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Rename PathWidth to PathRadius
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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path = new SmoothPath
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{
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Anchor = Anchor.Centre,
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PathWidth = 1
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PathRadius = 1
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},
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marker = new CircularContainer
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{
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@ -21,8 +21,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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public float PathWidth
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{
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get => path.PathWidth;
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set => path.PathWidth = value;
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get => path.PathRadius;
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set => path.PathRadius = value;
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}
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/// <summary>
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@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
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Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathRadius = 1 }
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});
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}
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@ -104,8 +104,8 @@ namespace osu.Game.Graphics.UserInterface
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{
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// Make sure that we are accounting for path width when calculating vertex positions
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// We need to apply 2x the path radius to account for it because the full diameter of the line accounts into height
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float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - 2 * path.PathWidth);
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float y = GetYPosition(values[i]) * (DrawHeight - 2 * path.PathWidth);
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float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - 2 * path.PathRadius);
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float y = GetYPosition(values[i]) * (DrawHeight - 2 * path.PathRadius);
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path.AddVertex(new Vector2(x, y));
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}
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}
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