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mirror of https://github.com/ppy/osu.git synced 2025-02-13 11:12:54 +08:00

Merge remote-tracking branch 'upstream/master' into gameplay-clock-container

This commit is contained in:
Dean Herbert 2019-03-08 15:07:55 +09:00
commit ed8c9bc88a
11 changed files with 84 additions and 52 deletions

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@ -16,18 +16,18 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestFixture]
public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor
{
private GameplayCursor cursor;
private GameplayCursorContainer cursorContainer;
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(CursorTrail) };
public CursorContainer Cursor => cursor;
public CursorContainer Cursor => cursorContainer;
public bool ProvidingUserCursor => true;
[BackgroundDependencyLoader]
private void load()
{
Add(cursor = new GameplayCursor { RelativeSizeAxes = Axes.Both });
Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both });
}
}
}

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@ -17,7 +17,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public class GameplayCursor : CursorContainer, IKeyBindingHandler<OsuAction>
public class GameplayCursorContainer : CursorContainer, IKeyBindingHandler<OsuAction>
{
protected override Drawable CreateCursor() => new OsuCursor();
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly Container<Drawable> fadeContainer;
public GameplayCursor()
public GameplayCursorContainer()
{
InternalChild = fadeContainer = new Container
{

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@ -60,6 +60,6 @@ namespace osu.Game.Rulesets.Osu.UI
}
}
protected override CursorContainer CreateCursor() => new GameplayCursor();
protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
}
}

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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual
{
public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase
{
private UpdateableBeatmapBackgroundSprite backgroundSprite;
private TestUpdateableBeatmapBackgroundSprite backgroundSprite;
[Resolved]
private BeatmapManager beatmaps { get; set; }
@ -28,30 +28,36 @@ namespace osu.Game.Tests.Visual
var imported = ImportBeatmapTest.LoadOszIntoOsu(osu);
Child = backgroundSprite = new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
Child = backgroundSprite = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
backgroundSprite.Beatmap.BindTo(beatmapBindable);
var req = new GetBeatmapSetRequest(1);
api.Queue(req);
AddStep("null", () => beatmapBindable.Value = null);
AddStep("imported", () => beatmapBindable.Value = imported.Beatmaps.First());
AddStep("load null beatmap", () => beatmapBindable.Value = null);
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
AddStep("load imported beatmap", () => beatmapBindable.Value = imported.Beatmaps.First());
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
if (api.IsLoggedIn)
{
AddUntilStep(() => req.Result != null, "wait for api response");
AddStep("online", () => beatmapBindable.Value = new BeatmapInfo
AddStep("load online beatmap", () => beatmapBindable.Value = new BeatmapInfo
{
BeatmapSet = req.Result?.ToBeatmapSet(rulesets)
});
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
}
else
{
AddStep("online (login first)", () => { });
}
}
private class TestUpdateableBeatmapBackgroundSprite : UpdateableBeatmapBackgroundSprite
{
public int ChildCount => InternalChildren.Count;
}
}
}

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@ -9,7 +9,7 @@ using osu.Framework.Graphics.Containers;
namespace osu.Game.Beatmaps.Drawables
{
/// <summary>
/// Display a baetmap background from a local source, but fallback to online source if not available.
/// Display a beatmap background from a local source, but fallback to online source if not available.
/// </summary>
public class UpdateableBeatmapBackgroundSprite : ModelBackedDrawable<BeatmapInfo>
{
@ -26,37 +26,51 @@ namespace osu.Game.Beatmaps.Drawables
this.beatmapSetCoverType = beatmapSetCoverType;
}
protected override Drawable CreateDrawable(BeatmapInfo model)
private BeatmapInfo lastModel;
protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Drawable content, double timeBeforeLoad)
{
return new DelayedLoadUnloadWrapper(() =>
{
Drawable drawable;
// If DelayedLoadUnloadWrapper is attempting to RELOAD the same content (Beatmap), that means that it was
// previously UNLOADED and thus its children have been disposed of, so we need to recreate them here.
if (lastModel == Beatmap.Value && Beatmap.Value != null)
return CreateDrawable(Beatmap.Value);
var localBeatmap = beatmaps.GetWorkingBeatmap(model);
if (model?.BeatmapSet?.OnlineInfo != null)
drawable = new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType);
else if (localBeatmap.BeatmapInfo.ID != 0)
{
// Fall back to local background if one exists
drawable = new BeatmapBackgroundSprite(localBeatmap);
}
else
{
// Use the default background if somehow an online set does not exist and we don't have a local copy.
drawable = new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
}
drawable.RelativeSizeAxes = Axes.Both;
drawable.Anchor = Anchor.Centre;
drawable.Origin = Anchor.Centre;
drawable.FillMode = FillMode.Fill;
drawable.OnLoadComplete = d => d.FadeInFromZero(400);
return drawable;
}, 500, 10000);
// If the model has changed since the previous unload (or if there was no load), then we can safely use the given content
lastModel = Beatmap.Value;
return content;
}, timeBeforeLoad, 10000);
}
protected override double FadeDuration => 0;
protected override Drawable CreateDrawable(BeatmapInfo model)
{
Drawable drawable;
var localBeatmap = beatmaps.GetWorkingBeatmap(model);
if (model?.BeatmapSet?.OnlineInfo != null)
{
drawable = new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType);
}
else if (localBeatmap.BeatmapInfo.ID != 0)
{
// Fall back to local background if one exists
drawable = new BeatmapBackgroundSprite(localBeatmap);
}
else
{
// Use the default background if somehow an online set does not exist and we don't have a local copy.
drawable = new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
}
drawable.RelativeSizeAxes = Axes.Both;
drawable.Anchor = Anchor.Centre;
drawable.Origin = Anchor.Centre;
drawable.FillMode = FillMode.Fill;
drawable.OnLoadComplete = d => d.FadeInFromZero(400);
return drawable;
}
}
}

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@ -16,7 +16,9 @@ using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Graphics.Cursor;
using osu.Game.Input.Handlers;
using osu.Game.Overlays;
using osu.Game.Replays;
@ -32,7 +34,7 @@ namespace osu.Game.Rulesets.UI
/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
/// </para>
/// </summary>
public abstract class RulesetContainer : Container
public abstract class RulesetContainer : Container, IProvideCursor
{
/// <summary>
/// The selected variant.
@ -77,7 +79,11 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// The cursor provided by this <see cref="RulesetContainer"/>. May be null if no cursor is provided.
/// </summary>
public readonly CursorContainer Cursor;
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor => Cursor != null && !HasReplayLoaded.Value;
protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor
public readonly Ruleset Ruleset;

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@ -107,6 +107,14 @@ namespace osu.Game.Screens.Multi.Lounge
Filter.Search.HoldFocus = false;
}
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
if (currentRoom.Value?.RoomID.Value == null)
currentRoom.Value = new Room();
}
private void joinRequested(Room room)
{
processingOverlay.Show();

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
@ -13,6 +14,7 @@ using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.SearchableList;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Play.HUD;
using osuTK;
@ -108,7 +110,7 @@ namespace osu.Game.Screens.Multi.Match.Components
},
};
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods, true);
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>(), true);
beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
}

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@ -9,7 +9,6 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Framework.Screens;
@ -17,7 +16,6 @@ using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Rulesets;
@ -31,7 +29,7 @@ using osu.Game.Storyboards.Drawables;
namespace osu.Game.Screens.Play
{
public class Player : ScreenWithBeatmapBackground, IProvideCursor
public class Player : ScreenWithBeatmapBackground
{
protected override bool AllowBackButton => false; // handled by HoldForMenuButton
@ -55,9 +53,6 @@ namespace osu.Game.Screens.Play
public int RestartCount;
public CursorContainer Cursor => RulesetContainer.Cursor;
public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded.Value;
[Resolved]
private ScoreManager scoreManager { get; set; }

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -64,7 +65,7 @@ namespace osu.Game.Screens.Select
{
Ruleset.Value = CurrentItem.Value.Ruleset;
Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap);
Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods;
Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty<Mod>();
}
Beatmap.Disabled = true;

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@ -20,14 +20,14 @@ namespace osu.Game.Utils
private readonly List<Task> tasks = new List<Task>();
private Exception lastException;
public RavenLogger(OsuGame game)
{
raven.Release = game.Version;
if (!game.IsDeployedBuild) return;
Exception lastException = null;
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Verbose) return;