mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Merge branch 'master' into mod-ramp-hotfix
This commit is contained in:
commit
0042cc5337
@ -22,22 +22,15 @@ namespace osu.Game.Rulesets.Mania.UI
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JudgementText.Font = JudgementText.Font.With(size: 25);
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}
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protected override void LoadComplete()
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protected override double FadeInDuration => 50;
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protected override void ApplyHitAnimations()
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{
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base.LoadComplete();
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JudgementBody.ScaleTo(0.8f);
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JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
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this.FadeInFromZero(50, Easing.OutQuint);
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if (Result.IsHit)
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{
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JudgementBody.ScaleTo(0.8f);
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JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
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JudgementBody.Delay(50).ScaleTo(0.75f, 250);
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this.Delay(50).FadeOut(200);
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}
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Expire();
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JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
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this.Delay(FadeInDuration).FadeOut(200);
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}
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}
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}
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|
@ -5,7 +5,6 @@ using osu.Framework.Graphics;
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using osuTK;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -16,12 +15,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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}
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protected override void LoadComplete()
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protected override void ApplyHitAnimations()
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{
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if (Result.Type != HitResult.Miss)
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JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
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base.LoadComplete();
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JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
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base.ApplyHitAnimations();
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}
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}
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}
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|
@ -39,12 +39,10 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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}
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protected override void LoadComplete()
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protected override void ApplyHitAnimations()
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{
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if (Result.IsHit)
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this.MoveToY(-100, 500);
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base.LoadComplete();
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this.MoveToY(-100, 500);
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base.ApplyHitAnimations();
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}
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}
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}
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|
@ -207,6 +207,41 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"TestImportThenDeleteThenImport-{set}"))
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{
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try
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{
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var osu = loadOsu(host);
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var imported = LoadOszIntoOsu(osu);
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if (set)
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imported.OnlineBeatmapSetID = 1234;
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else
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imported.Beatmaps.First().OnlineBeatmapID = 1234;
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osu.Dependencies.Get<BeatmapManager>().Update(imported);
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deleteBeatmapSet(imported, osu);
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var importedSecondTime = LoadOszIntoOsu(osu);
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// check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched)
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Assert.IsTrue(imported.ID != importedSecondTime.ID);
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Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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[NonParallelizable]
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[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
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|
@ -102,11 +102,14 @@ namespace osu.Game.Beatmaps
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b.BeatmapSet = beatmapSet;
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}
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validateOnlineIds(beatmapSet.Beatmaps);
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validateOnlineIds(beatmapSet);
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foreach (BeatmapInfo b in beatmapSet.Beatmaps)
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fetchAndPopulateOnlineValues(b, beatmapSet.Beatmaps);
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}
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protected override void PreImport(BeatmapSetInfo beatmapSet)
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{
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// check if a set already exists with the same online id, delete if it does.
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if (beatmapSet.OnlineBeatmapSetID != null)
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{
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@ -120,14 +123,30 @@ namespace osu.Game.Beatmaps
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}
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}
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private void validateOnlineIds(List<BeatmapInfo> beatmaps)
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private void validateOnlineIds(BeatmapSetInfo beatmapSet)
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{
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var beatmapIds = beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
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var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
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// ensure all IDs are unique in this set and none match existing IDs in the local beatmap store.
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if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1) || QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).Any())
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// remove all online IDs if any problems were found.
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beatmaps.ForEach(b => b.OnlineBeatmapID = null);
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// ensure all IDs are unique
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if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
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{
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resetIds();
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return;
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}
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// find any existing beatmaps in the database that have matching online ids
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var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList();
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if (existingBeatmaps.Count > 0)
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{
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// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
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// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
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var existing = CheckForExisting(beatmapSet);
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if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
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resetIds();
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}
|
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void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
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}
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/// <summary>
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@ -254,6 +273,18 @@ namespace osu.Game.Beatmaps
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
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protected override bool CanUndelete(BeatmapSetInfo existing, BeatmapSetInfo import)
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{
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if (!base.CanUndelete(existing, import))
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return false;
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var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
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var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
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// force re-import if we are not in a sane state.
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return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds);
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}
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/// <summary>
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/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
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/// </summary>
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|
@ -45,24 +45,7 @@ namespace osu.Game.Beatmaps.Drawables
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||||
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||||
protected override Drawable CreateDrawable(BeatmapInfo model)
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{
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Drawable drawable;
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var localBeatmap = beatmaps.GetWorkingBeatmap(model);
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if (model?.BeatmapSet?.OnlineInfo != null)
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{
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drawable = new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType);
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}
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else if (localBeatmap.BeatmapInfo.ID != 0)
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{
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// Fall back to local background if one exists
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drawable = new BeatmapBackgroundSprite(localBeatmap);
|
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}
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||||
else
|
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{
|
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// Use the default background if somehow an online set does not exist and we don't have a local copy.
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drawable = new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
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}
|
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Drawable drawable = getDrawableForModel(model);
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drawable.RelativeSizeAxes = Axes.Both;
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drawable.Anchor = Anchor.Centre;
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@ -72,5 +55,16 @@ namespace osu.Game.Beatmaps.Drawables
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return drawable;
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}
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private Drawable getDrawableForModel(BeatmapInfo model)
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{
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// prefer online cover where available.
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if (model?.BeatmapSet?.OnlineInfo != null)
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return new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType);
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return model?.ID > 0
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? new BeatmapBackgroundSprite(beatmaps.GetWorkingBeatmap(model))
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: new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
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}
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}
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}
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|
@ -300,21 +300,31 @@ namespace osu.Game.Database
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{
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if (!write.IsTransactionLeader) throw new InvalidOperationException($"Ensure there is no parent transaction so errors can correctly be handled by {this}");
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||||
|
||||
var existing = CheckForExisting(item);
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||||
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if (existing != null)
|
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{
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Undelete(existing);
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Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
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handleEvent(() => ItemAdded?.Invoke(existing, true));
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return existing;
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}
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|
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if (archive != null)
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item.Files = createFileInfos(archive, Files);
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Populate(item, archive);
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var existing = CheckForExisting(item);
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|
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if (existing != null)
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{
|
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if (CanUndelete(existing, item))
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{
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Undelete(existing);
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Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
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handleEvent(() => ItemAdded?.Invoke(existing, true));
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return existing;
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}
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else
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{
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Delete(existing);
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ModelStore.PurgeDeletable(s => s.ID == existing.ID);
|
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}
|
||||
}
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|
||||
PreImport(item);
|
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|
||||
// import to store
|
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ModelStore.Add(item);
|
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}
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@ -542,12 +552,29 @@ namespace osu.Game.Database
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform any final actions before the import to database executes.
|
||||
/// </summary>
|
||||
/// <param name="model">The model prepared for import.</param>
|
||||
protected virtual void PreImport(TModel model)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check whether an existing model already exists for a new import item.
|
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/// </summary>
|
||||
/// <param name="model">The new model proposed for import. Note that <see cref="Populate"/> has not yet been run on this model.</param>
|
||||
/// <param name="model">The new model proposed for import.
|
||||
/// <returns>An existing model which matches the criteria to skip importing, else null.</returns>
|
||||
protected virtual TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
|
||||
protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
|
||||
|
||||
/// <summary>
|
||||
/// After an existing <see cref="TModel"/> is found during an import process, the default behaviour is to restore the existing
|
||||
/// item and skip the import. This method allows changing that behaviour.
|
||||
/// </summary>
|
||||
/// <param name="existing">The existing model.</param>
|
||||
/// <param name="import">The newly imported model.</param>
|
||||
/// <returns>Whether the existing model should be restored and used. Returning false will delete the existing a force a re-import.</returns>
|
||||
protected virtual bool CanUndelete(TModel existing, TModel import) => true;
|
||||
|
||||
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
|
||||
|
||||
|
@ -320,6 +320,8 @@ namespace osu.Game.Overlays
|
||||
this.MoveToY(Height, transition_length, Easing.InSine);
|
||||
this.FadeOut(transition_length, Easing.InSine);
|
||||
|
||||
channelSelectionOverlay.State = Visibility.Hidden;
|
||||
|
||||
textbox.HoldFocus = false;
|
||||
base.PopOut();
|
||||
}
|
||||
|
@ -185,10 +185,7 @@ namespace osu.Game.Overlays.Direct
|
||||
Margin = new MarginPadding { Top = vertical_padding, Right = vertical_padding },
|
||||
Children = new[]
|
||||
{
|
||||
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0)
|
||||
{
|
||||
Margin = new MarginPadding { Right = 1 },
|
||||
},
|
||||
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0),
|
||||
new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
|
||||
},
|
||||
},
|
||||
|
@ -160,10 +160,7 @@ namespace osu.Game.Overlays.Direct
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0)
|
||||
{
|
||||
Margin = new MarginPadding { Right = 1 },
|
||||
},
|
||||
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0),
|
||||
new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
|
||||
new FillFlowContainer
|
||||
{
|
||||
|
@ -134,9 +134,9 @@ namespace osu.Game.Overlays
|
||||
Filter.Tabs.Current.Value = DirectSortCriteria.Ranked;
|
||||
}
|
||||
};
|
||||
((FilterControl)Filter).Ruleset.ValueChanged += _ => Scheduler.AddOnce(updateSearch);
|
||||
((FilterControl)Filter).Ruleset.ValueChanged += _ => queueUpdateSearch();
|
||||
Filter.DisplayStyleControl.DisplayStyle.ValueChanged += style => recreatePanels(style.NewValue);
|
||||
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => Scheduler.AddOnce(updateSearch);
|
||||
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => queueUpdateSearch();
|
||||
|
||||
Header.Tabs.Current.ValueChanged += tab =>
|
||||
{
|
||||
@ -144,24 +144,11 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
currentQuery.Value = string.Empty;
|
||||
Filter.Tabs.Current.Value = (DirectSortCriteria)Header.Tabs.Current.Value;
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
queueUpdateSearch();
|
||||
}
|
||||
};
|
||||
|
||||
currentQuery.ValueChanged += text =>
|
||||
{
|
||||
queryChangedDebounce?.Cancel();
|
||||
|
||||
if (string.IsNullOrEmpty(text.NewValue))
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
else
|
||||
{
|
||||
BeatmapSets = null;
|
||||
ResultAmounts = null;
|
||||
|
||||
queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500);
|
||||
}
|
||||
};
|
||||
currentQuery.ValueChanged += text => queueUpdateSearch(!string.IsNullOrEmpty(text.NewValue));
|
||||
|
||||
currentQuery.BindTo(Filter.Search.Current);
|
||||
|
||||
@ -170,7 +157,7 @@ namespace osu.Game.Overlays
|
||||
if (Header.Tabs.Current.Value != DirectTab.Search && tab.NewValue != (DirectSortCriteria)Header.Tabs.Current.Value)
|
||||
Header.Tabs.Current.Value = DirectTab.Search;
|
||||
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
queueUpdateSearch();
|
||||
};
|
||||
|
||||
updateResultCounts();
|
||||
@ -242,37 +229,42 @@ namespace osu.Game.Overlays
|
||||
|
||||
// Queries are allowed to be run only on the first pop-in
|
||||
if (getSetsRequest == null)
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
queueUpdateSearch();
|
||||
}
|
||||
|
||||
private SearchBeatmapSetsRequest getSetsRequest;
|
||||
|
||||
private readonly Bindable<string> currentQuery = new Bindable<string>();
|
||||
private readonly Bindable<string> currentQuery = new Bindable<string>(string.Empty);
|
||||
|
||||
private ScheduledDelegate queryChangedDebounce;
|
||||
private PreviewTrackManager previewTrackManager;
|
||||
|
||||
private void queueUpdateSearch(bool queryTextChanged = false)
|
||||
{
|
||||
BeatmapSets = null;
|
||||
ResultAmounts = null;
|
||||
|
||||
getSetsRequest?.Cancel();
|
||||
|
||||
queryChangedDebounce?.Cancel();
|
||||
queryChangedDebounce = Scheduler.AddDelayed(updateSearch, queryTextChanged ? 500 : 100);
|
||||
}
|
||||
|
||||
private void updateSearch()
|
||||
{
|
||||
queryChangedDebounce?.Cancel();
|
||||
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
if (State == Visibility.Hidden)
|
||||
return;
|
||||
|
||||
BeatmapSets = null;
|
||||
ResultAmounts = null;
|
||||
|
||||
getSetsRequest?.Cancel();
|
||||
|
||||
if (api == null)
|
||||
return;
|
||||
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
|
||||
getSetsRequest = new SearchBeatmapSetsRequest(currentQuery.Value ?? string.Empty,
|
||||
getSetsRequest = new SearchBeatmapSetsRequest(
|
||||
currentQuery.Value,
|
||||
((FilterControl)Filter).Ruleset.Value,
|
||||
Filter.DisplayStyleControl.Dropdown.Current.Value,
|
||||
Filter.Tabs.Current.Value); //todo: sort direction (?)
|
||||
|
@ -32,6 +32,12 @@ namespace osu.Game.Rulesets.Judgements
|
||||
protected Container JudgementBody;
|
||||
protected SpriteText JudgementText;
|
||||
|
||||
/// <summary>
|
||||
/// Duration of initial fade in.
|
||||
/// Default fade out will start immediately after this duration.
|
||||
/// </summary>
|
||||
protected virtual double FadeInDuration => 100;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
|
||||
/// </summary>
|
||||
@ -65,11 +71,19 @@ namespace osu.Game.Rulesets.Judgements
|
||||
};
|
||||
}
|
||||
|
||||
protected virtual void ApplyHitAnimations()
|
||||
{
|
||||
JudgementBody.ScaleTo(0.9f);
|
||||
JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
|
||||
|
||||
this.Delay(FadeInDuration).FadeOut(400);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeInFromZero(100, Easing.OutQuint);
|
||||
this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
|
||||
|
||||
switch (Result.Type)
|
||||
{
|
||||
@ -85,10 +99,7 @@ namespace osu.Game.Rulesets.Judgements
|
||||
this.Delay(600).FadeOut(200);
|
||||
break;
|
||||
default:
|
||||
JudgementBody.ScaleTo(0.9f);
|
||||
JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
|
||||
|
||||
this.Delay(100).FadeOut(400);
|
||||
ApplyHitAnimations();
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -92,30 +92,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
public Action HoverGained;
|
||||
public Action HoverLost;
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
BeginConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
AbortConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
@ -178,7 +154,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
// avoid starting a new confirm call until we finish animating.
|
||||
pendingAnimation = true;
|
||||
|
||||
Progress.Value = 0;
|
||||
AbortConfirm();
|
||||
|
||||
overlayCircle.ScaleTo(0, 100)
|
||||
.Then().FadeOut().ScaleTo(1).FadeIn(500)
|
||||
@ -207,6 +183,31 @@ namespace osu.Game.Screens.Play.HUD
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
if (!pendingAnimation)
|
||||
BeginConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
AbortConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (!pendingAnimation && e.CurrentState.Mouse.Buttons.Count() == 1)
|
||||
|
Loading…
Reference in New Issue
Block a user