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mirror of https://github.com/ppy/osu.git synced 2025-01-28 02:43:19 +08:00

rename back to UserDimContainer

This commit is contained in:
David Zhao 2019-03-19 13:06:14 +09:00
parent f1b2073bf6
commit 27a92e017c
4 changed files with 27 additions and 27 deletions

View File

@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual
typeof(ScreenWithBeatmapBackground),
typeof(PlayerLoader),
typeof(Player),
typeof(VisualSettingsContainer),
typeof(UserDimContainer),
typeof(OsuScreen)
};
@ -165,7 +165,7 @@ namespace osu.Game.Tests.Visual
}
/// <summary>
/// Check if the <see cref="VisualSettingsContainer"/> is properly accepting user-defined visual changes at all.
/// Check if the <see cref="UserDimContainer"/> is properly accepting user-defined visual changes at all.
/// </summary>
[Test]
public void DisableUserDimTest()
@ -327,9 +327,9 @@ namespace osu.Game.Tests.Visual
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
protected override VisualSettingsContainer CreateStoryboardContainer()
protected override UserDimContainer CreateStoryboardContainer()
{
return new TestVisualSettingsContainer(true)
return new TestUserDimContainer(true)
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
@ -339,7 +339,7 @@ namespace osu.Game.Tests.Visual
public PausableGameplayContainer CurrentPausableGameplayContainer => PausableGameplayContainer;
public VisualSettingsContainer CurrentStoryboardContainer => StoryboardContainer;
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
// Whether or not the player should be allowed to load.
public bool Ready;
@ -348,9 +348,9 @@ namespace osu.Game.Tests.Visual
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
public bool IsStoryboardVisible() => ((TestVisualSettingsContainer)CurrentStoryboardContainer).CurrentAlpha == 1;
public bool IsStoryboardVisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha == 1;
public bool IsStoryboardInvisible() => ((TestVisualSettingsContainer)CurrentStoryboardContainer).CurrentAlpha <= 1;
public bool IsStoryboardInvisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha <= 1;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
@ -396,7 +396,7 @@ namespace osu.Game.Tests.Visual
private class FadeAccessibleBackground : BackgroundScreenBeatmap
{
protected override VisualSettingsContainer CreateFadeContainer() => fadeContainer = new TestVisualSettingsContainer { RelativeSizeAxes = Axes.Both };
protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
public Color4 CurrentColour => fadeContainer.CurrentColour;
@ -404,7 +404,7 @@ namespace osu.Game.Tests.Visual
public Vector2 CurrentBlur => Background.BlurSigma;
private TestVisualSettingsContainer fadeContainer;
private TestUserDimContainer fadeContainer;
public FadeAccessibleBackground(WorkingBeatmap beatmap)
: base(beatmap)
@ -412,12 +412,12 @@ namespace osu.Game.Tests.Visual
}
}
private class TestVisualSettingsContainer : VisualSettingsContainer
private class TestUserDimContainer : UserDimContainer
{
public Color4 CurrentColour => LocalContainer.Colour;
public float CurrentAlpha => LocalContainer.Alpha;
public Color4 CurrentColour => DimContainer.Colour;
public float CurrentAlpha => DimContainer.Alpha;
public TestVisualSettingsContainer(bool isStoryboard = false)
public TestUserDimContainer(bool isStoryboard = false)
: base(isStoryboard)
{
}

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@ -16,7 +16,7 @@ namespace osu.Game.Graphics.Containers
/// A container that applies user-configured visual settings to its contents.
/// This container specifies behavior that applies to both Storyboards and Backgrounds.
/// </summary>
public class VisualSettingsContainer : Container
public class UserDimContainer : Container
{
private const float background_fade_duration = 800;
@ -36,9 +36,9 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
protected Container LocalContainer { get; }
protected Container DimContainer { get; }
protected override Container<Drawable> Content => LocalContainer;
protected override Container<Drawable> Content => DimContainer;
private readonly bool isStoryboard;
@ -49,7 +49,7 @@ namespace osu.Game.Graphics.Containers
: new Vector2(AddedBlur.Value);
/// <summary>
/// Creates a new <see cref="VisualSettingsContainer"/>.
/// Creates a new <see cref="UserDimContainer"/>.
/// </summary>
/// <param name="isStoryboard"> Whether or not this instance contains a storyboard.
/// <remarks>
@ -57,10 +57,10 @@ namespace osu.Game.Graphics.Containers
/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
/// </remarks>
/// </param>
public VisualSettingsContainer(bool isStoryboard = false)
public UserDimContainer(bool isStoryboard = false)
{
this.isStoryboard = isStoryboard;
AddInternal(LocalContainer = new Container { RelativeSizeAxes = Axes.Both });
AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
@ -87,14 +87,14 @@ namespace osu.Game.Graphics.Containers
{
if (isStoryboard)
{
LocalContainer.FadeTo(!showStoryboard.Value || dimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
DimContainer.FadeTo(!showStoryboard.Value || dimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
}
else
{
// The background needs to be hidden in the case of it being replaced by the storyboard
LocalContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
foreach (Drawable c in LocalContainer)
foreach (Drawable c in DimContainer)
{
// Only blur if this container contains a background
// We can't blur the container like we did with the dim because buffered containers add considerable draw overhead.
@ -103,7 +103,7 @@ namespace osu.Game.Graphics.Containers
}
}
LocalContainer.FadeColour(EnableVisualSettings.Value ? OsuColour.Gray(1 - (float)dimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
DimContainer.FadeColour(EnableVisualSettings.Value ? OsuColour.Gray(1 - (float)dimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
}
}
}

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@ -24,9 +24,9 @@ namespace osu.Game.Screens.Backgrounds
public readonly Bindable<float> AddedBlur = new Bindable<float>();
private readonly VisualSettingsContainer fadeContainer;
private readonly UserDimContainer fadeContainer;
protected virtual VisualSettingsContainer CreateFadeContainer() => new VisualSettingsContainer { RelativeSizeAxes = Axes.Both };
protected virtual UserDimContainer CreateFadeContainer() => new UserDimContainer { RelativeSizeAxes = Axes.Both };
public virtual WorkingBeatmap Beatmap
{

View File

@ -71,9 +71,9 @@ namespace osu.Game.Screens.Play
private FailOverlay failOverlay;
private DrawableStoryboard storyboard;
protected VisualSettingsContainer StoryboardContainer { get; private set; }
protected UserDimContainer StoryboardContainer { get; private set; }
protected virtual VisualSettingsContainer CreateStoryboardContainer() => new VisualSettingsContainer(true)
protected virtual UserDimContainer CreateStoryboardContainer() => new UserDimContainer(true)
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,