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Fix handlers for other rulesets
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parent
148e26a6d4
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@ -22,10 +22,12 @@ namespace osu.Game.Rulesets.Catch.Replays
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{
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get
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{
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if (!HasFrames)
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var frame = CurrentFrame;
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if (frame == null)
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return null;
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return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
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return Interpolation.ValueAt(CurrentTime, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time);
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}
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}
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@ -18,6 +18,6 @@ namespace osu.Game.Rulesets.Mania.Replays
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protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
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public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
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public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
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}
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}
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@ -18,6 +18,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
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protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
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public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
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public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() } };
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}
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}
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