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Fix halfCatchWidth not being reset between runs
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57727ac184
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@ -23,8 +23,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override int SectionLength => 750;
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private float? halfCatchWidth;
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public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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@ -49,15 +47,15 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
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{
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if (halfCatchWidth == null)
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{
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var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
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halfCatchWidth = catcher.CatchWidth * 0.5f;
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float halfCatchWidth;
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// We're only using 80% of the catcher's width to simulate imperfect gameplay.
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halfCatchWidth *= 0.8f;
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using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
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{
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halfCatchWidth = catcher.CatchWidth * 0.5f;
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halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
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}
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CatchHitObject lastObject = null;
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foreach (var hitObject in beatmap.HitObjects.OfType<CatchHitObject>())
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@ -72,14 +70,14 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
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// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
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case Fruit fruit:
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yield return new CatchDifficultyHitObject(fruit, lastObject, clockRate, halfCatchWidth.Value);
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yield return new CatchDifficultyHitObject(fruit, lastObject, clockRate, halfCatchWidth);
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lastObject = hitObject;
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break;
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case JuiceStream _:
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foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)))
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{
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yield return new CatchDifficultyHitObject(nested, lastObject, clockRate, halfCatchWidth.Value);
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yield return new CatchDifficultyHitObject(nested, lastObject, clockRate, halfCatchWidth);
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lastObject = nested;
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}
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