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Adjust facade scale now that the size is different
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@ -59,7 +59,7 @@ namespace osu.Game.Screens.Menu
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if (this.logo != null)
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{
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this.logo.Action = onOsuLogo;
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logoFacadeContainer.SetLogo(logo, 0.5f);
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logoFacadeContainer.SetLogo(logo, 0.74f);
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// osuLogo.SizeForFlow relies on loading to be complete.
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buttonArea.Flow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
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@ -295,7 +295,7 @@ namespace osu.Game.Screens.Menu
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if (lastState == ButtonSystemState.Initial)
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logo.ScaleTo(0.5f, 200, Easing.In);
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logoFacadeContainer.SetLogo(logo, 0.5f, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In);
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logoFacadeContainer.SetLogo(logo, 0.74f, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In);
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logoFacadeContainer.Tracking = true;
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logoDelayedAction?.Cancel();
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