// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Graphics.Containers; using osu.Game.Screens; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { [TestFixture] public class TestCaseOsuScreenStack : OsuTestCase { private TestScreen baseScreen; private TestOsuScreenStack stack; [SetUpSteps] public void Setup() { AddStep("Create new screen stack", () => { Child = stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both }; }); AddStep("Push new base screen", () => stack.Push(baseScreen = new TestScreen())); } [Test] public void ParallaxAssignmentTest() { AddStep("Push new screen to base screen", () => baseScreen.Push(new TestScreen())); AddAssert("Parallax is correct", () => stack.IsParallaxSet); AddStep("Exit from new screen", () => { baseScreen.MakeCurrent(); }); AddAssert("Parallax is correct", () => stack.IsParallaxSet); } private class TestScreen : ScreenWithBeatmapBackground { } private class TestOsuScreenStack : OsuScreenStack { public bool IsParallaxSet => ParallaxAmount == ((TestScreen)CurrentScreen).BackgroundParallaxAmount * ParallaxContainer.DEFAULT_PARALLAX_AMOUNT; } } }