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mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:17:26 +08:00

Refactor test

This commit is contained in:
Dean Herbert 2019-03-22 16:03:08 +09:00
parent c43b1afa30
commit 670c25d5e8

View File

@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osuTK.Graphics;
@ -17,26 +16,30 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseOsuScreenStack : OsuTestCase
{
private NoParallaxTestScreen baseScreen;
private TestScreen newScreen;
private TestOsuScreenStack stack;
[SetUpSteps]
public void Setup()
public void SetUpSteps()
{
AddStep("Create new screen stack", () => { Child = stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both }; });
AddStep("Push new base screen", () => stack.Push(baseScreen = new NoParallaxTestScreen("THIS IS SCREEN 1. THIS SCREEN SHOULD HAVE NO PARALLAX.")));
AddUntilStep("Wait for Screen 1 to be current", () => baseScreen.IsLoaded);
}
[Test]
public void ParallaxAssignmentTest()
{
AddStep("Push new screen to base screen", () => baseScreen.Push(newScreen = new TestScreen("THIS IS SCREEN 2. THIS SCREEN SHOULD HAVE PARALLAX.")));
AddUntilStep("Wait for Screen 2 to be current", () => newScreen.IsLoaded);
AddAssert("Parallax is correct", () => stack.IsParallaxSet);
AddStep("Exit from new screen", () => { baseScreen.MakeCurrent(); });
AddAssert("Parallax is correct", () => stack.IsParallaxSet);
NoParallaxTestScreen noParallaxScreen = null;
TestScreen parallaxScreen = null;
AddStep("Push no parallax", () => stack.Push(noParallaxScreen = new NoParallaxTestScreen("NO PARALLAX")));
AddUntilStep("Wait for current", () => noParallaxScreen.IsLoaded);
AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
AddStep("Push parallax", () => noParallaxScreen.Push(parallaxScreen = new TestScreen("PARALLAX")));
AddUntilStep("Wait for current", () => parallaxScreen.IsLoaded);
AddAssert("Parallax is on", () => stack.ParallaxAmount > 0);
AddStep("Exit from new screen", () => { noParallaxScreen.MakeCurrent(); });
AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
}
private class TestScreen : ScreenWithBeatmapBackground
@ -54,7 +57,9 @@ namespace osu.Game.Tests.Visual
AddInternal(new SpriteText
{
Text = screenText,
Colour = Color4.White
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
}
@ -71,7 +76,7 @@ namespace osu.Game.Tests.Visual
private class TestOsuScreenStack : OsuScreenStack
{
public bool IsParallaxSet => ParallaxAmount == ((TestScreen)CurrentScreen).BackgroundParallaxAmount * ParallaxContainer.DEFAULT_PARALLAX_AMOUNT;
public new float ParallaxAmount => base.ParallaxAmount;
}
}
}