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Add a new test for OsuScreenStack, fix parallax
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osu.Game.Tests/Visual/TestCaseOsuScreenStack.cs
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45
osu.Game.Tests/Visual/TestCaseOsuScreenStack.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseOsuScreenStack : OsuTestCase
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{
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private TestScreen baseScreen;
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private TestOsuScreenStack stack;
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[SetUpSteps]
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public void Setup()
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{
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AddStep("Create new screen stack", () => { Child = stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both }; });
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AddStep("Push new base screen", () => stack.Push(baseScreen = new TestScreen()));
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}
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[Test]
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public void ParallaxAssignmentTest()
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{
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AddStep("Push new screen to base screen", () => baseScreen.Push(new TestScreen()));
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AddAssert("Parallax is correct", () => stack.IsParallaxSet);
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AddStep("Exit from new screen", () => { baseScreen.MakeCurrent(); });
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AddAssert("Parallax is correct", () => stack.IsParallaxSet);
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}
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private class TestScreen : ScreenWithBeatmapBackground
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{
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}
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private class TestOsuScreenStack : OsuScreenStack
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{
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public bool IsParallaxSet => ParallaxAmount == ((TestScreen)CurrentScreen).BackgroundParallaxAmount * ParallaxContainer.DEFAULT_PARALLAX_AMOUNT;
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}
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}
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}
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@ -406,6 +406,8 @@ namespace osu.Game
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loadComponentSingleFile(osuLogo, logo =>
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{
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logoContainer.Add(logo);
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// Loader has to be created synchronously in order for DI to be successful for its background screen stack.
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screenStack.Push(new Loader
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{
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RelativeSizeAxes = Axes.Both
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@ -15,6 +15,8 @@ namespace osu.Game.Screens
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private ParallaxContainer parallaxContainer;
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protected float ParallaxAmount => parallaxContainer.ParallaxAmount;
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public OsuScreenStack()
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{
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initializeStack();
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@ -35,11 +37,15 @@ namespace osu.Game.Screens
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};
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ScreenPushed += setParallax;
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ScreenExited += setParallax;
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}
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private void setParallax(IScreen prev, IScreen next)
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{
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parallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * ((IOsuScreen)next).BackgroundParallaxAmount;
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if (next != null)
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{
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parallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * ((IOsuScreen)next).BackgroundParallaxAmount;
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}
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}
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}
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}
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@ -73,15 +73,11 @@ namespace osu.Game.Tests.Visual
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Player?.Exit();
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Player = null;
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var player = CreatePlayer(r);
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Player = CreatePlayer(r);
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LoadComponentAsync(player, p =>
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{
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Player = p;
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LoadScreen(p);
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});
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LoadScreen(Player);
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return player;
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return Player;
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}
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protected virtual Player CreatePlayer(Ruleset ruleset) => new Player
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@ -52,11 +52,8 @@ namespace osu.Game.Tests.Visual
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if (!AllowFail)
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Beatmap.Value.Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
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LoadComponentAsync(Player = CreatePlayer(ruleset), p =>
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{
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Player = p;
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LoadScreen(p);
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});
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Player = CreatePlayer(ruleset);
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LoadScreen(Player);
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}
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protected virtual Player CreatePlayer(Ruleset ruleset) => new Player
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