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mirror of https://github.com/ppy/osu.git synced 2025-02-13 10:33:07 +08:00

Add basic pause tests

This commit is contained in:
Dean Herbert 2019-03-18 00:46:15 +09:00
parent 465c95e952
commit bcaff9f7b4
3 changed files with 63 additions and 16 deletions

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@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
public class TestCasePause : TestCasePlayer
{
public TestCasePause()
: base(new OsuRuleset())
{
}
protected override Player CreatePlayer(Ruleset ruleset) => new PausePlayer();
protected override void AddCheckSteps(Func<Player> player)
{
PausePlayer pausable() => (PausePlayer)player();
base.AddCheckSteps(player);
//AddUntilStep(() => pausable().ScoreProcessor.TotalScore.Value > 0, "score above zero");
AddStep("pause", () => pausable().PausableGameplayContainer.Pause());
AddAssert("clock stopped", () => !pausable().GameplayClockContainer.GameplayClock.IsRunning);
AddStep("resume", () => pausable().PausableGameplayContainer.Resume());
AddUntilStep(() => pausable().GameplayClockContainer.GameplayClock.IsRunning, "clock started");
AddStep("pause too soon", () => pausable().PausableGameplayContainer.Pause());
AddAssert("clock not stopped", () => pausable().GameplayClockContainer.GameplayClock.IsRunning);
}
private class PausePlayer : Player
{
public new PausableGameplayContainer PausableGameplayContainer => base.PausableGameplayContainer;
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
}
}
}

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@ -18,7 +18,7 @@ using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens.Play
{
/// <summary>
/// Encapsulates gameplay timing logic and provides a <see cref="GameplayClock"/> for children.
/// Encapsulates gameplay timing logic and provides a <see cref="Play.GameplayClock"/> for children.
/// </summary>
public class GameplayClockContainer : Container
{
@ -48,7 +48,7 @@ namespace osu.Game.Screens.Play
/// The final clock which is exposed to underlying components.
/// </summary>
[Cached]
private readonly GameplayClock gameplayClock;
public readonly GameplayClock GameplayClock;
private Bindable<double> userAudioOffset;
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
offsetClock = new FramedOffsetClock(platformOffsetClock);
// the clock to be exposed via DI to children.
gameplayClock = new GameplayClock(offsetClock);
GameplayClock = new GameplayClock(offsetClock);
}
[BackgroundDependencyLoader]

View File

@ -82,7 +82,7 @@ namespace osu.Game.Screens.Play
public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
private GameplayClockContainer gameplayClockContainer;
protected GameplayClockContainer GameplayClockContainer { get; private set; }
[BackgroundDependencyLoader]
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
@ -102,9 +102,9 @@ namespace osu.Game.Screens.Play
if (!ScoreProcessor.Mode.Disabled)
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
InternalChild = gameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, RulesetContainer.GameplayStartTime);
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, RulesetContainer.GameplayStartTime);
gameplayClockContainer.Children = new Drawable[]
GameplayClockContainer.Children = new Drawable[]
{
PausableGameplayContainer = new PausableGameplayContainer
{
@ -113,11 +113,11 @@ namespace osu.Game.Screens.Play
OnQuit = performUserRequestedExit,
RequestResume = completion =>
{
gameplayClockContainer.Start();
GameplayClockContainer.Start();
completion();
},
RequestPause = gameplayClockContainer.Stop,
IsPaused = { BindTarget = gameplayClockContainer.IsPaused },
RequestPause = GameplayClockContainer.Stop,
IsPaused = { BindTarget = GameplayClockContainer.IsPaused },
CheckCanPause = () => CanPause,
Children = new[]
{
@ -141,15 +141,15 @@ namespace osu.Game.Screens.Play
HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working)
{
HoldToQuit = { Action = performUserRequestedExit },
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = gameplayClockContainer.UserPlaybackRate } } },
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
KeyCounter = { Visible = { BindTarget = RulesetContainer.HasReplayLoaded } },
RequestSeek = gameplayClockContainer.Seek,
RequestSeek = GameplayClockContainer.Seek,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
new SkipOverlay(RulesetContainer.GameplayStartTime)
{
RequestSeek = gameplayClockContainer.Seek
RequestSeek = GameplayClockContainer.Seek
},
}
},
@ -171,7 +171,7 @@ namespace osu.Game.Screens.Play
};
// bind clock into components that require it
RulesetContainer.IsPaused.BindTo(gameplayClockContainer.IsPaused);
RulesetContainer.IsPaused.BindTo(GameplayClockContainer.IsPaused);
if (ShowStoryboard.Value)
initializeStoryboard(false);
@ -295,7 +295,7 @@ namespace osu.Game.Screens.Play
if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
return false;
gameplayClockContainer.Stop();
GameplayClockContainer.Stop();
HasFailed = true;
failOverlay.Retries = RestartCount;
@ -329,7 +329,7 @@ namespace osu.Game.Screens.Play
storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
gameplayClockContainer.Restart();
GameplayClockContainer.Restart();
PausableGameplayContainer.Alpha = 0;
PausableGameplayContainer.FadeIn(750, Easing.OutQuint);
@ -359,7 +359,7 @@ namespace osu.Game.Screens.Play
return true;
}
gameplayClockContainer.ResetLocalAdjustments();
GameplayClockContainer.ResetLocalAdjustments();
fadeOut();
return base.OnExiting(next);