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Pass through timeBeforeLoad instead of hardcoding

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Jamie Taylor 2019-03-06 18:56:40 +09:00
parent 06b65e00c4
commit ab0ac7a82a
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@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps.Drawables
// If the model has changed since the previous unload (or if there was no load), then we can safely use the given content
lastModel = Beatmap.Value;
return content;
}, 500, 10000);
}, timeBeforeLoad, 10000);
}
protected override Drawable CreateDrawable(BeatmapInfo model)