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Add beatmap status on direct list panels
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parent
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commit
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@ -13,6 +13,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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namespace osu.Game.Overlays.Direct
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{
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@ -23,6 +24,7 @@ namespace osu.Game.Overlays.Direct
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private const float vertical_padding = 5;
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private const float height = 70;
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private FillFlowContainer statusContainer;
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private PlayButton playButton;
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private Box progressBar;
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@ -108,10 +110,24 @@ namespace osu.Game.Overlays.Direct
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.X,
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Height = 20,
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Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
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Children = GetDifficultyIcons(),
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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statusContainer = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Vertical = vertical_padding, Horizontal = 5 },
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Spacing = new Vector2(5),
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.X,
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Height = 20,
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Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
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Children = GetDifficultyIcons(),
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},
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},
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},
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},
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},
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@ -194,6 +210,23 @@ namespace osu.Game.Overlays.Direct
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Colour = colours.Yellow,
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},
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});
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if (SetInfo.OnlineInfo?.HasVideo ?? false)
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{
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statusContainer.Add(new IconPill(FontAwesome.fa_film));
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}
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if (SetInfo.OnlineInfo?.HasStoryboard ?? false)
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{
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statusContainer.Add(new IconPill(FontAwesome.fa_image));
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}
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statusContainer.Add(new BeatmapSetOnlineStatusPill
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{
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TextSize = 12,
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TextPadding = new MarginPadding { Horizontal = 10, Vertical = 5 },
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Status = SetInfo.OnlineInfo?.Status ?? BeatmapSetOnlineStatus.None,
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});
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}
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}
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}
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