mirror of
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synced 2024-11-06 06:17:23 +08:00
Merge branch 'master' into mania-judgemetns
This commit is contained in:
commit
1617e2a729
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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[TestCase(4.2038001515546597d, "diffcalc-test")]
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[TestCase(4.2058561036909863d, "diffcalc-test")]
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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@ -99,6 +100,11 @@ namespace osu.Game.Rulesets.Catch
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new MultiMod(new CatchModAutoplay(), new ModCinema()),
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new CatchModRelax(),
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};
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new ModWindUp<CatchHitObject>(), new ModWindDown<CatchHitObject>())
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};
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default:
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return new Mod[] { };
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}
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|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModAutoplay : ModAutoplay<CatchHitObject>
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{
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protected override Score CreateReplayScore(Beatmap<CatchHitObject> beatmap) => new Score
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public override Score CreateReplayScore(IBeatmap beatmap) => new Score
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{
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ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
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Replay = new CatchAutoGenerator(beatmap).Generate(),
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|
@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Audio;
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@ -25,6 +24,11 @@ namespace osu.Game.Rulesets.Catch.Objects
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public double Velocity;
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public double TickDistance;
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/// <summary>
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/// The length of one span of this <see cref="JuiceStream"/>.
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/// </summary>
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public double SpanDuration => Duration / this.SpanCount();
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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@ -41,19 +45,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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protected override void CreateNestedHitObjects()
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{
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base.CreateNestedHitObjects();
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createTicks();
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}
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private void createTicks()
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{
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if (TickDistance == 0)
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return;
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var length = Path.Distance;
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var tickDistance = Math.Min(TickDistance, length);
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var spanDuration = length / Velocity;
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var minDistanceFromEnd = Velocity * 0.01;
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var tickSamples = Samples.Select(s => new SampleInfo
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{
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@ -62,81 +53,59 @@ namespace osu.Game.Rulesets.Catch.Objects
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Volume = s.Volume
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}).ToList();
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AddNested(new Fruit
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SliderEventDescriptor? lastEvent = null;
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foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
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{
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Samples = Samples,
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StartTime = StartTime,
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X = X
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});
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double lastTickTime = StartTime;
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for (int span = 0; span < this.SpanCount(); span++)
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{
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var spanStartTime = StartTime + span * spanDuration;
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var reversed = span % 2 == 1;
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for (double d = tickDistance;; d += tickDistance)
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// generate tiny droplets since the last point
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if (lastEvent != null)
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{
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bool isLastTick = false;
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if (d + minDistanceFromEnd >= length)
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double sinceLastTick = e.Time - lastEvent.Value.Time;
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if (sinceLastTick > 80)
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{
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d = length;
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isLastTick = true;
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}
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double timeBetweenTiny = sinceLastTick;
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while (timeBetweenTiny > 100)
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timeBetweenTiny /= 2;
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var timeProgress = d / length;
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var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
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double time = spanStartTime + timeProgress * spanDuration;
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if (LegacyLastTickOffset != null)
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{
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// If we're the last tick, apply the legacy offset
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if (span == this.SpanCount() - 1 && isLastTick)
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time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
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}
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int tinyTickCount = 1;
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double tinyTickInterval = time - lastTickTime;
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while (tinyTickInterval > 100 && tinyTickCount < 10000)
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{
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tinyTickInterval /= 2;
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tinyTickCount *= 2;
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}
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for (int tinyTickIndex = 0; tinyTickIndex < tinyTickCount - 1; tinyTickIndex++)
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{
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var t = lastTickTime + (tinyTickIndex + 1) * tinyTickInterval;
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double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
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AddNested(new TinyDroplet
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for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny)
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{
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StartTime = t,
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X = X + Path.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
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Samples = tickSamples
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});
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AddNested(new TinyDroplet
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{
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Samples = tickSamples,
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StartTime = t + lastEvent.Value.Time,
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X = X + Path.PositionAt(
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lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
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});
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}
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}
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lastTickTime = time;
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if (isLastTick)
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break;
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AddNested(new Droplet
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{
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StartTime = time,
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X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
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Samples = tickSamples
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});
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}
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AddNested(new Fruit
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// this also includes LegacyLastTick and this is used for TinyDroplet generation above.
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// this means that the final segment of TinyDroplets are increasingly mistimed where LegacyLastTickOffset is being applied.
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lastEvent = e;
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switch (e.Type)
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{
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Samples = Samples,
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StartTime = spanStartTime + spanDuration,
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X = X + Path.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
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});
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case SliderEventType.Tick:
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AddNested(new Droplet
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{
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Samples = tickSamples,
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StartTime = e.Time,
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X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
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});
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break;
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case SliderEventType.Head:
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case SliderEventType.Tail:
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case SliderEventType.Repeat:
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AddNested(new Fruit
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{
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Samples = Samples,
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StartTime = e.Time,
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X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
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});
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break;
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}
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}
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}
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|
@ -6,17 +6,20 @@ using System.Linq;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Catch.Replays
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{
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internal class CatchAutoGenerator : AutoGenerator<CatchHitObject>
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internal class CatchAutoGenerator : AutoGenerator
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{
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public const double RELEASE_DELAY = 20;
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public CatchAutoGenerator(Beatmap<CatchHitObject> beatmap)
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public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
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public CatchAutoGenerator(IBeatmap beatmap)
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: base(beatmap)
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{
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Replay = new Replay();
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|
@ -12,6 +12,7 @@ using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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@ -145,6 +146,11 @@ namespace osu.Game.Rulesets.Mania
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{
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new MultiMod(new ManiaModAutoplay(), new ModCinema()),
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};
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new ModWindUp<ManiaHitObject>(), new ModWindDown<ManiaHitObject>())
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};
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default:
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return new Mod[] { };
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}
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|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
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{
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protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
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public override Score CreateReplayScore(IBeatmap beatmap) => new Score
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{
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ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
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Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
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|
@ -5,13 +5,12 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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||||
using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Mania.Replays
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{
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internal class ManiaAutoGenerator : AutoGenerator<ManiaHitObject>
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internal class ManiaAutoGenerator : AutoGenerator
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{
|
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public const double RELEASE_DELAY = 20;
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|
@ -16,18 +16,18 @@ namespace osu.Game.Rulesets.Osu.Tests
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||||
[TestFixture]
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public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor
|
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{
|
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private GameplayCursor cursor;
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private GameplayCursorContainer cursorContainer;
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||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(CursorTrail) };
|
||||
|
||||
public CursorContainer Cursor => cursor;
|
||||
public CursorContainer Cursor => cursorContainer;
|
||||
|
||||
public bool ProvidingUserCursor => true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(cursor = new GameplayCursor { RelativeSizeAxes = Axes.Both });
|
||||
Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
}
|
||||
}
|
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|
16
osu.Game.Rulesets.Osu.Tests/TestCaseOsuPlayer.cs
Normal file
16
osu.Game.Rulesets.Osu.Tests/TestCaseOsuPlayer.cs
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseOsuPlayer : Game.Tests.Visual.TestCasePlayer
|
||||
{
|
||||
public TestCaseOsuPlayer()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -16,8 +15,14 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override CursorContainer CreateCursor() => null;
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor { Size = Vector2.One };
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfield { Size = Vector2.One };
|
||||
private class OsuPlayfieldNoCursor : OsuPlayfield
|
||||
{
|
||||
public OsuPlayfieldNoCursor()
|
||||
{
|
||||
Cursor?.Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
|
||||
|
||||
protected override Score CreateReplayScore(Beatmap<OsuHitObject> beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
|
||||
Replay = new OsuAutoGenerator(beatmap).Generate()
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
@ -155,116 +154,76 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
base.CreateNestedHitObjects();
|
||||
|
||||
createSliderEnds();
|
||||
createTicks();
|
||||
createRepeatPoints();
|
||||
|
||||
if (LegacyLastTickOffset != null)
|
||||
TailCircle.StartTime = Math.Max(StartTime + Duration / 2, TailCircle.StartTime - LegacyLastTickOffset.Value);
|
||||
}
|
||||
|
||||
private void createSliderEnds()
|
||||
{
|
||||
HeadCircle = new SliderCircle
|
||||
foreach (var e in
|
||||
SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Position = Position,
|
||||
Samples = getNodeSamples(0),
|
||||
SampleControlPoint = SampleControlPoint,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
};
|
||||
var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
|
||||
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
||||
var sampleList = new List<SampleInfo>();
|
||||
|
||||
TailCircle = new SliderTailCircle(this)
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Position = EndPosition,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
};
|
||||
|
||||
AddNested(HeadCircle);
|
||||
AddNested(TailCircle);
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
{
|
||||
// A very lenient maximum length of a slider for ticks to be generated.
|
||||
// This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage.
|
||||
const double max_length = 100000;
|
||||
|
||||
var length = Math.Min(max_length, Path.Distance);
|
||||
var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
|
||||
|
||||
if (tickDistance == 0) return;
|
||||
|
||||
var minDistanceFromEnd = Velocity * 10;
|
||||
|
||||
var spanCount = this.SpanCount();
|
||||
|
||||
for (var span = 0; span < spanCount; span++)
|
||||
{
|
||||
var spanStartTime = StartTime + span * SpanDuration;
|
||||
var reversed = span % 2 == 1;
|
||||
|
||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||
{
|
||||
if (d > length - minDistanceFromEnd)
|
||||
break;
|
||||
|
||||
var distanceProgress = d / length;
|
||||
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
|
||||
|
||||
var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
|
||||
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
||||
var sampleList = new List<SampleInfo>();
|
||||
|
||||
if (firstSample != null)
|
||||
sampleList.Add(new SampleInfo
|
||||
{
|
||||
Bank = firstSample.Bank,
|
||||
Volume = firstSample.Volume,
|
||||
Name = @"slidertick",
|
||||
});
|
||||
|
||||
AddNested(new SliderTick
|
||||
if (firstSample != null)
|
||||
sampleList.Add(new SampleInfo
|
||||
{
|
||||
SpanIndex = span,
|
||||
SpanStartTime = spanStartTime,
|
||||
StartTime = spanStartTime + timeProgress * SpanDuration,
|
||||
Position = Position + Path.PositionAt(distanceProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = sampleList
|
||||
Bank = firstSample.Bank,
|
||||
Volume = firstSample.Volume,
|
||||
Name = @"slidertick",
|
||||
});
|
||||
|
||||
switch (e.Type)
|
||||
{
|
||||
case SliderEventType.Tick:
|
||||
AddNested(new SliderTick
|
||||
{
|
||||
SpanIndex = e.SpanIndex,
|
||||
SpanStartTime = e.SpanStartTime,
|
||||
StartTime = e.Time,
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = sampleList
|
||||
});
|
||||
break;
|
||||
case SliderEventType.Head:
|
||||
AddNested(HeadCircle = new SliderCircle
|
||||
{
|
||||
StartTime = e.Time,
|
||||
Position = Position,
|
||||
Samples = getNodeSamples(0),
|
||||
SampleControlPoint = SampleControlPoint,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
});
|
||||
break;
|
||||
case SliderEventType.LegacyLastTick:
|
||||
// we need to use the LegacyLastTick here for compatibility reasons (difficulty).
|
||||
// it is *okay* to use this because the TailCircle is not used for any meaningful purpose in gameplay.
|
||||
// if this is to change, we should revisit this.
|
||||
AddNested(TailCircle = new SliderTailCircle(this)
|
||||
{
|
||||
StartTime = e.Time,
|
||||
Position = EndPosition,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
});
|
||||
break;
|
||||
case SliderEventType.Repeat:
|
||||
AddNested(new RepeatPoint
|
||||
{
|
||||
RepeatIndex = e.SpanIndex,
|
||||
SpanDuration = SpanDuration,
|
||||
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = getNodeSamples(e.SpanIndex + 1)
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void createRepeatPoints()
|
||||
{
|
||||
for (int repeatIndex = 0, repeat = 1; repeatIndex < RepeatCount; repeatIndex++, repeat++)
|
||||
{
|
||||
AddNested(new RepeatPoint
|
||||
{
|
||||
RepeatIndex = repeatIndex,
|
||||
SpanDuration = SpanDuration,
|
||||
StartTime = StartTime + repeat * SpanDuration,
|
||||
Position = Position + Path.PositionAt(repeat % 2),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = getNodeSamples(1 + repeatIndex)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private List<SampleInfo> getNodeSamples(int nodeIndex)
|
||||
{
|
||||
if (nodeIndex < NodeSamples.Count)
|
||||
return NodeSamples[nodeIndex];
|
||||
|
||||
return Samples;
|
||||
}
|
||||
private List<SampleInfo> getNodeSamples(int nodeIndex) =>
|
||||
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
}
|
||||
|
@ -8,6 +8,10 @@ using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// Note that this should not be used for timing correctness.
|
||||
/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
|
||||
/// </summary>
|
||||
public class SliderTailCircle : SliderCircle
|
||||
{
|
||||
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
@ -128,7 +129,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
new OsuModTransform(),
|
||||
new OsuModWiggle(),
|
||||
new OsuModGrow()
|
||||
new OsuModGrow(),
|
||||
new MultiMod(new ModWindUp<OsuHitObject>(), new ModWindDown<OsuHitObject>()),
|
||||
};
|
||||
default:
|
||||
return new Mod[] { };
|
||||
|
@ -10,12 +10,15 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
public class OsuAutoGenerator : OsuAutoGeneratorBase
|
||||
{
|
||||
public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap;
|
||||
|
||||
#region Parameters
|
||||
|
||||
/// <summary>
|
||||
@ -42,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
#region Construction / Initialisation
|
||||
|
||||
public OsuAutoGenerator(Beatmap<OsuHitObject> beatmap)
|
||||
public OsuAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
// Already superhuman, but still somewhat realistic
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osuTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Replays;
|
||||
@ -12,7 +11,7 @@ using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
public abstract class OsuAutoGeneratorBase : AutoGenerator<OsuHitObject>
|
||||
public abstract class OsuAutoGeneratorBase : AutoGenerator
|
||||
{
|
||||
#region Constants
|
||||
|
||||
@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
protected OsuAutoGeneratorBase(Beatmap<OsuHitObject> beatmap)
|
||||
protected OsuAutoGeneratorBase(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
|
@ -17,7 +17,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
public class GameplayCursor : CursorContainer, IKeyBindingHandler<OsuAction>
|
||||
public class GameplayCursorContainer : CursorContainer, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
protected override Drawable CreateCursor() => new OsuCursor();
|
||||
|
||||
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
private readonly Container<Drawable> fadeContainer;
|
||||
|
||||
public GameplayCursor()
|
||||
public GameplayCursorContainer()
|
||||
{
|
||||
InternalChild = fadeContainer = new Container
|
||||
{
|
||||
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
public OsuCursor()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(42);
|
||||
Size = new Vector2(28);
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
@ -10,7 +10,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
@ -22,6 +24,12 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||
|
||||
private readonly PlayfieldAdjustmentContainer adjustmentContainer;
|
||||
|
||||
protected override Container CursorTargetContainer => adjustmentContainer;
|
||||
|
||||
protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
|
||||
|
||||
public OsuPlayfield()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
@ -29,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
Size = new Vector2(0.75f);
|
||||
|
||||
InternalChild = new PlayfieldAdjustmentContainer
|
||||
InternalChild = adjustmentContainer = new PlayfieldAdjustmentContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Input.Handlers;
|
||||
@ -13,7 +12,6 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
@ -59,7 +57,5 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
return first.StartTime - first.TimePreempt;
|
||||
}
|
||||
}
|
||||
|
||||
protected override CursorContainer CreateCursor() => new GameplayCursor();
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModAutoplay : ModAutoplay<TaikoHitObject>
|
||||
{
|
||||
protected override Score CreateReplayScore(Beatmap<TaikoHitObject> beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } },
|
||||
Replay = new TaikoAutoGenerator(beatmap).Generate(),
|
||||
|
@ -9,14 +9,17 @@ using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Replays
|
||||
{
|
||||
public class TaikoAutoGenerator : AutoGenerator<TaikoHitObject>
|
||||
public class TaikoAutoGenerator : AutoGenerator
|
||||
{
|
||||
public new TaikoBeatmap Beatmap => (TaikoBeatmap)base.Beatmap;
|
||||
|
||||
private const double swell_hit_speed = 50;
|
||||
|
||||
public TaikoAutoGenerator(Beatmap<TaikoHitObject> beatmap)
|
||||
public TaikoAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
|
@ -11,6 +11,7 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
@ -99,6 +100,11 @@ namespace osu.Game.Rulesets.Taiko
|
||||
new MultiMod(new TaikoModAutoplay(), new ModCinema()),
|
||||
new TaikoModRelax(),
|
||||
};
|
||||
case ModType.Fun:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ModWindUp<TaikoHitObject>(), new ModWindDown<TaikoHitObject>())
|
||||
};
|
||||
default:
|
||||
return new Mod[] { };
|
||||
}
|
||||
|
@ -207,6 +207,41 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"TestImportThenDeleteThenImport-{set}"))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
|
||||
var imported = LoadOszIntoOsu(osu);
|
||||
|
||||
if (set)
|
||||
imported.OnlineBeatmapSetID = 1234;
|
||||
else
|
||||
imported.Beatmaps.First().OnlineBeatmapID = 1234;
|
||||
|
||||
osu.Dependencies.Get<BeatmapManager>().Update(imported);
|
||||
|
||||
deleteBeatmapSet(imported, osu);
|
||||
|
||||
var importedSecondTime = LoadOszIntoOsu(osu);
|
||||
|
||||
// check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched)
|
||||
Assert.IsTrue(imported.ID != importedSecondTime.ID);
|
||||
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
[NonParallelizable]
|
||||
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
|
||||
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
@ -14,15 +16,27 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
|
||||
// to simulate setting a replay rather than having the replay already set for us
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
||||
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(Beatmap.Value);
|
||||
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
// Reset the mods
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
|
||||
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
|
||||
}
|
||||
|
||||
return new ReplayPlayer(dummyRulesetContainer.ReplayScore);
|
||||
protected override void AddCheckSteps(Func<Player> player)
|
||||
{
|
||||
base.AddCheckSteps(player);
|
||||
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero");
|
||||
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,10 +24,13 @@ namespace osu.Game.Tests.Visual
|
||||
public TestCaseToolbar()
|
||||
{
|
||||
var toolbar = new Toolbar { State = Visibility.Visible };
|
||||
ToolbarNotificationButton notificationButton = null;
|
||||
|
||||
Add(toolbar);
|
||||
|
||||
var notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
|
||||
AddStep("create toolbar", () =>
|
||||
{
|
||||
Add(toolbar);
|
||||
notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
|
||||
});
|
||||
|
||||
void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
|
||||
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase
|
||||
{
|
||||
private UpdateableBeatmapBackgroundSprite backgroundSprite;
|
||||
private TestUpdateableBeatmapBackgroundSprite backgroundSprite;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
@ -28,30 +28,36 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
var imported = ImportBeatmapTest.LoadOszIntoOsu(osu);
|
||||
|
||||
Child = backgroundSprite = new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
|
||||
Child = backgroundSprite = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
backgroundSprite.Beatmap.BindTo(beatmapBindable);
|
||||
|
||||
var req = new GetBeatmapSetRequest(1);
|
||||
api.Queue(req);
|
||||
|
||||
AddStep("null", () => beatmapBindable.Value = null);
|
||||
|
||||
AddStep("imported", () => beatmapBindable.Value = imported.Beatmaps.First());
|
||||
AddStep("load null beatmap", () => beatmapBindable.Value = null);
|
||||
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
|
||||
AddStep("load imported beatmap", () => beatmapBindable.Value = imported.Beatmaps.First());
|
||||
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
|
||||
|
||||
if (api.IsLoggedIn)
|
||||
{
|
||||
AddUntilStep(() => req.Result != null, "wait for api response");
|
||||
|
||||
AddStep("online", () => beatmapBindable.Value = new BeatmapInfo
|
||||
AddStep("load online beatmap", () => beatmapBindable.Value = new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = req.Result?.ToBeatmapSet(rulesets)
|
||||
});
|
||||
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
|
||||
}
|
||||
else
|
||||
{
|
||||
AddStep("online (login first)", () => { });
|
||||
}
|
||||
}
|
||||
|
||||
private class TestUpdateableBeatmapBackgroundSprite : UpdateableBeatmapBackgroundSprite
|
||||
{
|
||||
public int ChildCount => InternalChildren.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -102,11 +102,14 @@ namespace osu.Game.Beatmaps
|
||||
b.BeatmapSet = beatmapSet;
|
||||
}
|
||||
|
||||
validateOnlineIds(beatmapSet.Beatmaps);
|
||||
validateOnlineIds(beatmapSet);
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
fetchAndPopulateOnlineValues(b, beatmapSet.Beatmaps);
|
||||
}
|
||||
|
||||
protected override void PreImport(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
// check if a set already exists with the same online id, delete if it does.
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
{
|
||||
@ -120,14 +123,30 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private void validateOnlineIds(List<BeatmapInfo> beatmaps)
|
||||
private void validateOnlineIds(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
var beatmapIds = beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
|
||||
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
|
||||
|
||||
// ensure all IDs are unique in this set and none match existing IDs in the local beatmap store.
|
||||
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1) || QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).Any())
|
||||
// remove all online IDs if any problems were found.
|
||||
beatmaps.ForEach(b => b.OnlineBeatmapID = null);
|
||||
// ensure all IDs are unique
|
||||
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
|
||||
{
|
||||
resetIds();
|
||||
return;
|
||||
}
|
||||
|
||||
// find any existing beatmaps in the database that have matching online ids
|
||||
var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList();
|
||||
|
||||
if (existingBeatmaps.Count > 0)
|
||||
{
|
||||
// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
|
||||
// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
|
||||
var existing = CheckForExisting(beatmapSet);
|
||||
if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
|
||||
resetIds();
|
||||
}
|
||||
|
||||
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -254,6 +273,18 @@ namespace osu.Game.Beatmaps
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
protected override bool CanUndelete(BeatmapSetInfo existing, BeatmapSetInfo import)
|
||||
{
|
||||
if (!base.CanUndelete(existing, import))
|
||||
return false;
|
||||
|
||||
var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
||||
var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
||||
|
||||
// force re-import if we are not in a sane state.
|
||||
return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
|
@ -9,7 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// Display a baetmap background from a local source, but fallback to online source if not available.
|
||||
/// Display a beatmap background from a local source, but fallback to online source if not available.
|
||||
/// </summary>
|
||||
public class UpdateableBeatmapBackgroundSprite : ModelBackedDrawable<BeatmapInfo>
|
||||
{
|
||||
@ -26,37 +26,45 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
this.beatmapSetCoverType = beatmapSetCoverType;
|
||||
}
|
||||
|
||||
protected override Drawable CreateDrawable(BeatmapInfo model)
|
||||
private BeatmapInfo lastModel;
|
||||
|
||||
protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Drawable content, double timeBeforeLoad)
|
||||
{
|
||||
return new DelayedLoadUnloadWrapper(() =>
|
||||
{
|
||||
Drawable drawable;
|
||||
// If DelayedLoadUnloadWrapper is attempting to RELOAD the same content (Beatmap), that means that it was
|
||||
// previously UNLOADED and thus its children have been disposed of, so we need to recreate them here.
|
||||
if (lastModel == Beatmap.Value && Beatmap.Value != null)
|
||||
return CreateDrawable(Beatmap.Value);
|
||||
|
||||
var localBeatmap = beatmaps.GetWorkingBeatmap(model);
|
||||
|
||||
if (model?.BeatmapSet?.OnlineInfo != null)
|
||||
drawable = new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType);
|
||||
else if (localBeatmap.BeatmapInfo.ID != 0)
|
||||
{
|
||||
// Fall back to local background if one exists
|
||||
drawable = new BeatmapBackgroundSprite(localBeatmap);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use the default background if somehow an online set does not exist and we don't have a local copy.
|
||||
drawable = new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
|
||||
}
|
||||
|
||||
drawable.RelativeSizeAxes = Axes.Both;
|
||||
drawable.Anchor = Anchor.Centre;
|
||||
drawable.Origin = Anchor.Centre;
|
||||
drawable.FillMode = FillMode.Fill;
|
||||
drawable.OnLoadComplete = d => d.FadeInFromZero(400);
|
||||
|
||||
return drawable;
|
||||
}, 500, 10000);
|
||||
// If the model has changed since the previous unload (or if there was no load), then we can safely use the given content
|
||||
lastModel = Beatmap.Value;
|
||||
return content;
|
||||
}, timeBeforeLoad, 10000);
|
||||
}
|
||||
|
||||
protected override double FadeDuration => 0;
|
||||
protected override Drawable CreateDrawable(BeatmapInfo model)
|
||||
{
|
||||
Drawable drawable = getDrawableForModel(model);
|
||||
|
||||
drawable.RelativeSizeAxes = Axes.Both;
|
||||
drawable.Anchor = Anchor.Centre;
|
||||
drawable.Origin = Anchor.Centre;
|
||||
drawable.FillMode = FillMode.Fill;
|
||||
drawable.OnLoadComplete = d => d.FadeInFromZero(400);
|
||||
|
||||
return drawable;
|
||||
}
|
||||
|
||||
private Drawable getDrawableForModel(BeatmapInfo model)
|
||||
{
|
||||
// prefer online cover where available.
|
||||
if (model?.BeatmapSet?.OnlineInfo != null)
|
||||
return new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType);
|
||||
|
||||
return model?.ID > 0
|
||||
? new BeatmapBackgroundSprite(beatmaps.GetWorkingBeatmap(model))
|
||||
: new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -300,21 +300,31 @@ namespace osu.Game.Database
|
||||
{
|
||||
if (!write.IsTransactionLeader) throw new InvalidOperationException($"Ensure there is no parent transaction so errors can correctly be handled by {this}");
|
||||
|
||||
var existing = CheckForExisting(item);
|
||||
|
||||
if (existing != null)
|
||||
{
|
||||
Undelete(existing);
|
||||
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
|
||||
handleEvent(() => ItemAdded?.Invoke(existing, true));
|
||||
return existing;
|
||||
}
|
||||
|
||||
if (archive != null)
|
||||
item.Files = createFileInfos(archive, Files);
|
||||
|
||||
Populate(item, archive);
|
||||
|
||||
var existing = CheckForExisting(item);
|
||||
|
||||
if (existing != null)
|
||||
{
|
||||
if (CanUndelete(existing, item))
|
||||
{
|
||||
Undelete(existing);
|
||||
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
|
||||
handleEvent(() => ItemAdded?.Invoke(existing, true));
|
||||
return existing;
|
||||
}
|
||||
else
|
||||
{
|
||||
Delete(existing);
|
||||
ModelStore.PurgeDeletable(s => s.ID == existing.ID);
|
||||
}
|
||||
}
|
||||
|
||||
PreImport(item);
|
||||
|
||||
// import to store
|
||||
ModelStore.Add(item);
|
||||
}
|
||||
@ -542,12 +552,29 @@ namespace osu.Game.Database
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform any final actions before the import to database executes.
|
||||
/// </summary>
|
||||
/// <param name="model">The model prepared for import.</param>
|
||||
protected virtual void PreImport(TModel model)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check whether an existing model already exists for a new import item.
|
||||
/// </summary>
|
||||
/// <param name="model">The new model proposed for import. Note that <see cref="Populate"/> has not yet been run on this model.</param>
|
||||
/// <param name="model">The new model proposed for import.
|
||||
/// <returns>An existing model which matches the criteria to skip importing, else null.</returns>
|
||||
protected virtual TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
|
||||
protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
|
||||
|
||||
/// <summary>
|
||||
/// After an existing <see cref="TModel"/> is found during an import process, the default behaviour is to restore the existing
|
||||
/// item and skip the import. This method allows changing that behaviour.
|
||||
/// </summary>
|
||||
/// <param name="existing">The existing model.</param>
|
||||
/// <param name="import">The newly imported model.</param>
|
||||
/// <returns>Whether the existing model should be restored and used. Returning false will delete the existing a force a re-import.</returns>
|
||||
protected virtual bool CanUndelete(TModel existing, TModel import) => true;
|
||||
|
||||
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
|
||||
|
||||
|
@ -70,13 +70,15 @@ namespace osu.Game.Online.API
|
||||
|
||||
internal new void Schedule(Action action) => base.Schedule(action);
|
||||
|
||||
/// <summary>
|
||||
/// Register a component to receive API events.
|
||||
/// Fires <see cref="IOnlineComponent.APIStateChanged"/> once immediately to ensure a correct state.
|
||||
/// </summary>
|
||||
/// <param name="component"></param>
|
||||
public void Register(IOnlineComponent component)
|
||||
{
|
||||
Scheduler.Add(delegate
|
||||
{
|
||||
components.Add(component);
|
||||
component.APIStateChanged(this, state);
|
||||
});
|
||||
Scheduler.Add(delegate { components.Add(component); });
|
||||
component.APIStateChanged(this, state);
|
||||
}
|
||||
|
||||
public void Unregister(IOnlineComponent component)
|
||||
|
@ -320,6 +320,8 @@ namespace osu.Game.Overlays
|
||||
this.MoveToY(Height, transition_length, Easing.InSine);
|
||||
this.FadeOut(transition_length, Easing.InSine);
|
||||
|
||||
channelSelectionOverlay.State = Visibility.Hidden;
|
||||
|
||||
textbox.HoldFocus = false;
|
||||
base.PopOut();
|
||||
}
|
||||
|
@ -185,10 +185,7 @@ namespace osu.Game.Overlays.Direct
|
||||
Margin = new MarginPadding { Top = vertical_padding, Right = vertical_padding },
|
||||
Children = new[]
|
||||
{
|
||||
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0)
|
||||
{
|
||||
Margin = new MarginPadding { Right = 1 },
|
||||
},
|
||||
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0),
|
||||
new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
|
||||
},
|
||||
},
|
||||
|
@ -160,10 +160,7 @@ namespace osu.Game.Overlays.Direct
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0)
|
||||
{
|
||||
Margin = new MarginPadding { Right = 1 },
|
||||
},
|
||||
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0),
|
||||
new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
|
||||
new FillFlowContainer
|
||||
{
|
||||
|
@ -134,9 +134,9 @@ namespace osu.Game.Overlays
|
||||
Filter.Tabs.Current.Value = DirectSortCriteria.Ranked;
|
||||
}
|
||||
};
|
||||
((FilterControl)Filter).Ruleset.ValueChanged += _ => Scheduler.AddOnce(updateSearch);
|
||||
((FilterControl)Filter).Ruleset.ValueChanged += _ => queueUpdateSearch();
|
||||
Filter.DisplayStyleControl.DisplayStyle.ValueChanged += style => recreatePanels(style.NewValue);
|
||||
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => Scheduler.AddOnce(updateSearch);
|
||||
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => queueUpdateSearch();
|
||||
|
||||
Header.Tabs.Current.ValueChanged += tab =>
|
||||
{
|
||||
@ -144,24 +144,11 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
currentQuery.Value = string.Empty;
|
||||
Filter.Tabs.Current.Value = (DirectSortCriteria)Header.Tabs.Current.Value;
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
queueUpdateSearch();
|
||||
}
|
||||
};
|
||||
|
||||
currentQuery.ValueChanged += text =>
|
||||
{
|
||||
queryChangedDebounce?.Cancel();
|
||||
|
||||
if (string.IsNullOrEmpty(text.NewValue))
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
else
|
||||
{
|
||||
BeatmapSets = null;
|
||||
ResultAmounts = null;
|
||||
|
||||
queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500);
|
||||
}
|
||||
};
|
||||
currentQuery.ValueChanged += text => queueUpdateSearch(!string.IsNullOrEmpty(text.NewValue));
|
||||
|
||||
currentQuery.BindTo(Filter.Search.Current);
|
||||
|
||||
@ -170,7 +157,7 @@ namespace osu.Game.Overlays
|
||||
if (Header.Tabs.Current.Value != DirectTab.Search && tab.NewValue != (DirectSortCriteria)Header.Tabs.Current.Value)
|
||||
Header.Tabs.Current.Value = DirectTab.Search;
|
||||
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
queueUpdateSearch();
|
||||
};
|
||||
|
||||
updateResultCounts();
|
||||
@ -242,37 +229,42 @@ namespace osu.Game.Overlays
|
||||
|
||||
// Queries are allowed to be run only on the first pop-in
|
||||
if (getSetsRequest == null)
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
queueUpdateSearch();
|
||||
}
|
||||
|
||||
private SearchBeatmapSetsRequest getSetsRequest;
|
||||
|
||||
private readonly Bindable<string> currentQuery = new Bindable<string>();
|
||||
private readonly Bindable<string> currentQuery = new Bindable<string>(string.Empty);
|
||||
|
||||
private ScheduledDelegate queryChangedDebounce;
|
||||
private PreviewTrackManager previewTrackManager;
|
||||
|
||||
private void queueUpdateSearch(bool queryTextChanged = false)
|
||||
{
|
||||
BeatmapSets = null;
|
||||
ResultAmounts = null;
|
||||
|
||||
getSetsRequest?.Cancel();
|
||||
|
||||
queryChangedDebounce?.Cancel();
|
||||
queryChangedDebounce = Scheduler.AddDelayed(updateSearch, queryTextChanged ? 500 : 100);
|
||||
}
|
||||
|
||||
private void updateSearch()
|
||||
{
|
||||
queryChangedDebounce?.Cancel();
|
||||
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
if (State == Visibility.Hidden)
|
||||
return;
|
||||
|
||||
BeatmapSets = null;
|
||||
ResultAmounts = null;
|
||||
|
||||
getSetsRequest?.Cancel();
|
||||
|
||||
if (api == null)
|
||||
return;
|
||||
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
|
||||
getSetsRequest = new SearchBeatmapSetsRequest(currentQuery.Value ?? string.Empty,
|
||||
getSetsRequest = new SearchBeatmapSetsRequest(
|
||||
currentQuery.Value,
|
||||
((FilterControl)Filter).Ruleset.Value,
|
||||
Filter.DisplayStyleControl.Dropdown.Current.Value,
|
||||
Filter.Tabs.Current.Value); //todo: sort direction (?)
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
public Action OnHome;
|
||||
|
||||
private readonly ToolbarUserArea userArea;
|
||||
private ToolbarUserArea userArea;
|
||||
|
||||
protected override bool BlockPositionalInput => false;
|
||||
|
||||
@ -34,6 +34,13 @@ namespace osu.Game.Overlays.Toolbar
|
||||
private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
||||
|
||||
public Toolbar()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(1, HEIGHT);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame osuGame)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -76,13 +83,6 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
};
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(1, HEIGHT);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame osuGame)
|
||||
{
|
||||
StateChanged += visibility =>
|
||||
{
|
||||
if (overlayActivationMode.Value == OverlayActivation.Disabled)
|
||||
|
@ -14,10 +14,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
|
||||
where T : HitObject
|
||||
{
|
||||
protected virtual Score CreateReplayScore(Beatmap<T> beatmap) => new Score { Replay = new Replay() };
|
||||
|
||||
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
|
||||
|
||||
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap));
|
||||
}
|
||||
|
||||
@ -31,5 +27,9 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
public bool AllowFail => false;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
|
||||
|
||||
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
|
||||
|
||||
public virtual Score CreateReplayScore(IBeatmap beatmap) => new Score { Replay = new Replay() };
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => "Zoooooooooom...";
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime), typeof(ModTimeRamp) };
|
||||
|
||||
public virtual void ApplyToClock(IAdjustableClock clock)
|
||||
{
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override string Description => "Less zoom...";
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime), typeof(ModTimeRamp) };
|
||||
|
||||
public virtual void ApplyToClock(IAdjustableClock clock)
|
||||
{
|
||||
|
64
osu.Game/Rulesets/Mods/ModTimeRamp.cs
Normal file
64
osu.Game/Rulesets/Mods/ModTimeRamp.cs
Normal file
@ -0,0 +1,64 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModTimeRamp : Mod
|
||||
{
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime), typeof(ModHalfTime) };
|
||||
|
||||
protected abstract double FinalRateAdjustment { get; }
|
||||
}
|
||||
|
||||
public abstract class ModTimeRamp<T> : ModTimeRamp, IUpdatableByPlayfield, IApplicableToClock, IApplicableToBeatmap<T>
|
||||
where T : HitObject
|
||||
{
|
||||
private double finalRateTime;
|
||||
|
||||
private double beginRampTime;
|
||||
|
||||
private IAdjustableClock clock;
|
||||
|
||||
private IHasPitchAdjust pitchAdjust;
|
||||
|
||||
/// <summary>
|
||||
/// The point in the beatmap at which the final ramping rate should be reached.
|
||||
/// </summary>
|
||||
private const double final_rate_progress = 0.75f;
|
||||
|
||||
public virtual void ApplyToClock(IAdjustableClock clock)
|
||||
{
|
||||
this.clock = clock;
|
||||
pitchAdjust = (IHasPitchAdjust)clock;
|
||||
|
||||
// for preview purposes
|
||||
pitchAdjust.PitchAdjust = 1.0 + FinalRateAdjustment;
|
||||
}
|
||||
|
||||
public virtual void ApplyToBeatmap(Beatmap<T> beatmap)
|
||||
{
|
||||
HitObject lastObject = beatmap.HitObjects.LastOrDefault();
|
||||
|
||||
beginRampTime = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0;
|
||||
finalRateTime = final_rate_progress * ((lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0);
|
||||
}
|
||||
|
||||
public virtual void Update(Playfield playfield)
|
||||
{
|
||||
var absRate = Math.Abs(FinalRateAdjustment);
|
||||
var adjustment = MathHelper.Clamp(absRate * ((clock.CurrentTime - beginRampTime) / finalRateTime), 0, absRate);
|
||||
|
||||
pitchAdjust.PitchAdjust = 1 + Math.Sign(FinalRateAdjustment) * adjustment;
|
||||
}
|
||||
}
|
||||
}
|
19
osu.Game/Rulesets/Mods/ModWindDown.cs
Normal file
19
osu.Game/Rulesets/Mods/ModWindDown.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public class ModWindDown<T> : ModTimeRamp<T>
|
||||
where T : HitObject
|
||||
{
|
||||
public override string Name => "Wind Down";
|
||||
public override string Acronym => "WD";
|
||||
public override string Description => "Sloooow doooown...";
|
||||
public override FontAwesome Icon => FontAwesome.fa_chevron_circle_down;
|
||||
public override double ScoreMultiplier => 1.0;
|
||||
protected override double FinalRateAdjustment => -0.25;
|
||||
}
|
||||
}
|
19
osu.Game/Rulesets/Mods/ModWindUp.cs
Normal file
19
osu.Game/Rulesets/Mods/ModWindUp.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public class ModWindUp<T> : ModTimeRamp<T>
|
||||
where T : HitObject
|
||||
{
|
||||
public override string Name => "Wind Up";
|
||||
public override string Acronym => "WU";
|
||||
public override string Description => "Can you keep up?";
|
||||
public override FontAwesome Icon => FontAwesome.fa_chevron_circle_up;
|
||||
public override double ScoreMultiplier => 1.0;
|
||||
protected override double FinalRateAdjustment => 0.5;
|
||||
}
|
||||
}
|
148
osu.Game/Rulesets/Objects/SliderEventGenerator.cs
Normal file
148
osu.Game/Rulesets/Objects/SliderEventGenerator.cs
Normal file
@ -0,0 +1,148 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
public static class SliderEventGenerator
|
||||
{
|
||||
public static IEnumerable<SliderEventDescriptor> Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount, double? legacyLastTickOffset)
|
||||
{
|
||||
// A very lenient maximum length of a slider for ticks to be generated.
|
||||
// This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage.
|
||||
const double max_length = 100000;
|
||||
|
||||
var length = Math.Min(max_length, totalDistance);
|
||||
tickDistance = MathHelper.Clamp(tickDistance, 0, length);
|
||||
|
||||
var minDistanceFromEnd = velocity * 10;
|
||||
|
||||
yield return new SliderEventDescriptor
|
||||
{
|
||||
Type = SliderEventType.Head,
|
||||
SpanIndex = 0,
|
||||
SpanStartTime = startTime,
|
||||
Time = startTime,
|
||||
PathProgress = 0,
|
||||
};
|
||||
|
||||
if (tickDistance != 0)
|
||||
{
|
||||
for (var span = 0; span < spanCount; span++)
|
||||
{
|
||||
var spanStartTime = startTime + span * spanDuration;
|
||||
var reversed = span % 2 == 1;
|
||||
|
||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||
{
|
||||
if (d > length - minDistanceFromEnd)
|
||||
break;
|
||||
|
||||
var pathProgress = d / length;
|
||||
var timeProgress = reversed ? 1 - pathProgress : pathProgress;
|
||||
|
||||
yield return new SliderEventDescriptor
|
||||
{
|
||||
Type = SliderEventType.Tick,
|
||||
SpanIndex = span,
|
||||
SpanStartTime = spanStartTime,
|
||||
Time = spanStartTime + timeProgress * spanDuration,
|
||||
PathProgress = pathProgress,
|
||||
};
|
||||
}
|
||||
|
||||
if (span < spanCount - 1)
|
||||
{
|
||||
yield return new SliderEventDescriptor
|
||||
{
|
||||
Type = SliderEventType.Repeat,
|
||||
SpanIndex = span,
|
||||
SpanStartTime = startTime + span * spanDuration,
|
||||
Time = spanStartTime + spanDuration,
|
||||
PathProgress = (span + 1) % 2,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double totalDuration = spanCount * spanDuration;
|
||||
|
||||
// Okay, I'll level with you. I made a mistake. It was 2007.
|
||||
// Times were simpler. osu! was but in its infancy and sliders were a new concept.
|
||||
// A hack was made, which has unfortunately lived through until this day.
|
||||
//
|
||||
// This legacy tick is used for some calculations and judgements where audio output is not required.
|
||||
// Generally we are keeping this around just for difficulty compatibility.
|
||||
// Optimistically we do not want to ever use this for anything user-facing going forwards.
|
||||
|
||||
int finalSpanIndex = spanCount - 1;
|
||||
double finalSpanStartTime = startTime + finalSpanIndex * spanDuration;
|
||||
double finalSpanEndTime = Math.Max(startTime + totalDuration / 2, (finalSpanStartTime + spanDuration) - (legacyLastTickOffset ?? 0));
|
||||
double finalProgress = (finalSpanEndTime - finalSpanStartTime) / spanDuration;
|
||||
|
||||
if (spanCount % 2 == 0) finalProgress = 1 - finalProgress;
|
||||
|
||||
yield return new SliderEventDescriptor
|
||||
{
|
||||
Type = SliderEventType.LegacyLastTick,
|
||||
SpanIndex = finalSpanIndex,
|
||||
SpanStartTime = finalSpanStartTime,
|
||||
Time = finalSpanEndTime,
|
||||
PathProgress = finalProgress,
|
||||
};
|
||||
|
||||
yield return new SliderEventDescriptor
|
||||
{
|
||||
Type = SliderEventType.Tail,
|
||||
SpanIndex = finalSpanIndex,
|
||||
SpanStartTime = startTime + (spanCount - 1) * spanDuration,
|
||||
Time = startTime + totalDuration,
|
||||
PathProgress = spanCount % 2,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Describes a point in time on a slider given special meaning.
|
||||
/// Should be used by rulesets to visualise the slider.
|
||||
/// </summary>
|
||||
public struct SliderEventDescriptor
|
||||
{
|
||||
/// <summary>
|
||||
/// The type of event.
|
||||
/// </summary>
|
||||
public SliderEventType Type;
|
||||
|
||||
/// <summary>
|
||||
/// The time of this event.
|
||||
/// </summary>
|
||||
public double Time;
|
||||
|
||||
/// <summary>
|
||||
/// The zero-based index of the span. In the case of repeat sliders, this will increase after each <see cref="SliderEventType.Repeat"/>.
|
||||
/// </summary>
|
||||
public int SpanIndex;
|
||||
|
||||
/// <summary>
|
||||
/// The time at which the contained <see cref="SpanIndex"/> begins.
|
||||
/// </summary>
|
||||
public double SpanStartTime;
|
||||
|
||||
/// <summary>
|
||||
/// The progress along the slider's <see cref="SliderPath"/> at which this event occurs.
|
||||
/// </summary>
|
||||
public double PathProgress;
|
||||
}
|
||||
|
||||
public enum SliderEventType
|
||||
{
|
||||
Tick,
|
||||
LegacyLastTick,
|
||||
Head,
|
||||
Tail,
|
||||
Repeat
|
||||
}
|
||||
}
|
@ -1,14 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
public abstract class AutoGenerator<T> : IAutoGenerator
|
||||
where T : HitObject
|
||||
public abstract class AutoGenerator : IAutoGenerator
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates the auto replay and returns it.
|
||||
@ -21,11 +19,11 @@ namespace osu.Game.Rulesets.Replays
|
||||
/// <summary>
|
||||
/// The beatmap we're making.
|
||||
/// </summary>
|
||||
protected Beatmap<T> Beatmap;
|
||||
protected IBeatmap Beatmap;
|
||||
|
||||
#endregion
|
||||
|
||||
protected AutoGenerator(Beatmap<T> beatmap)
|
||||
protected AutoGenerator(IBeatmap beatmap)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets
|
||||
/// <returns>An enumerable of constructed <see cref="Mod"/>s</returns>
|
||||
public virtual IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods) => new Mod[] { };
|
||||
|
||||
public Mod GetAutoplayMod() => GetAllMods().First(mod => mod is ModAutoplay);
|
||||
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().First();
|
||||
|
||||
protected Ruleset(RulesetInfo rulesetInfo = null)
|
||||
{
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
@ -63,6 +64,10 @@ namespace osu.Game.Rulesets.UI
|
||||
private void load(IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
this.beatmap = beatmap.Value;
|
||||
|
||||
Cursor = CreateCursor();
|
||||
if (Cursor != null)
|
||||
CursorTargetContainer.Add(Cursor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -82,6 +87,23 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <param name="h">The DrawableHitObject to remove.</param>
|
||||
public virtual bool Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
|
||||
|
||||
/// <summary>
|
||||
/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
|
||||
/// </summary>
|
||||
public CursorContainer Cursor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Provide an optional cursor which is to be used for gameplay.
|
||||
/// If providing a cursor, <see cref="CursorTargetContainer"/> must also point to a valid target container.
|
||||
/// </summary>
|
||||
/// <returns>The cursor, or null if a cursor is not rqeuired.</returns>
|
||||
protected virtual CursorContainer CreateCursor() => null;
|
||||
|
||||
/// <summary>
|
||||
/// The target container to add the cursor after it is created.
|
||||
/// </summary>
|
||||
protected virtual Container CursorTargetContainer => null;
|
||||
|
||||
/// <summary>
|
||||
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
|
||||
/// This does not add the <see cref="Playfield"/> to the draw hierarchy.
|
||||
|
@ -16,7 +16,9 @@ using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Replays;
|
||||
@ -32,7 +34,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public abstract class RulesetContainer : Container
|
||||
public abstract class RulesetContainer : Container, IProvideCursor
|
||||
{
|
||||
/// <summary>
|
||||
/// The selected variant.
|
||||
@ -74,10 +76,11 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public Container Overlays { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// The cursor provided by this <see cref="RulesetContainer"/>. May be null if no cursor is provided.
|
||||
/// </summary>
|
||||
public readonly CursorContainer Cursor;
|
||||
public CursorContainer Cursor => Playfield.Cursor;
|
||||
|
||||
public bool ProvidingUserCursor => Playfield.Cursor != null && !HasReplayLoaded.Value;
|
||||
|
||||
protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor
|
||||
|
||||
public readonly Ruleset Ruleset;
|
||||
|
||||
@ -101,8 +104,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
KeyBindingInputManager.UseParentInput = !paused.NewValue;
|
||||
};
|
||||
|
||||
Cursor = CreateCursor();
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
@ -259,9 +260,6 @@ namespace osu.Game.Rulesets.UI
|
||||
Playfield
|
||||
});
|
||||
|
||||
if (Cursor != null)
|
||||
KeyBindingInputManager.Add(Cursor);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
KeyBindingInputManager,
|
||||
|
@ -107,6 +107,14 @@ namespace osu.Game.Screens.Multi.Lounge
|
||||
Filter.Search.HoldFocus = false;
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
if (currentRoom.Value?.RoomID.Value == null)
|
||||
currentRoom.Value = new Room();
|
||||
}
|
||||
|
||||
private void joinRequested(Room room)
|
||||
{
|
||||
processingOverlay.Show();
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -13,6 +14,7 @@ using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Overlays.SearchableList;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Multi.Components;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
@ -108,7 +110,7 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
},
|
||||
};
|
||||
|
||||
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods, true);
|
||||
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>(), true);
|
||||
|
||||
beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
|
||||
}
|
||||
|
151
osu.Game/Screens/Play/GameplayClockContainer.cs
Normal file
151
osu.Game/Screens/Play/GameplayClockContainer.cs
Normal file
@ -0,0 +1,151 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// Encapsulates gameplay timing logic and provides a <see cref="GameplayClock"/> for children.
|
||||
/// </summary>
|
||||
public class GameplayClockContainer : Container
|
||||
{
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
|
||||
/// <summary>
|
||||
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
|
||||
/// </summary>
|
||||
private readonly IAdjustableClock sourceClock;
|
||||
|
||||
public readonly BindableBool IsPaused = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// The decoupled clock used for gameplay. Should be used for seeks and clock control.
|
||||
/// </summary>
|
||||
private readonly DecoupleableInterpolatingFramedClock adjustableClock;
|
||||
|
||||
public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 0.5,
|
||||
MaxValue = 2,
|
||||
Precision = 0.1,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The final clock which is exposed to underlying components.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock;
|
||||
|
||||
private Bindable<double> userAudioOffset;
|
||||
|
||||
private readonly FramedOffsetClock offsetClock;
|
||||
|
||||
public GameplayClockContainer(WorkingBeatmap beatmap, bool allowLeadIn, double gameplayStartTime)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
sourceClock = (IAdjustableClock)beatmap.Track ?? new StopwatchClock();
|
||||
|
||||
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
|
||||
adjustableClock.Seek(allowLeadIn
|
||||
? Math.Min(0, gameplayStartTime - beatmap.BeatmapInfo.AudioLeadIn)
|
||||
: gameplayStartTime);
|
||||
|
||||
adjustableClock.ProcessFrame();
|
||||
|
||||
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
|
||||
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
||||
var platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
|
||||
|
||||
// the final usable gameplay clock with user-set offsets applied.
|
||||
offsetClock = new FramedOffsetClock(platformOffsetClock);
|
||||
|
||||
// the clock to be exposed via DI to children.
|
||||
gameplayClock = new GameplayClock(offsetClock);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
||||
userAudioOffset.BindValueChanged(offset => offsetClock.Offset = offset.NewValue, true);
|
||||
|
||||
UserPlaybackRate.ValueChanged += _ => updateRate();
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
sourceClock.Reset();
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
adjustableClock.ChangeSource(sourceClock);
|
||||
updateRate();
|
||||
|
||||
this.Delay(750).Schedule(() =>
|
||||
{
|
||||
if (!IsPaused.Value)
|
||||
{
|
||||
adjustableClock.Start();
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
||||
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
|
||||
adjustableClock.Seek(adjustableClock.CurrentTime);
|
||||
adjustableClock.Start();
|
||||
}
|
||||
|
||||
public void Seek(double time) => adjustableClock.Seek(time);
|
||||
|
||||
public void Stop() => adjustableClock.Stop();
|
||||
|
||||
public void ResetLocalAdjustments()
|
||||
{
|
||||
// In the case of replays, we may have changed the playback rate.
|
||||
UserPlaybackRate.Value = 1;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (!IsPaused.Value)
|
||||
offsetClock.ProcessFrame();
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
private void updateRate()
|
||||
{
|
||||
if (sourceClock == null) return;
|
||||
|
||||
sourceClock.Rate = 1;
|
||||
foreach (var mod in beatmap.Mods.Value.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(sourceClock);
|
||||
|
||||
sourceClock.Rate *= UserPlaybackRate.Value;
|
||||
}
|
||||
}
|
||||
}
|
@ -92,30 +92,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
public Action HoverGained;
|
||||
public Action HoverLost;
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
BeginConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
AbortConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
@ -178,7 +154,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
// avoid starting a new confirm call until we finish animating.
|
||||
pendingAnimation = true;
|
||||
|
||||
Progress.Value = 0;
|
||||
AbortConfirm();
|
||||
|
||||
overlayCircle.ScaleTo(0, 100)
|
||||
.Then().FadeOut().ScaleTo(1).FadeIn(500)
|
||||
@ -207,6 +183,31 @@ namespace osu.Game.Screens.Play.HUD
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
if (!pendingAnimation)
|
||||
BeginConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
AbortConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (!pendingAnimation && e.CurrentState.Mouse.Buttons.Count() == 1)
|
||||
|
@ -19,7 +19,9 @@ namespace osu.Game.Screens.Play.HUD
|
||||
public readonly PlaybackSettings PlaybackSettings;
|
||||
|
||||
public readonly VisualSettings VisualSettings;
|
||||
|
||||
//public readonly CollectionSettings CollectionSettings;
|
||||
|
||||
//public readonly DiscussionSettings DiscussionSettings;
|
||||
|
||||
public PlayerSettingsOverlay()
|
||||
|
@ -1,12 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -40,7 +40,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private static bool hasShownNotificationOnce;
|
||||
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, WorkingBeatmap working, IAdjustableClock adjustableClock)
|
||||
public Action<double> RequestSeek;
|
||||
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, WorkingBeatmap working)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -92,11 +94,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
Progress.Objects = rulesetContainer.Objects;
|
||||
Progress.AllowSeeking = rulesetContainer.HasReplayLoaded.Value;
|
||||
Progress.RequestSeek = pos => adjustableClock.Seek(pos);
|
||||
Progress.RequestSeek = time => RequestSeek(time);
|
||||
|
||||
ModDisplay.Current.BindTo(working.Mods);
|
||||
|
||||
PlayerSettingsOverlay.PlaybackSettings.AdjustableClock = adjustableClock;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
|
@ -7,16 +7,13 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which handles pausing children, displaying a pause overlay with choices and processing the clock.
|
||||
/// Exposes a <see cref="GameplayClock"/> to children via DI.
|
||||
/// This alleviates a lot of the intricate pause logic from being in <see cref="Player"/>
|
||||
/// A container which handles pausing children, displaying an overlay blocking its children during paused state.
|
||||
/// </summary>
|
||||
public class PausableGameplayContainer : Container
|
||||
{
|
||||
@ -44,46 +41,33 @@ namespace osu.Game.Screens.Play
|
||||
public Action OnRetry;
|
||||
public Action OnQuit;
|
||||
|
||||
private readonly FramedClock offsetClock;
|
||||
private readonly DecoupleableInterpolatingFramedClock adjustableClock;
|
||||
|
||||
/// <summary>
|
||||
/// The final clock which is exposed to underlying components.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock;
|
||||
public Action Stop;
|
||||
public Action Start;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="PausableGameplayContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="offsetClock">The gameplay clock. This is the clock that will process frames. Includes user/system offsets.</param>
|
||||
/// <param name="adjustableClock">The seekable clock. This is the clock that will be paused and resumed. Should not be processed (it is processed automatically by <see cref="offsetClock"/>).</param>
|
||||
public PausableGameplayContainer(FramedClock offsetClock, DecoupleableInterpolatingFramedClock adjustableClock)
|
||||
public PausableGameplayContainer()
|
||||
{
|
||||
this.offsetClock = offsetClock;
|
||||
this.adjustableClock = adjustableClock;
|
||||
|
||||
gameplayClock = new GameplayClock(offsetClock);
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
AddInternal(content = new Container
|
||||
InternalChildren = new[]
|
||||
{
|
||||
Clock = this.offsetClock,
|
||||
ProcessCustomClock = false,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
|
||||
AddInternal(pauseOverlay = new PauseOverlay
|
||||
{
|
||||
OnResume = () =>
|
||||
content = new Container
|
||||
{
|
||||
IsResuming = true;
|
||||
this.Delay(400).Schedule(Resume);
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
OnRetry = () => OnRetry(),
|
||||
OnQuit = () => OnQuit(),
|
||||
});
|
||||
pauseOverlay = new PauseOverlay
|
||||
{
|
||||
OnResume = () =>
|
||||
{
|
||||
IsResuming = true;
|
||||
this.Delay(400).Schedule(Resume);
|
||||
},
|
||||
OnRetry = () => OnRetry(),
|
||||
OnQuit = () => OnQuit(),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void Pause(bool force = false) => Schedule(() => // Scheduled to ensure a stable position in execution order, no matter how it was called.
|
||||
@ -93,7 +77,7 @@ namespace osu.Game.Screens.Play
|
||||
if (IsPaused.Value) return;
|
||||
|
||||
// stop the seekable clock (stops the audio eventually)
|
||||
adjustableClock.Stop();
|
||||
Stop?.Invoke();
|
||||
IsPaused.Value = true;
|
||||
|
||||
pauseOverlay.Show();
|
||||
@ -105,14 +89,12 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (!IsPaused.Value) return;
|
||||
|
||||
IsPaused.Value = false;
|
||||
IsResuming = false;
|
||||
lastPauseActionTime = Time.Current;
|
||||
|
||||
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
||||
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
|
||||
adjustableClock.Seek(adjustableClock.CurrentTime);
|
||||
adjustableClock.Start();
|
||||
IsPaused.Value = false;
|
||||
|
||||
Start?.Invoke();
|
||||
|
||||
pauseOverlay.Hide();
|
||||
}
|
||||
@ -131,9 +113,6 @@ namespace osu.Game.Screens.Play
|
||||
if (!game.IsActive.Value && CanPause)
|
||||
Pause();
|
||||
|
||||
if (!IsPaused.Value)
|
||||
offsetClock.ProcessFrame();
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
|
@ -3,24 +3,19 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
@ -34,7 +29,7 @@ using osu.Game.Storyboards.Drawables;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class Player : ScreenWithBeatmapBackground, IProvideCursor
|
||||
public class Player : ScreenWithBeatmapBackground
|
||||
{
|
||||
protected override bool AllowBackButton => false; // handled by HoldForMenuButton
|
||||
|
||||
@ -53,22 +48,11 @@ namespace osu.Game.Screens.Play
|
||||
public bool AllowResults { get; set; } = true;
|
||||
|
||||
private Bindable<bool> mouseWheelDisabled;
|
||||
private Bindable<double> userAudioOffset;
|
||||
|
||||
private readonly Bindable<bool> storyboardReplacesBackground = new Bindable<bool>();
|
||||
|
||||
public int RestartCount;
|
||||
|
||||
public CursorContainer Cursor => RulesetContainer.Cursor;
|
||||
public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded.Value;
|
||||
|
||||
private IAdjustableClock sourceClock;
|
||||
|
||||
/// <summary>
|
||||
/// The decoupled clock used for gameplay. Should be used for seeks and clock control.
|
||||
/// </summary>
|
||||
private DecoupleableInterpolatingFramedClock adjustableClock;
|
||||
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; }
|
||||
|
||||
@ -98,25 +82,113 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
|
||||
|
||||
private GameplayClockContainer gameplayClockContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, APIAccess api, OsuConfigManager config)
|
||||
{
|
||||
this.api = api;
|
||||
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
if (working is DummyWorkingBeatmap)
|
||||
WorkingBeatmap working = loadBeatmap();
|
||||
|
||||
if (working == null)
|
||||
return;
|
||||
|
||||
sampleRestart = audio.Sample.Get(@"Gameplay/restart");
|
||||
|
||||
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
||||
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
||||
|
||||
IBeatmap beatmap;
|
||||
ScoreProcessor = RulesetContainer.CreateScoreProcessor();
|
||||
if (!ScoreProcessor.Mode.Disabled)
|
||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||
|
||||
InternalChild = gameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, RulesetContainer.GameplayStartTime);
|
||||
|
||||
gameplayClockContainer.Children = new Drawable[]
|
||||
{
|
||||
PausableGameplayContainer = new PausableGameplayContainer
|
||||
{
|
||||
Retries = RestartCount,
|
||||
OnRetry = restart,
|
||||
OnQuit = performUserRequestedExit,
|
||||
Start = gameplayClockContainer.Start,
|
||||
Stop = gameplayClockContainer.Stop,
|
||||
IsPaused = { BindTarget = gameplayClockContainer.IsPaused },
|
||||
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value,
|
||||
Children = new[]
|
||||
{
|
||||
StoryboardContainer = CreateStoryboardContainer(),
|
||||
new ScalingContainer(ScalingMode.Gameplay)
|
||||
{
|
||||
Child = new LocalSkinOverrideContainer(working.Skin)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = RulesetContainer
|
||||
}
|
||||
},
|
||||
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Breaks = working.Beatmap.Breaks
|
||||
},
|
||||
// display the cursor above some HUD elements.
|
||||
RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
|
||||
HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working)
|
||||
{
|
||||
HoldToQuit = { Action = performUserRequestedExit },
|
||||
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = gameplayClockContainer.UserPlaybackRate } } },
|
||||
KeyCounter = { Visible = { BindTarget = RulesetContainer.HasReplayLoaded } },
|
||||
RequestSeek = gameplayClockContainer.Seek,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new SkipOverlay(RulesetContainer.GameplayStartTime)
|
||||
{
|
||||
RequestSeek = gameplayClockContainer.Seek
|
||||
},
|
||||
}
|
||||
},
|
||||
failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = restart,
|
||||
OnQuit = performUserRequestedExit,
|
||||
},
|
||||
new HotkeyRetryOverlay
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
fadeOut(true);
|
||||
restart();
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
// bind clock into components that require it
|
||||
RulesetContainer.IsPaused.BindTo(gameplayClockContainer.IsPaused);
|
||||
|
||||
if (ShowStoryboard.Value)
|
||||
initializeStoryboard(false);
|
||||
|
||||
// Bind ScoreProcessor to ourselves
|
||||
ScoreProcessor.AllJudged += onCompletion;
|
||||
ScoreProcessor.Failed += onFail;
|
||||
|
||||
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
mod.ApplyToScoreProcessor(ScoreProcessor);
|
||||
}
|
||||
|
||||
private WorkingBeatmap loadBeatmap()
|
||||
{
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
if (working is DummyWorkingBeatmap)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
beatmap = working.Beatmap;
|
||||
var beatmap = working.Beatmap;
|
||||
|
||||
if (beatmap == null)
|
||||
throw new InvalidOperationException("Beatmap was not loaded");
|
||||
@ -140,119 +212,17 @@ namespace osu.Game.Screens.Play
|
||||
if (!RulesetContainer.Objects.Any())
|
||||
{
|
||||
Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
|
||||
return;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Could not load beatmap sucessfully!");
|
||||
//couldn't load, hard abort!
|
||||
return;
|
||||
return null;
|
||||
}
|
||||
|
||||
sourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
|
||||
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
|
||||
adjustableClock.Seek(AllowLeadIn
|
||||
? Math.Min(0, RulesetContainer.GameplayStartTime - beatmap.BeatmapInfo.AudioLeadIn)
|
||||
: RulesetContainer.GameplayStartTime);
|
||||
|
||||
adjustableClock.ProcessFrame();
|
||||
|
||||
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
|
||||
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
||||
var platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
|
||||
|
||||
// the final usable gameplay clock with user-set offsets applied.
|
||||
var offsetClock = new FramedOffsetClock(platformOffsetClock);
|
||||
|
||||
userAudioOffset.ValueChanged += offset => offsetClock.Offset = offset.NewValue;
|
||||
userAudioOffset.TriggerChange();
|
||||
|
||||
ScoreProcessor = RulesetContainer.CreateScoreProcessor();
|
||||
if (!ScoreProcessor.Mode.Disabled)
|
||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
PausableGameplayContainer = new PausableGameplayContainer(offsetClock, adjustableClock)
|
||||
{
|
||||
Retries = RestartCount,
|
||||
OnRetry = restart,
|
||||
OnQuit = performUserRequestedExit,
|
||||
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value,
|
||||
Children = new Container[]
|
||||
{
|
||||
StoryboardContainer = CreateStoryboardContainer(),
|
||||
new ScalingContainer(ScalingMode.Gameplay)
|
||||
{
|
||||
Child = new LocalSkinOverrideContainer(working.Skin)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = RulesetContainer
|
||||
}
|
||||
},
|
||||
new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Breaks = beatmap.Breaks
|
||||
},
|
||||
new ScalingContainer(ScalingMode.Gameplay)
|
||||
{
|
||||
Child = RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
|
||||
},
|
||||
HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working, adjustableClock)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new SkipOverlay(RulesetContainer.GameplayStartTime)
|
||||
{
|
||||
RequestSeek = time => adjustableClock.Seek(time)
|
||||
},
|
||||
}
|
||||
},
|
||||
failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = restart,
|
||||
OnQuit = performUserRequestedExit,
|
||||
},
|
||||
new HotkeyRetryOverlay
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
fadeOut(true);
|
||||
restart();
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
HUDOverlay.HoldToQuit.Action = performUserRequestedExit;
|
||||
HUDOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded);
|
||||
|
||||
RulesetContainer.IsPaused.BindTo(PausableGameplayContainer.IsPaused);
|
||||
|
||||
if (ShowStoryboard.Value)
|
||||
initializeStoryboard(false);
|
||||
|
||||
// Bind ScoreProcessor to ourselves
|
||||
ScoreProcessor.AllJudged += onCompletion;
|
||||
ScoreProcessor.Failed += onFail;
|
||||
|
||||
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
mod.ApplyToScoreProcessor(ScoreProcessor);
|
||||
}
|
||||
|
||||
private void applyRateFromMods()
|
||||
{
|
||||
if (sourceClock == null) return;
|
||||
|
||||
sourceClock.Rate = 1;
|
||||
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(sourceClock);
|
||||
return working;
|
||||
}
|
||||
|
||||
private void performUserRequestedExit()
|
||||
@ -321,7 +291,7 @@ namespace osu.Game.Screens.Play
|
||||
if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
||||
return false;
|
||||
|
||||
adjustableClock.Stop();
|
||||
gameplayClockContainer.Stop();
|
||||
|
||||
HasFailed = true;
|
||||
failOverlay.Retries = RestartCount;
|
||||
@ -355,24 +325,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
sourceClock.Reset();
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
adjustableClock.ChangeSource(sourceClock);
|
||||
applyRateFromMods();
|
||||
|
||||
this.Delay(750).Schedule(() =>
|
||||
{
|
||||
if (!PausableGameplayContainer.IsPaused.Value)
|
||||
{
|
||||
adjustableClock.Start();
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
gameplayClockContainer.Restart();
|
||||
|
||||
PausableGameplayContainer.Alpha = 0;
|
||||
PausableGameplayContainer.FadeIn(750, Easing.OutQuint);
|
||||
@ -395,8 +348,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
if ((!AllowPause || HasFailed || !ValidForResume || PausableGameplayContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!PausableGameplayContainer?.IsResuming ?? true))
|
||||
{
|
||||
// In the case of replays, we may have changed the playback rate.
|
||||
applyRateFromMods();
|
||||
gameplayClockContainer.ResetLocalAdjustments();
|
||||
|
||||
fadeOut();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
@ -16,7 +15,13 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
|
||||
protected override string Title => @"playback";
|
||||
|
||||
public IAdjustableClock AdjustableClock { set; get; }
|
||||
public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 0.5,
|
||||
MaxValue = 2,
|
||||
Precision = 0.1,
|
||||
};
|
||||
|
||||
private readonly PlayerSliderBar<double> rateSlider;
|
||||
|
||||
@ -47,31 +52,13 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
}
|
||||
},
|
||||
},
|
||||
rateSlider = new PlayerSliderBar<double>
|
||||
{
|
||||
Bindable = new BindableDouble(1)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 0.5,
|
||||
MaxValue = 2,
|
||||
Precision = 0.1,
|
||||
},
|
||||
}
|
||||
rateSlider = new PlayerSliderBar<double> { Bindable = UserPlaybackRate }
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (AdjustableClock == null)
|
||||
return;
|
||||
|
||||
var clockRate = AdjustableClock.Rate;
|
||||
|
||||
// can't trigger this line instantly as the underlying clock may not be ready to accept adjustments yet.
|
||||
rateSlider.Bindable.ValueChanged += multiplier => AdjustableClock.Rate = clockRate * multiplier.NewValue;
|
||||
|
||||
rateSlider.Bindable.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true);
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -64,7 +65,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Ruleset.Value = CurrentItem.Value.Ruleset;
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap);
|
||||
Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods;
|
||||
Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty<Mod>();
|
||||
}
|
||||
|
||||
Beatmap.Disabled = true;
|
||||
|
@ -20,14 +20,14 @@ namespace osu.Game.Utils
|
||||
|
||||
private readonly List<Task> tasks = new List<Task>();
|
||||
|
||||
private Exception lastException;
|
||||
|
||||
public RavenLogger(OsuGame game)
|
||||
{
|
||||
raven.Release = game.Version;
|
||||
|
||||
if (!game.IsDeployedBuild) return;
|
||||
|
||||
Exception lastException = null;
|
||||
|
||||
Logger.NewEntry += entry =>
|
||||
{
|
||||
if (entry.Level < LogLevel.Verbose) return;
|
||||
|
@ -16,7 +16,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.307.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.308.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -105,8 +105,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.307.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.307.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.308.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.308.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user