mirror of
https://github.com/ppy/osu.git
synced 2025-01-27 01:02:54 +08:00
Merge branch 'extract-slider-tick-creation' of https://github.com/peppy/osu into extract-slider-tick-creation
This commit is contained in:
commit
28a1baa07e
@ -16,18 +16,18 @@ namespace osu.Game.Rulesets.Osu.Tests
|
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[TestFixture]
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public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor
|
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{
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private GameplayCursor cursor;
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private GameplayCursorContainer cursorContainer;
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(CursorTrail) };
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public CursorContainer Cursor => cursor;
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public CursorContainer Cursor => cursorContainer;
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public bool ProvidingUserCursor => true;
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(cursor = new GameplayCursor { RelativeSizeAxes = Axes.Both });
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Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both });
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}
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}
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}
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|
@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
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|
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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@ -16,8 +15,14 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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}
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protected override CursorContainer CreateCursor() => null;
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protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor { Size = Vector2.One };
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protected override Playfield CreatePlayfield() => new OsuPlayfield { Size = Vector2.One };
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private class OsuPlayfieldNoCursor : OsuPlayfield
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{
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public OsuPlayfieldNoCursor()
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{
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Cursor?.Expire();
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}
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}
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}
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}
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|
@ -17,7 +17,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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public class GameplayCursor : CursorContainer, IKeyBindingHandler<OsuAction>
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public class GameplayCursorContainer : CursorContainer, IKeyBindingHandler<OsuAction>
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{
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protected override Drawable CreateCursor() => new OsuCursor();
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private readonly Container<Drawable> fadeContainer;
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public GameplayCursor()
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public GameplayCursorContainer()
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{
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InternalChild = fadeContainer = new Container
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{
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@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public OsuCursor()
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{
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Origin = Anchor.Centre;
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Size = new Vector2(42);
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Size = new Vector2(28);
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}
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
@ -10,7 +10,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Rulesets.UI;
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using System.Linq;
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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namespace osu.Game.Rulesets.Osu.UI
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{
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@ -22,6 +24,12 @@ namespace osu.Game.Rulesets.Osu.UI
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public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
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private readonly PlayfieldAdjustmentContainer adjustmentContainer;
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protected override Container CursorTargetContainer => adjustmentContainer;
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protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
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public OsuPlayfield()
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{
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Anchor = Anchor.Centre;
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@ -29,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.UI
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Size = new Vector2(0.75f);
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InternalChild = new PlayfieldAdjustmentContainer
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InternalChild = adjustmentContainer = new PlayfieldAdjustmentContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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|
@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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|
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using System.Linq;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Handlers;
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@ -13,7 +12,6 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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@ -59,7 +57,5 @@ namespace osu.Game.Rulesets.Osu.UI
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return first.StartTime - first.TimePreempt;
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}
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}
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protected override CursorContainer CreateCursor() => new GameplayCursor();
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}
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}
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|
@ -24,10 +24,13 @@ namespace osu.Game.Tests.Visual
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public TestCaseToolbar()
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{
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var toolbar = new Toolbar { State = Visibility.Visible };
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ToolbarNotificationButton notificationButton = null;
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Add(toolbar);
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var notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
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AddStep("create toolbar", () =>
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{
|
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Add(toolbar);
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notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
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});
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void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
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|
@ -70,13 +70,15 @@ namespace osu.Game.Online.API
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internal new void Schedule(Action action) => base.Schedule(action);
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/// <summary>
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/// Register a component to receive API events.
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/// Fires <see cref="IOnlineComponent.APIStateChanged"/> once immediately to ensure a correct state.
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/// </summary>
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/// <param name="component"></param>
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public void Register(IOnlineComponent component)
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{
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Scheduler.Add(delegate
|
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{
|
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components.Add(component);
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component.APIStateChanged(this, state);
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});
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Scheduler.Add(delegate { components.Add(component); });
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component.APIStateChanged(this, state);
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}
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public void Unregister(IOnlineComponent component)
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|
@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Toolbar
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public Action OnHome;
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private readonly ToolbarUserArea userArea;
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private ToolbarUserArea userArea;
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protected override bool BlockPositionalInput => false;
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|
||||
@ -34,6 +34,13 @@ namespace osu.Game.Overlays.Toolbar
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private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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||||
public Toolbar()
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{
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1, HEIGHT);
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}
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||||
|
||||
[BackgroundDependencyLoader(true)]
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private void load(OsuGame osuGame)
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{
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Children = new Drawable[]
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{
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||||
@ -76,13 +83,6 @@ namespace osu.Game.Overlays.Toolbar
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||||
}
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||||
};
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||||
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||||
RelativeSizeAxes = Axes.X;
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Size = new Vector2(1, HEIGHT);
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||||
}
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||||
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||||
[BackgroundDependencyLoader(true)]
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private void load(OsuGame osuGame)
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{
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StateChanged += visibility =>
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{
|
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if (overlayActivationMode.Value == OverlayActivation.Disabled)
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||||
|
@ -10,6 +10,7 @@ using osu.Framework.Allocation;
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||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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@ -63,6 +64,10 @@ namespace osu.Game.Rulesets.UI
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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this.beatmap = beatmap.Value;
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||||
Cursor = CreateCursor();
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||||
if (Cursor != null)
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CursorTargetContainer.Add(Cursor);
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}
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||||
/// <summary>
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||||
@ -82,6 +87,23 @@ namespace osu.Game.Rulesets.UI
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||||
/// <param name="h">The DrawableHitObject to remove.</param>
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public virtual bool Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
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|
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/// <summary>
|
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/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
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/// </summary>
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public CursorContainer Cursor { get; private set; }
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|
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/// <summary>
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/// Provide an optional cursor which is to be used for gameplay.
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/// If providing a cursor, <see cref="CursorTargetContainer"/> must also point to a valid target container.
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/// </summary>
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/// <returns>The cursor, or null if a cursor is not rqeuired.</returns>
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protected virtual CursorContainer CreateCursor() => null;
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/// <summary>
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/// The target container to add the cursor after it is created.
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||||
/// </summary>
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||||
protected virtual Container CursorTargetContainer => null;
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/// <summary>
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/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
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/// This does not add the <see cref="Playfield"/> to the draw hierarchy.
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|
@ -16,7 +16,9 @@ using System.Linq;
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using osu.Framework.Bindables;
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||||
using osu.Framework.Graphics.Cursor;
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||||
using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input.Handlers;
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using osu.Game.Overlays;
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using osu.Game.Replays;
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@ -32,7 +34,7 @@ namespace osu.Game.Rulesets.UI
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/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
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/// </para>
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/// </summary>
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public abstract class RulesetContainer : Container
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public abstract class RulesetContainer : Container, IProvideCursor
|
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{
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/// <summary>
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||||
/// The selected variant.
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@ -74,10 +76,11 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public Container Overlays { get; protected set; }
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|
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/// <summary>
|
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/// The cursor provided by this <see cref="RulesetContainer"/>. May be null if no cursor is provided.
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/// </summary>
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public readonly CursorContainer Cursor;
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public CursorContainer Cursor => Playfield.Cursor;
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|
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public bool ProvidingUserCursor => Playfield.Cursor != null && !HasReplayLoaded.Value;
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|
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protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor
|
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|
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public readonly Ruleset Ruleset;
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@ -101,8 +104,6 @@ namespace osu.Game.Rulesets.UI
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||||
|
||||
KeyBindingInputManager.UseParentInput = !paused.NewValue;
|
||||
};
|
||||
|
||||
Cursor = CreateCursor();
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}
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||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -259,9 +260,6 @@ namespace osu.Game.Rulesets.UI
|
||||
Playfield
|
||||
});
|
||||
|
||||
if (Cursor != null)
|
||||
KeyBindingInputManager.Add(Cursor);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
KeyBindingInputManager,
|
||||
|
@ -107,6 +107,14 @@ namespace osu.Game.Screens.Multi.Lounge
|
||||
Filter.Search.HoldFocus = false;
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
if (currentRoom.Value?.RoomID.Value == null)
|
||||
currentRoom.Value = new Room();
|
||||
}
|
||||
|
||||
private void joinRequested(Room room)
|
||||
{
|
||||
processingOverlay.Show();
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -13,6 +14,7 @@ using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Overlays.SearchableList;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Multi.Components;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
@ -108,7 +110,7 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
},
|
||||
};
|
||||
|
||||
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods, true);
|
||||
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>(), true);
|
||||
|
||||
beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
|
||||
}
|
||||
|
151
osu.Game/Screens/Play/GameplayClockContainer.cs
Normal file
151
osu.Game/Screens/Play/GameplayClockContainer.cs
Normal file
@ -0,0 +1,151 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// Encapsulates gameplay timing logic and provides a <see cref="GameplayClock"/> for children.
|
||||
/// </summary>
|
||||
public class GameplayClockContainer : Container
|
||||
{
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
|
||||
/// <summary>
|
||||
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
|
||||
/// </summary>
|
||||
private readonly IAdjustableClock sourceClock;
|
||||
|
||||
public readonly BindableBool IsPaused = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// The decoupled clock used for gameplay. Should be used for seeks and clock control.
|
||||
/// </summary>
|
||||
private readonly DecoupleableInterpolatingFramedClock adjustableClock;
|
||||
|
||||
public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 0.5,
|
||||
MaxValue = 2,
|
||||
Precision = 0.1,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The final clock which is exposed to underlying components.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock;
|
||||
|
||||
private Bindable<double> userAudioOffset;
|
||||
|
||||
private readonly FramedOffsetClock offsetClock;
|
||||
|
||||
public GameplayClockContainer(WorkingBeatmap beatmap, bool allowLeadIn, double gameplayStartTime)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
sourceClock = (IAdjustableClock)beatmap.Track ?? new StopwatchClock();
|
||||
|
||||
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
|
||||
adjustableClock.Seek(allowLeadIn
|
||||
? Math.Min(0, gameplayStartTime - beatmap.BeatmapInfo.AudioLeadIn)
|
||||
: gameplayStartTime);
|
||||
|
||||
adjustableClock.ProcessFrame();
|
||||
|
||||
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
|
||||
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
||||
var platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
|
||||
|
||||
// the final usable gameplay clock with user-set offsets applied.
|
||||
offsetClock = new FramedOffsetClock(platformOffsetClock);
|
||||
|
||||
// the clock to be exposed via DI to children.
|
||||
gameplayClock = new GameplayClock(offsetClock);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
||||
userAudioOffset.BindValueChanged(offset => offsetClock.Offset = offset.NewValue, true);
|
||||
|
||||
UserPlaybackRate.ValueChanged += _ => updateRate();
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
sourceClock.Reset();
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
adjustableClock.ChangeSource(sourceClock);
|
||||
updateRate();
|
||||
|
||||
this.Delay(750).Schedule(() =>
|
||||
{
|
||||
if (!IsPaused.Value)
|
||||
{
|
||||
adjustableClock.Start();
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
||||
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
|
||||
adjustableClock.Seek(adjustableClock.CurrentTime);
|
||||
adjustableClock.Start();
|
||||
}
|
||||
|
||||
public void Seek(double time) => adjustableClock.Seek(time);
|
||||
|
||||
public void Stop() => adjustableClock.Stop();
|
||||
|
||||
public void ResetLocalAdjustments()
|
||||
{
|
||||
// In the case of replays, we may have changed the playback rate.
|
||||
UserPlaybackRate.Value = 1;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (!IsPaused.Value)
|
||||
offsetClock.ProcessFrame();
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
private void updateRate()
|
||||
{
|
||||
if (sourceClock == null) return;
|
||||
|
||||
sourceClock.Rate = 1;
|
||||
foreach (var mod in beatmap.Mods.Value.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(sourceClock);
|
||||
|
||||
sourceClock.Rate *= UserPlaybackRate.Value;
|
||||
}
|
||||
}
|
||||
}
|
@ -19,7 +19,9 @@ namespace osu.Game.Screens.Play.HUD
|
||||
public readonly PlaybackSettings PlaybackSettings;
|
||||
|
||||
public readonly VisualSettings VisualSettings;
|
||||
|
||||
//public readonly CollectionSettings CollectionSettings;
|
||||
|
||||
//public readonly DiscussionSettings DiscussionSettings;
|
||||
|
||||
public PlayerSettingsOverlay()
|
||||
|
@ -1,12 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -40,7 +40,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private static bool hasShownNotificationOnce;
|
||||
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, WorkingBeatmap working, IAdjustableClock adjustableClock)
|
||||
public Action<double> RequestSeek;
|
||||
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, WorkingBeatmap working)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -92,11 +94,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
Progress.Objects = rulesetContainer.Objects;
|
||||
Progress.AllowSeeking = rulesetContainer.HasReplayLoaded.Value;
|
||||
Progress.RequestSeek = pos => adjustableClock.Seek(pos);
|
||||
Progress.RequestSeek = time => RequestSeek(time);
|
||||
|
||||
ModDisplay.Current.BindTo(working.Mods);
|
||||
|
||||
PlayerSettingsOverlay.PlaybackSettings.AdjustableClock = adjustableClock;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
|
@ -7,16 +7,13 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which handles pausing children, displaying a pause overlay with choices and processing the clock.
|
||||
/// Exposes a <see cref="GameplayClock"/> to children via DI.
|
||||
/// This alleviates a lot of the intricate pause logic from being in <see cref="Player"/>
|
||||
/// A container which handles pausing children, displaying an overlay blocking its children during paused state.
|
||||
/// </summary>
|
||||
public class PausableGameplayContainer : Container
|
||||
{
|
||||
@ -44,46 +41,33 @@ namespace osu.Game.Screens.Play
|
||||
public Action OnRetry;
|
||||
public Action OnQuit;
|
||||
|
||||
private readonly FramedClock offsetClock;
|
||||
private readonly DecoupleableInterpolatingFramedClock adjustableClock;
|
||||
|
||||
/// <summary>
|
||||
/// The final clock which is exposed to underlying components.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock;
|
||||
public Action Stop;
|
||||
public Action Start;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="PausableGameplayContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="offsetClock">The gameplay clock. This is the clock that will process frames. Includes user/system offsets.</param>
|
||||
/// <param name="adjustableClock">The seekable clock. This is the clock that will be paused and resumed. Should not be processed (it is processed automatically by <see cref="offsetClock"/>).</param>
|
||||
public PausableGameplayContainer(FramedClock offsetClock, DecoupleableInterpolatingFramedClock adjustableClock)
|
||||
public PausableGameplayContainer()
|
||||
{
|
||||
this.offsetClock = offsetClock;
|
||||
this.adjustableClock = adjustableClock;
|
||||
|
||||
gameplayClock = new GameplayClock(offsetClock);
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
AddInternal(content = new Container
|
||||
InternalChildren = new[]
|
||||
{
|
||||
Clock = this.offsetClock,
|
||||
ProcessCustomClock = false,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
|
||||
AddInternal(pauseOverlay = new PauseOverlay
|
||||
{
|
||||
OnResume = () =>
|
||||
content = new Container
|
||||
{
|
||||
IsResuming = true;
|
||||
this.Delay(400).Schedule(Resume);
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
OnRetry = () => OnRetry(),
|
||||
OnQuit = () => OnQuit(),
|
||||
});
|
||||
pauseOverlay = new PauseOverlay
|
||||
{
|
||||
OnResume = () =>
|
||||
{
|
||||
IsResuming = true;
|
||||
this.Delay(400).Schedule(Resume);
|
||||
},
|
||||
OnRetry = () => OnRetry(),
|
||||
OnQuit = () => OnQuit(),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void Pause(bool force = false) => Schedule(() => // Scheduled to ensure a stable position in execution order, no matter how it was called.
|
||||
@ -93,7 +77,7 @@ namespace osu.Game.Screens.Play
|
||||
if (IsPaused.Value) return;
|
||||
|
||||
// stop the seekable clock (stops the audio eventually)
|
||||
adjustableClock.Stop();
|
||||
Stop?.Invoke();
|
||||
IsPaused.Value = true;
|
||||
|
||||
pauseOverlay.Show();
|
||||
@ -105,14 +89,12 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (!IsPaused.Value) return;
|
||||
|
||||
IsPaused.Value = false;
|
||||
IsResuming = false;
|
||||
lastPauseActionTime = Time.Current;
|
||||
|
||||
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
||||
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
|
||||
adjustableClock.Seek(adjustableClock.CurrentTime);
|
||||
adjustableClock.Start();
|
||||
IsPaused.Value = false;
|
||||
|
||||
Start?.Invoke();
|
||||
|
||||
pauseOverlay.Hide();
|
||||
}
|
||||
@ -131,9 +113,6 @@ namespace osu.Game.Screens.Play
|
||||
if (!game.IsActive.Value && CanPause)
|
||||
Pause();
|
||||
|
||||
if (!IsPaused.Value)
|
||||
offsetClock.ProcessFrame();
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
|
@ -3,24 +3,19 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
@ -34,7 +29,7 @@ using osu.Game.Storyboards.Drawables;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class Player : ScreenWithBeatmapBackground, IProvideCursor
|
||||
public class Player : ScreenWithBeatmapBackground
|
||||
{
|
||||
protected override bool AllowBackButton => false; // handled by HoldForMenuButton
|
||||
|
||||
@ -53,22 +48,11 @@ namespace osu.Game.Screens.Play
|
||||
public bool AllowResults { get; set; } = true;
|
||||
|
||||
private Bindable<bool> mouseWheelDisabled;
|
||||
private Bindable<double> userAudioOffset;
|
||||
|
||||
private readonly Bindable<bool> storyboardReplacesBackground = new Bindable<bool>();
|
||||
|
||||
public int RestartCount;
|
||||
|
||||
public CursorContainer Cursor => RulesetContainer.Cursor;
|
||||
public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded.Value;
|
||||
|
||||
private IAdjustableClock sourceClock;
|
||||
|
||||
/// <summary>
|
||||
/// The decoupled clock used for gameplay. Should be used for seeks and clock control.
|
||||
/// </summary>
|
||||
private DecoupleableInterpolatingFramedClock adjustableClock;
|
||||
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; }
|
||||
|
||||
@ -98,25 +82,113 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
|
||||
|
||||
private GameplayClockContainer gameplayClockContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, APIAccess api, OsuConfigManager config)
|
||||
{
|
||||
this.api = api;
|
||||
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
if (working is DummyWorkingBeatmap)
|
||||
WorkingBeatmap working = loadBeatmap();
|
||||
|
||||
if (working == null)
|
||||
return;
|
||||
|
||||
sampleRestart = audio.Sample.Get(@"Gameplay/restart");
|
||||
|
||||
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
||||
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
||||
|
||||
IBeatmap beatmap;
|
||||
ScoreProcessor = RulesetContainer.CreateScoreProcessor();
|
||||
if (!ScoreProcessor.Mode.Disabled)
|
||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||
|
||||
InternalChild = gameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, RulesetContainer.GameplayStartTime);
|
||||
|
||||
gameplayClockContainer.Children = new Drawable[]
|
||||
{
|
||||
PausableGameplayContainer = new PausableGameplayContainer
|
||||
{
|
||||
Retries = RestartCount,
|
||||
OnRetry = restart,
|
||||
OnQuit = performUserRequestedExit,
|
||||
Start = gameplayClockContainer.Start,
|
||||
Stop = gameplayClockContainer.Stop,
|
||||
IsPaused = { BindTarget = gameplayClockContainer.IsPaused },
|
||||
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value,
|
||||
Children = new[]
|
||||
{
|
||||
StoryboardContainer = CreateStoryboardContainer(),
|
||||
new ScalingContainer(ScalingMode.Gameplay)
|
||||
{
|
||||
Child = new LocalSkinOverrideContainer(working.Skin)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = RulesetContainer
|
||||
}
|
||||
},
|
||||
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Breaks = working.Beatmap.Breaks
|
||||
},
|
||||
// display the cursor above some HUD elements.
|
||||
RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
|
||||
HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working)
|
||||
{
|
||||
HoldToQuit = { Action = performUserRequestedExit },
|
||||
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = gameplayClockContainer.UserPlaybackRate } } },
|
||||
KeyCounter = { Visible = { BindTarget = RulesetContainer.HasReplayLoaded } },
|
||||
RequestSeek = gameplayClockContainer.Seek,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new SkipOverlay(RulesetContainer.GameplayStartTime)
|
||||
{
|
||||
RequestSeek = gameplayClockContainer.Seek
|
||||
},
|
||||
}
|
||||
},
|
||||
failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = restart,
|
||||
OnQuit = performUserRequestedExit,
|
||||
},
|
||||
new HotkeyRetryOverlay
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
fadeOut(true);
|
||||
restart();
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
// bind clock into components that require it
|
||||
RulesetContainer.IsPaused.BindTo(gameplayClockContainer.IsPaused);
|
||||
|
||||
if (ShowStoryboard.Value)
|
||||
initializeStoryboard(false);
|
||||
|
||||
// Bind ScoreProcessor to ourselves
|
||||
ScoreProcessor.AllJudged += onCompletion;
|
||||
ScoreProcessor.Failed += onFail;
|
||||
|
||||
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
mod.ApplyToScoreProcessor(ScoreProcessor);
|
||||
}
|
||||
|
||||
private WorkingBeatmap loadBeatmap()
|
||||
{
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
if (working is DummyWorkingBeatmap)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
beatmap = working.Beatmap;
|
||||
var beatmap = working.Beatmap;
|
||||
|
||||
if (beatmap == null)
|
||||
throw new InvalidOperationException("Beatmap was not loaded");
|
||||
@ -140,119 +212,17 @@ namespace osu.Game.Screens.Play
|
||||
if (!RulesetContainer.Objects.Any())
|
||||
{
|
||||
Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
|
||||
return;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Could not load beatmap sucessfully!");
|
||||
//couldn't load, hard abort!
|
||||
return;
|
||||
return null;
|
||||
}
|
||||
|
||||
sourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
|
||||
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
|
||||
adjustableClock.Seek(AllowLeadIn
|
||||
? Math.Min(0, RulesetContainer.GameplayStartTime - beatmap.BeatmapInfo.AudioLeadIn)
|
||||
: RulesetContainer.GameplayStartTime);
|
||||
|
||||
adjustableClock.ProcessFrame();
|
||||
|
||||
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
|
||||
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
||||
var platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
|
||||
|
||||
// the final usable gameplay clock with user-set offsets applied.
|
||||
var offsetClock = new FramedOffsetClock(platformOffsetClock);
|
||||
|
||||
userAudioOffset.ValueChanged += offset => offsetClock.Offset = offset.NewValue;
|
||||
userAudioOffset.TriggerChange();
|
||||
|
||||
ScoreProcessor = RulesetContainer.CreateScoreProcessor();
|
||||
if (!ScoreProcessor.Mode.Disabled)
|
||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
PausableGameplayContainer = new PausableGameplayContainer(offsetClock, adjustableClock)
|
||||
{
|
||||
Retries = RestartCount,
|
||||
OnRetry = restart,
|
||||
OnQuit = performUserRequestedExit,
|
||||
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value,
|
||||
Children = new Container[]
|
||||
{
|
||||
StoryboardContainer = CreateStoryboardContainer(),
|
||||
new ScalingContainer(ScalingMode.Gameplay)
|
||||
{
|
||||
Child = new LocalSkinOverrideContainer(working.Skin)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = RulesetContainer
|
||||
}
|
||||
},
|
||||
new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Breaks = beatmap.Breaks
|
||||
},
|
||||
new ScalingContainer(ScalingMode.Gameplay)
|
||||
{
|
||||
Child = RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
|
||||
},
|
||||
HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working, adjustableClock)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new SkipOverlay(RulesetContainer.GameplayStartTime)
|
||||
{
|
||||
RequestSeek = time => adjustableClock.Seek(time)
|
||||
},
|
||||
}
|
||||
},
|
||||
failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = restart,
|
||||
OnQuit = performUserRequestedExit,
|
||||
},
|
||||
new HotkeyRetryOverlay
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
fadeOut(true);
|
||||
restart();
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
HUDOverlay.HoldToQuit.Action = performUserRequestedExit;
|
||||
HUDOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded);
|
||||
|
||||
RulesetContainer.IsPaused.BindTo(PausableGameplayContainer.IsPaused);
|
||||
|
||||
if (ShowStoryboard.Value)
|
||||
initializeStoryboard(false);
|
||||
|
||||
// Bind ScoreProcessor to ourselves
|
||||
ScoreProcessor.AllJudged += onCompletion;
|
||||
ScoreProcessor.Failed += onFail;
|
||||
|
||||
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
mod.ApplyToScoreProcessor(ScoreProcessor);
|
||||
}
|
||||
|
||||
private void applyRateFromMods()
|
||||
{
|
||||
if (sourceClock == null) return;
|
||||
|
||||
sourceClock.Rate = 1;
|
||||
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(sourceClock);
|
||||
return working;
|
||||
}
|
||||
|
||||
private void performUserRequestedExit()
|
||||
@ -321,7 +291,7 @@ namespace osu.Game.Screens.Play
|
||||
if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
||||
return false;
|
||||
|
||||
adjustableClock.Stop();
|
||||
gameplayClockContainer.Stop();
|
||||
|
||||
HasFailed = true;
|
||||
failOverlay.Retries = RestartCount;
|
||||
@ -355,24 +325,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
sourceClock.Reset();
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
adjustableClock.ChangeSource(sourceClock);
|
||||
applyRateFromMods();
|
||||
|
||||
this.Delay(750).Schedule(() =>
|
||||
{
|
||||
if (!PausableGameplayContainer.IsPaused.Value)
|
||||
{
|
||||
adjustableClock.Start();
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
gameplayClockContainer.Restart();
|
||||
|
||||
PausableGameplayContainer.Alpha = 0;
|
||||
PausableGameplayContainer.FadeIn(750, Easing.OutQuint);
|
||||
@ -395,8 +348,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
if ((!AllowPause || HasFailed || !ValidForResume || PausableGameplayContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!PausableGameplayContainer?.IsResuming ?? true))
|
||||
{
|
||||
// In the case of replays, we may have changed the playback rate.
|
||||
applyRateFromMods();
|
||||
gameplayClockContainer.ResetLocalAdjustments();
|
||||
|
||||
fadeOut();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
@ -16,7 +15,13 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
|
||||
protected override string Title => @"playback";
|
||||
|
||||
public IAdjustableClock AdjustableClock { set; get; }
|
||||
public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 0.5,
|
||||
MaxValue = 2,
|
||||
Precision = 0.1,
|
||||
};
|
||||
|
||||
private readonly PlayerSliderBar<double> rateSlider;
|
||||
|
||||
@ -47,31 +52,13 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
}
|
||||
},
|
||||
},
|
||||
rateSlider = new PlayerSliderBar<double>
|
||||
{
|
||||
Bindable = new BindableDouble(1)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 0.5,
|
||||
MaxValue = 2,
|
||||
Precision = 0.1,
|
||||
},
|
||||
}
|
||||
rateSlider = new PlayerSliderBar<double> { Bindable = UserPlaybackRate }
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (AdjustableClock == null)
|
||||
return;
|
||||
|
||||
var clockRate = AdjustableClock.Rate;
|
||||
|
||||
// can't trigger this line instantly as the underlying clock may not be ready to accept adjustments yet.
|
||||
rateSlider.Bindable.ValueChanged += multiplier => AdjustableClock.Rate = clockRate * multiplier.NewValue;
|
||||
|
||||
rateSlider.Bindable.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true);
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -64,7 +65,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Ruleset.Value = CurrentItem.Value.Ruleset;
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap);
|
||||
Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods;
|
||||
Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty<Mod>();
|
||||
}
|
||||
|
||||
Beatmap.Disabled = true;
|
||||
|
Loading…
Reference in New Issue
Block a user