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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Fix handlers for other rulesets

This commit is contained in:
Dean Herbert 2019-03-28 15:09:06 +09:00
parent 148e26a6d4
commit 09a7950a3b
3 changed files with 6 additions and 4 deletions

View File

@ -22,10 +22,12 @@ namespace osu.Game.Rulesets.Catch.Replays
{
get
{
if (!HasFrames)
var frame = CurrentFrame;
if (frame == null)
return null;
return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
return Interpolation.ValueAt(CurrentTime, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time);
}
}

View File

@ -18,6 +18,6 @@ namespace osu.Game.Rulesets.Mania.Replays
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
}
}

View File

@ -18,6 +18,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() } };
}
}