diff --git a/osu.Game/Graphics/Containers/VisualSettingsContainer.cs b/osu.Game/Graphics/Containers/VisualSettingsContainer.cs index ebbd975231..edc8d4394a 100644 --- a/osu.Game/Graphics/Containers/VisualSettingsContainer.cs +++ b/osu.Game/Graphics/Containers/VisualSettingsContainer.cs @@ -70,11 +70,7 @@ namespace osu.Game.Graphics.Containers dimLevel = config.GetBindable(OsuSetting.DimLevel); blurLevel = config.GetBindable(OsuSetting.BlurLevel); showStoryboard = config.GetBindable(OsuSetting.ShowStoryboard); - EnableVisualSettings.ValueChanged += _ => - { - Logger.Log("Oh fuck"); - UpdateVisuals(); - }; + EnableVisualSettings.ValueChanged += _ => UpdateVisuals(); dimLevel.ValueChanged += _ => UpdateVisuals(); blurLevel.ValueChanged += _ => UpdateVisuals(); showStoryboard.ValueChanged += _ => UpdateVisuals(); @@ -105,8 +101,6 @@ namespace osu.Game.Graphics.Containers // We can't blur the container like we did with the dim because buffered containers add considerable draw overhead. // As a result, this blurs the background directly. ((Background)c)?.BlurTo(BlurTarget, background_fade_duration, Easing.OutQuint); - - Logger.Log("Enable visual settings: " + EnableVisualSettings.Value + " Added blur is: " + AddedBlur.Value); } } diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 6551c70de3..385c4e0a0d 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -558,7 +558,6 @@ namespace osu.Game.Screens.Select backgroundModeBeatmap.Beatmap = beatmap; backgroundModeBeatmap.AddedBlur.Value = BACKGROUND_BLUR; backgroundModeBeatmap.FadeColour(Color4.White, 250); - Logger.Log("blur updated!"); } beatmapInfoWedge.Beatmap = beatmap;