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Dan Balasescu 2019-03-29 14:02:19 +09:00 committed by GitHub
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@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps.Formats
this.storyboard = storyboard;
base.ParseStreamInto(stream, storyboard);
// OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted)
// OrderBy is used to guarantee that the parsing order of elements with equal start times is maintained (stably-sorted)
foreach (StoryboardLayer layer in storyboard.Layers)
layer.Elements = layer.Elements.OrderBy(h => h.StartTime).ToList();
}