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Apply twice the line radius in order to properly account for diameter

This commit is contained in:
David Zhao 2019-03-07 17:25:51 +09:00
parent d97c070ef1
commit b2f4850275

View File

@ -103,8 +103,9 @@ namespace osu.Game.Graphics.UserInterface
for (int i = 0; i < values.Length; i++)
{
// Make sure that we are accounting for path width when calculating vertex positions
float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - path.PathWidth);
float y = GetYPosition(values[i]) * (DrawHeight - path.PathWidth);
// We need to apply 2x the path radius to account for it because the full diameter of the line accounts into height
float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - 2 * path.PathWidth);
float y = GetYPosition(values[i]) * (DrawHeight - 2 * path.PathWidth);
path.AddVertex(new Vector2(x, y));
}
}