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Merge pull request #4528 from peppy/drawable-clear-safety

Add safety against accidental clearing of DrawableHitObject children
This commit is contained in:
Dan Balasescu 2019-03-29 10:23:00 +09:00 committed by GitHub
commit fc41a7015a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 24 additions and 28 deletions

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Origin = Anchor.BottomLeft;
X = 0;
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
foreach (var b in s.NestedHitObjects.Cast<Banana>())
AddNested(getVisualRepresentation?.Invoke(b));

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@ -26,10 +26,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
[BackgroundDependencyLoader]
private void load()
{
InternalChild = pulp = new Pulp
{
Size = Size
};
AddInternal(pulp = new Pulp { Size = Size });
}
public override Color4 AccentColour

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
// todo: this should come from the skin.
AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
InternalChildren = new[]
AddRangeInternal(new[]
{
createPulp(HitObject.VisualRepresentation),
border = new Circle
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
}
}
},
};
});
if (HitObject.HyperDash)
{

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Origin = Anchor.BottomLeft;
X = 0;
InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
AddNested(getVisualRepresentation?.Invoke(o));

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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
RelativeSizeAxes = Axes.X;
InternalChildren = new Drawable[]
AddRangeInternal(new Drawable[]
{
bodyPiece = new BodyPiece
{
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
}
};
});
foreach (var tick in tickContainer)
AddNested(tick);

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeSizeAxes = Axes.X;
Size = new Vector2(1);
InternalChildren = new[]
AddRangeInternal(new[]
{
glowContainer = new CircularContainer
{
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
}
};
});
}
public override Color4 AccentColour

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
CornerRadius = 5;
Masking = true;
InternalChild = headPiece = new NotePiece();
AddInternal(headPiece = new NotePiece());
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)

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@ -44,17 +44,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
RelativeSizeAxes = Axes.Y;
Width = tracker_width;
InternalChildren = new[]
AddInternal(Tracker = new Box
{
Tracker = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(0.5f, 0),
Alpha = 0.75f
}
};
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(0.5f, 0),
Alpha = 0.75f
});
}
protected override void UpdateState(ArmedState state)

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected DrawableTaikoHitObject(TaikoHitObject hitObject)
: base(hitObject)
{
InternalChildren = new[]
AddRangeInternal(new[]
{
nonProxiedContent = new Container
{
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Child = Content = new Container { RelativeSizeAxes = Axes.Both }
},
proxiedContent = new ProxiedContentContainer { RelativeSizeAxes = Axes.Both }
};
});
}
/// <summary>

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@ -170,12 +170,12 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Origin = Anchor.Centre;
InternalChild = new Box
AddInternal(new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
};
});
switch (direction)
{
@ -205,7 +205,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
InternalChild = new Box { Size = new Vector2(75) };
AddInternal(new Box { Size = new Vector2(75) });
}
protected override void UpdateState(ArmedState state)

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@ -120,6 +120,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
}
protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}");
protected override void LoadComplete()
{
base.LoadComplete();