diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index 757125c5b4..0f83edf034 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps.Formats this.storyboard = storyboard; base.ParseStreamInto(stream, storyboard); - // OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted) + // OrderBy is used to guarantee that the parsing order of elements with equal start times is maintained (stably-sorted) foreach (StoryboardLayer layer in storyboard.Layers) layer.Elements = layer.Elements.OrderBy(h => h.StartTime).ToList(); }