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Add final osu! resume screen implementation
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@ -1,8 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Handlers;
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@ -15,6 +14,7 @@ using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Osu.UI
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{
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@ -35,6 +35,8 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
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protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay();
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public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
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{
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switch (h)
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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@ -150,6 +150,13 @@ namespace osu.Game.Rulesets.UI
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Overlays = new Container { RelativeSizeAxes = Axes.Both }
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};
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if ((ResumeOverlay = CreateResumeOverlay()) != null)
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{
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AddInternal(CreateInputManager()
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.WithChild(CreatePlayfieldAdjustmentContainer()
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.WithChild(ResumeOverlay)));
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}
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applyRulesetMods(mods, config);
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loadObjects();
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@ -173,6 +180,7 @@ namespace osu.Game.Rulesets.UI
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{
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if (ResumeOverlay != null && (Cursor == null || Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre)))
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{
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ResumeOverlay.GameplayCursor = Cursor;
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ResumeOverlay.ResumeAction = continueResume;
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ResumeOverlay.Show();
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}
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