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mirror of https://github.com/ppy/osu.git synced 2024-12-14 05:32:54 +08:00

Add a new test for OsuScreenStack, fix parallax

This commit is contained in:
David Zhao 2019-03-22 14:10:38 +09:00
parent ee0d7b6c6d
commit dcae86e39a
5 changed files with 59 additions and 13 deletions

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@ -0,0 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Screens;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseOsuScreenStack : OsuTestCase
{
private TestScreen baseScreen;
private TestOsuScreenStack stack;
[SetUpSteps]
public void Setup()
{
AddStep("Create new screen stack", () => { Child = stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both }; });
AddStep("Push new base screen", () => stack.Push(baseScreen = new TestScreen()));
}
[Test]
public void ParallaxAssignmentTest()
{
AddStep("Push new screen to base screen", () => baseScreen.Push(new TestScreen()));
AddAssert("Parallax is correct", () => stack.IsParallaxSet);
AddStep("Exit from new screen", () => { baseScreen.MakeCurrent(); });
AddAssert("Parallax is correct", () => stack.IsParallaxSet);
}
private class TestScreen : ScreenWithBeatmapBackground
{
}
private class TestOsuScreenStack : OsuScreenStack
{
public bool IsParallaxSet => ParallaxAmount == ((TestScreen)CurrentScreen).BackgroundParallaxAmount * ParallaxContainer.DEFAULT_PARALLAX_AMOUNT;
}
}
}

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@ -406,6 +406,8 @@ namespace osu.Game
loadComponentSingleFile(osuLogo, logo =>
{
logoContainer.Add(logo);
// Loader has to be created synchronously in order for DI to be successful for its background screen stack.
screenStack.Push(new Loader
{
RelativeSizeAxes = Axes.Both

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@ -15,6 +15,8 @@ namespace osu.Game.Screens
private ParallaxContainer parallaxContainer;
protected float ParallaxAmount => parallaxContainer.ParallaxAmount;
public OsuScreenStack()
{
initializeStack();
@ -35,11 +37,15 @@ namespace osu.Game.Screens
};
ScreenPushed += setParallax;
ScreenExited += setParallax;
}
private void setParallax(IScreen prev, IScreen next)
{
parallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * ((IOsuScreen)next).BackgroundParallaxAmount;
if (next != null)
{
parallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * ((IOsuScreen)next).BackgroundParallaxAmount;
}
}
}
}

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@ -73,15 +73,11 @@ namespace osu.Game.Tests.Visual
Player?.Exit();
Player = null;
var player = CreatePlayer(r);
Player = CreatePlayer(r);
LoadComponentAsync(player, p =>
{
Player = p;
LoadScreen(p);
});
LoadScreen(Player);
return player;
return Player;
}
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player

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@ -52,11 +52,8 @@ namespace osu.Game.Tests.Visual
if (!AllowFail)
Beatmap.Value.Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
LoadComponentAsync(Player = CreatePlayer(ruleset), p =>
{
Player = p;
LoadScreen(p);
});
Player = CreatePlayer(ruleset);
LoadScreen(Player);
}
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player