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Fix login overlay behavior
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parent
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commit
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@ -62,6 +62,8 @@ namespace osu.Game
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private NotificationOverlay notifications;
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public LoginOverlay loginOverlay;
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private DialogOverlay dialogOverlay;
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private AccountCreationOverlay accountCreation;
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@ -446,6 +448,14 @@ namespace osu.Game
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Origin = Anchor.TopRight,
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}, floatingOverlayContent.Add);
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loadComponentSingleFile(loginOverlay = new LoginOverlay
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{
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GetToolbarHeight = () => ToolbarOffset,
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Position = new Vector2(-ToolbarButton.WIDTH, 0),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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}, floatingOverlayContent.Add);
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loadComponentSingleFile(accountCreation = new AccountCreationOverlay(), topMostOverlayContent.Add);
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loadComponentSingleFile(dialogOverlay = new DialogOverlay(), topMostOverlayContent.Add);
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@ -463,6 +473,7 @@ namespace osu.Game
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dependencies.Cache(musicController);
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dependencies.Cache(beatmapSetOverlay);
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dependencies.Cache(notifications);
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dependencies.Cache(loginOverlay);
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dependencies.Cache(dialogOverlay);
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dependencies.Cache(accountCreation);
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@ -10,6 +10,7 @@ using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using System;
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namespace osu.Game.Overlays
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{
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@ -19,6 +20,11 @@ namespace osu.Game.Overlays
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private const float transition_time = 400;
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/// <summary>
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/// Provide a source for the toolbar height.
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/// </summary>
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public Func<float> GetToolbarHeight;
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public LoginOverlay()
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{
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AutoSizeAxes = Axes.Both;
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@ -88,5 +94,13 @@ namespace osu.Game.Overlays
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settingsSection.Bounding = false;
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this.FadeOut(transition_time);
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
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}
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}
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}
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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Toolbar
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public Action OnHome;
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private ToolbarUserArea userArea;
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private ToolbarUserButton userButton;
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protected override bool BlockPositionalInput => false;
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@ -77,7 +77,7 @@ namespace osu.Game.Overlays.Toolbar
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//{
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// Icon = FontAwesome.fa_search
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//},
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userArea = new ToolbarUserArea(),
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userButton = new ToolbarUserButton(),
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new ToolbarNotificationButton(),
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}
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}
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@ -143,7 +143,7 @@ namespace osu.Game.Overlays.Toolbar
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protected override void PopOut()
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{
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userArea?.LoginOverlay.Hide();
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userButton?.StateContainer.Hide();
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this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint);
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this.FadeOut(transition_time);
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@ -1,42 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
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namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarUserArea : Container
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{
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public LoginOverlay LoginOverlay;
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private ToolbarUserButton button;
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public override RectangleF BoundingBox => button.BoundingBox;
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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Children = new Drawable[]
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{
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button = new ToolbarUserButton
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{
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Action = () => LoginOverlay.ToggleVisibility(),
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},
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LoginOverlay = new LoginOverlay
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{
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BypassAutoSizeAxes = Axes.Both,
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Position = new Vector2(0, 1),
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RelativePositionAxes = Axes.Y,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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}
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};
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}
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}
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}
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@ -13,7 +13,7 @@ using osuTK.Graphics;
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namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarUserButton : ToolbarButton, IOnlineComponent
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public class ToolbarUserButton : ToolbarOverlayToggleButton, IOnlineComponent
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{
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private readonly UpdateableAvatar avatar;
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@ -42,10 +42,12 @@ namespace osu.Game.Overlays.Toolbar
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});
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api)
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[BackgroundDependencyLoader(true)]
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private void load(IAPIProvider api, LoginOverlay login)
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{
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api.Register(this);
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StateContainer = login;
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}
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public void APIStateChanged(IAPIProvider api, APIState state)
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