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Move osu! cursor to its own class
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parent
8c8c761e02
commit
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@ -1,19 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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@ -88,136 +79,5 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
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ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
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}
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public class OsuCursor : SkinReloadableDrawable
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{
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private bool cursorExpand;
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private Bindable<double> cursorScale;
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private Bindable<bool> autoCursorScale;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private Container expandTarget;
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private Drawable scaleTarget;
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public OsuCursor()
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{
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Origin = Anchor.Centre;
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Size = new Vector2(28);
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}
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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cursorExpand = skin.GetValue<SkinConfiguration, bool>(s => s.CursorExpand ?? true);
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, IBindable<WorkingBeatmap> beatmap)
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{
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InternalChild = expandTarget = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Child = scaleTarget = new SkinnableDrawable("cursor", _ => new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = Size.X / 6,
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BorderColour = Color4.White,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Pink.Opacity(0.5f),
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Radius = 5,
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},
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = Size.X / 3,
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BorderColour = Color4.White.Opacity(0.5f),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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},
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.1f),
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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},
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},
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}
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}, restrictSize: false)
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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}
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};
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this.beatmap.BindTo(beatmap);
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this.beatmap.ValueChanged += _ => calculateScale();
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cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
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cursorScale.ValueChanged += _ => calculateScale();
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autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
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autoCursorScale.ValueChanged += _ => calculateScale();
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calculateScale();
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}
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private void calculateScale()
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{
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float scale = (float)cursorScale.Value;
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if (autoCursorScale.Value && beatmap.Value != null)
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{
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// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
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scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
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}
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scaleTarget.Scale = new Vector2(scale);
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}
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private const float pressed_scale = 1.2f;
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private const float released_scale = 1f;
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public void Expand()
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{
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if (!cursorExpand) return;
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expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 100, Easing.OutQuad);
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}
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public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
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}
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}
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}
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148
osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs
Normal file
148
osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs
Normal file
@ -0,0 +1,148 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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public class OsuCursor : SkinReloadableDrawable
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{
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private bool cursorExpand;
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private Bindable<double> cursorScale;
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private Bindable<bool> autoCursorScale;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private Container expandTarget;
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private Drawable scaleTarget;
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public OsuCursor()
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{
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Origin = Anchor.Centre;
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Size = new Vector2(28);
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}
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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cursorExpand = skin.GetValue<SkinConfiguration, bool>(s => s.CursorExpand ?? true);
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, IBindable<WorkingBeatmap> beatmap)
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{
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InternalChild = expandTarget = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Child = scaleTarget = new SkinnableDrawable("cursor", _ => new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = Size.X / 6,
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BorderColour = Color4.White,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Pink.Opacity(0.5f),
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Radius = 5,
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},
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = Size.X / 3,
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BorderColour = Color4.White.Opacity(0.5f),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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},
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.1f),
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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},
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},
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}
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}, restrictSize: false)
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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}
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};
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this.beatmap.BindTo(beatmap);
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this.beatmap.ValueChanged += _ => calculateScale();
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cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
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cursorScale.ValueChanged += _ => calculateScale();
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autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
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autoCursorScale.ValueChanged += _ => calculateScale();
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calculateScale();
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}
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private void calculateScale()
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{
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float scale = (float)cursorScale.Value;
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if (autoCursorScale.Value && beatmap.Value != null)
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{
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// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
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scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
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}
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scaleTarget.Scale = new Vector2(scale);
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}
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private const float pressed_scale = 1.2f;
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private const float released_scale = 1f;
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public void Expand()
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{
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if (!cursorExpand) return;
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expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 100, Easing.OutQuad);
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}
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public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
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}
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}
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