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fix wedge bleeding into other elements (and being misaligned)

This commit is contained in:
Unknown 2019-03-27 10:12:04 +01:00
parent 4e8945a2aa
commit fea6adbf54

View File

@ -89,13 +89,12 @@ namespace osu.Game.Screens.Select
protected SongSelect()
{
const float carousel_width = 640;
const float filter_height = 100;
AddRangeInternal(new Drawable[]
{
new ParallaxContainer
{
Padding = new MarginPadding { Top = filter_height },
Masking = true,
ParallaxAmount = 0.005f,
RelativeSizeAxes = Axes.Both,
Children = new[]
@ -154,7 +153,7 @@ namespace osu.Game.Screens.Select
FilterControl = new FilterControl
{
RelativeSizeAxes = Axes.X,
Height = filter_height,
Height = 100,
FilterChanged = c => Carousel.Filter(c),
Background = { Width = 2 },
Exit = () =>