diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 21305c6489..19b460250f 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -59,7 +59,7 @@ namespace osu.Game.Screens.Menu if (this.logo != null) { this.logo.Action = onOsuLogo; - logoFacadeContainer.SetLogo(logo, 0.5f); + logoFacadeContainer.SetLogo(logo, 0.74f); // osuLogo.SizeForFlow relies on loading to be complete. buttonArea.Flow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0); @@ -295,7 +295,7 @@ namespace osu.Game.Screens.Menu if (lastState == ButtonSystemState.Initial) logo.ScaleTo(0.5f, 200, Easing.In); - logoFacadeContainer.SetLogo(logo, 0.5f, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In); + logoFacadeContainer.SetLogo(logo, 0.74f, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In); logoFacadeContainer.Tracking = true; logoDelayedAction?.Cancel();