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Clean up debug logging

This commit is contained in:
David Zhao 2019-03-18 14:03:54 +09:00
parent 3208f1dde8
commit eac7672c6b
2 changed files with 1 additions and 8 deletions

View File

@ -70,11 +70,7 @@ namespace osu.Game.Graphics.Containers
dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
blurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
EnableVisualSettings.ValueChanged += _ =>
{
Logger.Log("Oh fuck");
UpdateVisuals();
};
EnableVisualSettings.ValueChanged += _ => UpdateVisuals();
dimLevel.ValueChanged += _ => UpdateVisuals();
blurLevel.ValueChanged += _ => UpdateVisuals();
showStoryboard.ValueChanged += _ => UpdateVisuals();
@ -105,8 +101,6 @@ namespace osu.Game.Graphics.Containers
// We can't blur the container like we did with the dim because buffered containers add considerable draw overhead.
// As a result, this blurs the background directly.
((Background)c)?.BlurTo(BlurTarget, background_fade_duration, Easing.OutQuint);
Logger.Log("Enable visual settings: " + EnableVisualSettings.Value + " Added blur is: " + AddedBlur.Value);
}
}

View File

@ -558,7 +558,6 @@ namespace osu.Game.Screens.Select
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.AddedBlur.Value = BACKGROUND_BLUR;
backgroundModeBeatmap.FadeColour(Color4.White, 250);
Logger.Log("blur updated!");
}
beatmapInfoWedge.Beatmap = beatmap;