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Merge remote-tracking branch 'upstream/master' into gameplay-clock-container
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commit
ed8c9bc88a
@ -16,18 +16,18 @@ namespace osu.Game.Rulesets.Osu.Tests
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[TestFixture]
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public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor
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{
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private GameplayCursor cursor;
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private GameplayCursorContainer cursorContainer;
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(CursorTrail) };
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public CursorContainer Cursor => cursor;
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public CursorContainer Cursor => cursorContainer;
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public bool ProvidingUserCursor => true;
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(cursor = new GameplayCursor { RelativeSizeAxes = Axes.Both });
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Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both });
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}
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}
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}
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@ -17,7 +17,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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public class GameplayCursor : CursorContainer, IKeyBindingHandler<OsuAction>
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public class GameplayCursorContainer : CursorContainer, IKeyBindingHandler<OsuAction>
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{
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protected override Drawable CreateCursor() => new OsuCursor();
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private readonly Container<Drawable> fadeContainer;
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public GameplayCursor()
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public GameplayCursorContainer()
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{
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InternalChild = fadeContainer = new Container
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{
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@ -60,6 +60,6 @@ namespace osu.Game.Rulesets.Osu.UI
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}
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}
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protected override CursorContainer CreateCursor() => new GameplayCursor();
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protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
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}
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}
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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual
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{
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public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase
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{
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private UpdateableBeatmapBackgroundSprite backgroundSprite;
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private TestUpdateableBeatmapBackgroundSprite backgroundSprite;
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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@ -28,30 +28,36 @@ namespace osu.Game.Tests.Visual
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var imported = ImportBeatmapTest.LoadOszIntoOsu(osu);
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Child = backgroundSprite = new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
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Child = backgroundSprite = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
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backgroundSprite.Beatmap.BindTo(beatmapBindable);
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var req = new GetBeatmapSetRequest(1);
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api.Queue(req);
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AddStep("null", () => beatmapBindable.Value = null);
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AddStep("imported", () => beatmapBindable.Value = imported.Beatmaps.First());
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AddStep("load null beatmap", () => beatmapBindable.Value = null);
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AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
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AddStep("load imported beatmap", () => beatmapBindable.Value = imported.Beatmaps.First());
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AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
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if (api.IsLoggedIn)
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{
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AddUntilStep(() => req.Result != null, "wait for api response");
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AddStep("online", () => beatmapBindable.Value = new BeatmapInfo
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AddStep("load online beatmap", () => beatmapBindable.Value = new BeatmapInfo
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{
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BeatmapSet = req.Result?.ToBeatmapSet(rulesets)
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});
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AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
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}
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else
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{
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AddStep("online (login first)", () => { });
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}
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}
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private class TestUpdateableBeatmapBackgroundSprite : UpdateableBeatmapBackgroundSprite
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{
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public int ChildCount => InternalChildren.Count;
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}
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}
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}
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@ -9,7 +9,7 @@ using osu.Framework.Graphics.Containers;
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namespace osu.Game.Beatmaps.Drawables
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{
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/// <summary>
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/// Display a baetmap background from a local source, but fallback to online source if not available.
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/// Display a beatmap background from a local source, but fallback to online source if not available.
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/// </summary>
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public class UpdateableBeatmapBackgroundSprite : ModelBackedDrawable<BeatmapInfo>
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{
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@ -26,37 +26,51 @@ namespace osu.Game.Beatmaps.Drawables
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this.beatmapSetCoverType = beatmapSetCoverType;
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}
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protected override Drawable CreateDrawable(BeatmapInfo model)
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private BeatmapInfo lastModel;
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protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Drawable content, double timeBeforeLoad)
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{
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return new DelayedLoadUnloadWrapper(() =>
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{
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Drawable drawable;
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// If DelayedLoadUnloadWrapper is attempting to RELOAD the same content (Beatmap), that means that it was
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// previously UNLOADED and thus its children have been disposed of, so we need to recreate them here.
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if (lastModel == Beatmap.Value && Beatmap.Value != null)
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return CreateDrawable(Beatmap.Value);
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var localBeatmap = beatmaps.GetWorkingBeatmap(model);
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if (model?.BeatmapSet?.OnlineInfo != null)
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drawable = new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType);
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else if (localBeatmap.BeatmapInfo.ID != 0)
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{
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// Fall back to local background if one exists
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drawable = new BeatmapBackgroundSprite(localBeatmap);
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}
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else
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{
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// Use the default background if somehow an online set does not exist and we don't have a local copy.
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drawable = new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
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}
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drawable.RelativeSizeAxes = Axes.Both;
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drawable.Anchor = Anchor.Centre;
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drawable.Origin = Anchor.Centre;
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drawable.FillMode = FillMode.Fill;
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drawable.OnLoadComplete = d => d.FadeInFromZero(400);
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return drawable;
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}, 500, 10000);
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// If the model has changed since the previous unload (or if there was no load), then we can safely use the given content
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lastModel = Beatmap.Value;
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return content;
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}, timeBeforeLoad, 10000);
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}
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protected override double FadeDuration => 0;
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protected override Drawable CreateDrawable(BeatmapInfo model)
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{
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Drawable drawable;
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var localBeatmap = beatmaps.GetWorkingBeatmap(model);
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if (model?.BeatmapSet?.OnlineInfo != null)
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{
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drawable = new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType);
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}
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else if (localBeatmap.BeatmapInfo.ID != 0)
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{
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// Fall back to local background if one exists
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drawable = new BeatmapBackgroundSprite(localBeatmap);
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}
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else
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{
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// Use the default background if somehow an online set does not exist and we don't have a local copy.
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drawable = new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
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}
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drawable.RelativeSizeAxes = Axes.Both;
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drawable.Anchor = Anchor.Centre;
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drawable.Origin = Anchor.Centre;
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drawable.FillMode = FillMode.Fill;
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drawable.OnLoadComplete = d => d.FadeInFromZero(400);
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return drawable;
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}
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}
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}
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@ -16,7 +16,9 @@ using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input.Handlers;
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using osu.Game.Overlays;
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using osu.Game.Replays;
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@ -32,7 +34,7 @@ namespace osu.Game.Rulesets.UI
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/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
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/// </para>
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/// </summary>
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public abstract class RulesetContainer : Container
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public abstract class RulesetContainer : Container, IProvideCursor
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{
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/// <summary>
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/// The selected variant.
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@ -77,7 +79,11 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// The cursor provided by this <see cref="RulesetContainer"/>. May be null if no cursor is provided.
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/// </summary>
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public readonly CursorContainer Cursor;
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public CursorContainer Cursor { get; }
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public bool ProvidingUserCursor => Cursor != null && !HasReplayLoaded.Value;
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protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor
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public readonly Ruleset Ruleset;
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@ -107,6 +107,14 @@ namespace osu.Game.Screens.Multi.Lounge
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Filter.Search.HoldFocus = false;
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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if (currentRoom.Value?.RoomID.Value == null)
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currentRoom.Value = new Room();
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}
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private void joinRequested(Room room)
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{
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processingOverlay.Show();
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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@ -13,6 +14,7 @@ using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays.SearchableList;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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@ -108,7 +110,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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},
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};
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CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods, true);
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CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>(), true);
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beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
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}
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@ -9,7 +9,6 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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@ -17,7 +16,6 @@ using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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@ -31,7 +29,7 @@ using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Screens.Play
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{
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public class Player : ScreenWithBeatmapBackground, IProvideCursor
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public class Player : ScreenWithBeatmapBackground
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{
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protected override bool AllowBackButton => false; // handled by HoldForMenuButton
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@ -55,9 +53,6 @@ namespace osu.Game.Screens.Play
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public int RestartCount;
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public CursorContainer Cursor => RulesetContainer.Cursor;
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public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded.Value;
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[Resolved]
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private ScoreManager scoreManager { get; set; }
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -64,7 +65,7 @@ namespace osu.Game.Screens.Select
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{
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Ruleset.Value = CurrentItem.Value.Ruleset;
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Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap);
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Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods;
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Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty<Mod>();
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}
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Beatmap.Disabled = true;
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@ -20,14 +20,14 @@ namespace osu.Game.Utils
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private readonly List<Task> tasks = new List<Task>();
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private Exception lastException;
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public RavenLogger(OsuGame game)
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{
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raven.Release = game.Version;
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if (!game.IsDeployedBuild) return;
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Exception lastException = null;
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Logger.NewEntry += entry =>
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{
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if (entry.Level < LogLevel.Verbose) return;
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