1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:17:51 +08:00

Merge branch 'master' into ruleset-container-refactor

This commit is contained in:
Dean Herbert 2019-03-20 14:55:58 +09:00 committed by GitHub
commit 6f1610be79
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
23 changed files with 384 additions and 91 deletions

View File

@ -13,7 +13,7 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestCaseAutoJuiceStream : TestCasePlayer
public class TestCaseAutoJuiceStream : PlayerTestCase
{
public TestCaseAutoJuiceStream()
: base(new CatchRuleset())

View File

@ -8,11 +8,12 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseBananaShower : Game.Tests.Visual.TestCasePlayer
public class TestCaseBananaShower : PlayerTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

View File

@ -2,11 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
public class TestCaseCatchPlayer : PlayerTestCase
{
public TestCaseCatchPlayer()
: base(new CatchRuleset())

View File

@ -4,11 +4,12 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
public class TestCaseCatchStacker : PlayerTestCase
{
public TestCaseCatchStacker()
: base(new CatchRuleset())

View File

@ -1,22 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseHyperDash : Game.Tests.Visual.TestCasePlayer
public class TestCaseHyperDash : PlayerTestCase
{
public TestCaseHyperDash()
: base(new CatchRuleset())
{
}
[BackgroundDependencyLoader]
private void load()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
@ -28,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Tests
}
};
// Should produce a hperdash
// Should produce a hyper-dash
beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
@ -38,11 +44,5 @@ namespace osu.Game.Rulesets.Catch.Tests
return beatmap;
}
protected override void AddCheckSteps(Func<Player> player)
{
base.AddCheckSteps(player);
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}
}
}

View File

@ -20,6 +20,13 @@ namespace osu.Game.Rulesets.Catch.Mods
public void ApplyToHitObject(HitObject hitObject)
{
if (hitObject is JuiceStream stream)
{
lastPosition = stream.EndX;
lastStartTime = stream.EndTime;
return;
}
if (!(hitObject is Fruit))
return;
@ -70,7 +77,7 @@ namespace osu.Game.Rulesets.Catch.Mods
private void applyRandomOffset(ref float position, double maxOffset)
{
bool right = RNG.NextBool();
float rand = Math.Min(20, (float)RNG.NextDouble(0, maxOffset)) / CatchPlayfield.BASE_WIDTH;
float rand = Math.Min(20, (float)RNG.NextDouble(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
if (right)
{

View File

@ -4,12 +4,13 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseHitCircleLongCombo : Game.Tests.Visual.TestCasePlayer
public class TestCaseHitCircleLongCombo : PlayerTestCase
{
public TestCaseHitCircleLongCombo()
: base(new OsuRuleset())

View File

@ -2,11 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseOsuPlayer : Game.Tests.Visual.TestCasePlayer
public class TestCaseOsuPlayer : PlayerTestCase
{
public TestCaseOsuPlayer()
: base(new OsuRuleset())

View File

@ -242,6 +242,61 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
[Test]
public void TestImportWithDuplicateBeatmapIDs()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithDuplicateBeatmapID"))
{
try
{
var osu = loadOsu(host);
var metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor"
};
var difficulty = new BeatmapDifficulty();
var toImport = new BeatmapSetInfo
{
OnlineBeatmapSetID = 1,
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
OnlineBeatmapID = 2,
Metadata = metadata,
BaseDifficulty = difficulty
},
new BeatmapInfo
{
OnlineBeatmapID = 2,
Metadata = metadata,
Status = BeatmapSetOnlineStatus.Loved,
BaseDifficulty = difficulty
}
}
};
var manager = osu.Dependencies.Get<BeatmapManager>();
var imported = manager.Import(toImport);
Assert.NotNull(imported);
Assert.AreEqual(null, imported.Beatmaps[0].OnlineBeatmapID);
Assert.AreEqual(null, imported.Beatmaps[1].OnlineBeatmapID);
}
finally
{
host.Exit();
}
}
}
[Test]
[NonParallelizable]
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]

View File

@ -1,12 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseAllPlayers : TestCasePlayer
{
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel;
using System.Linq;
using osu.Game.Rulesets;
@ -11,7 +10,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[Description("Player instantiated with an autoplay mod.")]
public class TestCaseAutoplay : TestCasePlayer
public class TestCaseAutoplay : AllPlayersTestCase
{
protected override Player CreatePlayer(Ruleset ruleset)
{
@ -24,11 +23,10 @@ namespace osu.Game.Tests.Visual
};
}
protected override void AddCheckSteps(Func<Player> player)
protected override void AddCheckSteps()
{
base.AddCheckSteps(player);
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
}
private class ScoreAccessiblePlayer : Player

View File

@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Lists;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
public class TestCasePlayerReferenceLeaking : AllPlayersTestCase
{
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
protected override void AddCheckSteps()
{
AddUntilStep("no leaked beatmaps", () =>
{
GC.Collect();
GC.WaitForPendingFinalizers();
int count = 0;
workingWeakReferences.ForEachAlive(_ => count++);
return count == 1;
});
AddUntilStep("no leaked players", () =>
{
GC.Collect();
GC.WaitForPendingFinalizers();
int count = 0;
playerWeakReferences.ForEachAlive(_ => count++);
return count == 1;
});
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock clock)
{
var working = base.CreateWorkingBeatmap(beatmap, clock);
workingWeakReferences.Add(working);
return working;
}
protected override Player CreatePlayer(Ruleset ruleset)
{
var player = base.CreatePlayer(ruleset);
playerWeakReferences.Add(player);
return player;
}
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel;
using System.Linq;
using osu.Game.Rulesets;
@ -12,7 +11,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[Description("Player instantiated with a replay.")]
public class TestCaseReplay : TestCasePlayer
public class TestCaseReplay : AllPlayersTestCase
{
protected override Player CreatePlayer(Ruleset ruleset)
{
@ -21,11 +20,10 @@ namespace osu.Game.Tests.Visual
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
}
protected override void AddCheckSteps(Func<Player> player)
protected override void AddCheckSteps()
{
base.AddCheckSteps(player);
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer

View File

@ -105,11 +105,14 @@ namespace osu.Game.Beatmaps
validateOnlineIds(beatmapSet);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
fetchAndPopulateOnlineValues(b, beatmapSet.Beatmaps);
fetchAndPopulateOnlineValues(b);
}
protected override void PreImport(BeatmapSetInfo beatmapSet)
{
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
// check if a set already exists with the same online id, delete if it does.
if (beatmapSet.OnlineBeatmapSetID != null)
{
@ -382,7 +385,7 @@ namespace osu.Game.Beatmaps
/// <param name="otherBeatmaps">The other beatmaps contained within this set.</param>
/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
/// <returns>True if population was successful.</returns>
private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, bool force = false)
{
if (api?.State != APIState.Online)
return false;
@ -405,13 +408,6 @@ namespace osu.Game.Beatmaps
beatmap.Status = res.Status;
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
if (otherBeatmaps.Any(b => b.OnlineBeatmapID == res.OnlineBeatmapID))
{
Logger.Log("Another beatmap in the same set already mapped to this ID. We'll skip adding it this time.", LoggingTarget.Database);
return false;
}
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;

View File

@ -11,6 +11,7 @@ namespace osu.Game.Screens
public class BackgroundScreenStack : ScreenStack
{
public BackgroundScreenStack()
: base(false)
{
Scale = new Vector2(1.06f);
RelativeSizeAxes = Axes.Both;

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -26,7 +27,24 @@ namespace osu.Game.Screens.Backgrounds
protected virtual UserDimContainer CreateFadeContainer() => new UserDimContainer { RelativeSizeAxes = Axes.Both };
public virtual WorkingBeatmap Beatmap
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
{
Beatmap = beatmap;
InternalChild = fadeContainer = CreateFadeContainer();
fadeContainer.EnableUserDim.BindTo(EnableUserDim);
}
[BackgroundDependencyLoader]
private void load()
{
var background = new BeatmapBackground(beatmap);
LoadComponent(background);
switchBackground(background);
}
private CancellationTokenSource cancellationSource;
public WorkingBeatmap Beatmap
{
get => beatmap;
set
@ -38,54 +56,52 @@ namespace osu.Game.Screens.Backgrounds
Schedule(() =>
{
LoadComponentAsync(new BeatmapBackground(beatmap), b => Schedule(() =>
{
float newDepth = 0;
if (Background != null)
{
newDepth = Background.Depth + 1;
Background.FinishTransforms();
Background.FadeOut(250);
Background.Expire();
}
if ((Background as BeatmapBackground)?.Beatmap == beatmap)
return;
b.Depth = newDepth;
fadeContainer.Add(Background = b);
Background.BlurSigma = BlurTarget;
StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground);
}));
cancellationSource?.Cancel();
LoadComponentAsync(new BeatmapBackground(beatmap), switchBackground, (cancellationSource = new CancellationTokenSource()).Token);
});
}
}
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
private void switchBackground(BeatmapBackground b)
{
Beatmap = beatmap;
InternalChild = fadeContainer = CreateFadeContainer();
fadeContainer.EnableUserDim.BindTo(EnableUserDim);
float newDepth = 0;
if (Background != null)
{
newDepth = Background.Depth + 1;
Background.FinishTransforms();
Background.FadeOut(250);
Background.Expire();
}
b.Depth = newDepth;
fadeContainer.Add(Background = b);
Background.BlurSigma = BlurTarget;
StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground);
}
public override bool Equals(BackgroundScreen other)
{
var otherBeatmapBackground = other as BackgroundScreenBeatmap;
if (otherBeatmapBackground == null) return false;
if (!(other is BackgroundScreenBeatmap otherBeatmapBackground)) return false;
return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap;
}
protected class BeatmapBackground : Background
{
private readonly WorkingBeatmap beatmap;
public readonly WorkingBeatmap Beatmap;
public BeatmapBackground(WorkingBeatmap beatmap)
{
this.beatmap = beatmap;
Beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg1");
Sprite.Texture = Beatmap?.Background ?? textures.Get(@"Backgrounds/bg1");
}
}
}

View File

@ -34,7 +34,7 @@ namespace osu.Game.Screens.Backgrounds
currentDisplay = RNG.Next(0, background_count);
Next();
display(createBackground());
}
private void display(Background newBackground)
@ -51,19 +51,21 @@ namespace osu.Game.Screens.Backgrounds
public void Next()
{
nextTask?.Cancel();
nextTask = Scheduler.AddDelayed(() =>
{
Background background;
nextTask = Scheduler.AddDelayed(() => { LoadComponentAsync(createBackground(), display); }, 100);
}
if (user.Value?.IsSupporter ?? false)
background = new SkinnedBackground(skin.Value, backgroundName);
else
background = new Background(backgroundName);
private Background createBackground()
{
Background background;
background.Depth = currentDisplay;
if (user.Value?.IsSupporter ?? false)
background = new SkinnedBackground(skin.Value, backgroundName);
else
background = new Background(backgroundName);
LoadComponentAsync(background, display);
}, 100);
background.Depth = currentDisplay;
return background;
}
private class SkinnedBackground : Background

View File

@ -14,7 +14,7 @@ namespace osu.Game.Screens
protected Vector2 BlurTarget;
public TransformSequence<Background> BlurTo(Vector2 sigma, double duration, Easing easing = Easing.None)
public TransformSequence<Background> BlurTo(Vector2 sigma, double duration = 0, Easing easing = Easing.None)
{
BlurTarget = sigma;
return Background?.BlurTo(BlurTarget, duration, easing);

View File

@ -40,7 +40,9 @@ namespace osu.Game.Screens.Menu
[Resolved]
private GameHost host { get; set; }
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
private BackgroundScreenDefault background;
protected override BackgroundScreen CreateBackground() => background;
[BackgroundDependencyLoader(true)]
private void load(OsuGame game = null)
@ -89,6 +91,7 @@ namespace osu.Game.Screens.Menu
buttons.OnDirect = game.ToggleDirect;
}
LoadComponentAsync(background = new BackgroundScreenDefault());
preloadSongSelect();
}

View File

@ -55,7 +55,7 @@ namespace osu.Game.Screens.Play
/// Called when background elements require updates, usually due to a user changing a setting.
/// </summary>
/// <param name="userChange"></param>
protected virtual void UpdateBackgroundElements()
protected void UpdateBackgroundElements()
{
if (!this.IsCurrentScreen()) return;

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
@ -61,7 +61,12 @@ namespace osu.Game.Screens.Select
/// </summary>
protected readonly Container FooterPanels;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
protected override BackgroundScreen CreateBackground()
{
var background = new BackgroundScreenBeatmap();
background.BlurTo(background_blur);
return background;
}
protected readonly BeatmapCarousel Carousel;
private readonly BeatmapInfoWedge beatmapInfoWedge;

View File

@ -0,0 +1,94 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
/// <summary>
/// A base class which runs <see cref="Player"/> test for all available rulesets.
/// Steps to be run for each ruleset should be added via <see cref="AddCheckSteps"/>.
/// </summary>
public abstract class AllPlayersTestCase : RateAdjustedBeatmapTestCase
{
protected Player Player;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Add(new Box
{
RelativeSizeAxes = Framework.Graphics.Axes.Both,
Colour = Color4.Black,
Depth = int.MaxValue
});
foreach (var r in rulesets.AvailableRulesets)
{
Player p = null;
AddStep(r.Name, () => p = loadPlayerFor(r));
AddUntilStep(() =>
{
if (p?.IsLoaded == true)
{
p = null;
return true;
}
return false;
}, "player loaded");
AddCheckSteps();
}
}
protected abstract void AddCheckSteps();
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock clock) =>
new TestWorkingBeatmap(beatmap, Clock);
private Player loadPlayerFor(RulesetInfo ri)
{
Ruleset.Value = ri;
var r = ri.CreateInstance();
var beatmap = CreateBeatmap(r);
var working = CreateWorkingBeatmap(beatmap, Clock);
Beatmap.Value = working;
Beatmap.Value.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
Player?.Exit();
Player = null;
var player = CreatePlayer(r);
LoadComponentAsync(player, p =>
{
Player = p;
LoadScreen(p);
});
return player;
}
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player
{
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
};
}
}

View File

@ -0,0 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
public abstract class PlayerTestCase : RateAdjustedBeatmapTestCase
{
private readonly Ruleset ruleset;
protected Player Player;
protected PlayerTestCase(Ruleset ruleset)
{
this.ruleset = ruleset;
Add(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Depth = int.MaxValue
});
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep(ruleset.RulesetInfo.Name, loadPlayer);
AddUntilStep(() => Player.IsLoaded, "player loaded");
}
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
protected virtual bool AllowFail => false;
private void loadPlayer()
{
var beatmap = CreateBeatmap(ruleset);
Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
if (!AllowFail)
Beatmap.Value.Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
LoadComponentAsync(Player = CreatePlayer(ruleset), p =>
{
Player = p;
LoadScreen(p);
});
}
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player
{
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
};
}
}