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Fix potential infinite loop

This commit is contained in:
Dean Herbert 2019-03-05 20:06:04 +09:00
parent 76ce3954a0
commit d5943330b1

View File

@ -161,10 +161,7 @@ namespace osu.Game.Rulesets.UI
private void updateClock()
{
if (parentGameplayClock == null)
{
validState = false;
return;
}
validState = true;