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Prevent null beatmap from creating an extra drawable
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@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps.Drawables
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{
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// If DelayedLoadUnloadWrapper is attempting to RELOAD the same content (Beatmap), that means that it was
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// previously UNLOADED and thus its children have been disposed of, so we need to recreate them here.
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if (lastModel == Beatmap.Value)
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if (lastModel == Beatmap.Value && Beatmap.Value != null)
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return CreateDrawable(Beatmap.Value);
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// If the model has changed since the previous unload (or if there was no load), then we can safely use the given content
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