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Merge pull request #4546 from Joehuu/fix-music-controller-offset
Fix offset of music controller when toolbar is hidden Co-authored-by: Dean Herbert <pe@ppy.sh> Co-authored-by: Dan Balasescu <1329837+smoogipoo@users.noreply.github.com>
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commit
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@ -15,7 +15,6 @@ using osu.Framework.Allocation;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osuTK;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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@ -442,7 +441,7 @@ namespace osu.Game
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loadComponentSingleFile(musicController = new MusicController
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{
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Position = new Vector2(0, Toolbar.HEIGHT),
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GetToolbarHeight = () => ToolbarOffset,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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}, floatingOverlayContent.Add);
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@ -56,6 +56,11 @@ namespace osu.Game.Overlays
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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/// <summary>
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/// Provide a source for the toolbar height.
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/// </summary>
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public Func<float> GetToolbarHeight;
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public MusicController()
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{
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Width = 400;
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@ -244,6 +249,8 @@ namespace osu.Game.Overlays
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{
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base.UpdateAfterChildren();
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Height = dragContainer.Height;
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dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
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}
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protected override void Update()
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