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Fix Axes.None requirement for FacadeContainer

This commit is contained in:
David Zhao 2019-04-03 19:57:22 +09:00
parent 020be50f03
commit 2ed945605e
5 changed files with 229 additions and 125 deletions

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -10,10 +11,9 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osuTK;
@ -21,7 +21,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
public class TestCaseLogoFacadeContainer : ScreenTestCase
public class TestCaseLogoFacadeContainer : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -34,23 +34,38 @@ namespace osu.Game.Tests.Visual
typeof(MainMenu)
};
[Cached]
private OsuLogo logo;
private readonly Bindable<float> uiScale = new Bindable<float>();
private LogoFacadeContainer logoFacadeContainer;
private Container transferContainer;
private Box visualBox;
private Box transferContainerBox;
private Container logoFacade;
public TestCaseLogoFacadeContainer()
{
Add(logo = new OsuLogo());
}
private bool randomPositions = false;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Add(logo = new OsuLogo { Scale = new Vector2(0.15f), RelativePositionAxes = Axes.None });
config.BindWith(OsuSetting.UIScale, uiScale);
AddSliderStep("Adjust scale", 0.8f, 1.5f, 1f, v => uiScale.Value = v);
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Clear facades", () =>
{
Clear();
Add(logo = new OsuLogo { Scale = new Vector2(0.15f), RelativePositionAxes = Axes.None });
logoFacadeContainer = null;
transferContainer = null;
});
}
/// <summary>
/// Move the facade to 0,0, then move it to a random new location while the logo is still transforming to it.
/// Check if the logo is still tracking the facade.
@ -58,13 +73,11 @@ namespace osu.Game.Tests.Visual
[Test]
public void MoveFacadeTest()
{
TestScreen screen = null;
bool randomPositions = false;
AddToggleStep("Toggle move continuously", b => randomPositions = b);
AddStep("Move facade to random position", () => LoadScreen(screen = new TestScreen(randomPositions)));
AddUntilStep("Screen is current", () => screen.IsCurrentScreen());
AddStep("Add facade containers", addFacadeContainers);
AddStep("Move facade to random position", StartTrackingRandom);
waitForMove();
AddAssert("Logo is tracking", () => screen.IsLogoTracking);
AddAssert("Logo is tracking", () => IsLogoTracking);
}
/// <summary>
@ -73,12 +86,11 @@ namespace osu.Game.Tests.Visual
[Test]
public void RemoveFacadeTest()
{
TestScreen screen = null;
AddStep("Move facade to random position", () => LoadScreen(screen = new TestScreen()));
AddUntilStep("Screen is current", () => screen.IsCurrentScreen());
AddStep("Remove facade from FacadeContainer", () => screen.RemoveFacade());
AddStep("Add facade containers", addFacadeContainers);
AddStep("Move facade to random position", StartTrackingRandom);
AddStep("Remove facade from FacadeContainer", RemoveFacade);
waitForMove();
AddAssert("Logo is not tracking", () => !screen.IsLogoTracking);
AddAssert("Logo is not tracking", () => !IsLogoTracking);
}
/// <summary>
@ -87,114 +99,162 @@ namespace osu.Game.Tests.Visual
[Test]
public void TransferFacadeTest()
{
TestScreen screen = null;
AddStep("Move facade to random position", () => LoadScreen(screen = new TestScreen()));
AddUntilStep("Screen is current", () => screen.IsCurrentScreen());
AddStep("Remove facade from FacadeContainer", () => screen.RemoveFacade());
AddStep("Transfer facade to a new container", () => screen.TransferFacade());
AddStep("Add facade containers", addFacadeContainers);
AddStep("Move facade to random position", StartTrackingRandom);
AddStep("Remove facade from FacadeContainer", RemoveFacade);
AddStep("Transfer facade to a new container", TransferFacade);
waitForMove();
AddAssert("Logo is tracking", () => screen.IsLogoTracking);
AddAssert("Logo is tracking", () => IsLogoTracking);
}
/// <summary>
/// Add a facade to a flow container then move logo to facade.
/// </summary>
[Test]
public void FlowContainerTest()
{
FillFlowContainer flowContainer;
AddStep("Create new Logo Facade Container", () =>
{
Add(logoFacadeContainer = new LogoFacadeContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Child = flowContainer = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
}
});
flowContainer.Children = new Drawable[]
{
new Box
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Colour = Color4.Azure,
Size = new Vector2(70)
},
new Container
{
Alpha = 0.35f,
RelativeSizeAxes = Axes.None,
Size = new Vector2(72),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
{
visualBox = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
logoFacadeContainer.LogoFacade,
}
},
new Box
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Colour = Color4.Azure,
Size = new Vector2(70)
},
};
});
AddStep("Perform logo movements", () =>
{
logoFacadeContainer.Tracking = false;
logo.RelativePositionAxes = Axes.Both;
logo.MoveTo(new Vector2(0.5f), 500, Easing.InOutExpo);
logoFacadeContainer.SetLogo(logo, 1.0f, 1000, Easing.InOutExpo);
visualBox.Colour = Color4.White;
Scheduler.AddDelayed(() =>
{
logoFacadeContainer.Tracking = true;
//logo.RelativePositionAxes = Axes.None;
visualBox.Colour = Color4.Tomato;
}, 700);
});
}
private void addFacadeContainers()
{
AddRange(new Drawable[]
{
logoFacadeContainer = new LogoFacadeContainer
{
Alpha = 0.35f,
RelativeSizeAxes = Axes.None,
Size = new Vector2(72),
Child = visualBox = new Box
{
Colour = Color4.Tomato,
RelativeSizeAxes = Axes.Both,
}
},
transferContainer = new Container
{
Alpha = 0.35f,
RelativeSizeAxes = Axes.None,
Size = new Vector2(72),
Child = transferContainerBox = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
}
},
});
logoFacadeContainer.Add(logoFacade = logoFacadeContainer.LogoFacade);
logoFacadeContainer.SetLogo(logo, 1.0f, 1000);
}
private void waitForMove() => AddWaitStep("Wait for transforms to finish", 5);
private class TestScreen : OsuScreen
private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(logoFacade.ScreenSpaceDrawQuad.Centre);
/// <summary>
/// Check that the logo is tracking the position of the facade, with an acceptable precision lenience.
/// </summary>
public bool IsLogoTracking => Math.Abs(logo.Position.X - logoTrackingPosition.X) < 0.001f && Math.Abs(logo.Position.Y - logoTrackingPosition.Y) < 0.001f;
public void RemoveFacade()
{
private LogoFacadeContainer logoFacadeContainer;
private Container transferContainer;
private Container logoFacade;
private readonly bool randomPositions;
private OsuLogo logo;
private Box visualBox;
private Box transferContainerBox;
logoFacadeContainer.Remove(logoFacade);
visualBox.Colour = Color4.White;
moveLogoFacade();
}
public TestScreen(bool randomPositions = false)
public void TransferFacade()
{
transferContainer.Add(logoFacade);
transferContainerBox.Colour = Color4.Tomato;
moveLogoFacade();
}
public void StartTrackingRandom()
{
logoFacadeContainer.Tracking = true;
moveLogoFacade();
}
private void moveLogoFacade()
{
Random random = new Random();
if (logoFacade.Transforms.Count == 0 && transferContainer.Transforms.Count == 0)
{
this.randomPositions = randomPositions;
logoFacadeContainer.Delay(500).MoveTo(new Vector2(random.Next(0, (int)logo.Parent.DrawWidth), random.Next(0, (int)logo.Parent.DrawHeight)), 300);
transferContainer.Delay(500).MoveTo(new Vector2(random.Next(0, (int)logo.Parent.DrawWidth), random.Next(0, (int)logo.Parent.DrawHeight)), 300);
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
logoFacadeContainer = new LogoFacadeContainer
{
Alpha = 0.35f,
RelativeSizeAxes = Axes.None,
Size = new Vector2(72),
Child = visualBox = new Box
{
Colour = Color4.Tomato,
RelativeSizeAxes = Axes.Both,
}
},
transferContainer = new Container
{
Alpha = 0.35f,
RelativeSizeAxes = Axes.None,
Size = new Vector2(72),
Child = transferContainerBox = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
}
},
};
logoFacadeContainer.Add(logoFacade = logoFacadeContainer.LogoFacade);
}
private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(logoFacade.ScreenSpaceDrawQuad.Centre);
/// <summary>
/// Check that the logo is tracking the position of the facade, with an acceptable precision lenience.
/// </summary>
public bool IsLogoTracking => Math.Abs(logo.Position.X - logoTrackingPosition.X) < 0.001f && Math.Abs(logo.Position.Y - logoTrackingPosition.Y) < 0.001f;
public void RemoveFacade()
{
logoFacadeContainer.Remove(logoFacade);
visualBox.Colour = Color4.White;
moveLogoFacade();
}
public void TransferFacade()
{
transferContainer.Add(logoFacade);
transferContainerBox.Colour = Color4.Tomato;
moveLogoFacade();
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
this.logo = logo;
logo.FadeIn(350);
logo.ScaleTo(new Vector2(0.15f), 350, Easing.In);
logoFacadeContainer.SetLogo(logo, 1.0f, 1000, Easing.InOutQuint);
logoFacadeContainer.Tracking = true;
moveLogoFacade();
}
protected override void LogoExiting(OsuLogo logo)
{
base.LogoExiting(logo);
logoFacadeContainer.Tracking = false;
}
private void moveLogoFacade()
{
Random random = new Random();
if (logoFacade.Transforms.Count == 0 && transferContainer.Transforms.Count == 0)
{
logoFacadeContainer.Delay(500).MoveTo(new Vector2(random.Next(0, (int)DrawWidth), random.Next(0, (int)DrawHeight)), 300);
transferContainer.Delay(500).MoveTo(new Vector2(random.Next(0, (int)DrawWidth), random.Next(0, (int)DrawHeight)), 300);
}
if (randomPositions)
Schedule(moveLogoFacade);
}
if (randomPositions)
Schedule(moveLogoFacade);
}
}
}

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@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osuTK;
namespace osu.Game.Tests.Visual
{
public class TestCasePositionAxes : OsuTestCase
{
private Box box;
public TestCasePositionAxes()
{
Add(new Container()
{
Size = new Vector2(1),
Child = box = new Box
{
Size = new Vector2(25),
RelativePositionAxes = Axes.None,
Position = new Vector2(250)
}
});
AddStep("blank", () => { });
AddStep("change axes", () => box.RelativePositionAxes = Axes.Both);
}
}
}

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@ -43,7 +43,7 @@ namespace osu.Game.Graphics.Containers
/// <param name="facadeScale">The scale of the facade. Does not actually affect the logo itself.</param>
/// <param name="duration">The duration of the initial transform. Default is instant.</param>
/// <param name="easing">The easing type of the initial transform.</param>
public void SetLogo(OsuLogo logo, float facadeScale, double duration = 0, Easing easing = Easing.None)
public void SetLogo(OsuLogo logo, float facadeScale = 1.0f, double duration = 0, Easing easing = Easing.None)
{
this.logo = logo ?? throw new ArgumentNullException(nameof(logo));
this.facadeScale = facadeScale;
@ -54,11 +54,19 @@ namespace osu.Game.Graphics.Containers
startPosition = null;
}
private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(LogoFacade.ScreenSpaceDrawQuad.Centre);
protected override void UpdateAfterChildren()
private Vector2 localSpaceConversion()
{
base.UpdateAfterChildren();
Vector2 local;
local.X = logo.Parent.ToLocalSpace(LogoFacade.ScreenSpaceDrawQuad.Centre).X / logo.Parent.RelativeToAbsoluteFactor.X;
local.Y = logo.Parent.ToLocalSpace(LogoFacade.ScreenSpaceDrawQuad.Centre).Y / logo.Parent.RelativeToAbsoluteFactor.Y;
return local;
}
private Vector2 logoTrackingPosition => logo.RelativePositionAxes == Axes.None ? logo.Parent.ToLocalSpace(LogoFacade.ScreenSpaceDrawQuad.Centre) : localSpaceConversion();
protected override void Update()
{
base.Update();
if (logo == null || !Tracking)
return;
@ -68,9 +76,6 @@ namespace osu.Game.Graphics.Containers
if (LogoFacade.Parent != null && logo.Position != logoTrackingPosition)
{
// Required for the correct position of the logo to be set with respect to logoTrackingPosition
logo.RelativePositionAxes = Axes.None;
// If this is our first update since tracking has started, initialize our starting values for interpolation
if (startTime == null || startPosition == null)
{

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@ -290,6 +290,7 @@ namespace osu.Game.Screens.Menu
break;
case ButtonSystemState.Initial:
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.None;
bool impact = logo.Scale.X > 0.6f;
@ -310,6 +311,7 @@ namespace osu.Game.Screens.Menu
break;
default:
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.None;
logoFacadeContainer.Tracking = true;
logo.ScaleTo(0.5f, 200, Easing.OutQuint);
break;

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@ -172,7 +172,11 @@ namespace osu.Game.Screens.Play
content.SetLogo(logo, 1.0f, 500, Easing.InOutExpo);
Scheduler.AddDelayed(() => content.Tracking = true, resuming ? 0 : 500);
Scheduler.AddDelayed(() =>
{
content.Tracking = true;
//logo.RelativePositionAxes = Axes.None;
}, resuming ? 0 : 500);
}
protected override void LogoExiting(OsuLogo logo)