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rename back to UserDimContainer
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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual
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typeof(ScreenWithBeatmapBackground),
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typeof(PlayerLoader),
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typeof(Player),
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typeof(VisualSettingsContainer),
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typeof(UserDimContainer),
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typeof(OsuScreen)
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};
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@ -165,7 +165,7 @@ namespace osu.Game.Tests.Visual
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}
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/// <summary>
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/// Check if the <see cref="VisualSettingsContainer"/> is properly accepting user-defined visual changes at all.
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/// Check if the <see cref="UserDimContainer"/> is properly accepting user-defined visual changes at all.
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/// </summary>
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[Test]
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public void DisableUserDimTest()
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@ -327,9 +327,9 @@ namespace osu.Game.Tests.Visual
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{
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
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protected override VisualSettingsContainer CreateStoryboardContainer()
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protected override UserDimContainer CreateStoryboardContainer()
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{
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return new TestVisualSettingsContainer(true)
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return new TestUserDimContainer(true)
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 1,
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@ -339,7 +339,7 @@ namespace osu.Game.Tests.Visual
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public PausableGameplayContainer CurrentPausableGameplayContainer => PausableGameplayContainer;
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public VisualSettingsContainer CurrentStoryboardContainer => StoryboardContainer;
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public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
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// Whether or not the player should be allowed to load.
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public bool Ready;
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@ -348,9 +348,9 @@ namespace osu.Game.Tests.Visual
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public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
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public readonly Bindable<bool> IsPaused = new Bindable<bool>();
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public bool IsStoryboardVisible() => ((TestVisualSettingsContainer)CurrentStoryboardContainer).CurrentAlpha == 1;
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public bool IsStoryboardVisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha == 1;
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public bool IsStoryboardInvisible() => ((TestVisualSettingsContainer)CurrentStoryboardContainer).CurrentAlpha <= 1;
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public bool IsStoryboardInvisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha <= 1;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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@ -396,7 +396,7 @@ namespace osu.Game.Tests.Visual
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private class FadeAccessibleBackground : BackgroundScreenBeatmap
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{
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protected override VisualSettingsContainer CreateFadeContainer() => fadeContainer = new TestVisualSettingsContainer { RelativeSizeAxes = Axes.Both };
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protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
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public Color4 CurrentColour => fadeContainer.CurrentColour;
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@ -404,7 +404,7 @@ namespace osu.Game.Tests.Visual
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public Vector2 CurrentBlur => Background.BlurSigma;
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private TestVisualSettingsContainer fadeContainer;
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private TestUserDimContainer fadeContainer;
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public FadeAccessibleBackground(WorkingBeatmap beatmap)
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: base(beatmap)
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@ -412,12 +412,12 @@ namespace osu.Game.Tests.Visual
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}
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}
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private class TestVisualSettingsContainer : VisualSettingsContainer
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private class TestUserDimContainer : UserDimContainer
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{
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public Color4 CurrentColour => LocalContainer.Colour;
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public float CurrentAlpha => LocalContainer.Alpha;
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public Color4 CurrentColour => DimContainer.Colour;
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public float CurrentAlpha => DimContainer.Alpha;
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public TestVisualSettingsContainer(bool isStoryboard = false)
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public TestUserDimContainer(bool isStoryboard = false)
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: base(isStoryboard)
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{
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}
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@ -16,7 +16,7 @@ namespace osu.Game.Graphics.Containers
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/// A container that applies user-configured visual settings to its contents.
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/// This container specifies behavior that applies to both Storyboards and Backgrounds.
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/// </summary>
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public class VisualSettingsContainer : Container
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public class UserDimContainer : Container
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{
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private const float background_fade_duration = 800;
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@ -36,9 +36,9 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
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protected Container LocalContainer { get; }
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protected Container DimContainer { get; }
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protected override Container<Drawable> Content => LocalContainer;
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protected override Container<Drawable> Content => DimContainer;
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private readonly bool isStoryboard;
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@ -49,7 +49,7 @@ namespace osu.Game.Graphics.Containers
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: new Vector2(AddedBlur.Value);
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/// <summary>
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/// Creates a new <see cref="VisualSettingsContainer"/>.
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/// Creates a new <see cref="UserDimContainer"/>.
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/// </summary>
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/// <param name="isStoryboard"> Whether or not this instance contains a storyboard.
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/// <remarks>
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@ -57,10 +57,10 @@ namespace osu.Game.Graphics.Containers
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/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
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/// </remarks>
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/// </param>
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public VisualSettingsContainer(bool isStoryboard = false)
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public UserDimContainer(bool isStoryboard = false)
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{
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this.isStoryboard = isStoryboard;
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AddInternal(LocalContainer = new Container { RelativeSizeAxes = Axes.Both });
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AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
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}
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[BackgroundDependencyLoader]
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@ -87,14 +87,14 @@ namespace osu.Game.Graphics.Containers
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{
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if (isStoryboard)
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{
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LocalContainer.FadeTo(!showStoryboard.Value || dimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
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DimContainer.FadeTo(!showStoryboard.Value || dimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
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}
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else
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{
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// The background needs to be hidden in the case of it being replaced by the storyboard
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LocalContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
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DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
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foreach (Drawable c in LocalContainer)
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foreach (Drawable c in DimContainer)
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{
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// Only blur if this container contains a background
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// We can't blur the container like we did with the dim because buffered containers add considerable draw overhead.
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@ -103,7 +103,7 @@ namespace osu.Game.Graphics.Containers
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}
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}
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LocalContainer.FadeColour(EnableVisualSettings.Value ? OsuColour.Gray(1 - (float)dimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
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DimContainer.FadeColour(EnableVisualSettings.Value ? OsuColour.Gray(1 - (float)dimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
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}
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}
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}
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@ -24,9 +24,9 @@ namespace osu.Game.Screens.Backgrounds
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public readonly Bindable<float> AddedBlur = new Bindable<float>();
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private readonly VisualSettingsContainer fadeContainer;
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private readonly UserDimContainer fadeContainer;
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protected virtual VisualSettingsContainer CreateFadeContainer() => new VisualSettingsContainer { RelativeSizeAxes = Axes.Both };
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protected virtual UserDimContainer CreateFadeContainer() => new UserDimContainer { RelativeSizeAxes = Axes.Both };
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public virtual WorkingBeatmap Beatmap
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{
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@ -71,9 +71,9 @@ namespace osu.Game.Screens.Play
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private FailOverlay failOverlay;
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private DrawableStoryboard storyboard;
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protected VisualSettingsContainer StoryboardContainer { get; private set; }
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protected UserDimContainer StoryboardContainer { get; private set; }
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protected virtual VisualSettingsContainer CreateStoryboardContainer() => new VisualSettingsContainer(true)
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protected virtual UserDimContainer CreateStoryboardContainer() => new UserDimContainer(true)
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 1,
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