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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:33:30 +08:00

Add final osu! resume screen implementation

This commit is contained in:
Dean Herbert 2019-03-25 19:21:25 +09:00
parent 38e481686f
commit c79d187a89
2 changed files with 13 additions and 3 deletions

View File

@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
@ -15,6 +14,7 @@ using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Osu.UI
{
@ -35,6 +35,8 @@ namespace osu.Game.Rulesets.Osu.UI
protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay();
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{
switch (h)

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
@ -150,6 +150,13 @@ namespace osu.Game.Rulesets.UI
Overlays = new Container { RelativeSizeAxes = Axes.Both }
};
if ((ResumeOverlay = CreateResumeOverlay()) != null)
{
AddInternal(CreateInputManager()
.WithChild(CreatePlayfieldAdjustmentContainer()
.WithChild(ResumeOverlay)));
}
applyRulesetMods(mods, config);
loadObjects();
@ -173,6 +180,7 @@ namespace osu.Game.Rulesets.UI
{
if (ResumeOverlay != null && (Cursor == null || Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre)))
{
ResumeOverlay.GameplayCursor = Cursor;
ResumeOverlay.ResumeAction = continueResume;
ResumeOverlay.Show();
}