mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 23:12:56 +08:00
commit
06fd735190
@ -27,8 +27,8 @@
|
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<ItemGroup Label="Package References">
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<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
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<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.3" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.1" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.3" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.3" />
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</ItemGroup>
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<ItemGroup Label="Resources">
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<EmbeddedResource Include="lazer.ico" />
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|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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[TestCase(4.2038001515546597d, "diffcalc-test")]
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[TestCase(4.2058561036909863d, "diffcalc-test")]
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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|
@ -13,7 +13,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestCaseAutoJuiceStream : TestCasePlayer
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public class TestCaseAutoJuiceStream : PlayerTestCase
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{
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public TestCaseAutoJuiceStream()
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: base(new CatchRuleset())
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|
@ -8,11 +8,12 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseBananaShower : Game.Tests.Visual.TestCasePlayer
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public class TestCaseBananaShower : PlayerTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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typeof(DrawableBananaShower),
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typeof(CatchRuleset),
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typeof(CatchRulesetContainer),
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typeof(DrawableCatchRuleset),
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};
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public TestCaseBananaShower()
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|
@ -2,11 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
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public class TestCaseCatchPlayer : PlayerTestCase
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{
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public TestCaseCatchPlayer()
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: base(new CatchRuleset())
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|
@ -4,11 +4,12 @@
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
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public class TestCaseCatchStacker : PlayerTestCase
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{
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public TestCaseCatchStacker()
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: base(new CatchRuleset())
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|
@ -1,22 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseHyperDash : Game.Tests.Visual.TestCasePlayer
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public class TestCaseHyperDash : PlayerTestCase
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{
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public TestCaseHyperDash()
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: base(new CatchRuleset())
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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}
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protected override IBeatmap CreateBeatmap(Ruleset ruleset)
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{
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var beatmap = new Beatmap
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@ -28,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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};
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// Should produce a hperdash
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// Should produce a hyper-dash
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beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
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beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
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@ -38,11 +44,5 @@ namespace osu.Game.Rulesets.Catch.Tests
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return beatmap;
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}
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protected override void AddCheckSteps(Func<Player> player)
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{
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base.AddCheckSteps(player);
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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}
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}
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}
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|
@ -2,9 +2,9 @@
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<Import Project="..\osu.TestProject.props" />
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<ItemGroup Label="Package References">
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<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
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<PackageReference Include="NUnit" Version="3.11.0" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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</ItemGroup>
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<PropertyGroup Label="Project">
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|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Catch
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{
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public class CatchRuleset : Ruleset
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{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new CatchRulesetContainer(this, beatmap);
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
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@ -99,6 +100,11 @@ namespace osu.Game.Rulesets.Catch
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new MultiMod(new CatchModAutoplay(), new ModCinema()),
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new CatchModRelax(),
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};
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new ModWindUp<CatchHitObject>(), new ModWindDown<CatchHitObject>())
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};
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default:
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return new Mod[] { };
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}
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@ -7,6 +7,7 @@ using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Catch.Difficulty.Skills;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Difficulty;
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@ -22,16 +23,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override int SectionLength => 750;
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private readonly float halfCatchWidth;
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public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
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halfCatchWidth = catcher.CatchWidth * 0.5f;
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// We're only using 80% of the catcher's width to simulate imperfect gameplay.
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halfCatchWidth *= 0.8f;
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}
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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@ -53,6 +47,14 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
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{
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float halfCatchWidth;
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using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
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{
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halfCatchWidth = catcher.CatchWidth * 0.5f;
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halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
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}
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CatchHitObject lastObject = null;
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foreach (var hitObject in beatmap.HitObjects.OfType<CatchHitObject>())
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@ -88,5 +90,13 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
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new Movement(),
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};
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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new CatchModDoubleTime(),
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new CatchModHalfTime(),
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new CatchModHardRock(),
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new CatchModEasy(),
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};
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}
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}
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModAutoplay : ModAutoplay<CatchHitObject>
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{
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protected override Score CreateReplayScore(Beatmap<CatchHitObject> beatmap) => new Score
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public override Score CreateReplayScore(IBeatmap beatmap) => new Score
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{
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ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
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Replay = new CatchAutoGenerator(beatmap).Generate(),
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|
@ -21,10 +21,10 @@ namespace osu.Game.Rulesets.Catch.Mods
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private CatchPlayfield playfield;
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public override void ApplyToRulesetContainer(RulesetContainer<CatchHitObject> rulesetContainer)
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public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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playfield = (CatchPlayfield)rulesetContainer.Playfield;
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base.ApplyToRulesetContainer(rulesetContainer);
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playfield = (CatchPlayfield)drawableRuleset.Playfield;
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base.ApplyToDrawableRuleset(drawableRuleset);
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}
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private class CatchFlashlight : Flashlight
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|
@ -15,77 +15,107 @@ namespace osu.Game.Rulesets.Catch.Mods
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public override double ScoreMultiplier => 1.12;
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public override bool Ranked => true;
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private float lastStartX;
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private int lastStartTime;
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private float? lastPosition;
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private double lastStartTime;
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public void ApplyToHitObject(HitObject hitObject)
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{
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if (hitObject is JuiceStream stream)
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{
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lastPosition = stream.EndX;
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lastStartTime = stream.EndTime;
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return;
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}
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if (!(hitObject is Fruit))
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return;
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var catchObject = (CatchHitObject)hitObject;
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float position = catchObject.X;
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int startTime = (int)hitObject.StartTime;
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double startTime = hitObject.StartTime;
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if (lastStartX == 0)
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if (lastPosition == null)
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{
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lastStartX = position;
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lastPosition = position;
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lastStartTime = startTime;
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return;
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}
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float diff = lastStartX - position;
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int timeDiff = startTime - lastStartTime;
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float positionDiff = position - lastPosition.Value;
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double timeDiff = startTime - lastStartTime;
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if (timeDiff > 1000)
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{
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lastStartX = position;
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lastPosition = position;
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lastStartTime = startTime;
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return;
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}
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if (diff == 0)
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if (positionDiff == 0)
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{
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bool right = RNG.NextBool();
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float rand = Math.Min(20, (float)RNG.NextDouble(0, timeDiff / 4d)) / CatchPlayfield.BASE_WIDTH;
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if (right)
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{
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if (position + rand <= 1)
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position += rand;
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else
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position -= rand;
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}
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else
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{
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if (position - rand >= 0)
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position -= rand;
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else
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position += rand;
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}
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applyRandomOffset(ref position, timeDiff / 4d);
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catchObject.X = position;
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return;
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}
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if (Math.Abs(diff) < timeDiff / 3d)
|
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{
|
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if (diff > 0)
|
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{
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if (position - diff > 0)
|
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position -= diff;
|
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}
|
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else
|
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{
|
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if (position - diff < 1)
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position -= diff;
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}
|
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}
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if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
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applyOffset(ref position, positionDiff);
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catchObject.X = position;
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|
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lastStartX = position;
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lastPosition = position;
|
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lastStartTime = startTime;
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}
|
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|
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/// <summary>
|
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/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
|
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/// </summary>
|
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/// <param name="position">The position which the offset should be applied to.</param>
|
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/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
|
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private void applyRandomOffset(ref float position, double maxOffset)
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{
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bool right = RNG.NextBool();
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float rand = Math.Min(20, (float)RNG.NextDouble(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
|
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|
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if (right)
|
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{
|
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// Clamp to the right bound
|
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if (position + rand <= 1)
|
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position += rand;
|
||||
else
|
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position -= rand;
|
||||
}
|
||||
else
|
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{
|
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// Clamp to the left bound
|
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if (position - rand >= 0)
|
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position -= rand;
|
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else
|
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position += rand;
|
||||
}
|
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}
|
||||
|
||||
/// <summary>
|
||||
/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
|
||||
/// </summary>
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="amount">The amount to offset by.</param>
|
||||
private void applyOffset(ref float position, float amount)
|
||||
{
|
||||
if (amount > 0)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + amount < 1)
|
||||
position += amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to the left bound
|
||||
if (position + amount > 0)
|
||||
position += amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
@ -25,6 +24,11 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
public double Velocity;
|
||||
public double TickDistance;
|
||||
|
||||
/// <summary>
|
||||
/// The length of one span of this <see cref="JuiceStream"/>.
|
||||
/// </summary>
|
||||
public double SpanDuration => Duration / this.SpanCount();
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
@ -41,19 +45,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
protected override void CreateNestedHitObjects()
|
||||
{
|
||||
base.CreateNestedHitObjects();
|
||||
createTicks();
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
{
|
||||
if (TickDistance == 0)
|
||||
return;
|
||||
|
||||
var length = Path.Distance;
|
||||
var tickDistance = Math.Min(TickDistance, length);
|
||||
var spanDuration = length / Velocity;
|
||||
|
||||
var minDistanceFromEnd = Velocity * 0.01;
|
||||
|
||||
var tickSamples = Samples.Select(s => new SampleInfo
|
||||
{
|
||||
@ -62,81 +53,59 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
Volume = s.Volume
|
||||
}).ToList();
|
||||
|
||||
AddNested(new Fruit
|
||||
SliderEventDescriptor? lastEvent = null;
|
||||
|
||||
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
|
||||
{
|
||||
Samples = Samples,
|
||||
StartTime = StartTime,
|
||||
X = X
|
||||
});
|
||||
|
||||
double lastTickTime = StartTime;
|
||||
|
||||
for (int span = 0; span < this.SpanCount(); span++)
|
||||
{
|
||||
var spanStartTime = StartTime + span * spanDuration;
|
||||
var reversed = span % 2 == 1;
|
||||
|
||||
for (double d = tickDistance;; d += tickDistance)
|
||||
// generate tiny droplets since the last point
|
||||
if (lastEvent != null)
|
||||
{
|
||||
bool isLastTick = false;
|
||||
if (d + minDistanceFromEnd >= length)
|
||||
double sinceLastTick = e.Time - lastEvent.Value.Time;
|
||||
|
||||
if (sinceLastTick > 80)
|
||||
{
|
||||
d = length;
|
||||
isLastTick = true;
|
||||
}
|
||||
double timeBetweenTiny = sinceLastTick;
|
||||
while (timeBetweenTiny > 100)
|
||||
timeBetweenTiny /= 2;
|
||||
|
||||
var timeProgress = d / length;
|
||||
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
|
||||
|
||||
double time = spanStartTime + timeProgress * spanDuration;
|
||||
|
||||
if (LegacyLastTickOffset != null)
|
||||
{
|
||||
// If we're the last tick, apply the legacy offset
|
||||
if (span == this.SpanCount() - 1 && isLastTick)
|
||||
time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
|
||||
}
|
||||
|
||||
int tinyTickCount = 1;
|
||||
double tinyTickInterval = time - lastTickTime;
|
||||
while (tinyTickInterval > 100 && tinyTickCount < 10000)
|
||||
{
|
||||
tinyTickInterval /= 2;
|
||||
tinyTickCount *= 2;
|
||||
}
|
||||
|
||||
for (int tinyTickIndex = 0; tinyTickIndex < tinyTickCount - 1; tinyTickIndex++)
|
||||
{
|
||||
var t = lastTickTime + (tinyTickIndex + 1) * tinyTickInterval;
|
||||
double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
|
||||
|
||||
AddNested(new TinyDroplet
|
||||
for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny)
|
||||
{
|
||||
StartTime = t,
|
||||
X = X + Path.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = tickSamples
|
||||
});
|
||||
AddNested(new TinyDroplet
|
||||
{
|
||||
Samples = tickSamples,
|
||||
StartTime = t + lastEvent.Value.Time,
|
||||
X = X + Path.PositionAt(
|
||||
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
lastTickTime = time;
|
||||
|
||||
if (isLastTick)
|
||||
break;
|
||||
|
||||
AddNested(new Droplet
|
||||
{
|
||||
StartTime = time,
|
||||
X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = tickSamples
|
||||
});
|
||||
}
|
||||
|
||||
AddNested(new Fruit
|
||||
// this also includes LegacyLastTick and this is used for TinyDroplet generation above.
|
||||
// this means that the final segment of TinyDroplets are increasingly mistimed where LegacyLastTickOffset is being applied.
|
||||
lastEvent = e;
|
||||
|
||||
switch (e.Type)
|
||||
{
|
||||
Samples = Samples,
|
||||
StartTime = spanStartTime + spanDuration,
|
||||
X = X + Path.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
||||
});
|
||||
case SliderEventType.Tick:
|
||||
AddNested(new Droplet
|
||||
{
|
||||
Samples = tickSamples,
|
||||
StartTime = e.Time,
|
||||
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
});
|
||||
break;
|
||||
case SliderEventType.Head:
|
||||
case SliderEventType.Tail:
|
||||
case SliderEventType.Repeat:
|
||||
AddNested(new Fruit
|
||||
{
|
||||
Samples = Samples,
|
||||
StartTime = e.Time,
|
||||
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,17 +6,20 @@ using System.Linq;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
internal class CatchAutoGenerator : AutoGenerator<CatchHitObject>
|
||||
internal class CatchAutoGenerator : AutoGenerator
|
||||
{
|
||||
public const double RELEASE_DELAY = 20;
|
||||
|
||||
public CatchAutoGenerator(Beatmap<CatchHitObject> beatmap)
|
||||
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
|
||||
|
||||
public CatchAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
|
@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
||||
{
|
||||
public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
|
||||
{
|
||||
public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
if (lastPlateableFruit.IsLoaded)
|
||||
action();
|
||||
else
|
||||
lastPlateableFruit.OnLoadComplete = _ => action();
|
||||
lastPlateableFruit.OnLoadComplete += _ => action();
|
||||
}
|
||||
|
||||
if (result.IsHit && fruit.CanBePlated)
|
||||
|
@ -17,13 +17,13 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
|
||||
public class DrawableCatchRuleset : DrawableScrollingRuleset<CatchHitObject>
|
||||
{
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Down;
|
||||
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
|
||||
{
|
@ -2,9 +2,9 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -10,11 +10,11 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaEditRulesetContainer : ManiaRulesetContainer
|
||||
public class DrawableManiaEditRuleset : DrawableManiaRuleset
|
||||
{
|
||||
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
|
||||
|
||||
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
[Cached(Type = typeof(IManiaHitObjectComposer))]
|
||||
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
|
||||
{
|
||||
protected new ManiaEditRulesetContainer RulesetContainer { get; private set; }
|
||||
protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; }
|
||||
|
||||
public ManiaHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
@ -32,23 +32,23 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position.</param>
|
||||
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
||||
public Column ColumnAt(Vector2 screenSpacePosition) => RulesetContainer.GetColumnByPosition(screenSpacePosition);
|
||||
public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
public int TotalColumns => ((ManiaPlayfield)RulesetContainer.Playfield).TotalColumns;
|
||||
public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
|
||||
|
||||
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
{
|
||||
RulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
|
||||
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap);
|
||||
|
||||
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
|
||||
dependencies.CacheAs(RulesetContainer.ScrollingInfo);
|
||||
dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
|
||||
|
||||
return RulesetContainer;
|
||||
return DrawableRuleset;
|
||||
}
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
|
@ -12,6 +12,7 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
@ -30,7 +31,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaRuleset : Ruleset
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableManiaRuleset(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
@ -145,6 +146,11 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
new MultiMod(new ManiaModAutoplay(), new ModCinema()),
|
||||
};
|
||||
case ModType.Fun:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ModWindUp<ManiaHitObject>(), new ModWindDown<ManiaHitObject>())
|
||||
};
|
||||
default:
|
||||
return new Mod[] { };
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
|
||||
{
|
||||
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
|
||||
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
|
||||
|
@ -5,13 +5,12 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Replays
|
||||
{
|
||||
internal class ManiaAutoGenerator : AutoGenerator<ManiaHitObject>
|
||||
internal class ManiaAutoGenerator : AutoGenerator
|
||||
{
|
||||
public const double RELEASE_DELAY = 20;
|
||||
|
||||
|
@ -92,8 +92,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
{
|
||||
}
|
||||
|
||||
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -22,22 +22,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
JudgementText.Font = JudgementText.Font.With(size: 25);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override double FadeInDuration => 50;
|
||||
|
||||
protected override void ApplyHitAnimations()
|
||||
{
|
||||
base.LoadComplete();
|
||||
JudgementBody.ScaleTo(0.8f);
|
||||
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
|
||||
|
||||
this.FadeInFromZero(50, Easing.OutQuint);
|
||||
|
||||
if (Result.IsHit)
|
||||
{
|
||||
JudgementBody.ScaleTo(0.8f);
|
||||
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
|
||||
|
||||
JudgementBody.Delay(50).ScaleTo(0.75f, 250);
|
||||
this.Delay(50).FadeOut(200);
|
||||
}
|
||||
|
||||
Expire();
|
||||
JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
|
||||
this.Delay(FadeInDuration).FadeOut(200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,8 +28,10 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject>
|
||||
public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
|
||||
{
|
||||
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
|
||||
|
||||
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
|
||||
|
||||
public IEnumerable<BarLine> BarLines;
|
||||
@ -38,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
|
||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
// Generate the bar lines
|
||||
@ -97,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
|
||||
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||
{
|
@ -16,18 +16,18 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestFixture]
|
||||
public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor
|
||||
{
|
||||
private GameplayCursor cursor;
|
||||
private GameplayCursorContainer cursorContainer;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(CursorTrail) };
|
||||
|
||||
public CursorContainer Cursor => cursor;
|
||||
public CursorContainer Cursor => cursorContainer;
|
||||
|
||||
public bool ProvidingUserCursor => true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(cursor = new GameplayCursor { RelativeSizeAxes = Axes.Both });
|
||||
Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,12 +4,13 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseHitCircleLongCombo : Game.Tests.Visual.TestCasePlayer
|
||||
public class TestCaseHitCircleLongCombo : PlayerTestCase
|
||||
{
|
||||
public TestCaseHitCircleLongCombo()
|
||||
: base(new OsuRuleset())
|
||||
|
17
osu.Game.Rulesets.Osu.Tests/TestCaseOsuPlayer.cs
Normal file
17
osu.Game.Rulesets.Osu.Tests/TestCaseOsuPlayer.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseOsuPlayer : PlayerTestCase
|
||||
{
|
||||
public TestCaseOsuPlayer()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -354,9 +354,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep(() => Beatmap.Value.Track.CurrentTime == 0, "Beatmap at 0");
|
||||
AddUntilStep(() => currentPlayer.IsCurrentScreen(), "Wait until player is loaded");
|
||||
AddUntilStep(() => allJudgedFired, "Wait for all judged");
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddUntilStep("Wait for all judged", () => allJudgedFired);
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
|
@ -2,9 +2,9 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
path = new SmoothPath
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
PathWidth = 1
|
||||
PathRadius = 1
|
||||
},
|
||||
marker = new CircularContainer
|
||||
{
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
InternalChild = body = new ManualSliderBody
|
||||
{
|
||||
AccentColour = Color4.Transparent,
|
||||
PathWidth = slider.Scale * 64
|
||||
PathRadius = slider.Scale * 64
|
||||
};
|
||||
}
|
||||
|
||||
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
body.BorderColour = colours.Yellow;
|
||||
|
||||
PositionBindable.BindValueChanged(_ => updatePosition(), true);
|
||||
ScaleBindable.BindValueChanged(scale => body.PathWidth = scale.NewValue * 64, true);
|
||||
ScaleBindable.BindValueChanged(scale => body.PathRadius = scale.NewValue * 64, true);
|
||||
}
|
||||
|
||||
private void updatePosition() => Position = slider.StackedPosition;
|
||||
|
@ -9,15 +9,18 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuEditRulesetContainer : OsuRulesetContainer
|
||||
public class DrawableOsuEditRuleset : DrawableOsuRuleset
|
||||
{
|
||||
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override CursorContainer CreateCursor() => null;
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor { Size = Vector2.One };
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfield { Size = Vector2.One };
|
||||
private class OsuPlayfieldNoCursor : OsuPlayfield
|
||||
{
|
||||
protected override CursorContainer CreateCursor() => null;
|
||||
}
|
||||
}
|
||||
}
|
@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
=> new OsuEditRulesetContainer(ruleset, beatmap);
|
||||
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
=> new DrawableOsuEditRuleset(ruleset, beatmap);
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
|
||||
|
||||
protected override Score CreateReplayScore(Beatmap<OsuHitObject> beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
|
||||
Replay = new OsuAutoGenerator(beatmap).Generate()
|
||||
|
@ -18,7 +18,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModBlinds : Mod, IApplicableToRulesetContainer<OsuHitObject>, IApplicableToScoreProcessor
|
||||
public class OsuModBlinds : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToScoreProcessor
|
||||
{
|
||||
public override string Name => "Blinds";
|
||||
public override string Description => "Play with blinds on your screen.";
|
||||
@ -32,9 +32,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
private DrawableOsuBlinds blinds;
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
rulesetContainer.Overlays.Add(blinds = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, rulesetContainer.Beatmap));
|
||||
drawableRuleset.Overlays.Add(blinds = new DrawableOsuBlinds(drawableRuleset.Playfield.HitObjectContainer, drawableRuleset.Beatmap));
|
||||
}
|
||||
|
||||
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
||||
|
@ -13,7 +13,7 @@ using static osu.Game.Input.Handlers.ReplayInputHandler;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject>
|
||||
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
||||
@ -79,10 +79,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
state.Apply(osuInputManager.CurrentState, osuInputManager);
|
||||
}
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// grab the input manager for future use.
|
||||
osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
|
||||
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||
osuInputManager.AllowUserPresses = false;
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Graphics;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -16,12 +15,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override void ApplyHitAnimations()
|
||||
{
|
||||
if (Result.Type != HitResult.Miss)
|
||||
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
|
||||
|
||||
base.LoadComplete();
|
||||
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
|
||||
base.ApplyHitAnimations();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
Body = new SnakingSliderBody(s)
|
||||
{
|
||||
PathWidth = s.Scale * 64,
|
||||
PathRadius = s.Scale * 64,
|
||||
},
|
||||
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||
scaleBindable.BindValueChanged(scale =>
|
||||
{
|
||||
Body.PathWidth = scale.NewValue * 64;
|
||||
Body.PathRadius = scale.NewValue * 64;
|
||||
Ball.Scale = new Vector2(scale.NewValue);
|
||||
});
|
||||
|
||||
|
@ -132,6 +132,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
base.ClearTransformsAfter(time, false, targetMember);
|
||||
}
|
||||
|
||||
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
|
||||
{
|
||||
// For the same reasons as above w.r.t rewinding, we shouldn't propagate to children here either.
|
||||
base.ApplyTransformsAt(time, false);
|
||||
}
|
||||
|
||||
private bool tracking;
|
||||
|
||||
public bool Tracking
|
||||
|
@ -19,10 +19,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
private readonly BufferedContainer container;
|
||||
|
||||
public float PathWidth
|
||||
public float PathRadius
|
||||
{
|
||||
get => path.PathWidth;
|
||||
set => path.PathWidth = value;
|
||||
get => path.PathRadius;
|
||||
set => path.PathRadius = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
@ -155,116 +154,76 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
base.CreateNestedHitObjects();
|
||||
|
||||
createSliderEnds();
|
||||
createTicks();
|
||||
createRepeatPoints();
|
||||
|
||||
if (LegacyLastTickOffset != null)
|
||||
TailCircle.StartTime = Math.Max(StartTime + Duration / 2, TailCircle.StartTime - LegacyLastTickOffset.Value);
|
||||
}
|
||||
|
||||
private void createSliderEnds()
|
||||
{
|
||||
HeadCircle = new SliderCircle
|
||||
foreach (var e in
|
||||
SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Position = Position,
|
||||
Samples = getNodeSamples(0),
|
||||
SampleControlPoint = SampleControlPoint,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
};
|
||||
var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
|
||||
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
||||
var sampleList = new List<SampleInfo>();
|
||||
|
||||
TailCircle = new SliderTailCircle(this)
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Position = EndPosition,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
};
|
||||
|
||||
AddNested(HeadCircle);
|
||||
AddNested(TailCircle);
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
{
|
||||
// A very lenient maximum length of a slider for ticks to be generated.
|
||||
// This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage.
|
||||
const double max_length = 100000;
|
||||
|
||||
var length = Math.Min(max_length, Path.Distance);
|
||||
var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
|
||||
|
||||
if (tickDistance == 0) return;
|
||||
|
||||
var minDistanceFromEnd = Velocity * 10;
|
||||
|
||||
var spanCount = this.SpanCount();
|
||||
|
||||
for (var span = 0; span < spanCount; span++)
|
||||
{
|
||||
var spanStartTime = StartTime + span * SpanDuration;
|
||||
var reversed = span % 2 == 1;
|
||||
|
||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||
{
|
||||
if (d > length - minDistanceFromEnd)
|
||||
break;
|
||||
|
||||
var distanceProgress = d / length;
|
||||
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
|
||||
|
||||
var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
|
||||
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
||||
var sampleList = new List<SampleInfo>();
|
||||
|
||||
if (firstSample != null)
|
||||
sampleList.Add(new SampleInfo
|
||||
{
|
||||
Bank = firstSample.Bank,
|
||||
Volume = firstSample.Volume,
|
||||
Name = @"slidertick",
|
||||
});
|
||||
|
||||
AddNested(new SliderTick
|
||||
if (firstSample != null)
|
||||
sampleList.Add(new SampleInfo
|
||||
{
|
||||
SpanIndex = span,
|
||||
SpanStartTime = spanStartTime,
|
||||
StartTime = spanStartTime + timeProgress * SpanDuration,
|
||||
Position = Position + Path.PositionAt(distanceProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = sampleList
|
||||
Bank = firstSample.Bank,
|
||||
Volume = firstSample.Volume,
|
||||
Name = @"slidertick",
|
||||
});
|
||||
|
||||
switch (e.Type)
|
||||
{
|
||||
case SliderEventType.Tick:
|
||||
AddNested(new SliderTick
|
||||
{
|
||||
SpanIndex = e.SpanIndex,
|
||||
SpanStartTime = e.SpanStartTime,
|
||||
StartTime = e.Time,
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = sampleList
|
||||
});
|
||||
break;
|
||||
case SliderEventType.Head:
|
||||
AddNested(HeadCircle = new SliderCircle
|
||||
{
|
||||
StartTime = e.Time,
|
||||
Position = Position,
|
||||
Samples = getNodeSamples(0),
|
||||
SampleControlPoint = SampleControlPoint,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
});
|
||||
break;
|
||||
case SliderEventType.LegacyLastTick:
|
||||
// we need to use the LegacyLastTick here for compatibility reasons (difficulty).
|
||||
// it is *okay* to use this because the TailCircle is not used for any meaningful purpose in gameplay.
|
||||
// if this is to change, we should revisit this.
|
||||
AddNested(TailCircle = new SliderTailCircle(this)
|
||||
{
|
||||
StartTime = e.Time,
|
||||
Position = EndPosition,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
});
|
||||
break;
|
||||
case SliderEventType.Repeat:
|
||||
AddNested(new RepeatPoint
|
||||
{
|
||||
RepeatIndex = e.SpanIndex,
|
||||
SpanDuration = SpanDuration,
|
||||
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = getNodeSamples(e.SpanIndex + 1)
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void createRepeatPoints()
|
||||
{
|
||||
for (int repeatIndex = 0, repeat = 1; repeatIndex < RepeatCount; repeatIndex++, repeat++)
|
||||
{
|
||||
AddNested(new RepeatPoint
|
||||
{
|
||||
RepeatIndex = repeatIndex,
|
||||
SpanDuration = SpanDuration,
|
||||
StartTime = StartTime + repeat * SpanDuration,
|
||||
Position = Position + Path.PositionAt(repeat % 2),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = getNodeSamples(1 + repeatIndex)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private List<SampleInfo> getNodeSamples(int nodeIndex)
|
||||
{
|
||||
if (nodeIndex < NodeSamples.Count)
|
||||
return NodeSamples[nodeIndex];
|
||||
|
||||
return Samples;
|
||||
}
|
||||
private List<SampleInfo> getNodeSamples(int nodeIndex) =>
|
||||
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
}
|
||||
|
@ -8,6 +8,10 @@ using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// Note that this should not be used for timing correctness.
|
||||
/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
|
||||
/// </summary>
|
||||
public class SliderTailCircle : SliderCircle
|
||||
{
|
||||
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public class OsuRuleset : Ruleset
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new OsuRulesetContainer(this, beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableOsuRuleset(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
|
||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
|
||||
|
||||
@ -128,7 +129,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
new OsuModTransform(),
|
||||
new OsuModWiggle(),
|
||||
new OsuModGrow()
|
||||
new OsuModGrow(),
|
||||
new MultiMod(new ModWindUp<OsuHitObject>(), new ModWindDown<OsuHitObject>()),
|
||||
};
|
||||
default:
|
||||
return new Mod[] { };
|
||||
|
@ -10,12 +10,15 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
public class OsuAutoGenerator : OsuAutoGeneratorBase
|
||||
{
|
||||
public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap;
|
||||
|
||||
#region Parameters
|
||||
|
||||
/// <summary>
|
||||
@ -42,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
#region Construction / Initialisation
|
||||
|
||||
public OsuAutoGenerator(Beatmap<OsuHitObject> beatmap)
|
||||
public OsuAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
// Already superhuman, but still somewhat realistic
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osuTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Replays;
|
||||
@ -12,7 +11,7 @@ using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
public abstract class OsuAutoGeneratorBase : AutoGenerator<OsuHitObject>
|
||||
public abstract class OsuAutoGeneratorBase : AutoGenerator
|
||||
{
|
||||
#region Constants
|
||||
|
||||
@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
protected OsuAutoGeneratorBase(Beatmap<OsuHitObject> beatmap)
|
||||
protected OsuAutoGeneratorBase(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
|
@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
|
||||
{
|
||||
public OsuScoreProcessor(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
public OsuScoreProcessor(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
private int currentIndex;
|
||||
|
||||
private Shader shader;
|
||||
private IShader shader;
|
||||
private Texture texture;
|
||||
|
||||
private Vector2 size => texture.Size * Scale;
|
||||
@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
public override bool IsPresent => true;
|
||||
|
||||
private readonly TrailDrawNodeSharedData trailDrawNodeSharedData = new TrailDrawNodeSharedData();
|
||||
private const int max_sprites = 2048;
|
||||
|
||||
private readonly TrailPart[] parts = new TrailPart[max_sprites];
|
||||
@ -55,7 +54,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
tNode.Texture = texture;
|
||||
tNode.Size = size;
|
||||
tNode.Time = time;
|
||||
tNode.Shared = trailDrawNodeSharedData;
|
||||
|
||||
for (int i = 0; i < parts.Length; ++i)
|
||||
if (parts[i].InvalidationID > tNode.Parts[i].InvalidationID)
|
||||
@ -81,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager shaders, TextureStore textures)
|
||||
{
|
||||
shader = shaders?.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
|
||||
shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
|
||||
texture = textures.Get(@"Cursor/cursortrail");
|
||||
Scale = new Vector2(1 / texture.ScaleAdjust);
|
||||
}
|
||||
@ -167,22 +165,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
public bool WasUpdated;
|
||||
}
|
||||
|
||||
private class TrailDrawNodeSharedData
|
||||
{
|
||||
public VertexBuffer<TexturedTrailVertex> VertexBuffer;
|
||||
}
|
||||
|
||||
private class TrailDrawNode : DrawNode
|
||||
{
|
||||
public Shader Shader;
|
||||
public IShader Shader;
|
||||
public Texture Texture;
|
||||
|
||||
public float Time;
|
||||
public TrailDrawNodeSharedData Shared;
|
||||
|
||||
public readonly TrailPart[] Parts = new TrailPart[max_sprites];
|
||||
public Vector2 Size;
|
||||
|
||||
private readonly VertexBuffer<TexturedTrailVertex> vertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
|
||||
|
||||
public TrailDrawNode()
|
||||
{
|
||||
for (int i = 0; i < max_sprites; i++)
|
||||
@ -194,9 +188,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
if (Shared.VertexBuffer == null)
|
||||
Shared.VertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
|
||||
|
||||
Shader.GetUniform<float>("g_FadeClock").UpdateValue(ref Time);
|
||||
|
||||
int updateStart = -1, updateEnd = 0;
|
||||
@ -218,7 +209,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
|
||||
DrawColourInfo.Colour,
|
||||
null,
|
||||
v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex
|
||||
v => vertexBuffer.Vertices[end++] = new TexturedTrailVertex
|
||||
{
|
||||
Position = v.Position,
|
||||
TexturePosition = v.TexturePosition,
|
||||
@ -230,24 +221,31 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
}
|
||||
else if (updateStart != -1)
|
||||
{
|
||||
Shared.VertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
|
||||
vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
|
||||
updateStart = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Update all remaining vertices that have been changed.
|
||||
if (updateStart != -1)
|
||||
Shared.VertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
|
||||
vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
|
||||
|
||||
base.Draw(vertexAction);
|
||||
|
||||
Shader.Bind();
|
||||
|
||||
Texture.TextureGL.Bind();
|
||||
Shared.VertexBuffer.Draw();
|
||||
vertexBuffer.Draw();
|
||||
|
||||
Shader.Unbind();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
vertexBuffer.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
|
@ -17,7 +17,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
public class GameplayCursor : CursorContainer, IKeyBindingHandler<OsuAction>
|
||||
public class GameplayCursorContainer : CursorContainer, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
protected override Drawable CreateCursor() => new OsuCursor();
|
||||
|
||||
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
private readonly Container<Drawable> fadeContainer;
|
||||
|
||||
public GameplayCursor()
|
||||
public GameplayCursorContainer()
|
||||
{
|
||||
InternalChild = fadeContainer = new Container
|
||||
{
|
||||
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
public OsuCursor()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(42);
|
||||
Size = new Vector2(28);
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Input.Handlers;
|
||||
@ -13,17 +12,16 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
|
||||
public class DrawableOsuRuleset : DrawableRuleset<OsuHitObject>
|
||||
{
|
||||
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
|
||||
|
||||
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
@ -32,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfield();
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
||||
protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||
{
|
||||
@ -59,7 +57,5 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
return first.StartTime - first.TimePreempt;
|
||||
}
|
||||
}
|
||||
|
||||
protected override CursorContainer CreateCursor() => new GameplayCursor();
|
||||
}
|
||||
}
|
@ -10,7 +10,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
@ -22,6 +24,12 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||
|
||||
private readonly PlayfieldAdjustmentContainer adjustmentContainer;
|
||||
|
||||
protected override Container CursorTargetContainer => adjustmentContainer;
|
||||
|
||||
protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
|
||||
|
||||
public OsuPlayfield()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
@ -29,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
Size = new Vector2(0.75f);
|
||||
|
||||
InternalChild = new PlayfieldAdjustmentContainer
|
||||
InternalChild = adjustmentContainer = new PlayfieldAdjustmentContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
protected override double TimePerAction => default_duration * 2;
|
||||
|
||||
private readonly Random rng = new Random(1337);
|
||||
private TaikoRulesetContainer rulesetContainer;
|
||||
private DrawableTaikoRuleset drawableRuleset;
|
||||
private Container playfieldContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 768,
|
||||
Children = new[] { rulesetContainer = new TaikoRulesetContainer(new TaikoRuleset(), beatmap) }
|
||||
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap) }
|
||||
});
|
||||
}
|
||||
|
||||
@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
}
|
||||
|
||||
private void addStrongHitJudgement(bool kiai)
|
||||
@ -154,33 +154,33 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
}
|
||||
|
||||
private void addMissJudgement()
|
||||
{
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
|
||||
}
|
||||
|
||||
private void addBarLine(bool major, double delay = scroll_time)
|
||||
{
|
||||
BarLine bl = new BarLine { StartTime = rulesetContainer.Playfield.Time.Current + delay };
|
||||
BarLine bl = new BarLine { StartTime = drawableRuleset.Playfield.Time.Current + delay };
|
||||
|
||||
rulesetContainer.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
|
||||
drawableRuleset.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
|
||||
}
|
||||
|
||||
private void addSwell(double duration = default_duration)
|
||||
{
|
||||
var swell = new Swell
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
Duration = duration,
|
||||
};
|
||||
|
||||
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableSwell(swell));
|
||||
drawableRuleset.Playfield.Add(new DrawableSwell(swell));
|
||||
}
|
||||
|
||||
private void addDrumRoll(bool strong, double duration = default_duration)
|
||||
@ -190,40 +190,40 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var d = new DrumRoll
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong,
|
||||
Duration = duration,
|
||||
};
|
||||
|
||||
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
|
||||
drawableRuleset.Playfield.Add(new DrawableDrumRoll(d));
|
||||
}
|
||||
|
||||
private void addCentreHit(bool strong)
|
||||
{
|
||||
Hit h = new Hit
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableCentreHit(h));
|
||||
drawableRuleset.Playfield.Add(new DrawableCentreHit(h));
|
||||
}
|
||||
|
||||
private void addRimHit(bool strong)
|
||||
{
|
||||
Hit h = new Hit
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableRimHit(h));
|
||||
drawableRuleset.Playfield.Add(new DrawableRimHit(h));
|
||||
}
|
||||
|
||||
private class TestStrongNestedHit : DrawableStrongNestedHit
|
||||
|
@ -2,9 +2,9 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModAutoplay : ModAutoplay<TaikoHitObject>
|
||||
{
|
||||
protected override Score CreateReplayScore(Beatmap<TaikoHitObject> beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } },
|
||||
Replay = new TaikoAutoGenerator(beatmap).Generate(),
|
||||
|
@ -22,10 +22,10 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
|
||||
private TaikoPlayfield playfield;
|
||||
|
||||
public override void ApplyToRulesetContainer(RulesetContainer<TaikoHitObject> rulesetContainer)
|
||||
public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||
{
|
||||
playfield = (TaikoPlayfield)rulesetContainer.Playfield;
|
||||
base.ApplyToRulesetContainer(rulesetContainer);
|
||||
playfield = (TaikoPlayfield)drawableRuleset.Playfield;
|
||||
base.ApplyToDrawableRuleset(drawableRuleset);
|
||||
}
|
||||
|
||||
private class TaikoFlashlight : Flashlight
|
||||
|
@ -9,14 +9,17 @@ using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Replays
|
||||
{
|
||||
public class TaikoAutoGenerator : AutoGenerator<TaikoHitObject>
|
||||
public class TaikoAutoGenerator : AutoGenerator
|
||||
{
|
||||
public new TaikoBeatmap Beatmap => (TaikoBeatmap)base.Beatmap;
|
||||
|
||||
private const double swell_hit_speed = 50;
|
||||
|
||||
public TaikoAutoGenerator(Beatmap<TaikoHitObject> beatmap)
|
||||
public TaikoAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
|
@ -32,8 +32,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
/// </summary>
|
||||
private double hpMissMultiplier;
|
||||
|
||||
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
public TaikoScoreProcessor(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -11,6 +11,7 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
public class TaikoRuleset : Ruleset
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new TaikoRulesetContainer(this, beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableTaikoRuleset(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
@ -99,6 +100,11 @@ namespace osu.Game.Rulesets.Taiko
|
||||
new MultiMod(new TaikoModAutoplay(), new ModCinema()),
|
||||
new TaikoModRelax(),
|
||||
};
|
||||
case ModType.Fun:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ModWindUp<TaikoHitObject>(), new ModWindDown<TaikoHitObject>())
|
||||
};
|
||||
default:
|
||||
return new Mod[] { };
|
||||
}
|
||||
|
@ -39,12 +39,10 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override void ApplyHitAnimations()
|
||||
{
|
||||
if (Result.IsHit)
|
||||
this.MoveToY(-100, 500);
|
||||
|
||||
base.LoadComplete();
|
||||
this.MoveToY(-100, 500);
|
||||
base.ApplyHitAnimations();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,13 +20,13 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
|
||||
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
|
||||
{
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Left;
|
||||
@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
public class TaikoPlayfield : ScrollingPlayfield
|
||||
{
|
||||
/// <summary>
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
||||
/// </summary>
|
||||
public const float DEFAULT_HEIGHT = 178;
|
||||
|
||||
|
@ -333,6 +333,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual("hit_2.wav", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
|
||||
Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
|
||||
Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
|
||||
Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
|
||||
}
|
||||
|
||||
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
|
||||
|
@ -113,6 +113,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
[TestCase(normal)]
|
||||
[TestCase(marathon)]
|
||||
[Ignore("temporarily disabled pending DeepEqual fix (https://github.com/jamesfoster/DeepEqual/pull/35)")]
|
||||
// Currently fails:
|
||||
// [TestCase(with_sb)]
|
||||
public void TestParity(string beatmap)
|
||||
|
72
osu.Game.Tests/Beatmaps/Formats/ParsingTest.cs
Normal file
72
osu.Game.Tests/Beatmaps/Formats/ParsingTest.cs
Normal file
@ -0,0 +1,72 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
[TestFixture]
|
||||
public class ParsingTest
|
||||
{
|
||||
[Test]
|
||||
public void TestNaNHandling() => allThrow<FormatException>("NaN");
|
||||
|
||||
[Test]
|
||||
public void TestBadStringHandling() => allThrow<FormatException>("Random string 123");
|
||||
|
||||
[TestCase(Parsing.MAX_PARSE_VALUE)]
|
||||
[TestCase(-1)]
|
||||
[TestCase(0)]
|
||||
[TestCase(1)]
|
||||
[TestCase(-Parsing.MAX_PARSE_VALUE)]
|
||||
[TestCase(10, 10)]
|
||||
[TestCase(-10, 10)]
|
||||
public void TestValidRanges(double input, double limit = Parsing.MAX_PARSE_VALUE)
|
||||
{
|
||||
Assert.AreEqual(Parsing.ParseInt((input).ToString(CultureInfo.InvariantCulture), (int)limit), (int)input);
|
||||
Assert.AreEqual(Parsing.ParseFloat((input).ToString(CultureInfo.InvariantCulture), (float)limit), (float)input);
|
||||
Assert.AreEqual(Parsing.ParseDouble((input).ToString(CultureInfo.InvariantCulture), limit), input);
|
||||
}
|
||||
|
||||
[TestCase(double.PositiveInfinity)]
|
||||
[TestCase(double.NegativeInfinity)]
|
||||
[TestCase(999999999999)]
|
||||
[TestCase(Parsing.MAX_PARSE_VALUE * 1.1)]
|
||||
[TestCase(-Parsing.MAX_PARSE_VALUE * 1.1)]
|
||||
[TestCase(11, 10)]
|
||||
[TestCase(-11, 10)]
|
||||
public void TestOutOfRangeHandling(double input, double limit = Parsing.MAX_PARSE_VALUE)
|
||||
=> allThrow<OverflowException>(input.ToString(CultureInfo.InvariantCulture), limit);
|
||||
|
||||
private void allThrow<T>(string input, double limit = Parsing.MAX_PARSE_VALUE)
|
||||
where T : Exception
|
||||
{
|
||||
Assert.Throws(getIntParseException(input) ?? typeof(T), () => Parsing.ParseInt(input, (int)limit));
|
||||
Assert.Throws<T>(() => Parsing.ParseFloat(input, (float)limit));
|
||||
Assert.Throws<T>(() => Parsing.ParseDouble(input, limit));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="int"/> may not be able to parse some inputs.
|
||||
/// In this case we expect to receive the raw parsing exception.
|
||||
/// </summary>
|
||||
/// <param name="input">The input attempting to be parsed.</param>
|
||||
/// <returns>The type of exception thrown by <see cref="int.Parse(string)"/>. Null if no exception is thrown.</returns>
|
||||
private Type getIntParseException(string input)
|
||||
{
|
||||
try
|
||||
{
|
||||
var _ = int.Parse(input);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return e.GetType();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -207,6 +207,96 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"TestImportThenDeleteThenImport-{set}"))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
|
||||
var imported = LoadOszIntoOsu(osu);
|
||||
|
||||
if (set)
|
||||
imported.OnlineBeatmapSetID = 1234;
|
||||
else
|
||||
imported.Beatmaps.First().OnlineBeatmapID = 1234;
|
||||
|
||||
osu.Dependencies.Get<BeatmapManager>().Update(imported);
|
||||
|
||||
deleteBeatmapSet(imported, osu);
|
||||
|
||||
var importedSecondTime = LoadOszIntoOsu(osu);
|
||||
|
||||
// check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched)
|
||||
Assert.IsTrue(imported.ID != importedSecondTime.ID);
|
||||
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportWithDuplicateBeatmapIDs()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithDuplicateBeatmapID"))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
|
||||
var metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "SomeArtist",
|
||||
AuthorString = "SomeAuthor"
|
||||
};
|
||||
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
|
||||
var toImport = new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 1,
|
||||
Metadata = metadata,
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = 2,
|
||||
Metadata = metadata,
|
||||
BaseDifficulty = difficulty
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = 2,
|
||||
Metadata = metadata,
|
||||
Status = BeatmapSetOnlineStatus.Loved,
|
||||
BaseDifficulty = difficulty
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
var imported = manager.Import(toImport);
|
||||
|
||||
Assert.NotNull(imported);
|
||||
Assert.AreEqual(null, imported.Beatmaps[0].OnlineBeatmapID);
|
||||
Assert.AreEqual(null, imported.Beatmaps[1].OnlineBeatmapID);
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
[NonParallelizable]
|
||||
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
|
||||
|
@ -13,4 +13,4 @@ SampleSet: Normal
|
||||
255,193,2170,1,0,0:0:0:0:hit_1.wav
|
||||
256,191,2638,5,0,0:0:0:0:hit_2.wav
|
||||
255,193,3107,1,0,0:0:0:0:
|
||||
256,191,3576,1,0,0:0:0:0:hit_1.wav
|
||||
256,191,3576,1,0,0:0:0:70:hit_1.wav
|
||||
|
@ -3,9 +3,13 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.AccountCreation;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
@ -21,12 +25,32 @@ namespace osu.Game.Tests.Visual
|
||||
typeof(AccountCreationScreen),
|
||||
};
|
||||
|
||||
[Cached(typeof(IAPIProvider))]
|
||||
private DummyAPIAccess api = new DummyAPIAccess();
|
||||
|
||||
public TestCaseAccountCreationOverlay()
|
||||
{
|
||||
var accountCreation = new AccountCreationOverlay();
|
||||
Child = accountCreation;
|
||||
Container userPanelArea;
|
||||
AccountCreationOverlay accountCreation;
|
||||
|
||||
accountCreation.State = Visibility.Visible;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
api,
|
||||
accountCreation = new AccountCreationOverlay(),
|
||||
userPanelArea = new Container
|
||||
{
|
||||
Padding = new MarginPadding(10),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
};
|
||||
|
||||
api.Logout();
|
||||
api.LocalUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
|
||||
|
||||
AddStep("show", () => accountCreation.State = Visibility.Visible);
|
||||
AddStep("logout", () => api.Logout());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseAllPlayers : TestCasePlayer
|
||||
{
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets;
|
||||
@ -11,7 +10,7 @@ using osu.Game.Screens.Play;
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("Player instantiated with an autoplay mod.")]
|
||||
public class TestCaseAutoplay : TestCasePlayer
|
||||
public class TestCaseAutoplay : AllPlayersTestCase
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
@ -24,11 +23,10 @@ namespace osu.Game.Tests.Visual
|
||||
};
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps(Func<Player> player)
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
base.AddCheckSteps(player);
|
||||
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero");
|
||||
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
|
||||
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
||||
}
|
||||
|
||||
private class ScoreAccessiblePlayer : Player
|
||||
|
@ -48,8 +48,8 @@ namespace osu.Game.Tests.Visual
|
||||
};
|
||||
|
||||
private DummySongSelect songSelect;
|
||||
private DimAccessiblePlayerLoader playerLoader;
|
||||
private DimAccessiblePlayer player;
|
||||
private TestPlayerLoader playerLoader;
|
||||
private TestPlayer player;
|
||||
private DatabaseContextFactory factory;
|
||||
private BeatmapManager manager;
|
||||
private RulesetStore rulesets;
|
||||
@ -74,31 +74,27 @@ namespace osu.Game.Tests.Visual
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, Beatmap.Default));
|
||||
Dependencies.Cache(new OsuConfigManager(LocalStorage));
|
||||
|
||||
manager.Import(TestResources.GetTestBeatmapForImport());
|
||||
|
||||
Beatmap.SetDefault();
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public virtual void SetUp()
|
||||
public virtual void SetUp() => Schedule(() =>
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
manager.Delete(manager.GetAllUsableBeatmapSets());
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
manager.Import(temp);
|
||||
Child = screenStackContainer = new ScreenStackCacheContainer { RelativeSizeAxes = Axes.Both };
|
||||
screenStackContainer.ScreenStack.Push(songSelect = new DummySongSelect());
|
||||
});
|
||||
}
|
||||
Child = screenStackContainer = new ScreenStackCacheContainer { RelativeSizeAxes = Axes.Both };
|
||||
screenStackContainer.ScreenStack.Push(songSelect = new DummySongSelect());
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Check if <see cref="PlayerLoader"/> properly triggers background dim previews when a user hovers over the visual settings panel.
|
||||
/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void PlayerLoaderSettingsHoverTest()
|
||||
{
|
||||
setupUserSettings();
|
||||
AddStep("Start player loader", () => songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer())));
|
||||
AddUntilStep(() => playerLoader?.IsLoaded ?? false, "Wait for Player Loader to load");
|
||||
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer())));
|
||||
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
|
||||
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
|
||||
AddStep("Trigger background preview", () =>
|
||||
{
|
||||
@ -106,16 +102,16 @@ namespace osu.Game.Tests.Visual
|
||||
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
|
||||
});
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||
waitForDim();
|
||||
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
|
||||
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings:
|
||||
/// The OnHover of PlayerLoader will trigger, which could potentially trigger an undim unless checked for in PlayerLoader.
|
||||
/// We need to check that in this scenario, the dim is still properly applied after entering player.
|
||||
/// The OnHover of PlayerLoader will trigger, which could potentially cause visual settings to be unapplied unless checked for in PlayerLoader.
|
||||
/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void PlayerLoaderTransitionTest()
|
||||
@ -124,7 +120,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
|
||||
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed and unblurred", () => songSelect.IsBackgroundDimmed() && songSelect.IsBackgroundUnblurred());
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -165,51 +161,54 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="UserDimContainer"/> is properly accepting user dim changes at all.
|
||||
/// Check if the <see cref="UserDimContainer"/> is properly accepting user-defined visual changes at all.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void DisableUserDimTest()
|
||||
{
|
||||
performFullSetup();
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
AddStep("EnableUserDim disabled", () => songSelect.DimEnabled.Value = false);
|
||||
waitForDim();
|
||||
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
|
||||
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
|
||||
AddStep("EnableUserDim enabled", () => songSelect.DimEnabled.Value = true);
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the fade container retains dim when pausing
|
||||
/// Check if the visual settings container retains dim and blur when pausing
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void PauseTest()
|
||||
{
|
||||
performFullSetup(true);
|
||||
AddStep("Pause", () => player.CurrentPauseContainer.Pause());
|
||||
AddStep("Pause", () => player.Pause());
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
AddStep("Unpause", () => player.CurrentPauseContainer.Resume());
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
AddStep("Unpause", () => player.Resume());
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the fade container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
|
||||
/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TransitionTest()
|
||||
{
|
||||
performFullSetup();
|
||||
AddStep("Transition to Results", () => player.Push(new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
|
||||
var results = new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } });
|
||||
AddStep("Transition to Results", () => player.Push(results));
|
||||
AddUntilStep("Wait for results is current", results.IsCurrentScreen);
|
||||
waitForDim();
|
||||
AddAssert("Screen is undimmed and is original background", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent());
|
||||
AddAssert("Screen is undimmed, original background retained", () =>
|
||||
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if background gets undimmed when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
|
||||
/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TransitionOutTest()
|
||||
@ -217,10 +216,26 @@ namespace osu.Game.Tests.Visual
|
||||
performFullSetup();
|
||||
AddStep("Exit to song select", () => player.Exit());
|
||||
waitForDim();
|
||||
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
|
||||
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
|
||||
}
|
||||
|
||||
private void waitForDim() => AddWaitStep(5, "Wait for dim");
|
||||
/// <summary>
|
||||
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void ResumeFromPlayerTest()
|
||||
{
|
||||
performFullSetup();
|
||||
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
|
||||
AddStep("Resume PlayerLoader", () => player.Restart());
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||
waitForDim();
|
||||
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
|
||||
}
|
||||
|
||||
private void waitForDim() => AddWaitStep("Wait for dim", 5);
|
||||
|
||||
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
|
||||
{
|
||||
@ -243,25 +258,25 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddStep("Start player loader", () =>
|
||||
{
|
||||
songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer
|
||||
songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer
|
||||
{
|
||||
AllowPause = allowPause,
|
||||
Ready = true,
|
||||
}));
|
||||
});
|
||||
AddUntilStep(() => playerLoader.IsLoaded, "Wait for Player Loader to load");
|
||||
AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
|
||||
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||
AddUntilStep(() => player.IsLoaded, "Wait for player to load");
|
||||
AddUntilStep("Wait for player to load", () => player.IsLoaded);
|
||||
}
|
||||
|
||||
private void setupUserSettings()
|
||||
{
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap != null, "Song select has selection");
|
||||
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
|
||||
AddStep("Set default user settings", () =>
|
||||
{
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() });
|
||||
songSelect.DimLevel.Value = 0.7f;
|
||||
songSelect.BlurLevel.Value = 0.0f;
|
||||
songSelect.BlurLevel.Value = 0.4f;
|
||||
});
|
||||
}
|
||||
|
||||
@ -289,14 +304,18 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value);
|
||||
|
||||
public bool IsBackgroundUnblurred() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
|
||||
|
||||
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
|
||||
|
||||
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * 25);
|
||||
|
||||
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
|
||||
|
||||
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
|
||||
|
||||
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
|
||||
|
||||
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
|
||||
|
||||
/// <summary>
|
||||
/// Make sure every time a screen gets pushed, the background doesn't get replaced
|
||||
/// </summary>
|
||||
@ -312,9 +331,11 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||
|
||||
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
|
||||
}
|
||||
|
||||
private class DimAccessiblePlayer : Player
|
||||
private class TestPlayer : Player
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||
|
||||
@ -328,8 +349,6 @@ namespace osu.Game.Tests.Visual
|
||||
};
|
||||
}
|
||||
|
||||
public PauseContainer CurrentPauseContainer => PauseContainer;
|
||||
|
||||
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
|
||||
|
||||
// Whether or not the player should be allowed to load.
|
||||
@ -350,7 +369,7 @@ namespace osu.Game.Tests.Visual
|
||||
Thread.Sleep(1);
|
||||
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
|
||||
RulesetContainer.IsPaused.BindTo(IsPaused);
|
||||
DrawableRuleset.IsPaused.BindTo(IsPaused);
|
||||
}
|
||||
}
|
||||
|
||||
@ -368,18 +387,20 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
}
|
||||
|
||||
private class DimAccessiblePlayerLoader : PlayerLoader
|
||||
private class TestPlayerLoader : PlayerLoader
|
||||
{
|
||||
public VisualSettings VisualSettingsPos => VisualSettings;
|
||||
public BackgroundScreen ScreenPos => Background;
|
||||
|
||||
public DimAccessiblePlayerLoader(Player player)
|
||||
public TestPlayerLoader(Player player)
|
||||
: base(() => player)
|
||||
{
|
||||
}
|
||||
|
||||
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
|
||||
|
||||
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||
}
|
||||
|
||||
@ -388,6 +409,7 @@ namespace osu.Game.Tests.Visual
|
||||
protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public Color4 CurrentColour => fadeContainer.CurrentColour;
|
||||
|
||||
public float CurrentAlpha => fadeContainer.CurrentAlpha;
|
||||
|
||||
public Vector2 CurrentBlur => Background.BlurSigma;
|
||||
|
@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual
|
||||
carousel.BeatmapSetsChanged = () => changed = true;
|
||||
carousel.BeatmapSets = beatmapSets;
|
||||
});
|
||||
AddUntilStep(() => changed, "Wait for load");
|
||||
AddUntilStep("Wait for load", () => changed);
|
||||
}
|
||||
|
||||
private void ensureRandomFetchSuccess() =>
|
||||
@ -214,7 +214,7 @@ namespace osu.Game.Tests.Visual
|
||||
checkSelected(3, 2);
|
||||
|
||||
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
|
||||
AddUntilStep(() => !carousel.PendingFilterTask, "Wait for debounce");
|
||||
AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
|
||||
checkVisibleItemCount(diff: false, count: set_count);
|
||||
checkVisibleItemCount(diff: true, count: 3);
|
||||
|
||||
@ -327,13 +327,13 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||
checkSelected(1);
|
||||
|
||||
AddUntilStep(() =>
|
||||
AddUntilStep("Remove all", () =>
|
||||
{
|
||||
if (!carousel.BeatmapSets.Any()) return true;
|
||||
|
||||
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
|
||||
return false;
|
||||
}, "Remove all");
|
||||
});
|
||||
|
||||
checkNoSelection();
|
||||
}
|
||||
|
@ -1,8 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select;
|
||||
using osuTK;
|
||||
|
||||
@ -12,14 +16,145 @@ namespace osu.Game.Tests.Visual
|
||||
[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]
|
||||
public class TestCaseBeatmapDetailArea : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
|
||||
|
||||
public TestCaseBeatmapDetailArea()
|
||||
{
|
||||
Add(new BeatmapDetailArea
|
||||
BeatmapDetailArea detailsArea;
|
||||
Add(detailsArea = new BeatmapDetailArea
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(550f, 450f),
|
||||
});
|
||||
|
||||
AddStep("all metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "All Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has all the metrics",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 7,
|
||||
DrainRate = 1,
|
||||
OverallDifficulty = 5.7f,
|
||||
ApproachRate = 3.5f,
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 11),
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
|
||||
},
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
AddStep("all except source", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "All Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Tags = "this beatmap has all the metrics",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 7,
|
||||
DrainRate = 1,
|
||||
OverallDifficulty = 5.7f,
|
||||
ApproachRate = 3.5f,
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 11),
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("ratings", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "Only Ratings",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has ratings metrics but not retries or fails",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 6,
|
||||
DrainRate = 9,
|
||||
OverallDifficulty = 6,
|
||||
ApproachRate = 6,
|
||||
},
|
||||
StarDifficulty = 4.8f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 11),
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("fails+retries", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "Only Retries and Fails",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has retries and fails but no ratings",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 3.7f,
|
||||
DrainRate = 6,
|
||||
OverallDifficulty = 6,
|
||||
ApproachRate = 7,
|
||||
},
|
||||
StarDifficulty = 2.91f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("null metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "No Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has no metrics",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 5,
|
||||
DrainRate = 5,
|
||||
OverallDifficulty = 5.5f,
|
||||
ApproachRate = 6.5f,
|
||||
},
|
||||
StarDifficulty = 1.97f,
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("null beatmap", () => detailsArea.Beatmap = null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -56,11 +56,11 @@ namespace osu.Game.Tests.Visual
|
||||
// select part is redundant, but wait for load isn't
|
||||
selectBeatmap(Beatmap.Value.Beatmap);
|
||||
|
||||
AddWaitStep(3);
|
||||
AddWaitStep("wait for select", 3);
|
||||
|
||||
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
|
||||
|
||||
AddWaitStep(3);
|
||||
AddWaitStep("wait for hide", 3);
|
||||
|
||||
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
|
||||
|
||||
@ -135,7 +135,7 @@ namespace osu.Game.Tests.Visual
|
||||
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : new TestWorkingBeatmap(b);
|
||||
});
|
||||
|
||||
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
|
||||
AddUntilStep("wait for async load", () => infoWedge.Info != infoBefore);
|
||||
}
|
||||
|
||||
private IBeatmap createTestBeatmap(RulesetInfo ruleset)
|
||||
|
@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("set second channel", () => channelTabControl.Current.Value = channelTabControl.Items.Skip(1).First());
|
||||
AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value);
|
||||
|
||||
AddUntilStep(() =>
|
||||
AddUntilStep("remove all channels", () =>
|
||||
{
|
||||
var first = channelTabControl.Items.First();
|
||||
if (first.Name == "+")
|
||||
@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
channelTabControl.RemoveChannel(first);
|
||||
return false;
|
||||
}, "remove all channels");
|
||||
});
|
||||
|
||||
AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
|
||||
}
|
||||
|
@ -159,7 +159,7 @@ namespace osu.Game.Tests.Visual
|
||||
Scheduler.AddDelayed(() => newLine.Message = new DummyMessage(completeText ?? text), delay);
|
||||
});
|
||||
|
||||
AddUntilStep(() => textContainer.All(line => line.Message is DummyMessage), $"wait for msg #{echoCounter}");
|
||||
AddUntilStep($"wait for msg #{echoCounter}", () => textContainer.All(line => line.Message is DummyMessage));
|
||||
}
|
||||
}
|
||||
|
||||
|
47
osu.Game.Tests/Visual/TestCaseDirectPanel.cs
Normal file
47
osu.Game.Tests/Visual/TestCaseDirectPanel.cs
Normal file
@ -0,0 +1,47 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseDirectPanel : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DirectGridPanel),
|
||||
typeof(DirectListPanel),
|
||||
typeof(IconPill)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var beatmap = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, null);
|
||||
beatmap.BeatmapSetInfo.OnlineInfo.HasVideo = true;
|
||||
beatmap.BeatmapSetInfo.OnlineInfo.HasStoryboard = true;
|
||||
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding(20),
|
||||
Spacing = new Vector2(0, 20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DirectGridPanel(beatmap.BeatmapSetInfo),
|
||||
new DirectListPanel(beatmap.BeatmapSetInfo)
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -2,16 +2,33 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseDisclaimer : ScreenTestCase
|
||||
{
|
||||
[Cached(typeof(IAPIProvider))]
|
||||
private readonly DummyAPIAccess api = new DummyAPIAccess();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
LoadScreen(new Disclaimer());
|
||||
Add(api);
|
||||
|
||||
AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
|
||||
|
||||
AddStep("toggle support", () =>
|
||||
{
|
||||
api.LocalUser.Value = new User
|
||||
{
|
||||
Username = api.LocalUser.Value.Username,
|
||||
Id = api.LocalUser.Value.Id,
|
||||
IsSupporter = !api.LocalUser.Value.IsSupporter,
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,8 +7,10 @@ using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osuTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
|
||||
@ -17,26 +19,34 @@ namespace osu.Game.Tests.Visual
|
||||
[Description("player pause/fail screens")]
|
||||
public class TestCaseGameplayMenuOverlay : ManualInputManagerTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseOverlay) };
|
||||
|
||||
private FailOverlay failOverlay;
|
||||
private PauseContainer.PauseOverlay pauseOverlay;
|
||||
private PauseOverlay pauseOverlay;
|
||||
|
||||
private GlobalActionContainer globalActionContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OsuGameBase game)
|
||||
{
|
||||
Add(pauseOverlay = new PauseContainer.PauseOverlay
|
||||
Child = globalActionContainer = new GlobalActionContainer(game)
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
Children = new Drawable[]
|
||||
{
|
||||
pauseOverlay = new PauseOverlay
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
},
|
||||
failOverlay = new FailOverlay
|
||||
|
||||
Add(failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
{
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
var retryCount = 0;
|
||||
|
||||
@ -79,12 +89,6 @@ namespace osu.Game.Tests.Visual
|
||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected.Value));
|
||||
}
|
||||
|
||||
private void press(Key key)
|
||||
{
|
||||
InputManager.PressKey(key);
|
||||
InputManager.ReleaseKey(key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
|
||||
/// </summary>
|
||||
@ -92,7 +96,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Press enter", () => press(Key.Enter));
|
||||
AddStep("Press select", () => press(GlobalAction.Select));
|
||||
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
@ -270,5 +274,17 @@ namespace osu.Game.Tests.Visual
|
||||
});
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void press(Key key)
|
||||
{
|
||||
InputManager.PressKey(key);
|
||||
InputManager.ReleaseKey(key);
|
||||
}
|
||||
|
||||
private void press(GlobalAction action)
|
||||
{
|
||||
globalActionContainer.TriggerPressed(action);
|
||||
globalActionContainer.TriggerReleased(action);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,9 +32,9 @@ namespace osu.Game.Tests.Visual
|
||||
var text = holdForMenuButton.Children.OfType<SpriteText>().First();
|
||||
|
||||
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton));
|
||||
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
|
||||
AddUntilStep("Text visible", () => text.IsPresent && !exitAction);
|
||||
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
|
||||
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
|
||||
AddUntilStep("Text is not visible", () => !text.IsPresent && !exitAction);
|
||||
|
||||
AddStep("Trigger exit action", () =>
|
||||
{
|
||||
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddAssert("action not triggered", () => !exitAction);
|
||||
|
||||
AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddUntilStep(() => exitAction, $"{nameof(holdForMenuButton.Action)} was triggered");
|
||||
AddUntilStep($"{nameof(holdForMenuButton.Action)} was triggered", () => exitAction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddStep("start confirming", () => overlay.Begin());
|
||||
|
||||
AddUntilStep(() => fired, "wait until confirmed");
|
||||
AddUntilStep("wait until confirmed", () => fired);
|
||||
}
|
||||
|
||||
private class TestHoldToConfirmOverlay : ExitConfirmOverlay
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
|
||||
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
|
||||
|
||||
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
|
||||
|
||||
@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddAssert("check idle", () => !box3.IsIdle);
|
||||
AddAssert("check idle", () => !box4.IsIdle);
|
||||
|
||||
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
|
||||
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -96,13 +96,13 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
|
||||
AddUntilStep(() => box1.IsIdle, "Wait for idle");
|
||||
AddUntilStep("Wait for idle", () => box1.IsIdle);
|
||||
AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
|
||||
AddUntilStep(() => box2.IsIdle, "Wait for idle");
|
||||
AddUntilStep("Wait for idle", () => box2.IsIdle);
|
||||
AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
|
||||
AddUntilStep(() => box3.IsIdle, "Wait for idle");
|
||||
AddUntilStep("Wait for idle", () => box3.IsIdle);
|
||||
|
||||
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
|
||||
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
|
||||
}
|
||||
|
||||
private class IdleTrackingBox : CompositeDrawable
|
||||
|
@ -25,30 +25,30 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
bool logoVisible = false;
|
||||
AddStep("almost instant display", () => Child = loader = new TestLoader(250));
|
||||
AddUntilStep(() =>
|
||||
AddUntilStep("loaded", () =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
return loader.Logo != null && loader.ScreenLoaded;
|
||||
}, "loaded");
|
||||
});
|
||||
AddAssert("logo not visible", () => !logoVisible);
|
||||
|
||||
AddStep("short load", () => Child = loader = new TestLoader(800));
|
||||
AddUntilStep(() =>
|
||||
AddUntilStep("loaded", () =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
return loader.Logo != null && loader.ScreenLoaded;
|
||||
}, "loaded");
|
||||
});
|
||||
AddAssert("logo visible", () => logoVisible);
|
||||
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
|
||||
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
|
||||
|
||||
AddStep("longer load", () => Child = loader = new TestLoader(1400));
|
||||
AddUntilStep(() =>
|
||||
AddUntilStep("loaded", () =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
return loader.Logo != null && loader.ScreenLoaded;
|
||||
}, "loaded");
|
||||
});
|
||||
AddAssert("logo visible", () => logoVisible);
|
||||
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
|
||||
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
|
||||
}
|
||||
|
||||
private class TestLoader : Loader
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private APIAccess api { get; set; }
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Tests.Visual
|
||||
settings.ApplyButton.Action.Invoke();
|
||||
});
|
||||
|
||||
AddUntilStep(() => !settings.ErrorText.IsPresent, "error not displayed");
|
||||
AddUntilStep("error not displayed", () => !settings.ErrorText.IsPresent);
|
||||
}
|
||||
|
||||
private class TestRoomSettings : MatchSettingsOverlay
|
||||
|
@ -208,22 +208,22 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
checkLabelColor(Color4.White);
|
||||
selectNext(mod);
|
||||
AddWaitStep(1, "wait for changing colour");
|
||||
AddWaitStep("wait for changing colour", 1);
|
||||
checkLabelColor(colour);
|
||||
selectPrevious(mod);
|
||||
AddWaitStep(1, "wait for changing colour");
|
||||
AddWaitStep("wait for changing colour", 1);
|
||||
checkLabelColor(Color4.White);
|
||||
}
|
||||
|
||||
private void testRankedText(Mod mod)
|
||||
{
|
||||
AddWaitStep(1, "wait for fade");
|
||||
AddWaitStep("wait for fade", 1);
|
||||
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
||||
selectNext(mod);
|
||||
AddWaitStep(1, "wait for fade");
|
||||
AddWaitStep("wait for fade", 1);
|
||||
AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
|
||||
selectPrevious(mod);
|
||||
AddWaitStep(1, "wait for fade");
|
||||
AddWaitStep("wait for fade", 1);
|
||||
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
||||
}
|
||||
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual
|
||||
setState(Visibility.Hidden);
|
||||
|
||||
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
|
||||
AddWaitStep(5);
|
||||
AddWaitStep("wait some", 5);
|
||||
|
||||
checkProgressingCount(0);
|
||||
|
||||
@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
|
||||
|
||||
AddWaitStep(10);
|
||||
AddWaitStep("wait some", 10);
|
||||
|
||||
checkProgressingCount(0);
|
||||
|
||||
|
152
osu.Game.Tests/Visual/TestCasePause.cs
Normal file
152
osu.Game.Tests/Visual/TestCasePause.cs
Normal file
@ -0,0 +1,152 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCasePause : PlayerTestCase
|
||||
{
|
||||
protected new PausePlayer Player => (PausePlayer)base.Player;
|
||||
|
||||
public TestCasePause()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseResume()
|
||||
{
|
||||
pauseAndConfirm();
|
||||
resumeAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseTooSoon()
|
||||
{
|
||||
pauseAndConfirm();
|
||||
resumeAndConfirm();
|
||||
|
||||
pause();
|
||||
|
||||
confirmClockRunning(true);
|
||||
confirmPauseOverlayShown(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitTooSoon()
|
||||
{
|
||||
pauseAndConfirm();
|
||||
|
||||
resume();
|
||||
|
||||
AddStep("exit too soon", () => Player.Exit());
|
||||
|
||||
confirmClockRunning(true);
|
||||
confirmPauseOverlayShown(false);
|
||||
|
||||
AddAssert("not exited", () => Player.IsCurrentScreen());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseAfterFail()
|
||||
{
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddAssert("fail overlay shown", () => Player.FailOverlayVisible);
|
||||
|
||||
confirmClockRunning(false);
|
||||
|
||||
pause();
|
||||
|
||||
confirmClockRunning(false);
|
||||
confirmPauseOverlayShown(false);
|
||||
|
||||
AddAssert("fail overlay still shown", () => Player.FailOverlayVisible);
|
||||
|
||||
exitAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitFromGameplay()
|
||||
{
|
||||
AddStep("exit", () => Player.Exit());
|
||||
|
||||
confirmPaused();
|
||||
|
||||
exitAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitFromPause()
|
||||
{
|
||||
pauseAndConfirm();
|
||||
exitAndConfirm();
|
||||
}
|
||||
|
||||
private void pauseAndConfirm()
|
||||
{
|
||||
pause();
|
||||
confirmPaused();
|
||||
}
|
||||
|
||||
private void resumeAndConfirm()
|
||||
{
|
||||
resume();
|
||||
confirmResumed();
|
||||
}
|
||||
|
||||
private void exitAndConfirm()
|
||||
{
|
||||
AddUntilStep("player not exited", () => Player.IsCurrentScreen());
|
||||
AddStep("exit", () => Player.Exit());
|
||||
confirmExited();
|
||||
}
|
||||
|
||||
private void confirmPaused()
|
||||
{
|
||||
confirmClockRunning(false);
|
||||
AddAssert("pause overlay shown", () => Player.PauseOverlayVisible);
|
||||
}
|
||||
|
||||
private void confirmResumed()
|
||||
{
|
||||
confirmClockRunning(true);
|
||||
confirmPauseOverlayShown(false);
|
||||
}
|
||||
|
||||
private void confirmExited()
|
||||
{
|
||||
AddUntilStep("player exited", () => !Player.IsCurrentScreen());
|
||||
}
|
||||
|
||||
private void pause() => AddStep("pause", () => Player.Pause());
|
||||
private void resume() => AddStep("resume", () => Player.Resume());
|
||||
|
||||
private void confirmPauseOverlayShown(bool isShown) =>
|
||||
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
|
||||
|
||||
private void confirmClockRunning(bool isRunning) =>
|
||||
AddAssert("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.GameplayClock.IsRunning == isRunning);
|
||||
|
||||
protected override bool AllowFail => true;
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset) => new PausePlayer();
|
||||
|
||||
protected class PausePlayer : Player
|
||||
{
|
||||
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
public bool FailOverlayVisible => FailOverlay.State == Visibility.Visible;
|
||||
|
||||
public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible;
|
||||
}
|
||||
}
|
||||
}
|
@ -112,10 +112,10 @@ namespace osu.Game.Tests.Visual
|
||||
createSongSelect();
|
||||
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
|
||||
|
||||
AddUntilStep(() => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap, "dummy shown on wedge");
|
||||
AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
|
||||
|
||||
addManyTestMaps();
|
||||
AddWaitStep(3);
|
||||
AddWaitStep("wait for select", 3);
|
||||
|
||||
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
||||
}
|
||||
@ -125,7 +125,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
createSongSelect();
|
||||
addManyTestMaps();
|
||||
AddWaitStep(3);
|
||||
AddWaitStep("wait for add", 3);
|
||||
|
||||
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
||||
|
||||
@ -142,7 +142,7 @@ namespace osu.Game.Tests.Visual
|
||||
createSongSelect();
|
||||
changeRuleset(2);
|
||||
importForRuleset(0);
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
|
||||
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -152,13 +152,13 @@ namespace osu.Game.Tests.Visual
|
||||
changeRuleset(2);
|
||||
importForRuleset(2);
|
||||
importForRuleset(1);
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 2, "has selection");
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
|
||||
|
||||
changeRuleset(1);
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 1, "has selection");
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 1);
|
||||
|
||||
changeRuleset(0);
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
|
||||
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -196,7 +196,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
createSongSelect();
|
||||
addManyTestMaps();
|
||||
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap != null, "has selection");
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
|
||||
|
||||
bool startRequested = false;
|
||||
|
||||
@ -225,7 +225,7 @@ namespace osu.Game.Tests.Visual
|
||||
private void createSongSelect()
|
||||
{
|
||||
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
|
||||
AddUntilStep(() => songSelect.IsCurrentScreen(), "wait for present");
|
||||
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
|
||||
}
|
||||
|
||||
private void addManyTestMaps()
|
||||
|
@ -37,15 +37,15 @@ namespace osu.Game.Tests.Visual
|
||||
AllowResults = false,
|
||||
})));
|
||||
|
||||
AddUntilStep(() => loader.IsCurrentScreen(), "wait for current");
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
|
||||
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddUntilStep(() => !loader.IsCurrentScreen(), "wait for no longer current");
|
||||
AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
|
||||
|
||||
AddStep("exit loader", () => loader.Exit());
|
||||
|
||||
AddUntilStep(() => !loader.IsAlive, "wait for no longer alive");
|
||||
AddUntilStep("wait for no longer alive", () => !loader.IsAlive);
|
||||
|
||||
AddStep("load slow dummy beatmap", () =>
|
||||
{
|
||||
@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual
|
||||
Scheduler.AddDelayed(() => slow.Ready = true, 5000);
|
||||
});
|
||||
|
||||
AddUntilStep(() => !loader.IsCurrentScreen(), "wait for no longer current");
|
||||
AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
|
||||
}
|
||||
|
||||
protected class SlowLoadPlayer : Player
|
||||
|
56
osu.Game.Tests/Visual/TestCasePlayerReferenceLeaking.cs
Normal file
56
osu.Game.Tests/Visual/TestCasePlayerReferenceLeaking.cs
Normal file
@ -0,0 +1,56 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCasePlayerReferenceLeaking : AllPlayersTestCase
|
||||
{
|
||||
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
|
||||
|
||||
private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
AddUntilStep("no leaked beatmaps", () =>
|
||||
{
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
int count = 0;
|
||||
|
||||
workingWeakReferences.ForEachAlive(_ => count++);
|
||||
return count == 1;
|
||||
});
|
||||
|
||||
AddUntilStep("no leaked players", () =>
|
||||
{
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
int count = 0;
|
||||
|
||||
playerWeakReferences.ForEachAlive(_ => count++);
|
||||
return count == 1;
|
||||
});
|
||||
}
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock clock)
|
||||
{
|
||||
var working = base.CreateWorkingBeatmap(beatmap, clock);
|
||||
workingWeakReferences.Add(working);
|
||||
return working;
|
||||
}
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
var player = base.CreatePlayer(ruleset);
|
||||
playerWeakReferences.Add(player);
|
||||
return player;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,25 +4,37 @@
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("Player instantiated with a replay.")]
|
||||
public class TestCaseReplay : TestCasePlayer
|
||||
public class TestCaseReplay : AllPlayersTestCase
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
|
||||
// to simulate setting a replay rather than having the replay already set for us
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
||||
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(Beatmap.Value);
|
||||
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
// Reset the mods
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
|
||||
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
|
||||
}
|
||||
|
||||
return new ReplayPlayer(dummyRulesetContainer.ReplayScore);
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
private void pushNext() => AddStep(@"push next screen", () => ((TestScreen)screenStack.CurrentScreen).PushNext());
|
||||
private void waitForCurrent() => AddUntilStep(() => screenStack.CurrentScreen.IsCurrentScreen(), "current screen");
|
||||
private void waitForCurrent() => AddUntilStep("current screen", () => screenStack.CurrentScreen.IsCurrentScreen());
|
||||
|
||||
private abstract class TestScreen : OsuScreen
|
||||
{
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
@ -19,14 +20,20 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private readonly StopwatchClock clock;
|
||||
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock;
|
||||
|
||||
private readonly FramedClock framedClock;
|
||||
|
||||
public TestCaseSongProgress()
|
||||
{
|
||||
clock = new StopwatchClock(true);
|
||||
|
||||
gameplayClock = new GameplayClock(framedClock = new FramedClock(clock));
|
||||
|
||||
Add(progress = new SongProgress
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AudioClock = new StopwatchClock(true),
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
});
|
||||
@ -39,23 +46,23 @@ namespace osu.Game.Tests.Visual
|
||||
Origin = Anchor.TopLeft,
|
||||
});
|
||||
|
||||
AddWaitStep(5);
|
||||
AddWaitStep("wait some", 5);
|
||||
AddAssert("ensure not created", () => graph.CreationCount == 0);
|
||||
|
||||
AddStep("display values", displayNewValues);
|
||||
AddWaitStep(5);
|
||||
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
|
||||
AddWaitStep("wait some", 5);
|
||||
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
|
||||
|
||||
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
|
||||
AddWaitStep(5);
|
||||
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
|
||||
AddWaitStep("wait some", 5);
|
||||
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
|
||||
|
||||
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
|
||||
AddWaitStep(5);
|
||||
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
|
||||
AddWaitStep("wait some", 5);
|
||||
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
|
||||
AddRepeatStep("New Values", displayNewValues, 5);
|
||||
|
||||
AddWaitStep(5);
|
||||
AddWaitStep("wait some", 5);
|
||||
AddAssert("ensure debounced", () => graph.CreationCount == 2);
|
||||
}
|
||||
|
||||
@ -68,8 +75,13 @@ namespace osu.Game.Tests.Visual
|
||||
progress.Objects = objects;
|
||||
graph.Objects = objects;
|
||||
|
||||
progress.AudioClock = clock;
|
||||
progress.OnSeek = pos => clock.Seek(pos);
|
||||
progress.RequestSeek = pos => clock.Seek(pos);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
framedClock.ProcessFrame();
|
||||
}
|
||||
|
||||
private class TestSongProgressGraph : SongProgressGraph
|
||||
|
@ -24,10 +24,13 @@ namespace osu.Game.Tests.Visual
|
||||
public TestCaseToolbar()
|
||||
{
|
||||
var toolbar = new Toolbar { State = Visibility.Visible };
|
||||
ToolbarNotificationButton notificationButton = null;
|
||||
|
||||
Add(toolbar);
|
||||
|
||||
var notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
|
||||
AddStep("create toolbar", () =>
|
||||
{
|
||||
Add(toolbar);
|
||||
notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
|
||||
});
|
||||
|
||||
void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
|
||||
|
||||
|
@ -16,42 +16,48 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase
|
||||
{
|
||||
private UpdateableBeatmapBackgroundSprite backgroundSprite;
|
||||
private TestUpdateableBeatmapBackgroundSprite backgroundSprite;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osu, APIAccess api, RulesetStore rulesets)
|
||||
private void load(OsuGameBase osu, IAPIProvider api, RulesetStore rulesets)
|
||||
{
|
||||
Bindable<BeatmapInfo> beatmapBindable = new Bindable<BeatmapInfo>();
|
||||
|
||||
var imported = ImportBeatmapTest.LoadOszIntoOsu(osu);
|
||||
|
||||
Child = backgroundSprite = new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
|
||||
Child = backgroundSprite = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
backgroundSprite.Beatmap.BindTo(beatmapBindable);
|
||||
|
||||
var req = new GetBeatmapSetRequest(1);
|
||||
api.Queue(req);
|
||||
|
||||
AddStep("null", () => beatmapBindable.Value = null);
|
||||
|
||||
AddStep("imported", () => beatmapBindable.Value = imported.Beatmaps.First());
|
||||
AddStep("load null beatmap", () => beatmapBindable.Value = null);
|
||||
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
|
||||
AddStep("load imported beatmap", () => beatmapBindable.Value = imported.Beatmaps.First());
|
||||
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
|
||||
|
||||
if (api.IsLoggedIn)
|
||||
{
|
||||
AddUntilStep(() => req.Result != null, "wait for api response");
|
||||
|
||||
AddStep("online", () => beatmapBindable.Value = new BeatmapInfo
|
||||
AddUntilStep("wait for api response", () => req.Result != null);
|
||||
AddStep("load online beatmap", () => beatmapBindable.Value = new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = req.Result?.ToBeatmapSet(rulesets)
|
||||
});
|
||||
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddStep("online (login first)", () => { });
|
||||
}
|
||||
}
|
||||
|
||||
private class TestUpdateableBeatmapBackgroundSprite : UpdateableBeatmapBackgroundSprite
|
||||
{
|
||||
public int ChildCount => InternalChildren.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual
|
||||
public class TestCaseUserProfile : OsuTestCase
|
||||
{
|
||||
private readonly TestUserProfileOverlay profile;
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
}
|
||||
@ -108,7 +108,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private void checkSupporterTag(bool isSupporter)
|
||||
{
|
||||
AddUntilStep(() => profile.Header.User != null, "wait for load");
|
||||
AddUntilStep("wait for load", () => profile.Header.User != null);
|
||||
if (isSupporter)
|
||||
AddAssert("is supporter", () => profile.Header.SupporterTag.Alpha == 1);
|
||||
else
|
||||
|
@ -3,9 +3,9 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="DeepEqual" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private readonly BeatmapStore beatmaps;
|
||||
|
||||
private readonly APIAccess api;
|
||||
private readonly IAPIProvider api;
|
||||
|
||||
private readonly AudioManager audioManager;
|
||||
|
||||
@ -72,7 +72,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
|
||||
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, GameHost host = null,
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
|
||||
WorkingBeatmap defaultBeatmap = null)
|
||||
: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
|
||||
{
|
||||
@ -102,10 +102,16 @@ namespace osu.Game.Beatmaps
|
||||
b.BeatmapSet = beatmapSet;
|
||||
}
|
||||
|
||||
validateOnlineIds(beatmapSet.Beatmaps);
|
||||
validateOnlineIds(beatmapSet);
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
fetchAndPopulateOnlineValues(b, beatmapSet.Beatmaps);
|
||||
fetchAndPopulateOnlineValues(b);
|
||||
}
|
||||
|
||||
protected override void PreImport(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
|
||||
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
|
||||
|
||||
// check if a set already exists with the same online id, delete if it does.
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
@ -120,14 +126,30 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private void validateOnlineIds(List<BeatmapInfo> beatmaps)
|
||||
private void validateOnlineIds(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
var beatmapIds = beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
|
||||
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
|
||||
|
||||
// ensure all IDs are unique in this set and none match existing IDs in the local beatmap store.
|
||||
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1) || QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).Any())
|
||||
// remove all online IDs if any problems were found.
|
||||
beatmaps.ForEach(b => b.OnlineBeatmapID = null);
|
||||
// ensure all IDs are unique
|
||||
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
|
||||
{
|
||||
resetIds();
|
||||
return;
|
||||
}
|
||||
|
||||
// find any existing beatmaps in the database that have matching online ids
|
||||
var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList();
|
||||
|
||||
if (existingBeatmaps.Count > 0)
|
||||
{
|
||||
// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
|
||||
// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
|
||||
var existing = CheckForExisting(beatmapSet);
|
||||
if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
|
||||
resetIds();
|
||||
}
|
||||
|
||||
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -254,6 +276,18 @@ namespace osu.Game.Beatmaps
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
protected override bool CanUndelete(BeatmapSetInfo existing, BeatmapSetInfo import)
|
||||
{
|
||||
if (!base.CanUndelete(existing, import))
|
||||
return false;
|
||||
|
||||
var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
||||
var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
||||
|
||||
// force re-import if we are not in a sane state.
|
||||
return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
@ -351,7 +385,7 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="otherBeatmaps">The other beatmaps contained within this set.</param>
|
||||
/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
|
||||
/// <returns>True if population was successful.</returns>
|
||||
private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
|
||||
private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, bool force = false)
|
||||
{
|
||||
if (api?.State != APIState.Online)
|
||||
return false;
|
||||
@ -374,13 +408,6 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
beatmap.Status = res.Status;
|
||||
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
|
||||
|
||||
if (otherBeatmaps.Any(b => b.OnlineBeatmapID == res.OnlineBeatmapID))
|
||||
{
|
||||
Logger.Log("Another beatmap in the same set already mapped to this ID. We'll skip adding it this time.", LoggingTarget.Database);
|
||||
return false;
|
||||
}
|
||||
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
|
||||
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
|
||||
|
||||
|
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Reference in New Issue
Block a user