Catch/Mods/CatchModWindUp.cs
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using System;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModWindUp : ModWindUp<CatchHitObject>
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{
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}
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}
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@ -145,6 +145,11 @@ namespace osu.Game.Rulesets.Mania
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{
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new MultiMod(new ManiaModAutoplay(), new ModCinema()),
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};
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new ManiaModWindUp(), new ManiaModWindDown())
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};
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default:
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return new Mod[] { };
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}
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11
osu.Game.Rulesets.Mania/Mods/ManiaModWindDown.cs
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osu.Game.Rulesets.Mania/Mods/ManiaModWindDown.cs
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@ -0,0 +1,11 @@
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using System;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModWindDown : ModWindDown<ManiaHitObject>
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{
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}
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}
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11
osu.Game.Rulesets.Mania/Mods/ManiaModWindUp.cs
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osu.Game.Rulesets.Mania/Mods/ManiaModWindUp.cs
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using System;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModWindUp : ModWindUp<ManiaHitObject>
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{
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}
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}
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11
osu.Game.Rulesets.Osu/Mods/OsuModWindDown.cs
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osu.Game.Rulesets.Osu/Mods/OsuModWindDown.cs
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@ -0,0 +1,11 @@
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using System;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModWindDown : ModWindDown<OsuHitObject>
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{
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}
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}
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11
osu.Game.Rulesets.Osu/Mods/OsuModWindUp.cs
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osu.Game.Rulesets.Osu/Mods/OsuModWindUp.cs
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@ -0,0 +1,11 @@
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using System;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModWindUp : ModWindUp<OsuHitObject>
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{
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}
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}
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@ -121,6 +121,7 @@ namespace osu.Game.Rulesets.Osu
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return new Mod[] {
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new OsuModTransform(),
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new OsuModWiggle(),
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new MultiMod(new OsuModWindUp(), new OsuModWindDown())
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};
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default:
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return new Mod[] { };
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11
osu.Game.Rulesets.Taiko/Mods/TaikoModWindDown.cs
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osu.Game.Rulesets.Taiko/Mods/TaikoModWindDown.cs
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using System;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModWindDown : ModWindDown<TaikoHitObject>
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{
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}
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}
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osu.Game.Rulesets.Taiko/Mods/TaikoModWindUp.cs
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osu.Game.Rulesets.Taiko/Mods/TaikoModWindUp.cs
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using System;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModWindUp : ModWindUp<TaikoHitObject>
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{
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}
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}
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@ -99,6 +99,11 @@ namespace osu.Game.Rulesets.Taiko
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new MultiMod(new TaikoModAutoplay(), new ModCinema()),
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new TaikoModRelax(),
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};
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new TaikoModWindUp(), new TaikoModWindDown())
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};
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default:
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return new Mod[] { };
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}
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Zoooooooooom...";
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) };
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public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime), typeof(ModWindUp) };
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public virtual void ApplyToClock(IAdjustableClock clock)
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{
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
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public override ModType Type => ModType.DifficultyReduction;
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public override string Description => "Less zoom...";
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) };
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public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime), typeof(ModWindUp) };
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public virtual void ApplyToClock(IAdjustableClock clock)
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{
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osu.Game/Rulesets/Mods/ModWindDown.cs
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16
osu.Game/Rulesets/Mods/ModWindDown.cs
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@ -0,0 +1,16 @@
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mods
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{
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public class ModWindDown<T> : ModWindUp<T>
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where T : HitObject
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{
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public override string Name => "Wind Down";
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public override string Acronym => "WD";
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public override string Description => "Slow down.";
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public override FontAwesome Icon => FontAwesome.fa_chevron_circle_down;
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public override double AppendRate => -0.25;
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}
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}
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osu.Game/Rulesets/Mods/ModWindUp.cs
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53
osu.Game/Rulesets/Mods/ModWindUp.cs
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@ -0,0 +1,53 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Timing;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModWindUp : Mod
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{
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public override string Name => "Wind Up";
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public override string Acronym => "WU";
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public override ModType Type => ModType.Fun;
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public override FontAwesome Icon => FontAwesome.fa_chevron_circle_up;
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public override string Description => "Crank it up!";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime), typeof(ModHalfTime) };
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public abstract double AppendRate { get; }
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}
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public class ModWindUp<T> : ModWindUp, IUpdatableByPlayfield, IApplicableToClock, IApplicableToRulesetContainer<T>
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where T : HitObject
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{
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private Track Track;
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private IAdjustableClock Clock;
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private IHasPitchAdjust ClockAdjust;
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public override double AppendRate => 0.5;
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public virtual void ApplyToClock(IAdjustableClock clock)
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{
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Clock = clock;
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ClockAdjust = clock as IHasPitchAdjust;
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}
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public virtual void ApplyToRulesetContainer(RulesetContainer<T> ruleset)
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{
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Track = ruleset.WorkingBeatmap.Track;
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}
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public virtual void Update(Playfield playfield)
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{
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double newRate = 1 + (AppendRate * (Track.CurrentTime / Track.Length));
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Clock.Rate = newRate;
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ClockAdjust.PitchAdjust = newRate;
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}
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}
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}
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@ -215,7 +215,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// The <see cref="WorkingBeatmap"/> this <see cref="RulesetContainer{TObject}"/> was created with.
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/// </summary>
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protected readonly WorkingBeatmap WorkingBeatmap;
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public readonly WorkingBeatmap WorkingBeatmap;
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public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this);
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