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Remove unnecessary CursorTargetContainer

This commit is contained in:
Dean Herbert 2019-03-25 19:21:47 +09:00
parent 9588944048
commit 06d4856e17

View File

@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.UI
Cursor = CreateCursor();
if (Cursor != null)
CursorTargetContainer.Add(Cursor);
AddInternal(Cursor);
}
/// <summary>
@ -99,11 +99,6 @@ namespace osu.Game.Rulesets.UI
/// <returns>The cursor, or null if a cursor is not rqeuired.</returns>
protected virtual CursorContainer CreateCursor() => null;
/// <summary>
/// The target container to add the cursor after it is created.
/// </summary>
protected virtual Container CursorTargetContainer => null;
/// <summary>
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
/// This does not add the <see cref="Playfield"/> to the draw hierarchy.