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mirror of https://github.com/ppy/osu.git synced 2024-12-14 11:42:56 +08:00
This commit is contained in:
LeNitrous 2019-03-05 17:01:04 +08:00
commit d66b0e3039
34 changed files with 265 additions and 190 deletions

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@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Catch.Tests
{
@ -17,13 +19,30 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };
var beatmap = new Beatmap
{
BeatmapInfo =
{
Ruleset = ruleset.RulesetInfo,
BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
}
};
// Should produce a hperdash
beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
for (int i = 0; i < 512; i++)
if (i % 5 < 3)
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = 2000 + i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
protected override void AddCheckSteps(Func<Player> player)
{
base.AddCheckSteps(player);
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}
}
}

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@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
CatchHitObject nextObject = objectWithDroplets[i + 1];
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - currentObject.StartTime;
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
if (distanceToHyper < 0)

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@ -25,8 +25,8 @@ namespace osu.Game.Rulesets.Mania.Tests
[BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache)
{
var config = (ManiaConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(ManiaSetting.ScrollDirection, direction);
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
}
}
}

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@ -8,9 +8,9 @@ using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Configuration
{
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
public class ManiaRulesetConfigManager : RulesetConfigManager<ManiaRulesetSetting>
{
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
public ManiaRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}
@ -19,17 +19,17 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
base.InitialiseDefaults();
Set(ManiaSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
Set(ManiaRulesetSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<double>(ManiaSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
};
}
public enum ManiaSetting
public enum ManiaRulesetSetting
{
ScrollTime,
ScrollDirection

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@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Mania
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);

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@ -22,19 +22,19 @@ namespace osu.Game.Rulesets.Mania
[BackgroundDependencyLoader]
private void load()
{
var config = (ManiaConfigManager)Config;
var config = (ManiaRulesetConfigManager)Config;
Children = new Drawable[]
{
new SettingsEnumDropdown<ManiaScrollingDirection>
{
LabelText = "Scrolling direction",
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
},
new SettingsSlider<double, TimeSlider>
{
LabelText = "Scroll speed",
Bindable = config.GetBindable<double>(ManiaSetting.ScrollTime)
Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime)
},
};
}

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable<BarLine> BarLines;
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
@ -74,10 +74,10 @@ namespace osu.Game.Rulesets.Mania.UI
{
BarLines.ForEach(Playfield.Add);
Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
}
/// <summary>

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@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
namespace osu.Game.Rulesets.Osu.Configuration
{
public class OsuRulesetConfigManager : RulesetConfigManager<OsuRulesetSetting>
{
public OsuRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}
protected override void InitialiseDefaults()
{
base.InitialiseDefaults();
Set(OsuRulesetSetting.SnakingInSliders, true);
Set(OsuRulesetSetting.SnakingOutSliders, true);
}
}
public enum OsuRulesetSetting
{
SnakingInSliders,
SnakingOutSliders
}
}

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@ -10,8 +10,8 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
using osu.Game.Skinning;
@ -33,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
[Resolved(CanBeNull = true)]
private OsuRulesetConfigManager config { get; set; }
public DrawableSlider(Slider s)
: base(s)
{
@ -94,10 +97,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load()
{
config.BindWith(OsuSetting.SnakingInSliders, Body.SnakingIn);
config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
config?.BindWith(OsuRulesetSetting.SnakingInSliders, Body.SnakingIn);
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale =>

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@ -16,8 +16,11 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Difficulty;
using osu.Game.Scoring;
@ -144,12 +147,14 @@ namespace osu.Game.Rulesets.Osu
public override string ShortName => "osu";
public override RulesetSettingsSubsection CreateSettings() => new OsuSettings(this);
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
public override int? LegacyID => 0;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
public OsuRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{

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@ -8,6 +8,7 @@ using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays;
@ -20,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.UI
{
public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
{
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{

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@ -3,34 +3,36 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Osu.Configuration;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuSettings : RulesetSettingsSubsection
public class OsuSettingsSubsection : RulesetSettingsSubsection
{
protected override string Header => "osu!";
public OsuSettings(Ruleset ruleset)
public OsuSettingsSubsection(Ruleset ruleset)
: base(ruleset)
{
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load()
{
var config = (OsuRulesetConfigManager)Config;
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = "Snaking in sliders",
Bindable = config.GetBindable<bool>(OsuSetting.SnakingInSliders)
Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingInSliders)
},
new SettingsCheckbox
{
LabelText = "Snaking out sliders",
Bindable = config.GetBindable<bool>(OsuSetting.SnakingOutSliders)
Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
},
};
}

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@ -101,7 +101,7 @@ namespace osu.Game.Tests.Beatmaps.IO
int fireCount = 0;
// ReSharper disable once AccessToModifiedClosure
manager.ItemAdded += (_, __, ___) => fireCount++;
manager.ItemAdded += (_, __) => fireCount++;
manager.ItemRemoved += _ => fireCount++;
var imported = LoadOszIntoOsu(osu);

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@ -11,7 +11,6 @@ using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Framework.Platform;
@ -50,11 +49,6 @@ namespace osu.Game.Beatmaps
/// </summary>
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
/// <summary>
/// Fired when a beatmap load is requested (into the interactive game UI).
/// </summary>
public Action<BeatmapSetInfo> PresentBeatmap;
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary>
@ -151,8 +145,7 @@ namespace osu.Game.Beatmaps
var downloadNotification = new DownloadNotification
{
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
Text = $"Downloading {beatmapSetInfo}",
};
var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
@ -165,20 +158,10 @@ namespace osu.Game.Beatmaps
request.Success += filename =>
{
downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
Task.Factory.StartNew(() =>
{
// This gets scheduled back to the update thread, but we want the import to run in the background.
var importedBeatmap = Import(filename);
downloadNotification.CompletionClickAction = () =>
{
PresentCompletedImport(importedBeatmap.Yield());
return true;
};
downloadNotification.State = ProgressNotificationState.Completed;
Import(downloadNotification, filename);
currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
};
@ -221,12 +204,6 @@ namespace osu.Game.Beatmaps
return true;
}
protected override void PresentCompletedImport(IEnumerable<BeatmapSetInfo> imported)
{
base.PresentCompletedImport(imported);
PresentBeatmap?.Invoke(imported.LastOrDefault());
}
/// <summary>
/// Get an existing download request if it exists.
/// </summary>

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@ -48,11 +48,11 @@ namespace osu.Game.Beatmaps.Drawables
var rating = beatmap.StarDifficulty;
if (rating < 1.5) return DifficultyRating.Easy;
if (rating < 2.25) return DifficultyRating.Normal;
if (rating < 3.75) return DifficultyRating.Hard;
if (rating < 5.25) return DifficultyRating.Insane;
if (rating < 6.75) return DifficultyRating.Expert;
if (rating < 2.0) return DifficultyRating.Easy;
if (rating < 2.7) return DifficultyRating.Normal;
if (rating < 4.0) return DifficultyRating.Hard;
if (rating < 5.3) return DifficultyRating.Insane;
if (rating < 6.5) return DifficultyRating.Expert;
return DifficultyRating.ExpertPlus;
}

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@ -72,9 +72,6 @@ namespace osu.Game.Configuration
Set(OsuSetting.MenuParallax, true);
Set(OsuSetting.SnakingInSliders, true);
Set(OsuSetting.SnakingOutSliders, true);
// Gameplay
Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01);
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
@ -150,8 +147,6 @@ namespace osu.Game.Configuration
DisplayStarsMinimum,
DisplayStarsMaximum,
RandomSelectAlgorithm,
SnakingInSliders,
SnakingOutSliders,
ShowFpsDisplay,
ChatDisplayHeight,
Version,

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@ -33,7 +33,7 @@ namespace osu.Game.Database
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
where TFileModel : INamedFileInfo, new()
{
public delegate void ItemAddedDelegate(TModel model, bool existing, bool silent);
public delegate void ItemAddedDelegate(TModel model, bool existing);
/// <summary>
/// Set an endpoint for notifications to be posted to.
@ -113,7 +113,7 @@ namespace osu.Game.Database
ContextFactory = contextFactory;
ModelStore = modelStore;
ModelStore.ItemAdded += (item, silent) => handleEvent(() => ItemAdded?.Invoke(item, false, silent));
ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item, false));
ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s));
Files = new FileStore(contextFactory, storage);
@ -131,14 +131,18 @@ namespace osu.Game.Database
/// <param name="paths">One or more archive locations on disk.</param>
public void Import(params string[] paths)
{
var notification = new ProgressNotification
{
Text = "Import is initialising...",
Progress = 0,
State = ProgressNotificationState.Active,
};
var notification = new ProgressNotification { State = ProgressNotificationState.Active };
PostNotification?.Invoke(notification);
Import(notification, paths);
}
protected void Import(ProgressNotification notification, params string[] paths)
{
notification.Progress = 0;
notification.Text = "Import is initialising...";
var term = $"{typeof(TModel).Name.Replace("Info", "").ToLower()}";
List<TModel> imported = new List<TModel>();
@ -151,7 +155,18 @@ namespace osu.Game.Database
try
{
notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
var text = "Importing ";
if (path.Length > 1)
text += $"{++current} of {paths.Length} {term}s..";
else
text += $"{term}..";
// only show the filename if it isn't a temporary one (as those look ugly).
if (!path.Contains(Path.GetTempPath()))
text += $"\n{Path.GetFileName(path)}";
notification.Text = text;
imported.Add(Import(path));
@ -171,13 +186,20 @@ namespace osu.Game.Database
}
else
{
notification.CompletionText = $"Imported {current} {typeof(TModel).Name.Replace("Info", "").ToLower()}s!";
notification.CompletionClickAction += () =>
notification.CompletionText = imported.Count == 1
? $"Imported {imported.First()}!"
: $"Imported {current} {term}s!";
if (imported.Count > 0 && PresentImport != null)
{
if (imported.Count > 0)
PresentCompletedImport(imported);
return true;
};
notification.CompletionText += " Click to view.";
notification.CompletionClickAction = () =>
{
PresentImport?.Invoke(imported);
return true;
};
}
notification.State = ProgressNotificationState.Completed;
}
}
@ -210,9 +232,10 @@ namespace osu.Game.Database
return import;
}
protected virtual void PresentCompletedImport(IEnumerable<TModel> imported)
{
}
/// <summary>
/// Fired when the user requests to view the resulting import.
/// </summary>
public Action<IEnumerable<TModel>> PresentImport;
/// <summary>
/// Import an item from an <see cref="ArchiveReader"/>.
@ -228,7 +251,7 @@ namespace osu.Game.Database
model.Hash = computeHash(archive);
return Import(model, false, archive);
return Import(model, archive);
}
catch (Exception e)
{
@ -262,9 +285,8 @@ namespace osu.Game.Database
/// Import an item from a <see cref="TModel"/>.
/// </summary>
/// <param name="item">The model to be imported.</param>
/// <param name="silent">Whether the user should be notified fo the import.</param>
/// <param name="archive">An optional archive to use for model population.</param>
public TModel Import(TModel item, bool silent = false, ArchiveReader archive = null)
public TModel Import(TModel item, ArchiveReader archive = null)
{
delayEvents();
@ -284,7 +306,7 @@ namespace osu.Game.Database
{
Undelete(existing);
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
handleEvent(() => ItemAdded?.Invoke(existing, true, silent));
handleEvent(() => ItemAdded?.Invoke(existing, true));
return existing;
}
@ -294,7 +316,7 @@ namespace osu.Game.Database
Populate(item, archive);
// import to store
ModelStore.Add(item, silent);
ModelStore.Add(item);
}
catch (Exception e)
{

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@ -16,9 +16,7 @@ namespace osu.Game.Database
public abstract class MutableDatabaseBackedStore<T> : DatabaseBackedStore
where T : class, IHasPrimaryKey, ISoftDelete
{
public delegate void ItemAddedDelegate(T model, bool silent);
public event ItemAddedDelegate ItemAdded;
public event Action<T> ItemAdded;
public event Action<T> ItemRemoved;
protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
@ -35,8 +33,7 @@ namespace osu.Game.Database
/// Add a <see cref="T"/> to the database.
/// </summary>
/// <param name="item">The item to add.</param>
/// <param name="silent">Whether the user should be notified of the addition.</param>
public void Add(T item, bool silent)
public void Add(T item)
{
using (var usage = ContextFactory.GetForWrite())
{
@ -44,7 +41,7 @@ namespace osu.Game.Database
context.Attach(item);
}
ItemAdded?.Invoke(item, silent);
ItemAdded?.Invoke(item);
}
/// <summary>
@ -57,7 +54,7 @@ namespace osu.Game.Database
usage.Context.Update(item);
ItemRemoved?.Invoke(item);
ItemAdded?.Invoke(item, true);
ItemAdded?.Invoke(item);
}
/// <summary>
@ -94,7 +91,7 @@ namespace osu.Game.Database
item.DeletePending = false;
}
ItemAdded?.Invoke(item, true);
ItemAdded?.Invoke(item);
return true;
}

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@ -59,7 +59,6 @@ namespace osu.Game.Graphics.UserInterface
public abstract void Increment(T amount);
public float TextSize
{
get => DisplayedCountSpriteText.Font.Size;

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@ -36,11 +36,12 @@ namespace osu.Game.Online.API.Requests
[Description("Ranked & Approved")]
RankedApproved = 0,
Approved = 1,
Qualified = 3,
Loved = 8,
Favourites = 2,
Qualified = 3,
Pending = 4,
[Description("Pending & WIP")]
PendingWIP = 4,
Graveyard = 5,
[Description("My Maps")]

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@ -167,8 +167,6 @@ namespace osu.Game
{
this.frameworkConfig = frameworkConfig;
ScoreManager.ItemAdded += (score, _, silent) => Schedule(() => LoadScore(score, silent));
if (!Host.IsPrimaryInstance)
{
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
@ -217,63 +215,12 @@ namespace osu.Game
externalLinkOpener.OpenUrlExternally(url);
}
private ScheduledDelegate scoreLoad;
/// <summary>
/// Show a beatmap set as an overlay.
/// </summary>
/// <param name="setId">The set to display.</param>
public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId);
/// <summary>
/// Present a beatmap at song select.
/// </summary>
/// <param name="beatmap">The beatmap to select.</param>
public void PresentBeatmap(BeatmapSetInfo beatmap)
{
if (menuScreen == null)
{
Schedule(() => PresentBeatmap(beatmap));
return;
}
CloseAllOverlays(false);
void setBeatmap()
{
if (Beatmap.Disabled)
{
Schedule(setBeatmap);
return;
}
var databasedSet = beatmap.OnlineBeatmapSetID != null ? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID) : BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
if (databasedSet != null)
{
// Use first beatmap available for current ruleset, else switch ruleset.
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
ruleset.Value = first.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
}
}
switch (screenStack.CurrentScreen)
{
case SongSelect _:
break;
default:
// navigate to song select if we are not already there.
menuScreen.MakeCurrent();
menuScreen.LoadToSolo();
break;
}
setBeatmap();
}
/// <summary>
/// Show a user's profile as an overlay.
/// </summary>
@ -286,19 +233,44 @@ namespace osu.Game
/// <param name="beatmapId">The beatmap to show.</param>
public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
protected void LoadScore(ScoreInfo score, bool silent)
/// <summary>
/// Present a beatmap at song select immediately.
/// The user should have already requested this interactively.
/// </summary>
/// <param name="beatmap">The beatmap to select.</param>
public void PresentBeatmap(BeatmapSetInfo beatmap)
{
if (silent)
return;
var databasedSet = beatmap.OnlineBeatmapSetID != null
? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID)
: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
scoreLoad?.Cancel();
if (menuScreen == null)
if (databasedSet == null)
{
scoreLoad = Schedule(() => LoadScore(score, false));
Logger.Log("The requested beatmap could not be loaded.", LoggingTarget.Information);
return;
}
performFromMainMenu(() =>
{
// we might already be at song select, so a check is required before performing the load to solo.
if (menuScreen.IsCurrentScreen())
menuScreen.LoadToSolo();
// Use first beatmap available for current ruleset, else switch ruleset.
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
ruleset.Value = first.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
}, $"load {beatmap}", bypassScreenAllowChecks: true, targetScreen: typeof(PlaySongSelect));
}
/// <summary>
/// Present a score's replay immediately.
/// The user should have already requested this interactively.
/// </summary>
/// <param name="beatmap">The beatmap to select.</param>
public void PresentScore(ScoreInfo score)
{
var databasedScore = ScoreManager.GetScore(score);
var databasedScoreInfo = databasedScore.ScoreInfo;
if (databasedScore.Replay == null)
@ -314,14 +286,40 @@ namespace osu.Game
return;
}
if ((screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
performFromMainMenu(() =>
{
ruleset.Value = databasedScoreInfo.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
}
private ScheduledDelegate performFromMainMenuTask;
/// <summary>
/// Perform an action only after returning to the main menu.
/// Eagerly tries to exit the current screen until it succeeds.
/// </summary>
/// <param name="action">The action to perform once we are in the correct state.</param>
/// <param name="taskName">The task name to display in a notification (if we can't immediately reach the main menu state).</param>
/// <param name="targetScreen">An optional target screen type. If this screen is already current we can immediately perform the action without returning to the menu.</param>
/// <param name="bypassScreenAllowChecks">Whether checking <see cref="IOsuScreen.AllowExternalScreenChange"/> should be bypassed.</param>
private void performFromMainMenu(Action action, string taskName, Type targetScreen = null, bool bypassScreenAllowChecks = false)
{
performFromMainMenuTask?.Cancel();
// if the current screen does not allow screen changing, give the user an option to try again later.
if (!bypassScreenAllowChecks && (screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
{
notifications.Post(new SimpleNotification
{
Text = $"Click here to watch {databasedScoreInfo.User.Username} on {databasedScoreInfo.Beatmap}",
Text = $"Click here to {taskName}",
Activated = () =>
{
loadScore();
performFromMainMenu(action, taskName, targetScreen, true);
return true;
}
});
@ -329,24 +327,26 @@ namespace osu.Game
return;
}
loadScore();
CloseAllOverlays(false);
void loadScore()
// we may already be at the target screen type.
if (targetScreen != null && screenStack.CurrentScreen?.GetType() == targetScreen)
{
if (!menuScreen.IsCurrentScreen() || Beatmap.Disabled)
{
menuScreen.MakeCurrent();
this.Delay(500).Schedule(loadScore, out scoreLoad);
return;
}
ruleset.Value = databasedScoreInfo.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
action();
return;
}
// all conditions have been met to continue with the action.
if (menuScreen?.IsCurrentScreen() == true && !Beatmap.Disabled)
{
action();
return;
}
// menuScreen may not be initialised yet (null check required).
menuScreen?.MakeCurrent();
performFromMainMenuTask = Schedule(() => performFromMainMenu(action, taskName));
}
protected override void Dispose(bool isDisposing)
@ -370,8 +370,10 @@ namespace osu.Game
BeatmapManager.PostNotification = n => notifications?.Post(n);
BeatmapManager.GetStableStorage = GetStorageForStableInstall;
BeatmapManager.PresentImport = items => PresentBeatmap(items.First());
BeatmapManager.PresentBeatmap = PresentBeatmap;
ScoreManager.PostNotification = n => notifications?.Post(n);
ScoreManager.PresentImport = items => PresentScore(items.First());
Container logoContainer;

View File

@ -118,7 +118,7 @@ namespace osu.Game.Overlays.Direct
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
private void setAdded(BeatmapSetInfo s, bool existing, bool silent) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
private void setAdded(BeatmapSetInfo s, bool existing) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);

View File

@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
{
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false, false));
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false));
beatmaps.ItemAdded += addBeatmapSet;
beatmaps.ItemRemoved += removeBeatmapSet;
@ -83,7 +83,7 @@ namespace osu.Game.Overlays.Music
beatmapBacking.ValueChanged += _ => updateSelectedSet();
}
private void addBeatmapSet(BeatmapSetInfo obj, bool existing, bool silent) => Schedule(() =>
private void addBeatmapSet(BeatmapSetInfo obj, bool existing) => Schedule(() =>
{
if (existing)
return;

View File

@ -212,7 +212,7 @@ namespace osu.Game.Overlays
beatmapSets.Insert(index, beatmapSetInfo);
}
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing, bool silent)
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing)
{
if (existing)
return;

View File

@ -82,7 +82,7 @@ namespace osu.Game.Overlays.Settings.Sections
private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
private void itemAdded(SkinInfo s, bool existing, bool silent)
private void itemAdded(SkinInfo s, bool existing)
{
if (existing)
return;

View File

@ -178,5 +178,7 @@ namespace osu.Game.Scoring
{
public string Acronym { get; set; }
}
public override string ToString() => $"{User} playing {Beatmap}";
}
}

View File

@ -19,7 +19,7 @@ namespace osu.Game.Screens
/// <summary>
/// Whether a top-level component should be allowed to exit the current screen to, for example,
/// complete an import.
/// complete an import. Note that this can be overridden by a user if they specifically request.
/// </summary>
bool AllowExternalScreenChange { get; }

View File

@ -5,14 +5,17 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osuTK;
using osuTK.Graphics;
using osu.Game.Overlays;
using osu.Game.Users;
namespace osu.Game.Screens.Menu
{
@ -33,13 +36,15 @@ namespace osu.Game.Screens.Menu
private const float icon_y = -85;
private readonly Bindable<User> currentUser = new Bindable<User>();
public Disclaimer()
{
ValidForResume = false;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, APIAccess api)
{
InternalChildren = new Drawable[]
{
@ -96,6 +101,13 @@ namespace osu.Game.Screens.Menu
}).First());
iconColour = colours.Yellow;
currentUser.BindTo(api.LocalUser);
currentUser.BindValueChanged(e =>
{
if (e.NewValue.IsSupporter)
supporterDrawables.ForEach(d => d.FadeOut(500, Easing.OutQuint).Expire());
}, true);
}
protected override void LoadComplete()

View File

@ -54,7 +54,7 @@ namespace osu.Game.Screens.Multi.Match.Components
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
}
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent)
private void beatmapAdded(BeatmapSetInfo model, bool existing)
{
if (Beatmap.Value == null)
return;

View File

@ -202,7 +202,7 @@ namespace osu.Game.Screens.Multi.Match
/// <summary>
/// Handle the case where a beatmap is imported (and can be used by this match).
/// </summary>
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent) => Schedule(() =>
private void beatmapAdded(BeatmapSetInfo model, bool existing) => Schedule(() =>
{
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
return;

View File

@ -298,7 +298,7 @@ namespace osu.Game.Screens.Play
var score = CreateScore();
if (RulesetContainer.ReplayScore == null)
scoreManager.Import(score, true);
scoreManager.Import(score);
this.Push(CreateResults(score));

View File

@ -242,7 +242,11 @@ namespace osu.Game.Screens.Play
// Reverse drawableRows so when iterating through them they start at the bottom
drawableRows.Reverse();
}
protected override void LoadComplete()
{
base.LoadComplete();
fillActive();
}

View File

@ -582,7 +582,7 @@ namespace osu.Game.Screens.Select
}
}
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing, bool silent) => Carousel.UpdateBeatmapSet(s);
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing) => Carousel.UpdateBeatmapSet(s);
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));

View File

@ -230,6 +230,8 @@
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTLINE_TYPE_PARAMETER_LIST/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/INITIALIZER_BRACES/@EntryValue">NEXT_LINE</s:String>
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_CODE/@EntryValue">1</s:Int64>
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_DECLARATIONS/@EntryValue">1</s:Int64>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/LINE_FEED_AT_FILE_END/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSORHOLDER_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>