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osu-lazer/osu.Game.Tests/Visual/TestCaseOsuScreenStack.cs

46 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Screens;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseOsuScreenStack : OsuTestCase
{
private TestScreen baseScreen;
private TestOsuScreenStack stack;
[SetUpSteps]
public void Setup()
{
AddStep("Create new screen stack", () => { Child = stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both }; });
AddStep("Push new base screen", () => stack.Push(baseScreen = new TestScreen()));
}
[Test]
public void ParallaxAssignmentTest()
{
AddStep("Push new screen to base screen", () => baseScreen.Push(new TestScreen()));
AddAssert("Parallax is correct", () => stack.IsParallaxSet);
AddStep("Exit from new screen", () => { baseScreen.MakeCurrent(); });
AddAssert("Parallax is correct", () => stack.IsParallaxSet);
}
private class TestScreen : ScreenWithBeatmapBackground
{
}
private class TestOsuScreenStack : OsuScreenStack
{
public bool IsParallaxSet => ParallaxAmount == ((TestScreen)CurrentScreen).BackgroundParallaxAmount * ParallaxContainer.DEFAULT_PARALLAX_AMOUNT;
}
}
}