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Account for path width correctly in LineGraph

This commit is contained in:
David Zhao
2019-03-07 13:45:55 +09:00
Unverified
parent 00cdb3a44a
commit d97c070ef1
+3 -3
View File
@@ -102,9 +102,9 @@ namespace osu.Game.Graphics.UserInterface
for (int i = 0; i < values.Length; i++)
{
float x = (i + count - values.Length) / (float)(count - 1) * DrawWidth - 1;
float y = GetYPosition(values[i]) * DrawHeight - 1;
// the -1 is for inner offset in path (actually -PathWidth)
// Make sure that we are accounting for path width when calculating vertex positions
float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - path.PathWidth);
float y = GetYPosition(values[i]) * (DrawHeight - path.PathWidth);
path.AddVertex(new Vector2(x, y));
}
}