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Cleanup
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@ -32,18 +32,12 @@ namespace osu.Game.Online.API
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get => state;
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private set
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{
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APIState oldState = state;
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APIState newState = value;
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if (state == value)
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return;
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state = value;
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if (oldState != newState)
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{
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Scheduler.Add(delegate
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{
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components.ForEach(c => c.APIStateChanged(this, newState));
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});
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}
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Scheduler.Add(() => components.ForEach(c => c.APIStateChanged(this, value)));
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}
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}
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