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Pass through timeBeforeLoad instead of hardcoding
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@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps.Drawables
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// If the model has changed since the previous unload (or if there was no load), then we can safely use the given content
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lastModel = Beatmap.Value;
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return content;
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}, 500, 10000);
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}, timeBeforeLoad, 10000);
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}
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protected override Drawable CreateDrawable(BeatmapInfo model)
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