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Merge pull request #4443 from jorolf/screen-title-class

Add ScreenTitle class

Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
Dean Herbert 2019-03-29 15:02:38 +09:00 committed by GitHub
commit 4225d41a84
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2 changed files with 102 additions and 38 deletions

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@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public abstract class ScreenTitle : CompositeDrawable, IHasAccentColour
{
private readonly SpriteIcon iconSprite;
private readonly OsuSpriteText titleText, pageText;
protected IconUsage Icon
{
get => iconSprite.Icon;
set => iconSprite.Icon = value;
}
protected string Title
{
get => titleText.Text;
set => titleText.Text = value;
}
protected string Section
{
get => pageText.Text;
set => pageText.Text = value;
}
public Color4 AccentColour
{
get => pageText.Colour;
set => pageText.Colour = value;
}
protected ScreenTitle()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
iconSprite = new SpriteIcon
{
Size = new Vector2(25),
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(6, 0),
Children = new[]
{
titleText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 25),
},
pageText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 25),
}
}
}
}
},
};
}
}
}

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@ -5,13 +5,10 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.SearchableList;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Multi
@ -20,11 +17,11 @@ namespace osu.Game.Screens.Multi
{
public const float HEIGHT = 121;
private readonly OsuSpriteText screenType;
private readonly HeaderBreadcrumbControl breadcrumbs;
public Header(ScreenStack stack)
{
MultiHeaderTitle title;
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
@ -41,39 +38,11 @@ namespace osu.Game.Screens.Multi
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING + OsuScreen.HORIZONTAL_OVERFLOW_PADDING },
Children = new Drawable[]
{
new FillFlowContainer
title = new MultiHeaderTitle
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomLeft,
Position = new Vector2(-35f, 5f),
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10f, 0f),
Children = new Drawable[]
{
new SpriteIcon
{
Size = new Vector2(25),
Icon = OsuIcon.Multi,
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new[]
{
new OsuSpriteText
{
Text = "multiplayer ",
Font = OsuFont.GetFont(size: 25)
},
screenType = new OsuSpriteText
{
Font = OsuFont.GetFont(weight: FontWeight.Light, size: 25)
},
},
},
},
X = -35,
},
breadcrumbs = new HeaderBreadcrumbControl(stack)
{
@ -85,10 +54,10 @@ namespace osu.Game.Screens.Multi
},
};
breadcrumbs.Current.ValueChanged += scren =>
breadcrumbs.Current.ValueChanged += screen =>
{
if (scren.NewValue is IMultiplayerSubScreen multiScreen)
screenType.Text = multiScreen.ShortTitle.ToLowerInvariant();
if (screen.NewValue is IMultiplayerSubScreen multiScreen)
title.Screen = multiScreen;
};
breadcrumbs.Current.TriggerChange();
@ -97,10 +66,25 @@ namespace osu.Game.Screens.Multi
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
screenType.Colour = colours.Yellow;
breadcrumbs.StripColour = colours.Green;
}
private class MultiHeaderTitle : ScreenTitle
{
public IMultiplayerSubScreen Screen
{
set => Section = value.ShortTitle.ToLowerInvariant();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Title = "multiplayer";
Icon = OsuIcon.Multi;
AccentColour = colours.Yellow;
}
}
private class HeaderBreadcrumbControl : ScreenBreadcrumbControl
{
public HeaderBreadcrumbControl(ScreenStack stack)