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Prevent null beatmap from creating an extra drawable

This commit is contained in:
Jamie Taylor
2019-03-06 18:53:53 +09:00
Unverified
parent eb80549782
commit 06b65e00c4
@@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps.Drawables
{
// If DelayedLoadUnloadWrapper is attempting to RELOAD the same content (Beatmap), that means that it was
// previously UNLOADED and thus its children have been disposed of, so we need to recreate them here.
if (lastModel == Beatmap.Value)
if (lastModel == Beatmap.Value && Beatmap.Value != null)
return CreateDrawable(Beatmap.Value);
// If the model has changed since the previous unload (or if there was no load), then we can safely use the given content