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update drawable score inline with the latest design
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@ -25,6 +25,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private const float text_size = 14;
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private readonly Box hoveredBackground;
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private readonly Box background;
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private readonly SpriteText rank;
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private readonly SpriteText scoreText;
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private readonly SpriteText accuracy;
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@ -39,10 +41,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private readonly APIScoreInfo score;
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public DrawableScore(int index, APIScoreInfo score)
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public DrawableScore(int index, APIScoreInfo score, int maxModsAmount)
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{
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FillFlowContainer modsContainer;
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Box background;
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this.score = score;
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@ -69,7 +70,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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TextSize = text_size,
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X = ScoreTextLine.RANK_POSITION,
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Font = @"Exo2.0-Bold",
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Colour = Color4.Black,
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},
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new DrawableRank(score.Rank)
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{
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@ -85,7 +85,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Origin = Anchor.CentreLeft,
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Text = $@"{score.TotalScore:N0}",
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X = ScoreTextLine.SCORE_POSITION,
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Colour = Color4.Black,
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TextSize = text_size,
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},
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accuracy = new SpriteText
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@ -109,7 +108,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Origin = Anchor.CentreLeft,
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User = score.User,
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X = ScoreTextLine.PLAYER_POSITION,
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Colour = Color4.Black,
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},
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maxCombo = new SpriteText
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{
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@ -119,7 +117,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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RelativePositionAxes = Axes.X,
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X = ScoreTextLine.MAX_COMBO_POSITION,
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TextSize = text_size,
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Colour = Color4.Black,
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},
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hitGreat = new SpriteText
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{
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@ -129,7 +126,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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RelativePositionAxes = Axes.X,
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X = ScoreTextLine.HIT_GREAT_POSITION,
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TextSize = text_size,
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Colour = Color4.Black,
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},
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hitGood = new SpriteText
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{
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@ -139,7 +135,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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RelativePositionAxes = Axes.X,
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X = ScoreTextLine.HIT_GOOD_POSITION,
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TextSize = text_size,
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Colour = Color4.Black,
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},
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hitMeh = new SpriteText
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{
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@ -149,7 +144,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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RelativePositionAxes = Axes.X,
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X = ScoreTextLine.HIT_MEH_POSITION,
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TextSize = text_size,
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Colour = Color4.Black,
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},
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hitMiss = new SpriteText
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{
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@ -159,7 +153,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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RelativePositionAxes = Axes.X,
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X = ScoreTextLine.HIT_MISS_POSITION,
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TextSize = text_size,
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Colour = Color4.Black,
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},
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pp = new SpriteText
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{
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@ -169,34 +162,35 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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RelativePositionAxes = Axes.X,
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X = ScoreTextLine.PP_POSITION,
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TextSize = text_size,
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Colour = Color4.Black,
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},
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modsContainer = new FillFlowContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft,
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.X,
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X = ScoreTextLine.MODS_POSITION,
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X = -30 * maxModsAmount,
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},
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};
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if (index == 0)
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scoreText.Font = @"Exo2.0-Bold";
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accuracy.Colour = (score.Accuracy == 1) ? Color4.Green : Color4.Black;
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accuracy.Colour = (score.Accuracy == 1) ? Color4.LightGreen : Color4.White;
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hitGreat.Colour = (score.Statistics[HitResult.Great] == 0) ? Color4.Gray : Color4.Black;
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hitGood.Colour = (score.Statistics[HitResult.Good] == 0) ? Color4.Gray : Color4.Black;
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hitMeh.Colour = (score.Statistics[HitResult.Meh] == 0) ? Color4.Gray : Color4.Black;
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hitMiss.Colour = (score.Statistics[HitResult.Miss] == 0) ? Color4.Gray : Color4.Black;
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hitGreat.Colour = (score.Statistics[HitResult.Great] == 0) ? Color4.Gray : Color4.White;
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hitGood.Colour = (score.Statistics[HitResult.Good] == 0) ? Color4.Gray : Color4.White;
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hitMeh.Colour = (score.Statistics[HitResult.Meh] == 0) ? Color4.Gray : Color4.White;
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hitMiss.Colour = (score.Statistics[HitResult.Miss] == 0) ? Color4.Gray : Color4.White;
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background.Colour = (index % 2 == 0) ? Color4.WhiteSmoke : Color4.White;
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if (index % 2 == 0)
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background.Alpha = 0;
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foreach (Mod mod in score.Mods)
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modsContainer.Add(new ModIcon(mod)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Scale = new Vector2(0.3f),
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});
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@ -206,55 +200,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private void load(OsuColour colours)
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{
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hoveredBackground.Colour = colours.Gray4;
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background.Colour = colours.Gray3;
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}
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protected override bool OnHover(HoverEvent e)
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{
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hoveredBackground.FadeIn(fade_duration, Easing.OutQuint);
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rank.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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scoreText.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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accuracy.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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username.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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maxCombo.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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pp.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Great] != 0)
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hitGreat.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Good] != 0)
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hitGood.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Meh] != 0)
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hitMeh.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Miss] != 0)
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hitMiss.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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hoveredBackground.FadeOut(fade_duration, Easing.OutQuint);
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rank.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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scoreText.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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username.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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accuracy.FadeColour((score.Accuracy == 1) ? Color4.Green : Color4.Black, fade_duration, Easing.OutQuint);
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maxCombo.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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pp.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Great] != 0)
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hitGreat.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Good] != 0)
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hitGood.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Meh] != 0)
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hitMeh.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Miss] != 0)
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hitMiss.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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58
osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs
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58
osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs
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@ -0,0 +1,58 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.API.Requests.Responses;
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using System.Collections.Generic;
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namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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public class ScoreTable : FillFlowContainer
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{
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private IEnumerable<APIScoreInfo> scores;
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public IEnumerable<APIScoreInfo> Scores
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{
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set
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{
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scores = value;
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int maxModsAmount = 0;
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foreach (var s in scores)
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{
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var scoreModsAmount = s.Mods.Length;
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if (scoreModsAmount > maxModsAmount)
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maxModsAmount = scoreModsAmount;
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}
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Add(new ScoreTextLine(maxModsAmount));
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int index = 0;
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foreach (var s in scores)
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Add(new DrawableScore(index++, s, maxModsAmount));
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}
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get
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{
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return scores;
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}
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}
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public ScoreTable()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Direction = FillDirection.Vertical;
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}
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public void ClearScores()
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{
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scores = null;
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foreach (var s in this)
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{
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if (s is DrawableScore)
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Remove(s);
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}
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}
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}
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}
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@ -23,9 +23,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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public const float HIT_MEH_POSITION = 0.7f;
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public const float HIT_MISS_POSITION = 0.75f;
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public const float PP_POSITION = 0.8f;
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public const float MODS_POSITION = 0.9f;
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public ScoreTextLine()
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public ScoreTextLine(int maxModsAmount)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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@ -91,11 +90,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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},
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new ScoreText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft,
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Text = "mods".ToUpper(),
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X = MODS_POSITION,
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RelativePositionAxes = Axes.X,
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X = -30 * maxModsAmount,
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},
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};
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}
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@ -106,12 +104,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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TextSize = text_size;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.ContextMenuGray;
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}
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}
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}
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}
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@ -20,7 +20,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private const int spacing = 15;
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private const int fade_duration = 200;
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private readonly FillFlowContainer flow;
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private readonly ScoreTable scoreTable;
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private readonly DrawableTopScore topScore;
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private readonly LoadingAnimation loadingAnimation;
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@ -76,22 +77,19 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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if (scoreCount == 0)
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{
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topScore.Hide();
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flow.Clear();
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scoreTable.ClearScores();
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return;
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}
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topScore.Score = scores.FirstOrDefault();
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topScore.Show();
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flow.Clear();
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scoreTable.ClearScores();
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if (scoreCount < 2)
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return;
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flow.Add(new ScoreTextLine());
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for (int i = 0; i < scoreCount; i++)
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flow.Add(new DrawableScore(i, scores.ElementAt(i)));
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scoreTable.Scores = scores;
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}
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public ScoresContainer()
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@ -113,13 +111,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Children = new Drawable[]
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{
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topScore = new DrawableTopScore(),
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flow = new FillFlowContainer
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scoreTable = new ScoreTable
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 1),
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},
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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}
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}
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},
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loadingAnimation = new LoadingAnimation
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