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Rename PathWidth to PathRadius

This commit is contained in:
David Zhao 2019-03-07 17:39:19 +09:00
parent b2f4850275
commit b3e046c4d1
3 changed files with 6 additions and 6 deletions

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
path = new SmoothPath
{
Anchor = Anchor.Centre,
PathWidth = 1
PathRadius = 1
},
marker = new CircularContainer
{

View File

@ -21,8 +21,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public float PathWidth
{
get => path.PathWidth;
set => path.PathWidth = value;
get => path.PathRadius;
set => path.PathRadius = value;
}
/// <summary>

View File

@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathRadius = 1 }
});
}
@ -104,8 +104,8 @@ namespace osu.Game.Graphics.UserInterface
{
// Make sure that we are accounting for path width when calculating vertex positions
// We need to apply 2x the path radius to account for it because the full diameter of the line accounts into height
float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - 2 * path.PathWidth);
float y = GetYPosition(values[i]) * (DrawHeight - 2 * path.PathWidth);
float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - 2 * path.PathRadius);
float y = GetYPosition(values[i]) * (DrawHeight - 2 * path.PathRadius);
path.AddVertex(new Vector2(x, y));
}
}