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This commit is contained in:
Dean Herbert 2019-03-08 15:05:45 +09:00
parent 75e94eba35
commit 42efea1e06

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@ -17,7 +17,7 @@ using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens.Play
{
/// <summary>
/// Manages the various intricacies of the gameplay clock.
/// Encapsulates gameplay timing logic and provides a <see cref="GameplayClock"/> for children.
/// </summary>
public class GameplayClockContainer : Container
{
@ -35,12 +35,6 @@ namespace osu.Game.Screens.Play
/// </summary>
private readonly DecoupleableInterpolatingFramedClock adjustableClock;
/// <summary>
/// The final clock which is exposed to underlying components.
/// </summary>
[Cached]
private readonly GameplayClock gameplayClock;
public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
{
Default = 1,
@ -49,16 +43,22 @@ namespace osu.Game.Screens.Play
Precision = 0.1,
};
/// <summary>
/// The final clock which is exposed to underlying components.
/// </summary>
[Cached]
private readonly GameplayClock gameplayClock;
private Bindable<double> userAudioOffset;
private readonly FramedOffsetClock offsetClock;
public GameplayClockContainer(WorkingBeatmap beatmap, bool allowLeadIn, double gameplayStartTime)
{
RelativeSizeAxes = Axes.Both;
this.beatmap = beatmap;
RelativeSizeAxes = Axes.Both;
sourceClock = (IAdjustableClock)beatmap.Track ?? new StopwatchClock();
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };