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Merge branch 'timed-difficulty-attributes' into update-beatmap-scores-design
# Conflicts: # osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs
This commit is contained in:
commit
ce57bdb8db
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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[TestCase(4.2038001515546597d, "diffcalc-test")]
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[TestCase(4.2058561036909863d, "diffcalc-test")]
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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|
@ -13,7 +13,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestCaseAutoJuiceStream : TestCasePlayer
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public class TestCaseAutoJuiceStream : PlayerTestCase
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{
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public TestCaseAutoJuiceStream()
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: base(new CatchRuleset())
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|
@ -8,11 +8,12 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseBananaShower : Game.Tests.Visual.TestCasePlayer
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public class TestCaseBananaShower : PlayerTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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typeof(DrawableBananaShower),
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typeof(CatchRuleset),
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typeof(CatchRulesetContainer),
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typeof(DrawableCatchRuleset),
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};
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public TestCaseBananaShower()
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|
@ -2,11 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
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public class TestCaseCatchPlayer : PlayerTestCase
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{
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public TestCaseCatchPlayer()
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: base(new CatchRuleset())
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|
@ -4,11 +4,12 @@
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
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public class TestCaseCatchStacker : PlayerTestCase
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{
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public TestCaseCatchStacker()
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: base(new CatchRuleset())
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|
@ -1,22 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseHyperDash : Game.Tests.Visual.TestCasePlayer
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public class TestCaseHyperDash : PlayerTestCase
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{
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public TestCaseHyperDash()
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: base(new CatchRuleset())
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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}
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protected override IBeatmap CreateBeatmap(Ruleset ruleset)
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{
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var beatmap = new Beatmap
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@ -28,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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};
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// Should produce a hperdash
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// Should produce a hyper-dash
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beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
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beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
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@ -38,11 +44,5 @@ namespace osu.Game.Rulesets.Catch.Tests
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return beatmap;
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}
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protected override void AddCheckSteps(Func<Player> player)
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{
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base.AddCheckSteps(player);
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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}
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}
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}
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|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Catch
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{
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public class CatchRuleset : Ruleset
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{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new CatchRulesetContainer(this, beatmap);
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
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@ -99,6 +100,11 @@ namespace osu.Game.Rulesets.Catch
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new MultiMod(new CatchModAutoplay(), new ModCinema()),
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new CatchModRelax(),
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};
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new ModWindUp<CatchHitObject>(), new ModWindDown<CatchHitObject>())
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};
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default:
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return new Mod[] { };
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}
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|
@ -7,6 +7,7 @@ using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Catch.Difficulty.Skills;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Difficulty;
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@ -22,16 +23,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override int SectionLength => 750;
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private readonly float halfCatchWidth;
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public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
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halfCatchWidth = catcher.CatchWidth * 0.5f;
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// We're only using 80% of the catcher's width to simulate imperfect gameplay.
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halfCatchWidth *= 0.8f;
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}
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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@ -53,6 +47,14 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
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{
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float halfCatchWidth;
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using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
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{
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halfCatchWidth = catcher.CatchWidth * 0.5f;
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halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
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}
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CatchHitObject lastObject = null;
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foreach (var hitObject in beatmap.HitObjects.OfType<CatchHitObject>())
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@ -88,5 +90,13 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
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new Movement(),
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};
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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new CatchModDoubleTime(),
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new CatchModHalfTime(),
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new CatchModHardRock(),
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new CatchModEasy(),
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};
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}
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}
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|
@ -21,10 +21,10 @@ namespace osu.Game.Rulesets.Catch.Mods
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private CatchPlayfield playfield;
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public override void ApplyToRulesetContainer(RulesetContainer<CatchHitObject> rulesetContainer)
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public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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playfield = (CatchPlayfield)rulesetContainer.Playfield;
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base.ApplyToRulesetContainer(rulesetContainer);
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playfield = (CatchPlayfield)drawableRuleset.Playfield;
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base.ApplyToDrawableRuleset(drawableRuleset);
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}
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private class CatchFlashlight : Flashlight
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|
@ -15,77 +15,107 @@ namespace osu.Game.Rulesets.Catch.Mods
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public override double ScoreMultiplier => 1.12;
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public override bool Ranked => true;
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private float lastStartX;
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private int lastStartTime;
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private float? lastPosition;
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private double lastStartTime;
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public void ApplyToHitObject(HitObject hitObject)
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{
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if (hitObject is JuiceStream stream)
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{
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lastPosition = stream.EndX;
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lastStartTime = stream.EndTime;
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return;
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}
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if (!(hitObject is Fruit))
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return;
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var catchObject = (CatchHitObject)hitObject;
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float position = catchObject.X;
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int startTime = (int)hitObject.StartTime;
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double startTime = hitObject.StartTime;
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if (lastStartX == 0)
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if (lastPosition == null)
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{
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lastStartX = position;
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lastPosition = position;
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lastStartTime = startTime;
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return;
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}
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float diff = lastStartX - position;
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int timeDiff = startTime - lastStartTime;
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float positionDiff = position - lastPosition.Value;
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double timeDiff = startTime - lastStartTime;
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|
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if (timeDiff > 1000)
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{
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lastStartX = position;
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lastPosition = position;
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lastStartTime = startTime;
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return;
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}
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if (diff == 0)
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if (positionDiff == 0)
|
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{
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bool right = RNG.NextBool();
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|
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float rand = Math.Min(20, (float)RNG.NextDouble(0, timeDiff / 4d)) / CatchPlayfield.BASE_WIDTH;
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if (right)
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{
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if (position + rand <= 1)
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position += rand;
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else
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position -= rand;
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}
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else
|
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{
|
||||
if (position - rand >= 0)
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position -= rand;
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else
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position += rand;
|
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}
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|
||||
applyRandomOffset(ref position, timeDiff / 4d);
|
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catchObject.X = position;
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|
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return;
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}
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|
||||
if (Math.Abs(diff) < timeDiff / 3d)
|
||||
{
|
||||
if (diff > 0)
|
||||
{
|
||||
if (position - diff > 0)
|
||||
position -= diff;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (position - diff < 1)
|
||||
position -= diff;
|
||||
}
|
||||
}
|
||||
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
|
||||
applyOffset(ref position, positionDiff);
|
||||
|
||||
catchObject.X = position;
|
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|
||||
lastStartX = position;
|
||||
lastPosition = position;
|
||||
lastStartTime = startTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
|
||||
/// </summary>
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
|
||||
private void applyRandomOffset(ref float position, double maxOffset)
|
||||
{
|
||||
bool right = RNG.NextBool();
|
||||
float rand = Math.Min(20, (float)RNG.NextDouble(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
if (right)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + rand <= 1)
|
||||
position += rand;
|
||||
else
|
||||
position -= rand;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to the left bound
|
||||
if (position - rand >= 0)
|
||||
position -= rand;
|
||||
else
|
||||
position += rand;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
|
||||
/// </summary>
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="amount">The amount to offset by.</param>
|
||||
private void applyOffset(ref float position, float amount)
|
||||
{
|
||||
if (amount > 0)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + amount < 1)
|
||||
position += amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to the left bound
|
||||
if (position + amount > 0)
|
||||
position += amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
@ -25,6 +24,11 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
public double Velocity;
|
||||
public double TickDistance;
|
||||
|
||||
/// <summary>
|
||||
/// The length of one span of this <see cref="JuiceStream"/>.
|
||||
/// </summary>
|
||||
public double SpanDuration => Duration / this.SpanCount();
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
@ -41,19 +45,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
protected override void CreateNestedHitObjects()
|
||||
{
|
||||
base.CreateNestedHitObjects();
|
||||
createTicks();
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
{
|
||||
if (TickDistance == 0)
|
||||
return;
|
||||
|
||||
var length = Path.Distance;
|
||||
var tickDistance = Math.Min(TickDistance, length);
|
||||
var spanDuration = length / Velocity;
|
||||
|
||||
var minDistanceFromEnd = Velocity * 0.01;
|
||||
|
||||
var tickSamples = Samples.Select(s => new SampleInfo
|
||||
{
|
||||
@ -62,81 +53,59 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
Volume = s.Volume
|
||||
}).ToList();
|
||||
|
||||
AddNested(new Fruit
|
||||
SliderEventDescriptor? lastEvent = null;
|
||||
|
||||
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
|
||||
{
|
||||
Samples = Samples,
|
||||
StartTime = StartTime,
|
||||
X = X
|
||||
});
|
||||
|
||||
double lastTickTime = StartTime;
|
||||
|
||||
for (int span = 0; span < this.SpanCount(); span++)
|
||||
{
|
||||
var spanStartTime = StartTime + span * spanDuration;
|
||||
var reversed = span % 2 == 1;
|
||||
|
||||
for (double d = tickDistance;; d += tickDistance)
|
||||
// generate tiny droplets since the last point
|
||||
if (lastEvent != null)
|
||||
{
|
||||
bool isLastTick = false;
|
||||
if (d + minDistanceFromEnd >= length)
|
||||
double sinceLastTick = e.Time - lastEvent.Value.Time;
|
||||
|
||||
if (sinceLastTick > 80)
|
||||
{
|
||||
d = length;
|
||||
isLastTick = true;
|
||||
}
|
||||
double timeBetweenTiny = sinceLastTick;
|
||||
while (timeBetweenTiny > 100)
|
||||
timeBetweenTiny /= 2;
|
||||
|
||||
var timeProgress = d / length;
|
||||
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
|
||||
|
||||
double time = spanStartTime + timeProgress * spanDuration;
|
||||
|
||||
if (LegacyLastTickOffset != null)
|
||||
{
|
||||
// If we're the last tick, apply the legacy offset
|
||||
if (span == this.SpanCount() - 1 && isLastTick)
|
||||
time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
|
||||
}
|
||||
|
||||
int tinyTickCount = 1;
|
||||
double tinyTickInterval = time - lastTickTime;
|
||||
while (tinyTickInterval > 100 && tinyTickCount < 10000)
|
||||
{
|
||||
tinyTickInterval /= 2;
|
||||
tinyTickCount *= 2;
|
||||
}
|
||||
|
||||
for (int tinyTickIndex = 0; tinyTickIndex < tinyTickCount - 1; tinyTickIndex++)
|
||||
{
|
||||
var t = lastTickTime + (tinyTickIndex + 1) * tinyTickInterval;
|
||||
double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
|
||||
|
||||
AddNested(new TinyDroplet
|
||||
for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny)
|
||||
{
|
||||
StartTime = t,
|
||||
X = X + Path.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = tickSamples
|
||||
});
|
||||
AddNested(new TinyDroplet
|
||||
{
|
||||
Samples = tickSamples,
|
||||
StartTime = t + lastEvent.Value.Time,
|
||||
X = X + Path.PositionAt(
|
||||
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
lastTickTime = time;
|
||||
|
||||
if (isLastTick)
|
||||
break;
|
||||
|
||||
AddNested(new Droplet
|
||||
{
|
||||
StartTime = time,
|
||||
X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = tickSamples
|
||||
});
|
||||
}
|
||||
|
||||
AddNested(new Fruit
|
||||
// this also includes LegacyLastTick and this is used for TinyDroplet generation above.
|
||||
// this means that the final segment of TinyDroplets are increasingly mistimed where LegacyLastTickOffset is being applied.
|
||||
lastEvent = e;
|
||||
|
||||
switch (e.Type)
|
||||
{
|
||||
Samples = Samples,
|
||||
StartTime = spanStartTime + spanDuration,
|
||||
X = X + Path.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
||||
});
|
||||
case SliderEventType.Tick:
|
||||
AddNested(new Droplet
|
||||
{
|
||||
Samples = tickSamples,
|
||||
StartTime = e.Time,
|
||||
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
});
|
||||
break;
|
||||
case SliderEventType.Head:
|
||||
case SliderEventType.Tail:
|
||||
case SliderEventType.Repeat:
|
||||
AddNested(new Fruit
|
||||
{
|
||||
Samples = Samples,
|
||||
StartTime = e.Time,
|
||||
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
||||
{
|
||||
public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
|
||||
{
|
||||
public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
if (lastPlateableFruit.IsLoaded)
|
||||
action();
|
||||
else
|
||||
lastPlateableFruit.OnLoadComplete = _ => action();
|
||||
lastPlateableFruit.OnLoadComplete += _ => action();
|
||||
}
|
||||
|
||||
if (result.IsHit && fruit.CanBePlated)
|
||||
|
@ -17,13 +17,13 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
|
||||
public class DrawableCatchRuleset : DrawableScrollingRuleset<CatchHitObject>
|
||||
{
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Down;
|
||||
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
|
||||
{
|
@ -10,11 +10,11 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaEditRulesetContainer : ManiaRulesetContainer
|
||||
public class DrawableManiaEditRuleset : DrawableManiaRuleset
|
||||
{
|
||||
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
|
||||
|
||||
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
[Cached(Type = typeof(IManiaHitObjectComposer))]
|
||||
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
|
||||
{
|
||||
protected new ManiaEditRulesetContainer RulesetContainer { get; private set; }
|
||||
protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; }
|
||||
|
||||
public ManiaHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
@ -32,23 +32,23 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position.</param>
|
||||
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
||||
public Column ColumnAt(Vector2 screenSpacePosition) => RulesetContainer.GetColumnByPosition(screenSpacePosition);
|
||||
public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
public int TotalColumns => ((ManiaPlayfield)RulesetContainer.Playfield).TotalColumns;
|
||||
public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
|
||||
|
||||
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
{
|
||||
RulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
|
||||
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap);
|
||||
|
||||
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
|
||||
dependencies.CacheAs(RulesetContainer.ScrollingInfo);
|
||||
dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
|
||||
|
||||
return RulesetContainer;
|
||||
return DrawableRuleset;
|
||||
}
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
|
@ -12,6 +12,7 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
@ -30,7 +31,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaRuleset : Ruleset
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableManiaRuleset(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
@ -145,6 +146,11 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
new MultiMod(new ManiaModAutoplay(), new ModCinema()),
|
||||
};
|
||||
case ModType.Fun:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ModWindUp<ManiaHitObject>(), new ModWindDown<ManiaHitObject>())
|
||||
};
|
||||
default:
|
||||
return new Mod[] { };
|
||||
}
|
||||
|
@ -92,8 +92,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
{
|
||||
}
|
||||
|
||||
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -22,22 +22,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
JudgementText.Font = JudgementText.Font.With(size: 25);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override double FadeInDuration => 50;
|
||||
|
||||
protected override void ApplyHitAnimations()
|
||||
{
|
||||
base.LoadComplete();
|
||||
JudgementBody.ScaleTo(0.8f);
|
||||
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
|
||||
|
||||
this.FadeInFromZero(50, Easing.OutQuint);
|
||||
|
||||
if (Result.IsHit)
|
||||
{
|
||||
JudgementBody.ScaleTo(0.8f);
|
||||
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
|
||||
|
||||
JudgementBody.Delay(50).ScaleTo(0.75f, 250);
|
||||
this.Delay(50).FadeOut(200);
|
||||
}
|
||||
|
||||
Expire();
|
||||
JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
|
||||
this.Delay(FadeInDuration).FadeOut(200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,8 +28,10 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject>
|
||||
public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
|
||||
{
|
||||
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
|
||||
|
||||
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
|
||||
|
||||
public IEnumerable<BarLine> BarLines;
|
||||
@ -38,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
|
||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
// Generate the bar lines
|
||||
@ -97,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
|
||||
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||
{
|
@ -4,12 +4,13 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseHitCircleLongCombo : Game.Tests.Visual.TestCasePlayer
|
||||
public class TestCaseHitCircleLongCombo : PlayerTestCase
|
||||
{
|
||||
public TestCaseHitCircleLongCombo()
|
||||
: base(new OsuRuleset())
|
||||
|
17
osu.Game.Rulesets.Osu.Tests/TestCaseOsuPlayer.cs
Normal file
17
osu.Game.Rulesets.Osu.Tests/TestCaseOsuPlayer.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseOsuPlayer : PlayerTestCase
|
||||
{
|
||||
public TestCaseOsuPlayer()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -354,9 +354,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep(() => Beatmap.Value.Track.CurrentTime == 0, "Beatmap at 0");
|
||||
AddUntilStep(() => currentPlayer.IsCurrentScreen(), "Wait until player is loaded");
|
||||
AddUntilStep(() => allJudgedFired, "Wait for all judged");
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddUntilStep("Wait for all judged", () => allJudgedFired);
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
|
@ -8,9 +8,9 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuEditRulesetContainer : OsuRulesetContainer
|
||||
public class DrawableOsuEditRuleset : DrawableOsuRuleset
|
||||
{
|
||||
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
=> new OsuEditRulesetContainer(ruleset, beatmap);
|
||||
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
=> new DrawableOsuEditRuleset(ruleset, beatmap);
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
|
@ -18,7 +18,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModBlinds : Mod, IApplicableToRulesetContainer<OsuHitObject>, IApplicableToScoreProcessor
|
||||
public class OsuModBlinds : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToScoreProcessor
|
||||
{
|
||||
public override string Name => "Blinds";
|
||||
public override string Description => "Play with blinds on your screen.";
|
||||
@ -32,9 +32,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
private DrawableOsuBlinds blinds;
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
rulesetContainer.Overlays.Add(blinds = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, rulesetContainer.Beatmap));
|
||||
drawableRuleset.Overlays.Add(blinds = new DrawableOsuBlinds(drawableRuleset.Playfield.HitObjectContainer, drawableRuleset.Beatmap));
|
||||
}
|
||||
|
||||
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
||||
|
@ -13,7 +13,7 @@ using static osu.Game.Input.Handlers.ReplayInputHandler;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject>
|
||||
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
||||
@ -79,10 +79,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
state.Apply(osuInputManager.CurrentState, osuInputManager);
|
||||
}
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// grab the input manager for future use.
|
||||
osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
|
||||
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||
osuInputManager.AllowUserPresses = false;
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Graphics;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -16,12 +15,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override void ApplyHitAnimations()
|
||||
{
|
||||
if (Result.Type != HitResult.Miss)
|
||||
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
|
||||
|
||||
base.LoadComplete();
|
||||
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
|
||||
base.ApplyHitAnimations();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -132,6 +132,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
base.ClearTransformsAfter(time, false, targetMember);
|
||||
}
|
||||
|
||||
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
|
||||
{
|
||||
// For the same reasons as above w.r.t rewinding, we shouldn't propagate to children here either.
|
||||
base.ApplyTransformsAt(time, false);
|
||||
}
|
||||
|
||||
private bool tracking;
|
||||
|
||||
public bool Tracking
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
@ -155,116 +154,76 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
base.CreateNestedHitObjects();
|
||||
|
||||
createSliderEnds();
|
||||
createTicks();
|
||||
createRepeatPoints();
|
||||
|
||||
if (LegacyLastTickOffset != null)
|
||||
TailCircle.StartTime = Math.Max(StartTime + Duration / 2, TailCircle.StartTime - LegacyLastTickOffset.Value);
|
||||
}
|
||||
|
||||
private void createSliderEnds()
|
||||
{
|
||||
HeadCircle = new SliderCircle
|
||||
foreach (var e in
|
||||
SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Position = Position,
|
||||
Samples = getNodeSamples(0),
|
||||
SampleControlPoint = SampleControlPoint,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
};
|
||||
var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
|
||||
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
||||
var sampleList = new List<SampleInfo>();
|
||||
|
||||
TailCircle = new SliderTailCircle(this)
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Position = EndPosition,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
};
|
||||
|
||||
AddNested(HeadCircle);
|
||||
AddNested(TailCircle);
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
{
|
||||
// A very lenient maximum length of a slider for ticks to be generated.
|
||||
// This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage.
|
||||
const double max_length = 100000;
|
||||
|
||||
var length = Math.Min(max_length, Path.Distance);
|
||||
var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
|
||||
|
||||
if (tickDistance == 0) return;
|
||||
|
||||
var minDistanceFromEnd = Velocity * 10;
|
||||
|
||||
var spanCount = this.SpanCount();
|
||||
|
||||
for (var span = 0; span < spanCount; span++)
|
||||
{
|
||||
var spanStartTime = StartTime + span * SpanDuration;
|
||||
var reversed = span % 2 == 1;
|
||||
|
||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||
{
|
||||
if (d > length - minDistanceFromEnd)
|
||||
break;
|
||||
|
||||
var distanceProgress = d / length;
|
||||
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
|
||||
|
||||
var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
|
||||
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
||||
var sampleList = new List<SampleInfo>();
|
||||
|
||||
if (firstSample != null)
|
||||
sampleList.Add(new SampleInfo
|
||||
{
|
||||
Bank = firstSample.Bank,
|
||||
Volume = firstSample.Volume,
|
||||
Name = @"slidertick",
|
||||
});
|
||||
|
||||
AddNested(new SliderTick
|
||||
if (firstSample != null)
|
||||
sampleList.Add(new SampleInfo
|
||||
{
|
||||
SpanIndex = span,
|
||||
SpanStartTime = spanStartTime,
|
||||
StartTime = spanStartTime + timeProgress * SpanDuration,
|
||||
Position = Position + Path.PositionAt(distanceProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = sampleList
|
||||
Bank = firstSample.Bank,
|
||||
Volume = firstSample.Volume,
|
||||
Name = @"slidertick",
|
||||
});
|
||||
|
||||
switch (e.Type)
|
||||
{
|
||||
case SliderEventType.Tick:
|
||||
AddNested(new SliderTick
|
||||
{
|
||||
SpanIndex = e.SpanIndex,
|
||||
SpanStartTime = e.SpanStartTime,
|
||||
StartTime = e.Time,
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = sampleList
|
||||
});
|
||||
break;
|
||||
case SliderEventType.Head:
|
||||
AddNested(HeadCircle = new SliderCircle
|
||||
{
|
||||
StartTime = e.Time,
|
||||
Position = Position,
|
||||
Samples = getNodeSamples(0),
|
||||
SampleControlPoint = SampleControlPoint,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
});
|
||||
break;
|
||||
case SliderEventType.LegacyLastTick:
|
||||
// we need to use the LegacyLastTick here for compatibility reasons (difficulty).
|
||||
// it is *okay* to use this because the TailCircle is not used for any meaningful purpose in gameplay.
|
||||
// if this is to change, we should revisit this.
|
||||
AddNested(TailCircle = new SliderTailCircle(this)
|
||||
{
|
||||
StartTime = e.Time,
|
||||
Position = EndPosition,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
});
|
||||
break;
|
||||
case SliderEventType.Repeat:
|
||||
AddNested(new RepeatPoint
|
||||
{
|
||||
RepeatIndex = e.SpanIndex,
|
||||
SpanDuration = SpanDuration,
|
||||
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = getNodeSamples(e.SpanIndex + 1)
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void createRepeatPoints()
|
||||
{
|
||||
for (int repeatIndex = 0, repeat = 1; repeatIndex < RepeatCount; repeatIndex++, repeat++)
|
||||
{
|
||||
AddNested(new RepeatPoint
|
||||
{
|
||||
RepeatIndex = repeatIndex,
|
||||
SpanDuration = SpanDuration,
|
||||
StartTime = StartTime + repeat * SpanDuration,
|
||||
Position = Position + Path.PositionAt(repeat % 2),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = getNodeSamples(1 + repeatIndex)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private List<SampleInfo> getNodeSamples(int nodeIndex)
|
||||
{
|
||||
if (nodeIndex < NodeSamples.Count)
|
||||
return NodeSamples[nodeIndex];
|
||||
|
||||
return Samples;
|
||||
}
|
||||
private List<SampleInfo> getNodeSamples(int nodeIndex) =>
|
||||
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
}
|
||||
|
@ -8,6 +8,10 @@ using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// Note that this should not be used for timing correctness.
|
||||
/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
|
||||
/// </summary>
|
||||
public class SliderTailCircle : SliderCircle
|
||||
{
|
||||
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public class OsuRuleset : Ruleset
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new OsuRulesetContainer(this, beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableOsuRuleset(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
|
||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
|
||||
|
||||
@ -128,7 +129,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
new OsuModTransform(),
|
||||
new OsuModWiggle(),
|
||||
new OsuModGrow()
|
||||
new OsuModGrow(),
|
||||
new MultiMod(new ModWindUp<OsuHitObject>(), new ModWindDown<OsuHitObject>()),
|
||||
};
|
||||
default:
|
||||
return new Mod[] { };
|
||||
|
@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
|
||||
{
|
||||
public OsuScoreProcessor(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
public OsuScoreProcessor(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -17,11 +17,11 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
|
||||
public class DrawableOsuRuleset : DrawableRuleset<OsuHitObject>
|
||||
{
|
||||
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
|
||||
|
||||
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfield();
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
||||
protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||
{
|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
protected override double TimePerAction => default_duration * 2;
|
||||
|
||||
private readonly Random rng = new Random(1337);
|
||||
private TaikoRulesetContainer rulesetContainer;
|
||||
private DrawableTaikoRuleset drawableRuleset;
|
||||
private Container playfieldContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 768,
|
||||
Children = new[] { rulesetContainer = new TaikoRulesetContainer(new TaikoRuleset(), beatmap) }
|
||||
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap) }
|
||||
});
|
||||
}
|
||||
|
||||
@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
}
|
||||
|
||||
private void addStrongHitJudgement(bool kiai)
|
||||
@ -154,33 +154,33 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
}
|
||||
|
||||
private void addMissJudgement()
|
||||
{
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
|
||||
}
|
||||
|
||||
private void addBarLine(bool major, double delay = scroll_time)
|
||||
{
|
||||
BarLine bl = new BarLine { StartTime = rulesetContainer.Playfield.Time.Current + delay };
|
||||
BarLine bl = new BarLine { StartTime = drawableRuleset.Playfield.Time.Current + delay };
|
||||
|
||||
rulesetContainer.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
|
||||
drawableRuleset.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
|
||||
}
|
||||
|
||||
private void addSwell(double duration = default_duration)
|
||||
{
|
||||
var swell = new Swell
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
Duration = duration,
|
||||
};
|
||||
|
||||
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableSwell(swell));
|
||||
drawableRuleset.Playfield.Add(new DrawableSwell(swell));
|
||||
}
|
||||
|
||||
private void addDrumRoll(bool strong, double duration = default_duration)
|
||||
@ -190,40 +190,40 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var d = new DrumRoll
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong,
|
||||
Duration = duration,
|
||||
};
|
||||
|
||||
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
|
||||
drawableRuleset.Playfield.Add(new DrawableDrumRoll(d));
|
||||
}
|
||||
|
||||
private void addCentreHit(bool strong)
|
||||
{
|
||||
Hit h = new Hit
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableCentreHit(h));
|
||||
drawableRuleset.Playfield.Add(new DrawableCentreHit(h));
|
||||
}
|
||||
|
||||
private void addRimHit(bool strong)
|
||||
{
|
||||
Hit h = new Hit
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableRimHit(h));
|
||||
drawableRuleset.Playfield.Add(new DrawableRimHit(h));
|
||||
}
|
||||
|
||||
private class TestStrongNestedHit : DrawableStrongNestedHit
|
||||
|
@ -22,10 +22,10 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
|
||||
private TaikoPlayfield playfield;
|
||||
|
||||
public override void ApplyToRulesetContainer(RulesetContainer<TaikoHitObject> rulesetContainer)
|
||||
public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||
{
|
||||
playfield = (TaikoPlayfield)rulesetContainer.Playfield;
|
||||
base.ApplyToRulesetContainer(rulesetContainer);
|
||||
playfield = (TaikoPlayfield)drawableRuleset.Playfield;
|
||||
base.ApplyToDrawableRuleset(drawableRuleset);
|
||||
}
|
||||
|
||||
private class TaikoFlashlight : Flashlight
|
||||
|
@ -32,8 +32,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
/// </summary>
|
||||
private double hpMissMultiplier;
|
||||
|
||||
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
public TaikoScoreProcessor(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -11,6 +11,7 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
public class TaikoRuleset : Ruleset
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new TaikoRulesetContainer(this, beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableTaikoRuleset(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
@ -99,6 +100,11 @@ namespace osu.Game.Rulesets.Taiko
|
||||
new MultiMod(new TaikoModAutoplay(), new ModCinema()),
|
||||
new TaikoModRelax(),
|
||||
};
|
||||
case ModType.Fun:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ModWindUp<TaikoHitObject>(), new ModWindDown<TaikoHitObject>())
|
||||
};
|
||||
default:
|
||||
return new Mod[] { };
|
||||
}
|
||||
|
@ -39,12 +39,10 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override void ApplyHitAnimations()
|
||||
{
|
||||
if (Result.IsHit)
|
||||
this.MoveToY(-100, 500);
|
||||
|
||||
base.LoadComplete();
|
||||
this.MoveToY(-100, 500);
|
||||
base.ApplyHitAnimations();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,13 +20,13 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
|
||||
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
|
||||
{
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Left;
|
||||
@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
public class TaikoPlayfield : ScrollingPlayfield
|
||||
{
|
||||
/// <summary>
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
||||
/// </summary>
|
||||
public const float DEFAULT_HEIGHT = 178;
|
||||
|
||||
|
72
osu.Game.Tests/Beatmaps/Formats/ParsingTest.cs
Normal file
72
osu.Game.Tests/Beatmaps/Formats/ParsingTest.cs
Normal file
@ -0,0 +1,72 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
[TestFixture]
|
||||
public class ParsingTest
|
||||
{
|
||||
[Test]
|
||||
public void TestNaNHandling() => allThrow<FormatException>("NaN");
|
||||
|
||||
[Test]
|
||||
public void TestBadStringHandling() => allThrow<FormatException>("Random string 123");
|
||||
|
||||
[TestCase(Parsing.MAX_PARSE_VALUE)]
|
||||
[TestCase(-1)]
|
||||
[TestCase(0)]
|
||||
[TestCase(1)]
|
||||
[TestCase(-Parsing.MAX_PARSE_VALUE)]
|
||||
[TestCase(10, 10)]
|
||||
[TestCase(-10, 10)]
|
||||
public void TestValidRanges(double input, double limit = Parsing.MAX_PARSE_VALUE)
|
||||
{
|
||||
Assert.AreEqual(Parsing.ParseInt((input).ToString(CultureInfo.InvariantCulture), (int)limit), (int)input);
|
||||
Assert.AreEqual(Parsing.ParseFloat((input).ToString(CultureInfo.InvariantCulture), (float)limit), (float)input);
|
||||
Assert.AreEqual(Parsing.ParseDouble((input).ToString(CultureInfo.InvariantCulture), limit), input);
|
||||
}
|
||||
|
||||
[TestCase(double.PositiveInfinity)]
|
||||
[TestCase(double.NegativeInfinity)]
|
||||
[TestCase(999999999999)]
|
||||
[TestCase(Parsing.MAX_PARSE_VALUE * 1.1)]
|
||||
[TestCase(-Parsing.MAX_PARSE_VALUE * 1.1)]
|
||||
[TestCase(11, 10)]
|
||||
[TestCase(-11, 10)]
|
||||
public void TestOutOfRangeHandling(double input, double limit = Parsing.MAX_PARSE_VALUE)
|
||||
=> allThrow<OverflowException>(input.ToString(CultureInfo.InvariantCulture), limit);
|
||||
|
||||
private void allThrow<T>(string input, double limit = Parsing.MAX_PARSE_VALUE)
|
||||
where T : Exception
|
||||
{
|
||||
Assert.Throws(getIntParseException(input) ?? typeof(T), () => Parsing.ParseInt(input, (int)limit));
|
||||
Assert.Throws<T>(() => Parsing.ParseFloat(input, (float)limit));
|
||||
Assert.Throws<T>(() => Parsing.ParseDouble(input, limit));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="int"/> may not be able to parse some inputs.
|
||||
/// In this case we expect to receive the raw parsing exception.
|
||||
/// </summary>
|
||||
/// <param name="input">The input attempting to be parsed.</param>
|
||||
/// <returns>The type of exception thrown by <see cref="int.Parse(string)"/>. Null if no exception is thrown.</returns>
|
||||
private Type getIntParseException(string input)
|
||||
{
|
||||
try
|
||||
{
|
||||
var _ = int.Parse(input);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return e.GetType();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -207,6 +207,96 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"TestImportThenDeleteThenImport-{set}"))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
|
||||
var imported = LoadOszIntoOsu(osu);
|
||||
|
||||
if (set)
|
||||
imported.OnlineBeatmapSetID = 1234;
|
||||
else
|
||||
imported.Beatmaps.First().OnlineBeatmapID = 1234;
|
||||
|
||||
osu.Dependencies.Get<BeatmapManager>().Update(imported);
|
||||
|
||||
deleteBeatmapSet(imported, osu);
|
||||
|
||||
var importedSecondTime = LoadOszIntoOsu(osu);
|
||||
|
||||
// check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched)
|
||||
Assert.IsTrue(imported.ID != importedSecondTime.ID);
|
||||
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportWithDuplicateBeatmapIDs()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithDuplicateBeatmapID"))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
|
||||
var metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "SomeArtist",
|
||||
AuthorString = "SomeAuthor"
|
||||
};
|
||||
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
|
||||
var toImport = new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 1,
|
||||
Metadata = metadata,
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = 2,
|
||||
Metadata = metadata,
|
||||
BaseDifficulty = difficulty
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = 2,
|
||||
Metadata = metadata,
|
||||
Status = BeatmapSetOnlineStatus.Loved,
|
||||
BaseDifficulty = difficulty
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
var imported = manager.Import(toImport);
|
||||
|
||||
Assert.NotNull(imported);
|
||||
Assert.AreEqual(null, imported.Beatmaps[0].OnlineBeatmapID);
|
||||
Assert.AreEqual(null, imported.Beatmaps[1].OnlineBeatmapID);
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
[NonParallelizable]
|
||||
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
|
||||
|
@ -1,12 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseAllPlayers : TestCasePlayer
|
||||
{
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets;
|
||||
@ -11,7 +10,7 @@ using osu.Game.Screens.Play;
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("Player instantiated with an autoplay mod.")]
|
||||
public class TestCaseAutoplay : TestCasePlayer
|
||||
public class TestCaseAutoplay : AllPlayersTestCase
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
@ -24,11 +23,10 @@ namespace osu.Game.Tests.Visual
|
||||
};
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps(Func<Player> player)
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
base.AddCheckSteps(player);
|
||||
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero");
|
||||
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
|
||||
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
||||
}
|
||||
|
||||
private class ScoreAccessiblePlayer : Player
|
||||
|
@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
setupUserSettings();
|
||||
AddStep("Start player loader", () => songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer())));
|
||||
AddUntilStep(() => playerLoader?.IsLoaded ?? false, "Wait for Player Loader to load");
|
||||
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
|
||||
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
|
||||
AddStep("Trigger background preview", () =>
|
||||
{
|
||||
@ -220,7 +220,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
|
||||
}
|
||||
|
||||
private void waitForDim() => AddWaitStep(5, "Wait for dim");
|
||||
private void waitForDim() => AddWaitStep("Wait for dim", 5);
|
||||
|
||||
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
|
||||
{
|
||||
@ -249,14 +249,14 @@ namespace osu.Game.Tests.Visual
|
||||
Ready = true,
|
||||
}));
|
||||
});
|
||||
AddUntilStep(() => playerLoader.IsLoaded, "Wait for Player Loader to load");
|
||||
AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
|
||||
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||
AddUntilStep(() => player.IsLoaded, "Wait for player to load");
|
||||
AddUntilStep("Wait for player to load", () => player.IsLoaded);
|
||||
}
|
||||
|
||||
private void setupUserSettings()
|
||||
{
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap != null, "Song select has selection");
|
||||
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
|
||||
AddStep("Set default user settings", () =>
|
||||
{
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() });
|
||||
@ -350,7 +350,7 @@ namespace osu.Game.Tests.Visual
|
||||
Thread.Sleep(1);
|
||||
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
|
||||
RulesetContainer.IsPaused.BindTo(IsPaused);
|
||||
DrawableRuleset.IsPaused.BindTo(IsPaused);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual
|
||||
carousel.BeatmapSetsChanged = () => changed = true;
|
||||
carousel.BeatmapSets = beatmapSets;
|
||||
});
|
||||
AddUntilStep(() => changed, "Wait for load");
|
||||
AddUntilStep("Wait for load", () => changed);
|
||||
}
|
||||
|
||||
private void ensureRandomFetchSuccess() =>
|
||||
@ -214,7 +214,7 @@ namespace osu.Game.Tests.Visual
|
||||
checkSelected(3, 2);
|
||||
|
||||
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
|
||||
AddUntilStep(() => !carousel.PendingFilterTask, "Wait for debounce");
|
||||
AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
|
||||
checkVisibleItemCount(diff: false, count: set_count);
|
||||
checkVisibleItemCount(diff: true, count: 3);
|
||||
|
||||
@ -327,13 +327,13 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||
checkSelected(1);
|
||||
|
||||
AddUntilStep(() =>
|
||||
AddUntilStep("Remove all", () =>
|
||||
{
|
||||
if (!carousel.BeatmapSets.Any()) return true;
|
||||
|
||||
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
|
||||
return false;
|
||||
}, "Remove all");
|
||||
});
|
||||
|
||||
checkNoSelection();
|
||||
}
|
||||
|
@ -1,8 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select;
|
||||
using osuTK;
|
||||
|
||||
@ -12,14 +16,145 @@ namespace osu.Game.Tests.Visual
|
||||
[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]
|
||||
public class TestCaseBeatmapDetailArea : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
|
||||
|
||||
public TestCaseBeatmapDetailArea()
|
||||
{
|
||||
Add(new BeatmapDetailArea
|
||||
BeatmapDetailArea detailsArea;
|
||||
Add(detailsArea = new BeatmapDetailArea
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(550f, 450f),
|
||||
});
|
||||
|
||||
AddStep("all metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "All Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has all the metrics",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 7,
|
||||
DrainRate = 1,
|
||||
OverallDifficulty = 5.7f,
|
||||
ApproachRate = 3.5f,
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 11),
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
|
||||
},
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
AddStep("all except source", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "All Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Tags = "this beatmap has all the metrics",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 7,
|
||||
DrainRate = 1,
|
||||
OverallDifficulty = 5.7f,
|
||||
ApproachRate = 3.5f,
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 11),
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("ratings", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "Only Ratings",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has ratings metrics but not retries or fails",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 6,
|
||||
DrainRate = 9,
|
||||
OverallDifficulty = 6,
|
||||
ApproachRate = 6,
|
||||
},
|
||||
StarDifficulty = 4.8f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 11),
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("fails+retries", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "Only Retries and Fails",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has retries and fails but no ratings",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 3.7f,
|
||||
DrainRate = 6,
|
||||
OverallDifficulty = 6,
|
||||
ApproachRate = 7,
|
||||
},
|
||||
StarDifficulty = 2.91f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("null metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "No Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has no metrics",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 5,
|
||||
DrainRate = 5,
|
||||
OverallDifficulty = 5.5f,
|
||||
ApproachRate = 6.5f,
|
||||
},
|
||||
StarDifficulty = 1.97f,
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("null beatmap", () => detailsArea.Beatmap = null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -56,11 +56,11 @@ namespace osu.Game.Tests.Visual
|
||||
// select part is redundant, but wait for load isn't
|
||||
selectBeatmap(Beatmap.Value.Beatmap);
|
||||
|
||||
AddWaitStep(3);
|
||||
AddWaitStep("wait for select", 3);
|
||||
|
||||
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
|
||||
|
||||
AddWaitStep(3);
|
||||
AddWaitStep("wait for hide", 3);
|
||||
|
||||
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
|
||||
|
||||
@ -135,7 +135,7 @@ namespace osu.Game.Tests.Visual
|
||||
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : new TestWorkingBeatmap(b);
|
||||
});
|
||||
|
||||
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
|
||||
AddUntilStep("wait for async load", () => infoWedge.Info != infoBefore);
|
||||
}
|
||||
|
||||
private IBeatmap createTestBeatmap(RulesetInfo ruleset)
|
||||
|
@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("set second channel", () => channelTabControl.Current.Value = channelTabControl.Items.Skip(1).First());
|
||||
AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value);
|
||||
|
||||
AddUntilStep(() =>
|
||||
AddUntilStep("remove all channels", () =>
|
||||
{
|
||||
var first = channelTabControl.Items.First();
|
||||
if (first.Name == "+")
|
||||
@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
channelTabControl.RemoveChannel(first);
|
||||
return false;
|
||||
}, "remove all channels");
|
||||
});
|
||||
|
||||
AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
|
||||
}
|
||||
|
@ -159,7 +159,7 @@ namespace osu.Game.Tests.Visual
|
||||
Scheduler.AddDelayed(() => newLine.Message = new DummyMessage(completeText ?? text), delay);
|
||||
});
|
||||
|
||||
AddUntilStep(() => textContainer.All(line => line.Message is DummyMessage), $"wait for msg #{echoCounter}");
|
||||
AddUntilStep($"wait for msg #{echoCounter}", () => textContainer.All(line => line.Message is DummyMessage));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,16 +2,31 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseDisclaimer : ScreenTestCase
|
||||
{
|
||||
[Cached(typeof(IAPIProvider))]
|
||||
private readonly DummyAPIAccess api = new DummyAPIAccess();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
LoadScreen(new Disclaimer());
|
||||
AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
|
||||
|
||||
AddStep("toggle support", () =>
|
||||
{
|
||||
api.LocalUser.Value = new User
|
||||
{
|
||||
Username = api.LocalUser.Value.Username,
|
||||
Id = api.LocalUser.Value.Id,
|
||||
IsSupporter = !api.LocalUser.Value.IsSupporter,
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,9 +32,9 @@ namespace osu.Game.Tests.Visual
|
||||
var text = holdForMenuButton.Children.OfType<SpriteText>().First();
|
||||
|
||||
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton));
|
||||
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
|
||||
AddUntilStep("Text visible", () => text.IsPresent && !exitAction);
|
||||
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
|
||||
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
|
||||
AddUntilStep("Text is not visible", () => !text.IsPresent && !exitAction);
|
||||
|
||||
AddStep("Trigger exit action", () =>
|
||||
{
|
||||
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddAssert("action not triggered", () => !exitAction);
|
||||
|
||||
AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddUntilStep(() => exitAction, $"{nameof(holdForMenuButton.Action)} was triggered");
|
||||
AddUntilStep($"{nameof(holdForMenuButton.Action)} was triggered", () => exitAction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddStep("start confirming", () => overlay.Begin());
|
||||
|
||||
AddUntilStep(() => fired, "wait until confirmed");
|
||||
AddUntilStep("wait until confirmed", () => fired);
|
||||
}
|
||||
|
||||
private class TestHoldToConfirmOverlay : ExitConfirmOverlay
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
|
||||
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
|
||||
|
||||
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
|
||||
|
||||
@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddAssert("check idle", () => !box3.IsIdle);
|
||||
AddAssert("check idle", () => !box4.IsIdle);
|
||||
|
||||
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
|
||||
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -96,13 +96,13 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
|
||||
AddUntilStep(() => box1.IsIdle, "Wait for idle");
|
||||
AddUntilStep("Wait for idle", () => box1.IsIdle);
|
||||
AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
|
||||
AddUntilStep(() => box2.IsIdle, "Wait for idle");
|
||||
AddUntilStep("Wait for idle", () => box2.IsIdle);
|
||||
AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
|
||||
AddUntilStep(() => box3.IsIdle, "Wait for idle");
|
||||
AddUntilStep("Wait for idle", () => box3.IsIdle);
|
||||
|
||||
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
|
||||
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
|
||||
}
|
||||
|
||||
private class IdleTrackingBox : CompositeDrawable
|
||||
|
@ -25,30 +25,30 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
bool logoVisible = false;
|
||||
AddStep("almost instant display", () => Child = loader = new TestLoader(250));
|
||||
AddUntilStep(() =>
|
||||
AddUntilStep("loaded", () =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
return loader.Logo != null && loader.ScreenLoaded;
|
||||
}, "loaded");
|
||||
});
|
||||
AddAssert("logo not visible", () => !logoVisible);
|
||||
|
||||
AddStep("short load", () => Child = loader = new TestLoader(800));
|
||||
AddUntilStep(() =>
|
||||
AddUntilStep("loaded", () =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
return loader.Logo != null && loader.ScreenLoaded;
|
||||
}, "loaded");
|
||||
});
|
||||
AddAssert("logo visible", () => logoVisible);
|
||||
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
|
||||
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
|
||||
|
||||
AddStep("longer load", () => Child = loader = new TestLoader(1400));
|
||||
AddUntilStep(() =>
|
||||
AddUntilStep("loaded", () =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
return loader.Logo != null && loader.ScreenLoaded;
|
||||
}, "loaded");
|
||||
});
|
||||
AddAssert("logo visible", () => logoVisible);
|
||||
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
|
||||
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
|
||||
}
|
||||
|
||||
private class TestLoader : Loader
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private APIAccess api { get; set; }
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Tests.Visual
|
||||
settings.ApplyButton.Action.Invoke();
|
||||
});
|
||||
|
||||
AddUntilStep(() => !settings.ErrorText.IsPresent, "error not displayed");
|
||||
AddUntilStep("error not displayed", () => !settings.ErrorText.IsPresent);
|
||||
}
|
||||
|
||||
private class TestRoomSettings : MatchSettingsOverlay
|
||||
|
@ -208,22 +208,22 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
checkLabelColor(Color4.White);
|
||||
selectNext(mod);
|
||||
AddWaitStep(1, "wait for changing colour");
|
||||
AddWaitStep("wait for changing colour", 1);
|
||||
checkLabelColor(colour);
|
||||
selectPrevious(mod);
|
||||
AddWaitStep(1, "wait for changing colour");
|
||||
AddWaitStep("wait for changing colour", 1);
|
||||
checkLabelColor(Color4.White);
|
||||
}
|
||||
|
||||
private void testRankedText(Mod mod)
|
||||
{
|
||||
AddWaitStep(1, "wait for fade");
|
||||
AddWaitStep("wait for fade", 1);
|
||||
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
||||
selectNext(mod);
|
||||
AddWaitStep(1, "wait for fade");
|
||||
AddWaitStep("wait for fade", 1);
|
||||
AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
|
||||
selectPrevious(mod);
|
||||
AddWaitStep(1, "wait for fade");
|
||||
AddWaitStep("wait for fade", 1);
|
||||
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
||||
}
|
||||
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual
|
||||
setState(Visibility.Hidden);
|
||||
|
||||
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
|
||||
AddWaitStep(5);
|
||||
AddWaitStep("wait some", 5);
|
||||
|
||||
checkProgressingCount(0);
|
||||
|
||||
@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
|
||||
|
||||
AddWaitStep(10);
|
||||
AddWaitStep("wait some", 10);
|
||||
|
||||
checkProgressingCount(0);
|
||||
|
||||
|
@ -112,10 +112,10 @@ namespace osu.Game.Tests.Visual
|
||||
createSongSelect();
|
||||
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
|
||||
|
||||
AddUntilStep(() => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap, "dummy shown on wedge");
|
||||
AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
|
||||
|
||||
addManyTestMaps();
|
||||
AddWaitStep(3);
|
||||
AddWaitStep("wait for select", 3);
|
||||
|
||||
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
||||
}
|
||||
@ -125,7 +125,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
createSongSelect();
|
||||
addManyTestMaps();
|
||||
AddWaitStep(3);
|
||||
AddWaitStep("wait for add", 3);
|
||||
|
||||
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
||||
|
||||
@ -142,7 +142,7 @@ namespace osu.Game.Tests.Visual
|
||||
createSongSelect();
|
||||
changeRuleset(2);
|
||||
importForRuleset(0);
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
|
||||
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -152,13 +152,13 @@ namespace osu.Game.Tests.Visual
|
||||
changeRuleset(2);
|
||||
importForRuleset(2);
|
||||
importForRuleset(1);
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 2, "has selection");
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
|
||||
|
||||
changeRuleset(1);
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 1, "has selection");
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 1);
|
||||
|
||||
changeRuleset(0);
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
|
||||
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -196,7 +196,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
createSongSelect();
|
||||
addManyTestMaps();
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap != null, "has selection");
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
|
||||
|
||||
bool startRequested = false;
|
||||
|
||||
@ -225,7 +225,7 @@ namespace osu.Game.Tests.Visual
|
||||
private void createSongSelect()
|
||||
{
|
||||
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
|
||||
AddUntilStep(() => songSelect.IsCurrentScreen(), "wait for present");
|
||||
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
|
||||
}
|
||||
|
||||
private void addManyTestMaps()
|
||||
|
@ -37,15 +37,15 @@ namespace osu.Game.Tests.Visual
|
||||
AllowResults = false,
|
||||
})));
|
||||
|
||||
AddUntilStep(() => loader.IsCurrentScreen(), "wait for current");
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
|
||||
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddUntilStep(() => !loader.IsCurrentScreen(), "wait for no longer current");
|
||||
AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
|
||||
|
||||
AddStep("exit loader", () => loader.Exit());
|
||||
|
||||
AddUntilStep(() => !loader.IsAlive, "wait for no longer alive");
|
||||
AddUntilStep("wait for no longer alive", () => !loader.IsAlive);
|
||||
|
||||
AddStep("load slow dummy beatmap", () =>
|
||||
{
|
||||
@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual
|
||||
Scheduler.AddDelayed(() => slow.Ready = true, 5000);
|
||||
});
|
||||
|
||||
AddUntilStep(() => !loader.IsCurrentScreen(), "wait for no longer current");
|
||||
AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
|
||||
}
|
||||
|
||||
protected class SlowLoadPlayer : Player
|
||||
|
56
osu.Game.Tests/Visual/TestCasePlayerReferenceLeaking.cs
Normal file
56
osu.Game.Tests/Visual/TestCasePlayerReferenceLeaking.cs
Normal file
@ -0,0 +1,56 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCasePlayerReferenceLeaking : AllPlayersTestCase
|
||||
{
|
||||
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
|
||||
|
||||
private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
AddUntilStep("no leaked beatmaps", () =>
|
||||
{
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
int count = 0;
|
||||
|
||||
workingWeakReferences.ForEachAlive(_ => count++);
|
||||
return count == 1;
|
||||
});
|
||||
|
||||
AddUntilStep("no leaked players", () =>
|
||||
{
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
int count = 0;
|
||||
|
||||
playerWeakReferences.ForEachAlive(_ => count++);
|
||||
return count == 1;
|
||||
});
|
||||
}
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock clock)
|
||||
{
|
||||
var working = base.CreateWorkingBeatmap(beatmap, clock);
|
||||
workingWeakReferences.Add(working);
|
||||
return working;
|
||||
}
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
var player = base.CreatePlayer(ruleset);
|
||||
playerWeakReferences.Add(player);
|
||||
return player;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets;
|
||||
@ -12,7 +11,7 @@ using osu.Game.Screens.Play;
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("Player instantiated with a replay.")]
|
||||
public class TestCaseReplay : TestCasePlayer
|
||||
public class TestCaseReplay : AllPlayersTestCase
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
@ -21,11 +20,10 @@ namespace osu.Game.Tests.Visual
|
||||
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps(Func<Player> player)
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
base.AddCheckSteps(player);
|
||||
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero");
|
||||
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
|
||||
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
|
@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
private void pushNext() => AddStep(@"push next screen", () => ((TestScreen)screenStack.CurrentScreen).PushNext());
|
||||
private void waitForCurrent() => AddUntilStep(() => screenStack.CurrentScreen.IsCurrentScreen(), "current screen");
|
||||
private void waitForCurrent() => AddUntilStep("current screen", () => screenStack.CurrentScreen.IsCurrentScreen());
|
||||
|
||||
private abstract class TestScreen : OsuScreen
|
||||
{
|
||||
|
@ -46,23 +46,23 @@ namespace osu.Game.Tests.Visual
|
||||
Origin = Anchor.TopLeft,
|
||||
});
|
||||
|
||||
AddWaitStep(5);
|
||||
AddWaitStep("wait some", 5);
|
||||
AddAssert("ensure not created", () => graph.CreationCount == 0);
|
||||
|
||||
AddStep("display values", displayNewValues);
|
||||
AddWaitStep(5);
|
||||
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
|
||||
AddWaitStep("wait some", 5);
|
||||
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
|
||||
|
||||
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
|
||||
AddWaitStep(5);
|
||||
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
|
||||
AddWaitStep("wait some", 5);
|
||||
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
|
||||
|
||||
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
|
||||
AddWaitStep(5);
|
||||
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
|
||||
AddWaitStep("wait some", 5);
|
||||
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
|
||||
AddRepeatStep("New Values", displayNewValues, 5);
|
||||
|
||||
AddWaitStep(5);
|
||||
AddWaitStep("wait some", 5);
|
||||
AddAssert("ensure debounced", () => graph.CreationCount == 2);
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osu, APIAccess api, RulesetStore rulesets)
|
||||
private void load(OsuGameBase osu, IAPIProvider api, RulesetStore rulesets)
|
||||
{
|
||||
Bindable<BeatmapInfo> beatmapBindable = new Bindable<BeatmapInfo>();
|
||||
|
||||
@ -36,18 +36,18 @@ namespace osu.Game.Tests.Visual
|
||||
api.Queue(req);
|
||||
|
||||
AddStep("load null beatmap", () => beatmapBindable.Value = null);
|
||||
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
|
||||
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
|
||||
AddStep("load imported beatmap", () => beatmapBindable.Value = imported.Beatmaps.First());
|
||||
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
|
||||
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
|
||||
|
||||
if (api.IsLoggedIn)
|
||||
{
|
||||
AddUntilStep(() => req.Result != null, "wait for api response");
|
||||
AddUntilStep("wait for api response", () => req.Result != null);
|
||||
AddStep("load online beatmap", () => beatmapBindable.Value = new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = req.Result?.ToBeatmapSet(rulesets)
|
||||
});
|
||||
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
|
||||
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual
|
||||
public class TestCaseUserProfile : OsuTestCase
|
||||
{
|
||||
private readonly TestUserProfileOverlay profile;
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
}
|
||||
@ -108,7 +108,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private void checkSupporterTag(bool isSupporter)
|
||||
{
|
||||
AddUntilStep(() => profile.Header.User != null, "wait for load");
|
||||
AddUntilStep("wait for load", () => profile.Header.User != null);
|
||||
if (isSupporter)
|
||||
AddAssert("is supporter", () => profile.Header.SupporterTag.Alpha == 1);
|
||||
else
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private readonly BeatmapStore beatmaps;
|
||||
|
||||
private readonly APIAccess api;
|
||||
private readonly IAPIProvider api;
|
||||
|
||||
private readonly AudioManager audioManager;
|
||||
|
||||
@ -72,7 +72,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
|
||||
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, GameHost host = null,
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
|
||||
WorkingBeatmap defaultBeatmap = null)
|
||||
: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
|
||||
{
|
||||
@ -102,10 +102,16 @@ namespace osu.Game.Beatmaps
|
||||
b.BeatmapSet = beatmapSet;
|
||||
}
|
||||
|
||||
validateOnlineIds(beatmapSet.Beatmaps);
|
||||
validateOnlineIds(beatmapSet);
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
fetchAndPopulateOnlineValues(b, beatmapSet.Beatmaps);
|
||||
fetchAndPopulateOnlineValues(b);
|
||||
}
|
||||
|
||||
protected override void PreImport(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
|
||||
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
|
||||
|
||||
// check if a set already exists with the same online id, delete if it does.
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
@ -120,14 +126,30 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private void validateOnlineIds(List<BeatmapInfo> beatmaps)
|
||||
private void validateOnlineIds(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
var beatmapIds = beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
|
||||
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
|
||||
|
||||
// ensure all IDs are unique in this set and none match existing IDs in the local beatmap store.
|
||||
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1) || QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).Any())
|
||||
// remove all online IDs if any problems were found.
|
||||
beatmaps.ForEach(b => b.OnlineBeatmapID = null);
|
||||
// ensure all IDs are unique
|
||||
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
|
||||
{
|
||||
resetIds();
|
||||
return;
|
||||
}
|
||||
|
||||
// find any existing beatmaps in the database that have matching online ids
|
||||
var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList();
|
||||
|
||||
if (existingBeatmaps.Count > 0)
|
||||
{
|
||||
// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
|
||||
// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
|
||||
var existing = CheckForExisting(beatmapSet);
|
||||
if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
|
||||
resetIds();
|
||||
}
|
||||
|
||||
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -254,6 +276,18 @@ namespace osu.Game.Beatmaps
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
protected override bool CanUndelete(BeatmapSetInfo existing, BeatmapSetInfo import)
|
||||
{
|
||||
if (!base.CanUndelete(existing, import))
|
||||
return false;
|
||||
|
||||
var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
||||
var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
||||
|
||||
// force re-import if we are not in a sane state.
|
||||
return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
@ -351,7 +385,7 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="otherBeatmaps">The other beatmaps contained within this set.</param>
|
||||
/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
|
||||
/// <returns>True if population was successful.</returns>
|
||||
private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
|
||||
private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, bool force = false)
|
||||
{
|
||||
if (api?.State != APIState.Online)
|
||||
return false;
|
||||
@ -374,13 +408,6 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
beatmap.Status = res.Status;
|
||||
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
|
||||
|
||||
if (otherBeatmaps.Any(b => b.OnlineBeatmapID == res.OnlineBeatmapID))
|
||||
{
|
||||
Logger.Log("Another beatmap in the same set already mapped to this ID. We'll skip adding it this time.", LoggingTarget.Database);
|
||||
return false;
|
||||
}
|
||||
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
|
||||
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
|
||||
|
||||
|
@ -45,32 +45,26 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
protected override Drawable CreateDrawable(BeatmapInfo model)
|
||||
{
|
||||
Drawable drawable;
|
||||
|
||||
var localBeatmap = beatmaps.GetWorkingBeatmap(model);
|
||||
|
||||
if (model?.BeatmapSet?.OnlineInfo != null)
|
||||
{
|
||||
drawable = new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType);
|
||||
}
|
||||
else if (localBeatmap.BeatmapInfo.ID != 0)
|
||||
{
|
||||
// Fall back to local background if one exists
|
||||
drawable = new BeatmapBackgroundSprite(localBeatmap);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use the default background if somehow an online set does not exist and we don't have a local copy.
|
||||
drawable = new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
|
||||
}
|
||||
Drawable drawable = getDrawableForModel(model);
|
||||
|
||||
drawable.RelativeSizeAxes = Axes.Both;
|
||||
drawable.Anchor = Anchor.Centre;
|
||||
drawable.Origin = Anchor.Centre;
|
||||
drawable.FillMode = FillMode.Fill;
|
||||
drawable.OnLoadComplete = d => d.FadeInFromZero(400);
|
||||
drawable.OnLoadComplete += d => d.FadeInFromZero(400);
|
||||
|
||||
return drawable;
|
||||
}
|
||||
|
||||
private Drawable getDrawableForModel(BeatmapInfo model)
|
||||
{
|
||||
// prefer online cover where available.
|
||||
if (model?.BeatmapSet?.OnlineInfo != null)
|
||||
return new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType);
|
||||
|
||||
return model?.ID > 0
|
||||
? new BeatmapBackgroundSprite(beatmaps.GetWorkingBeatmap(model))
|
||||
: new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -67,16 +67,19 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
if (beatmapSet != null)
|
||||
{
|
||||
BeatmapSetCover cover;
|
||||
|
||||
Add(displayedCover = new DelayedLoadWrapper(
|
||||
new BeatmapSetCover(beatmapSet, coverType)
|
||||
cover = new BeatmapSetCover(beatmapSet, coverType)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
})
|
||||
);
|
||||
|
||||
cover.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,12 @@ namespace osu.Game.Beatmaps
|
||||
Title = "no beatmaps available!"
|
||||
},
|
||||
BeatmapSet = new BeatmapSetInfo(),
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 0,
|
||||
CircleSize = 0,
|
||||
OverallDifficulty = 0,
|
||||
},
|
||||
Ruleset = new DummyRulesetInfo()
|
||||
})
|
||||
{
|
||||
@ -47,7 +52,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
|
||||
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap)
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
@ -2,10 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.IO.File;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
public static void Register()
|
||||
{
|
||||
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(int.Parse(m.Split('v').Last())));
|
||||
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(Parsing.ParseInt(m.Split('v').Last())));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -104,25 +104,25 @@ namespace osu.Game.Beatmaps.Formats
|
||||
metadata.AudioFile = FileSafety.PathStandardise(pair.Value);
|
||||
break;
|
||||
case @"AudioLeadIn":
|
||||
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value);
|
||||
beatmap.BeatmapInfo.AudioLeadIn = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
case @"PreviewTime":
|
||||
metadata.PreviewTime = getOffsetTime(int.Parse(pair.Value));
|
||||
metadata.PreviewTime = getOffsetTime(Parsing.ParseInt(pair.Value));
|
||||
break;
|
||||
case @"Countdown":
|
||||
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1;
|
||||
beatmap.BeatmapInfo.Countdown = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
case @"SampleSet":
|
||||
defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value);
|
||||
break;
|
||||
case @"SampleVolume":
|
||||
defaultSampleVolume = int.Parse(pair.Value);
|
||||
defaultSampleVolume = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
case @"StackLeniency":
|
||||
beatmap.BeatmapInfo.StackLeniency = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
beatmap.BeatmapInfo.StackLeniency = Parsing.ParseFloat(pair.Value);
|
||||
break;
|
||||
case @"Mode":
|
||||
beatmap.BeatmapInfo.RulesetID = int.Parse(pair.Value);
|
||||
beatmap.BeatmapInfo.RulesetID = Parsing.ParseInt(pair.Value);
|
||||
|
||||
switch (beatmap.BeatmapInfo.RulesetID)
|
||||
{
|
||||
@ -142,13 +142,13 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
break;
|
||||
case @"LetterboxInBreaks":
|
||||
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1;
|
||||
beatmap.BeatmapInfo.LetterboxInBreaks = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
case @"SpecialStyle":
|
||||
beatmap.BeatmapInfo.SpecialStyle = int.Parse(pair.Value) == 1;
|
||||
beatmap.BeatmapInfo.SpecialStyle = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
case @"WidescreenStoryboard":
|
||||
beatmap.BeatmapInfo.WidescreenStoryboard = int.Parse(pair.Value) == 1;
|
||||
beatmap.BeatmapInfo.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -163,16 +163,16 @@ namespace osu.Game.Beatmaps.Formats
|
||||
beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
|
||||
break;
|
||||
case @"DistanceSpacing":
|
||||
beatmap.BeatmapInfo.DistanceSpacing = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
beatmap.BeatmapInfo.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
|
||||
break;
|
||||
case @"BeatDivisor":
|
||||
beatmap.BeatmapInfo.BeatDivisor = int.Parse(pair.Value);
|
||||
beatmap.BeatmapInfo.BeatDivisor = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
case @"GridSize":
|
||||
beatmap.BeatmapInfo.GridSize = int.Parse(pair.Value);
|
||||
beatmap.BeatmapInfo.GridSize = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
case @"TimelineZoom":
|
||||
beatmap.BeatmapInfo.TimelineZoom = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
beatmap.BeatmapInfo.TimelineZoom = Math.Max(0, Parsing.ParseDouble(pair.Value));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -209,10 +209,10 @@ namespace osu.Game.Beatmaps.Formats
|
||||
beatmap.BeatmapInfo.Metadata.Tags = pair.Value;
|
||||
break;
|
||||
case @"BeatmapID":
|
||||
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value);
|
||||
beatmap.BeatmapInfo.OnlineBeatmapID = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
case @"BeatmapSetID":
|
||||
beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = int.Parse(pair.Value) };
|
||||
beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = Parsing.ParseInt(pair.Value) };
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -225,22 +225,22 @@ namespace osu.Game.Beatmaps.Formats
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"HPDrainRate":
|
||||
difficulty.DrainRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
difficulty.DrainRate = Parsing.ParseFloat(pair.Value);
|
||||
break;
|
||||
case @"CircleSize":
|
||||
difficulty.CircleSize = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
difficulty.CircleSize = Parsing.ParseFloat(pair.Value);
|
||||
break;
|
||||
case @"OverallDifficulty":
|
||||
difficulty.OverallDifficulty = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
difficulty.OverallDifficulty = Parsing.ParseFloat(pair.Value);
|
||||
break;
|
||||
case @"ApproachRate":
|
||||
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
difficulty.ApproachRate = Parsing.ParseFloat(pair.Value);
|
||||
break;
|
||||
case @"SliderMultiplier":
|
||||
difficulty.SliderMultiplier = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
difficulty.SliderMultiplier = Parsing.ParseDouble(pair.Value);
|
||||
break;
|
||||
case @"SliderTickRate":
|
||||
difficulty.SliderTickRate = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
difficulty.SliderTickRate = Parsing.ParseDouble(pair.Value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -260,10 +260,12 @@ namespace osu.Game.Beatmaps.Formats
|
||||
beatmap.BeatmapInfo.Metadata.BackgroundFile = FileSafety.PathStandardise(filename);
|
||||
break;
|
||||
case EventType.Break:
|
||||
double start = getOffsetTime(Parsing.ParseDouble(split[1]));
|
||||
|
||||
var breakEvent = new BreakPeriod
|
||||
{
|
||||
StartTime = getOffsetTime(double.Parse(split[1], NumberFormatInfo.InvariantInfo)),
|
||||
EndTime = getOffsetTime(double.Parse(split[2], NumberFormatInfo.InvariantInfo))
|
||||
StartTime = start,
|
||||
EndTime = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])))
|
||||
};
|
||||
|
||||
if (!breakEvent.HasEffect)
|
||||
@ -280,25 +282,25 @@ namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
string[] split = line.Split(',');
|
||||
|
||||
double time = getOffsetTime(double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo));
|
||||
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
|
||||
double beatLength = Parsing.ParseDouble(split[1].Trim());
|
||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||
|
||||
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
||||
if (split.Length >= 3)
|
||||
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]);
|
||||
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)Parsing.ParseInt(split[2]);
|
||||
|
||||
LegacySampleBank sampleSet = defaultSampleBank;
|
||||
if (split.Length >= 4)
|
||||
sampleSet = (LegacySampleBank)int.Parse(split[3]);
|
||||
sampleSet = (LegacySampleBank)Parsing.ParseInt(split[3]);
|
||||
|
||||
int customSampleBank = 0;
|
||||
if (split.Length >= 5)
|
||||
customSampleBank = int.Parse(split[4]);
|
||||
customSampleBank = Parsing.ParseInt(split[4]);
|
||||
|
||||
int sampleVolume = defaultSampleVolume;
|
||||
if (split.Length >= 6)
|
||||
sampleVolume = int.Parse(split[5]);
|
||||
sampleVolume = Parsing.ParseInt(split[5]);
|
||||
|
||||
bool timingChange = true;
|
||||
if (split.Length >= 7)
|
||||
@ -308,7 +310,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
bool omitFirstBarSignature = false;
|
||||
if (split.Length >= 8)
|
||||
{
|
||||
EffectFlags effectFlags = (EffectFlags)int.Parse(split[7]);
|
||||
EffectFlags effectFlags = (EffectFlags)Parsing.ParseInt(split[7]);
|
||||
kiaiMode = effectFlags.HasFlag(EffectFlags.Kiai);
|
||||
omitFirstBarSignature = effectFlags.HasFlag(EffectFlags.OmitFirstBarLine);
|
||||
}
|
||||
@ -348,8 +350,13 @@ namespace osu.Game.Beatmaps.Formats
|
||||
CustomSampleBank = customSampleBank
|
||||
});
|
||||
}
|
||||
catch (FormatException e)
|
||||
catch (FormatException)
|
||||
{
|
||||
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
|
||||
}
|
||||
catch (OverflowException)
|
||||
{
|
||||
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
|
||||
}
|
||||
}
|
||||
|
||||
|
52
osu.Game/Beatmaps/Formats/Parsing.cs
Normal file
52
osu.Game/Beatmaps/Formats/Parsing.cs
Normal file
@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
/// <summary>
|
||||
/// Helper methods to parse from string to number and perform very basic validation.
|
||||
/// </summary>
|
||||
public static class Parsing
|
||||
{
|
||||
public const int MAX_COORDINATE_VALUE = 65536;
|
||||
|
||||
public const double MAX_PARSE_VALUE = int.MaxValue;
|
||||
|
||||
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE)
|
||||
{
|
||||
var output = float.Parse(input, CultureInfo.InvariantCulture);
|
||||
|
||||
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
||||
if (output > parseLimit) throw new OverflowException("Value is too high");
|
||||
|
||||
if (float.IsNaN(output)) throw new FormatException("Not a number");
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE)
|
||||
{
|
||||
var output = double.Parse(input, CultureInfo.InvariantCulture);
|
||||
|
||||
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
||||
if (output > parseLimit) throw new OverflowException("Value is too high");
|
||||
|
||||
if (double.IsNaN(output)) throw new FormatException("Not a number");
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
public static int ParseInt(string input, int parseLimit = (int)MAX_PARSE_VALUE)
|
||||
{
|
||||
var output = int.Parse(input, CultureInfo.InvariantCulture);
|
||||
|
||||
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
||||
if (output > parseLimit) throw new OverflowException("Value is too high");
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
@ -300,21 +300,31 @@ namespace osu.Game.Database
|
||||
{
|
||||
if (!write.IsTransactionLeader) throw new InvalidOperationException($"Ensure there is no parent transaction so errors can correctly be handled by {this}");
|
||||
|
||||
var existing = CheckForExisting(item);
|
||||
|
||||
if (existing != null)
|
||||
{
|
||||
Undelete(existing);
|
||||
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
|
||||
handleEvent(() => ItemAdded?.Invoke(existing, true));
|
||||
return existing;
|
||||
}
|
||||
|
||||
if (archive != null)
|
||||
item.Files = createFileInfos(archive, Files);
|
||||
|
||||
Populate(item, archive);
|
||||
|
||||
var existing = CheckForExisting(item);
|
||||
|
||||
if (existing != null)
|
||||
{
|
||||
if (CanUndelete(existing, item))
|
||||
{
|
||||
Undelete(existing);
|
||||
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
|
||||
handleEvent(() => ItemAdded?.Invoke(existing, true));
|
||||
return existing;
|
||||
}
|
||||
else
|
||||
{
|
||||
Delete(existing);
|
||||
ModelStore.PurgeDeletable(s => s.ID == existing.ID);
|
||||
}
|
||||
}
|
||||
|
||||
PreImport(item);
|
||||
|
||||
// import to store
|
||||
ModelStore.Add(item);
|
||||
}
|
||||
@ -542,12 +552,29 @@ namespace osu.Game.Database
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform any final actions before the import to database executes.
|
||||
/// </summary>
|
||||
/// <param name="model">The model prepared for import.</param>
|
||||
protected virtual void PreImport(TModel model)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check whether an existing model already exists for a new import item.
|
||||
/// </summary>
|
||||
/// <param name="model">The new model proposed for import. Note that <see cref="Populate"/> has not yet been run on this model.</param>
|
||||
/// <param name="model">The new model proposed for import.
|
||||
/// <returns>An existing model which matches the criteria to skip importing, else null.</returns>
|
||||
protected virtual TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
|
||||
protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
|
||||
|
||||
/// <summary>
|
||||
/// After an existing <see cref="TModel"/> is found during an import process, the default behaviour is to restore the existing
|
||||
/// item and skip the import. This method allows changing that behaviour.
|
||||
/// </summary>
|
||||
/// <param name="existing">The existing model.</param>
|
||||
/// <param name="import">The newly imported model.</param>
|
||||
/// <returns>Whether the existing model should be restored and used. Returning false will delete the existing a force a re-import.</returns>
|
||||
protected virtual bool CanUndelete(TModel existing, TModel import) => true;
|
||||
|
||||
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
|
||||
|
||||
|
@ -13,7 +13,6 @@ namespace osu.Game.Migrations
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Online.API
|
||||
private readonly OsuConfigManager config;
|
||||
private readonly OAuth authentication;
|
||||
|
||||
public string Endpoint = @"https://osu.ppy.sh";
|
||||
public string Endpoint => @"https://osu.ppy.sh";
|
||||
private const string client_id = @"5";
|
||||
private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
|
||||
|
||||
|
@ -61,9 +61,12 @@ namespace osu.Game.Online.API
|
||||
|
||||
private Action pendingFailure;
|
||||
|
||||
public void Perform(APIAccess api)
|
||||
public void Perform(IAPIProvider api)
|
||||
{
|
||||
API = api;
|
||||
if (!(api is APIAccess apiAccess))
|
||||
throw new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests.");
|
||||
|
||||
API = apiAccess;
|
||||
|
||||
if (checkAndScheduleFailure())
|
||||
return;
|
||||
@ -71,7 +74,7 @@ namespace osu.Game.Online.API
|
||||
WebRequest = CreateWebRequest();
|
||||
WebRequest.Failed += Fail;
|
||||
WebRequest.AllowRetryOnTimeout = false;
|
||||
WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}");
|
||||
WebRequest.AddHeader("Authorization", $"Bearer {API.AccessToken}");
|
||||
|
||||
if (checkAndScheduleFailure())
|
||||
return;
|
||||
@ -85,7 +88,7 @@ namespace osu.Game.Online.API
|
||||
if (checkAndScheduleFailure())
|
||||
return;
|
||||
|
||||
api.Schedule(delegate { Success?.Invoke(); });
|
||||
API.Schedule(delegate { Success?.Invoke(); });
|
||||
}
|
||||
|
||||
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
|
||||
|
@ -11,14 +11,16 @@ namespace osu.Game.Online.API
|
||||
public Bindable<User> LocalUser { get; } = new Bindable<User>(new User
|
||||
{
|
||||
Username = @"Dummy",
|
||||
Id = 1,
|
||||
Id = 1001,
|
||||
});
|
||||
|
||||
public bool IsLoggedIn => true;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
}
|
||||
public string ProvidedUsername => LocalUser.Value.Username;
|
||||
|
||||
public string Endpoint => "http://localhost";
|
||||
|
||||
public APIState State => LocalUser.Value.Id == 1 ? APIState.Offline : APIState.Online;
|
||||
|
||||
public virtual void Queue(APIRequest request)
|
||||
{
|
||||
@ -26,6 +28,28 @@ namespace osu.Game.Online.API
|
||||
|
||||
public void Register(IOnlineComponent component)
|
||||
{
|
||||
// todo: add support
|
||||
}
|
||||
|
||||
public void Unregister(IOnlineComponent component)
|
||||
{
|
||||
// todo: add support
|
||||
}
|
||||
|
||||
public void Login(string username, string password)
|
||||
{
|
||||
LocalUser.Value = new User
|
||||
{
|
||||
Username = @"Dummy",
|
||||
Id = 1001,
|
||||
};
|
||||
}
|
||||
|
||||
public void Logout()
|
||||
{
|
||||
LocalUser.Value = new GuestUser();
|
||||
}
|
||||
|
||||
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password) => null;
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,19 @@ namespace osu.Game.Online.API
|
||||
/// </summary>
|
||||
bool IsLoggedIn { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The last username provided by the end-user.
|
||||
/// May not be authenticated.
|
||||
/// </summary>
|
||||
string ProvidedUsername { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The URL endpoint for this API. Does not include a trailing slash.
|
||||
/// </summary>
|
||||
string Endpoint { get; }
|
||||
|
||||
APIState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Queue a new request.
|
||||
/// </summary>
|
||||
@ -29,5 +42,32 @@ namespace osu.Game.Online.API
|
||||
/// </summary>
|
||||
/// <param name="component">The component to register.</param>
|
||||
void Register(IOnlineComponent component);
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters a component to receive state changes.
|
||||
/// </summary>
|
||||
/// <param name="component">The component to unregister.</param>
|
||||
void Unregister(IOnlineComponent component);
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to login using the provided credentials. This is a non-blocking operation.
|
||||
/// </summary>
|
||||
/// <param name="username">The user's username.</param>
|
||||
/// <param name="password">The user's password.</param>
|
||||
void Login(string username, string password);
|
||||
|
||||
/// <summary>
|
||||
/// Log out the current user.
|
||||
/// </summary>
|
||||
void Logout();
|
||||
|
||||
/// <summary>
|
||||
/// Create a new user account. This is a blocking operation.
|
||||
/// </summary>
|
||||
/// <param name="email">The email to create the account with.</param>
|
||||
/// <param name="username">The username to create the account with.</param>
|
||||
/// <param name="password">The password to create the account with.</param>
|
||||
/// <returns>Any errors encoutnered during account creation.</returns>
|
||||
RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password);
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,6 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
public interface IOnlineComponent
|
||||
{
|
||||
void APIStateChanged(APIAccess api, APIState state);
|
||||
void APIStateChanged(IAPIProvider api, APIState state);
|
||||
}
|
||||
}
|
||||
|
@ -174,12 +174,12 @@ namespace osu.Game.Online.Leaderboards
|
||||
};
|
||||
}
|
||||
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
private ScheduledDelegate pendingUpdateScores;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
api?.Register(this);
|
||||
@ -195,7 +195,7 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
private APIRequest getScoresRequest;
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
if (state == APIState.Online)
|
||||
UpdateScores();
|
||||
|
@ -64,6 +64,8 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s)).ToList();
|
||||
|
||||
Avatar innerAvatar;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
@ -109,12 +111,11 @@ namespace osu.Game.Online.Leaderboards
|
||||
Children = new[]
|
||||
{
|
||||
avatar = new DelayedLoadWrapper(
|
||||
new Avatar(user)
|
||||
innerAvatar = new Avatar(user)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = corner_radius,
|
||||
Masking = true,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
@ -214,6 +215,8 @@ namespace osu.Game.Online.Leaderboards
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
innerAvatar.OnLoadComplete += d => d.FadeInFromZero(200);
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
|
@ -152,7 +152,6 @@ namespace osu.Game
|
||||
|
||||
API = new APIAccess(LocalConfig);
|
||||
|
||||
dependencies.Cache(API);
|
||||
dependencies.CacheAs<IAPIProvider>(API);
|
||||
|
||||
var defaultBeatmap = new DummyWorkingBeatmap(this);
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
private OsuTextBox emailTextBox;
|
||||
private OsuPasswordTextBox passwordTextBox;
|
||||
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
private ShakeContainer registerShake;
|
||||
private IEnumerable<Drawable> characterCheckText;
|
||||
|
||||
@ -42,7 +42,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
private GameHost host;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, APIAccess api, GameHost host)
|
||||
private void load(OsuColour colours, IAPIProvider api, GameHost host)
|
||||
{
|
||||
this.api = api;
|
||||
this.host = host;
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
{
|
||||
private OsuTextFlowContainer multiAccountExplanationText;
|
||||
private LinkFlowContainer furtherAssistance;
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
private const string help_centre_url = "/help/wiki/Help_Centre#login";
|
||||
|
||||
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, APIAccess api, OsuGame game, TextureStore textures)
|
||||
private void load(OsuColour colours, IAPIProvider api, OsuGame game, TextureStore textures)
|
||||
{
|
||||
this.api = api;
|
||||
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, APIAccess api)
|
||||
private void load(OsuColour colours, IAPIProvider api)
|
||||
{
|
||||
api.Register(this);
|
||||
|
||||
@ -96,7 +96,7 @@ namespace osu.Game.Overlays
|
||||
this.FadeOut(100);
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api, BeatmapManager beatmaps)
|
||||
private void load(IAPIProvider api, BeatmapManager beatmaps)
|
||||
{
|
||||
FillFlowContainer textSprites;
|
||||
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private readonly Header header;
|
||||
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private readonly ScrollContainer scroll;
|
||||
@ -101,7 +101,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api, RulesetStore rulesets)
|
||||
private void load(IAPIProvider api, RulesetStore rulesets)
|
||||
{
|
||||
this.api = api;
|
||||
this.rulesets = rulesets;
|
||||
|
@ -28,6 +28,8 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
if (value.Type != ChannelType.PM)
|
||||
throw new ArgumentException("Argument value needs to have the targettype user!");
|
||||
|
||||
Avatar avatar;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Container
|
||||
@ -49,11 +51,10 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Child = new DelayedLoadWrapper(new Avatar(value.Users.First())
|
||||
Child = new DelayedLoadWrapper(avatar = new Avatar(value.Users.First())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OpenOnClick = { Value = false },
|
||||
OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint),
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -63,6 +64,8 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
},
|
||||
});
|
||||
|
||||
avatar.OnLoadComplete += d => d.FadeInFromZero(300, Easing.OutQuint);
|
||||
|
||||
Text.X = ChatOverlay.TAB_AREA_HEIGHT;
|
||||
TextBold.X = ChatOverlay.TAB_AREA_HEIGHT;
|
||||
}
|
||||
|
@ -320,6 +320,8 @@ namespace osu.Game.Overlays
|
||||
this.MoveToY(Height, transition_length, Easing.InSine);
|
||||
this.FadeOut(transition_length, Easing.InSine);
|
||||
|
||||
channelSelectionOverlay.State = Visibility.Hidden;
|
||||
|
||||
textbox.HoldFocus = false;
|
||||
base.PopOut();
|
||||
}
|
||||
|
@ -185,10 +185,7 @@ namespace osu.Game.Overlays.Direct
|
||||
Margin = new MarginPadding { Top = vertical_padding, Right = vertical_padding },
|
||||
Children = new[]
|
||||
{
|
||||
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0)
|
||||
{
|
||||
Margin = new MarginPadding { Right = 1 },
|
||||
},
|
||||
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0),
|
||||
new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
|
||||
},
|
||||
},
|
||||
|
@ -160,10 +160,7 @@ namespace osu.Game.Overlays.Direct
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0)
|
||||
{
|
||||
Margin = new MarginPadding { Right = 1 },
|
||||
},
|
||||
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0),
|
||||
new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
|
||||
new FillFlowContainer
|
||||
{
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
private const float panel_padding = 10f;
|
||||
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private readonly FillFlowContainer resultCountsContainer;
|
||||
@ -134,9 +134,9 @@ namespace osu.Game.Overlays
|
||||
Filter.Tabs.Current.Value = DirectSortCriteria.Ranked;
|
||||
}
|
||||
};
|
||||
((FilterControl)Filter).Ruleset.ValueChanged += _ => Scheduler.AddOnce(updateSearch);
|
||||
((FilterControl)Filter).Ruleset.ValueChanged += _ => queueUpdateSearch();
|
||||
Filter.DisplayStyleControl.DisplayStyle.ValueChanged += style => recreatePanels(style.NewValue);
|
||||
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => Scheduler.AddOnce(updateSearch);
|
||||
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => queueUpdateSearch();
|
||||
|
||||
Header.Tabs.Current.ValueChanged += tab =>
|
||||
{
|
||||
@ -144,24 +144,11 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
currentQuery.Value = string.Empty;
|
||||
Filter.Tabs.Current.Value = (DirectSortCriteria)Header.Tabs.Current.Value;
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
queueUpdateSearch();
|
||||
}
|
||||
};
|
||||
|
||||
currentQuery.ValueChanged += text =>
|
||||
{
|
||||
queryChangedDebounce?.Cancel();
|
||||
|
||||
if (string.IsNullOrEmpty(text.NewValue))
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
else
|
||||
{
|
||||
BeatmapSets = null;
|
||||
ResultAmounts = null;
|
||||
|
||||
queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500);
|
||||
}
|
||||
};
|
||||
currentQuery.ValueChanged += text => queueUpdateSearch(!string.IsNullOrEmpty(text.NewValue));
|
||||
|
||||
currentQuery.BindTo(Filter.Search.Current);
|
||||
|
||||
@ -170,14 +157,14 @@ namespace osu.Game.Overlays
|
||||
if (Header.Tabs.Current.Value != DirectTab.Search && tab.NewValue != (DirectSortCriteria)Header.Tabs.Current.Value)
|
||||
Header.Tabs.Current.Value = DirectTab.Search;
|
||||
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
queueUpdateSearch();
|
||||
};
|
||||
|
||||
updateResultCounts();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, APIAccess api, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
|
||||
private void load(OsuColour colours, IAPIProvider api, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
|
||||
{
|
||||
this.api = api;
|
||||
this.rulesets = rulesets;
|
||||
@ -242,37 +229,42 @@ namespace osu.Game.Overlays
|
||||
|
||||
// Queries are allowed to be run only on the first pop-in
|
||||
if (getSetsRequest == null)
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
queueUpdateSearch();
|
||||
}
|
||||
|
||||
private SearchBeatmapSetsRequest getSetsRequest;
|
||||
|
||||
private readonly Bindable<string> currentQuery = new Bindable<string>();
|
||||
private readonly Bindable<string> currentQuery = new Bindable<string>(string.Empty);
|
||||
|
||||
private ScheduledDelegate queryChangedDebounce;
|
||||
private PreviewTrackManager previewTrackManager;
|
||||
|
||||
private void queueUpdateSearch(bool queryTextChanged = false)
|
||||
{
|
||||
BeatmapSets = null;
|
||||
ResultAmounts = null;
|
||||
|
||||
getSetsRequest?.Cancel();
|
||||
|
||||
queryChangedDebounce?.Cancel();
|
||||
queryChangedDebounce = Scheduler.AddDelayed(updateSearch, queryTextChanged ? 500 : 100);
|
||||
}
|
||||
|
||||
private void updateSearch()
|
||||
{
|
||||
queryChangedDebounce?.Cancel();
|
||||
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
if (State == Visibility.Hidden)
|
||||
return;
|
||||
|
||||
BeatmapSets = null;
|
||||
ResultAmounts = null;
|
||||
|
||||
getSetsRequest?.Cancel();
|
||||
|
||||
if (api == null)
|
||||
return;
|
||||
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
|
||||
getSetsRequest = new SearchBeatmapSetsRequest(currentQuery.Value ?? string.Empty,
|
||||
getSetsRequest = new SearchBeatmapSetsRequest(
|
||||
currentQuery.Value,
|
||||
((FilterControl)Filter).Ruleset.Value,
|
||||
Filter.DisplayStyleControl.Dropdown.Current.Value,
|
||||
Filter.Tabs.Current.Value); //todo: sort direction (?)
|
||||
|
@ -109,7 +109,7 @@ namespace osu.Game.Overlays.MedalSplash
|
||||
s.Font = s.Font.With(size: 16);
|
||||
});
|
||||
|
||||
medalContainer.OnLoadComplete = d =>
|
||||
medalContainer.OnLoadComplete += d =>
|
||||
{
|
||||
unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10);
|
||||
infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90);
|
||||
|
@ -335,9 +335,12 @@ namespace osu.Game.Overlays.Profile
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
Depth = float.MaxValue,
|
||||
}, coverContainer.Add);
|
||||
}, background =>
|
||||
{
|
||||
coverContainer.Add(background);
|
||||
background.FadeInFromZero(200);
|
||||
});
|
||||
|
||||
if (user.IsSupporter)
|
||||
SupporterTag.Show();
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
|
||||
protected readonly Bindable<User> User = new Bindable<User>();
|
||||
|
||||
protected APIAccess Api;
|
||||
protected IAPIProvider Api;
|
||||
protected APIRequest RetrievalRequest;
|
||||
protected RulesetStore Rulesets;
|
||||
|
||||
@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api, RulesetStore rulesets)
|
||||
private void load(IAPIProvider api, RulesetStore rulesets)
|
||||
{
|
||||
Api = api;
|
||||
Rulesets = rulesets;
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
{
|
||||
public class DrawableRecentActivity : DrawableProfileRow
|
||||
{
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
private readonly APIRecentActivity activity;
|
||||
|
||||
@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
|
||||
|
@ -58,14 +58,14 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuColour colours, APIAccess api)
|
||||
private void load(OsuColour colours, IAPIProvider api)
|
||||
{
|
||||
this.colours = colours;
|
||||
|
||||
api?.Register(this);
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
form = null;
|
||||
|
||||
@ -194,7 +194,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
private TextBox username;
|
||||
private TextBox password;
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
public Action RequestHide;
|
||||
|
||||
@ -205,7 +205,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(APIAccess api, OsuConfigManager config, AccountCreationOverlay accountCreation)
|
||||
private void load(IAPIProvider api, OsuConfigManager config, AccountCreationOverlay accountCreation)
|
||||
{
|
||||
this.api = api;
|
||||
Direction = FillDirection.Vertical;
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent
|
||||
{
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
private readonly LoadingAnimation loading;
|
||||
private FillFlowContainer<SocialPanel> panels;
|
||||
|
||||
@ -89,7 +89,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
api.Register(this);
|
||||
@ -193,7 +193,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user