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mirror of https://github.com/ppy/osu.git synced 2025-03-23 16:27:20 +08:00

Adjust drawnodes to use the new shared data structure

This commit is contained in:
smoogipoo 2019-03-01 13:01:52 +09:00
parent bfe3d5708d
commit bf8360636a
3 changed files with 33 additions and 37 deletions

View File

@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public override bool IsPresent => true;
private readonly TrailDrawNodeSharedData trailDrawNodeSharedData = new TrailDrawNodeSharedData();
private const int max_sprites = 2048;
private readonly TrailPart[] parts = new TrailPart[max_sprites];
@ -55,7 +54,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
tNode.Texture = texture;
tNode.Size = size;
tNode.Time = time;
tNode.Shared = trailDrawNodeSharedData;
for (int i = 0; i < parts.Length; ++i)
if (parts[i].InvalidationID > tNode.Parts[i].InvalidationID)
@ -167,22 +165,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public bool WasUpdated;
}
private class TrailDrawNodeSharedData
{
public VertexBuffer<TexturedTrailVertex> VertexBuffer;
}
private class TrailDrawNode : DrawNode
{
public Shader Shader;
public Texture Texture;
public float Time;
public TrailDrawNodeSharedData Shared;
public readonly TrailPart[] Parts = new TrailPart[max_sprites];
public Vector2 Size;
private readonly VertexBuffer<TexturedTrailVertex> vertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
public TrailDrawNode()
{
for (int i = 0; i < max_sprites; i++)
@ -194,9 +188,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
if (Shared.VertexBuffer == null)
Shared.VertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
Shader.GetUniform<float>("g_FadeClock").UpdateValue(ref Time);
int updateStart = -1, updateEnd = 0;
@ -218,7 +209,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
DrawColourInfo.Colour,
null,
v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex
v => vertexBuffer.Vertices[end++] = new TexturedTrailVertex
{
Position = v.Position,
TexturePosition = v.TexturePosition,
@ -230,24 +221,31 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
else if (updateStart != -1)
{
Shared.VertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
updateStart = -1;
}
}
// Update all remaining vertices that have been changed.
if (updateStart != -1)
Shared.VertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
base.Draw(vertexAction);
Shader.Bind();
Texture.TextureGL.Bind();
Shared.VertexBuffer.Draw();
vertexBuffer.Draw();
Shader.Unbind();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
vertexBuffer.Dispose();
}
}
[StructLayout(LayoutKind.Sequential)]

View File

@ -180,8 +180,6 @@ namespace osu.Game.Graphics.Backgrounds
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode();
private readonly TrianglesDrawNodeSharedData sharedData = new TrianglesDrawNodeSharedData();
protected override void ApplyDrawNode(DrawNode node)
{
base.ApplyDrawNode(node);
@ -191,27 +189,21 @@ namespace osu.Game.Graphics.Backgrounds
trianglesNode.Shader = shader;
trianglesNode.Texture = texture;
trianglesNode.Size = DrawSize;
trianglesNode.Shared = sharedData;
trianglesNode.Parts.Clear();
trianglesNode.Parts.AddRange(parts);
}
private class TrianglesDrawNodeSharedData
{
public readonly LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
}
private class TrianglesDrawNode : DrawNode
{
public Shader Shader;
public Texture Texture;
public TrianglesDrawNodeSharedData Shared;
public readonly List<TriangleParticle> Parts = new List<TriangleParticle>();
public Vector2 Size;
private readonly LinearBatch<TexturedVertex2D> vertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
base.Draw(vertexAction);
@ -239,12 +231,19 @@ namespace osu.Game.Graphics.Backgrounds
triangle,
colourInfo,
null,
Shared.VertexBatch.AddAction,
vertexBatch.AddAction,
Vector2.Divide(localInflationAmount, size));
}
Shader.Unbind();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
vertexBatch.Dispose();
}
}
protected struct TriangleParticle : IComparable<TriangleParticle>

View File

@ -131,8 +131,6 @@ namespace osu.Game.Screens.Menu
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode();
private readonly VisualiserSharedData sharedData = new VisualiserSharedData();
protected override void ApplyDrawNode(DrawNode node)
{
base.ApplyDrawNode(node);
@ -142,29 +140,23 @@ namespace osu.Game.Screens.Menu
visNode.Shader = shader;
visNode.Texture = texture;
visNode.Size = DrawSize.X;
visNode.Shared = sharedData;
visNode.Colour = AccentColour;
visNode.AudioData = frequencyAmplitudes;
}
private class VisualiserSharedData
{
public readonly QuadBatch<TexturedVertex2D> VertexBatch = new QuadBatch<TexturedVertex2D>(100, 10);
}
private class VisualisationDrawNode : DrawNode
{
public Shader Shader;
public Texture Texture;
public VisualiserSharedData Shared;
//Asuming the logo is a circle, we don't need a second dimension.
public float Size;
public Color4 Colour;
public float[] AudioData;
private readonly QuadBatch<TexturedVertex2D> vertexBatch = new QuadBatch<TexturedVertex2D>(100, 10);
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
base.Draw(vertexAction);
@ -209,7 +201,7 @@ namespace osu.Game.Screens.Menu
rectangle,
colourInfo,
null,
Shared.VertexBatch.AddAction,
vertexBatch.AddAction,
//barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
Vector2.Divide(inflation, barSize.Yx));
}
@ -218,6 +210,13 @@ namespace osu.Game.Screens.Menu
Shader.Unbind();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
vertexBatch.Dispose();
}
}
}
}