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Merge pull request #4410 from peppy/fix-cursor-in-scale-container
Fix menu cursor not displaying outside of gameplay scaling area
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commit
93ae058681
@ -16,18 +16,18 @@ namespace osu.Game.Rulesets.Osu.Tests
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[TestFixture]
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public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor
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{
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private GameplayCursor cursor;
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private GameplayCursorContainer cursorContainer;
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(CursorTrail) };
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public CursorContainer Cursor => cursor;
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public CursorContainer Cursor => cursorContainer;
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public bool ProvidingUserCursor => true;
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(cursor = new GameplayCursor { RelativeSizeAxes = Axes.Both });
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Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both });
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}
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}
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}
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@ -17,7 +17,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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public class GameplayCursor : CursorContainer, IKeyBindingHandler<OsuAction>
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public class GameplayCursorContainer : CursorContainer, IKeyBindingHandler<OsuAction>
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{
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protected override Drawable CreateCursor() => new OsuCursor();
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private readonly Container<Drawable> fadeContainer;
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public GameplayCursor()
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public GameplayCursorContainer()
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{
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InternalChild = fadeContainer = new Container
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{
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@ -60,6 +60,6 @@ namespace osu.Game.Rulesets.Osu.UI
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}
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}
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protected override CursorContainer CreateCursor() => new GameplayCursor();
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protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
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}
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}
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@ -16,7 +16,9 @@ using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input.Handlers;
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using osu.Game.Overlays;
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using osu.Game.Replays;
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@ -32,7 +34,7 @@ namespace osu.Game.Rulesets.UI
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/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
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/// </para>
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/// </summary>
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public abstract class RulesetContainer : Container
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public abstract class RulesetContainer : Container, IProvideCursor
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{
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/// <summary>
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/// The selected variant.
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@ -77,7 +79,11 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// The cursor provided by this <see cref="RulesetContainer"/>. May be null if no cursor is provided.
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/// </summary>
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public readonly CursorContainer Cursor;
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public CursorContainer Cursor { get; }
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public bool ProvidingUserCursor => Cursor != null && !HasReplayLoaded.Value;
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protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor
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public readonly Ruleset Ruleset;
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@ -11,7 +11,6 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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@ -20,7 +19,6 @@ using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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@ -34,7 +32,7 @@ using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Screens.Play
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{
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public class Player : ScreenWithBeatmapBackground, IProvideCursor
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public class Player : ScreenWithBeatmapBackground
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{
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protected override bool AllowBackButton => false; // handled by HoldForMenuButton
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@ -59,9 +57,6 @@ namespace osu.Game.Screens.Play
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public int RestartCount;
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public CursorContainer Cursor => RulesetContainer.Cursor;
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public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded.Value;
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private IAdjustableClock sourceClock;
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/// <summary>
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