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Apply formatting adjustments
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@ -26,10 +26,9 @@ namespace osu.Game.Tests.Visual
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public TestCaseBeatmapScoresContainer()
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{
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Container container;
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ScoresContainer scoresContainer;
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Child = container = new Container
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Child = new Container
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -65,6 +64,7 @@ namespace osu.Game.Tests.Visual
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new OsuModHardRock(),
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},
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Rank = ScoreRank.XH,
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PP = 200,
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MaxCombo = 1234,
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TotalScore = 1234567890,
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Accuracy = 1,
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@ -88,6 +88,7 @@ namespace osu.Game.Tests.Visual
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new OsuModFlashlight(),
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},
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Rank = ScoreRank.S,
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PP = 190,
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MaxCombo = 1234,
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TotalScore = 1234789,
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Accuracy = 0.9997,
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@ -110,6 +111,7 @@ namespace osu.Game.Tests.Visual
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new OsuModHidden(),
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},
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Rank = ScoreRank.B,
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PP = 180,
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MaxCombo = 1234,
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TotalScore = 12345678,
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Accuracy = 0.9854,
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@ -131,6 +133,7 @@ namespace osu.Game.Tests.Visual
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new OsuModDoubleTime(),
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},
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Rank = ScoreRank.C,
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PP = 170,
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MaxCombo = 1234,
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TotalScore = 1234567,
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Accuracy = 0.8765,
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@ -148,6 +151,7 @@ namespace osu.Game.Tests.Visual
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},
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},
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Rank = ScoreRank.F,
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PP = 160,
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MaxCombo = 1234,
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TotalScore = 123456,
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Accuracy = 0.6543,
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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Users;
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namespace osu.Game.Overlays.BeatmapSet.Scores
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@ -118,7 +118,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private class DrawableScoreData : ScoreTableLine
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{
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public DrawableScoreData(int index, APIScoreInfo score, int maxModsAmount) : base(maxModsAmount)
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public DrawableScoreData(int index, APIScoreInfo score, int maxModsAmount)
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: base(maxModsAmount)
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{
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SpriteText scoreText;
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SpriteText accuracy;
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@ -56,13 +56,15 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private readonly ModsInfoColumn modsInfo;
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private APIScoreInfo score;
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public APIScoreInfo Score
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{
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get { return score; }
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get => score;
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set
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{
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if (score == value)
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return;
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score = value;
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avatar.User = username.User = score.User;
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@ -274,9 +276,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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if (text.TextSize == value)
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return;
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text.TextSize = value;
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}
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get { return text.TextSize; }
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get => text.TextSize;
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}
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public ClickableTopScoreUsername()
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@ -386,7 +389,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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}
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}
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public ModsInfoColumn(string header) : base(header)
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public ModsInfoColumn(string header)
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: base(header)
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{
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AutoSizeAxes = Axes.Both;
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Add(modsContainer = new FillFlowContainer
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@ -409,12 +413,14 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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if (valueText.Text == value)
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return;
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valueText.Text = value;
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}
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get { return valueText.Text; }
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get => valueText.Text;
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}
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protected TextInfoColumn(string header, float valueTextSize = 25) : base(header)
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protected TextInfoColumn(string header, float valueTextSize = 25)
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: base(header)
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{
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Add(valueText = new SpriteText
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{
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@ -425,7 +431,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private class AutoSizedInfoColumn : TextInfoColumn
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{
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public AutoSizedInfoColumn(string header, float valueTextSize = 25) : base(header, valueTextSize)
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public AutoSizedInfoColumn(string header, float valueTextSize = 25)
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: base(header, valueTextSize)
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{
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AutoSizeAxes = Axes.Both;
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}
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@ -435,7 +442,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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private const float width = 70;
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public MediumInfoColumn(string header, float valueTextSize = 25) : base(header, valueTextSize)
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public MediumInfoColumn(string header, float valueTextSize = 25)
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: base(header, valueTextSize)
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{
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Width = width;
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}
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@ -445,7 +453,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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private const float width = 40;
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public SmallInfoColumn(string header, float valueTextSize = 25) : base(header, valueTextSize)
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public SmallInfoColumn(string header, float valueTextSize = 25)
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: base(header, valueTextSize)
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{
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Width = width;
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}
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@ -11,6 +11,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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public class ScoreTable : FillFlowContainer
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{
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private IEnumerable<APIScoreInfo> scores;
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public IEnumerable<APIScoreInfo> Scores
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{
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set
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@ -31,10 +32,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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foreach (var s in scores)
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Add(new DrawableScore(index++, s, maxModsAmount));
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}
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get
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{
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return scores;
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}
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get => scores;
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}
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public ScoreTable()
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@ -7,7 +7,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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public class ScoreTextLine : ScoreTableLine
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{
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public ScoreTextLine(int maxModsAmount) : base(maxModsAmount)
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public ScoreTextLine(int maxModsAmount)
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: base(maxModsAmount)
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{
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RankContainer.Add(new ScoreText
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{
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